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Jordan

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Jordan last won the day on March 9

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    Developer for Eden Eternal

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  1. I vaguely remember this issue being related to not having DirectX9 installed. Try installing this https://www.microsoft.com/en-us/download/details.aspx?id=8109
  2. I will look into this change for a future patch. The exchange rates will have to be low and will probably vary between the different categories of skills.
  3. There was a fix made. Locking the thread.
  4. Just guna answer the few nuggets since most of this is just repeated from the original post. I'm not guna tit for tat on what is considered enough as people not selling when you are buying is not a metric use to state whether or not there is enough of them as multiple factors could be at play. Such as but not limited to... People selling when your offline, people seeing the demand and letting the price climb, people wanting for personal use, people storing for future personal use, people prioritizing guild mates / friends over yourself. There is also nothing stopping someone who is in dire need of them just using the gold to purchase eden crystals or get eden crystals from the various different places we have put them and fragments in the game. I know for certain there aint a shortage of those and because of the dungeons available and the ways to farm gold you don't have to donate a single penny. If your asking for more ways to obtain pet skills then just bloody make a suggestion rather than dancing around it acting like I'm trying to do harm to the server. And your right maybe I could have done better and had a double Pet Coin week or something. I'm not the all thinking brain who thinks of every option and scenario, so instead of rants / complaints maybe try suggest it first? Anyway unless you have some solid suggestions this is my last response to you as its just going around in circles. This was a very hard and tricky update to complete and tried my best to make the process for players to get battle spells much less RNG based and much more balanced for the sake of the entire game as a whole. I'm sorry if this doesn't satisfy you.
  5. The ultimate names have typo on the post. If you look at the normal ultimate skills (for primes) and the enhanced ultimate skills you will notice the nature damage skill has the same name. However, if you look at your pets skill it matches the description of Natural Disaster in the enhanced ultimate section. There is almost 8,000 pet reward coins in the server currently (within peoples backpacks or banks). Then if we factor in only people who have logged in since February 1st 2024 theres around 3,000 so I hardly call that as a "lack of". They're also the joint 3rd most common item on the crystal altar with them being of a similar rate on the gem altar (obviously being higher skews this a bit but its not like they're trying to be rare). People might not be selling them because people might want to use them themselves considering they're a hot item right now due to the rework. Also since it comes as a further point later on. Pet Reward coins are available in all places the old Nelle Books would drop. So there is free playable ways to obtain them right now. Since the rest of it is just negative sarcasm and aggression (passive and not) I'm not really guna waste time on the specifics to be honest. If you want to open a dialog atleast be pleasant about it. However... If you think the current system is P2W then idk how you coped with the old system without having a breakdown. I guess the only arguement that can be made for the old system being "better" is the fact that because there was only 1 or 2 really stacked skills there was less books needed (even though those less books where in bigger pools of items, we're talking about like almost 100 items in an RNG pool down to 20-30). If I wanted to make it Pay2win why would I split the book pools not only based on skill type but also skill slot? And why would I make ultimate skills a simple reroll item instead of making it a reroll item in a book like it was originally before the custom books (Vicinity). But anyway unless you bring anything productive to the discussion I have nothing further to add.
  6. The old skills where unable to balanced around as not only where they from 1 extreme to another (most where really bad then there was just a handful of what you can consider gold). There was not really room for debate on this topic because to put it quite simply the old pet system had a lot of issues around balance which is why pets where disabled across most relevant content (If I remember correctly just Abyss and if you still consider HoO relevant). And could you imagine me asking players if they want me to balance / change pet battle skills. What do you think the response would be to what can only be boiled down to a nerf on their battle pets that doesn't affect the PvP environments. It would be a majority no for sure full of heated debates so we're solve none of the issues with pets they'd be disabled for eternity and I'd end up just having to stop putting new ones in the game. Why would I stop putting them in the game? Well because another issue with the old pet system is that people see new pets being added to the game all the time. But because of the high level of investment into fusion odd pets and spending 100's of tokens and praying to get the Blade Fury book (or buying it for a ridiculous price) people where just not interested in buying them for any reason outside of prays they might need rather than just to have a cool pet that they like. Now atleast people can see a pet they like, buy it and use it without having to worry about the huge investment since the book RNG has been significantly reduced and not to mention just the significantly increased amount of different pets you can have now. One of the main points of this update as was mentioned on the patch notes was to pretty much remove any reason to use pet fusion for battle pets outside of getting the pet to 4 star for the ultimate skill (Which is no longer 50:50 to unlock but 100% chance to get one every time). At the end though we knew it would be negatively recieved for some but we had to make changes for the health of the game so that pets where usable and people can have more freedom to use w.e pet they want and not have to worry about the significant costs that come with that. I'll end my response with the specific relevant snippet from the patch notes. Just to note this was something done for the good of the game and the playerbase and sometimes the decision in the short term sucks but in the long term this will be a positive for everyone.
  7. Jordan

    Patch v120

    Pet Skill Update It's been on the list for a while now but we have finally gotten around to revamping the pet battle skills! Pet skills have been poorly balanced for a while now with most of them being useless while having one or two of them being really broken (We're looking at you Blade Fury). We hope that this brings more variety to pet skills and also gives us the opportunity to re-enable pets across all PvE content. In addition to the changes pets will now always learn their ultimate skill upon reaching 4 stars. Skill Categories So we have revamped all the pet skills and broken them into several categories. Standard Class Skills These come on all alpha / prime pets as standard. Can be learned via Skill Book for slot 1 and slot 2. Enhanced Class Skills These come on all legendary pets as standard. Can be learned via Skill Book for slot 1, slot 2 and Slot 3. General Pet Skills These come on most legendary pets and some custom prime pets as standard. Can be learned via Skill Book for Slot 1, Slot 2 and Slot 3. Special Pet Skills These come on some legendary pets as standard. Can be learned via Skill Book for Slot 1, Slot 2 and Slot 3. Prime Ultimate Pet Skills These are obtained by reaching 4 stars on a prime grade pet. Can be rerolled using Ultimate Skill Reroll Book! Legendary Ultimate Pet Skills These are obtained by reaching 4 stars on a legendary grade pet. Can be rerolled using Ultimate Skill Reroll Book! How to obtain We have updated how to obtain the skills for pets outside of pet fusion. With the new changes we expect people to mostly ignore fusion when it comes to creating new battle pets. You can purchase the skill books with Pet Reward Coin's like before but instead of it being a big random pool for each skill it is now broken down into the above mentioned categories and then into slots. This reduces the RNG pool significantly making the process of making battle pets a lot cheaper. However, as mentioned above. To change your pets ultimate skill you must use the Ultimate Skill Reroll Book until you get the pet skill you want. Like before there is no Skill Book for Ultimate Skills. Changes to Exisiting Pets So you're probably wondering how this effects your current fused pets. Well we have tried to keep the id system in line with what people already have. So the skill that replaces another skill should be atleast similar to the skill it replaces. This isn't always the case but please know we tried the best we could to create as little disruption as possible. Due to some bad decisions there is some ultimate skills that have made it into slots they should be in (such as slot 1 and 2 on prime pets and additionally slot 3 on legendary pets). These skills will be removed with something else. Due to the amount of pets in game we cannot guarantee and can almost guarantee its going to be something people don't want in the slot. This is an unfortunate consequence so we can only apologize for this inconvenience. As for any left over Nelle's Pet Battle Handbook's they have been replaced with a refund item that will return 1 Pet Reward Coins. Any Vicinity Book's will refund 2 Pet Reward Coins. Other Pet Changes We have done some small adjustments to both Prime and Legendary pray values. These changes are mainly just to make the numbers match a bit better with other prays that are available. There has been some nerfs to the Movement Speed prays. Celestial Arrow Changes These changes have been long overdue since the Lethal Arrow rework. Unlike Lethal Arrow this class is mostly fine. However, we wanted to update the effects to be more relative to what the abilities state they do. We have also shifted some of the numbers around resulting in mostly buffs. Like with previous reworks here is a list of the new abilities: Abyss Adjustments Although the content is still relatively new we have made some small adjustments to the material requirements for the new awaken sets. We have reduced the amount of Abyssal Essences required for the Essence Enhancement Blueprints from 5 to 3. We have also adjusted the amount of Abyssal Souls required for Partial Enchant Boxes from 60 to 50. Changes / Bug Fixes The Awakened Angelic Rock Guitar range has been increased to 15 meters from 10 meters. The Celestial Twist Pike now grants Silence Immunity. Fixed the names of the Dragon Emperor pets between level 80 and level 100. Fixed the name of the Waist Gem: Magical Protection. Fixed the text on the Awaken Cloth Armor Tablet Blueprints. 🐶 Have a nice day 🏹
  8. The old sets required players to do menial tasks that often times had little to no correlation with anything related to them. Armors specifically where worse because they where just grinding a 0/10 and hoping you get lucky and often times resulted in players buying every quest just to speed things up which doesn't really come across as interactive gameplay (Often times you had people just sitting at the end of a dungeon waiting for cooldowns to fall off to use the item again). Maybe people forget how bad the grind was back then before the shared party drop system gave everyone a summon item and back when the game wasn't so easy to just run 0/10 dungeons in 20 seconds. Also if you put bugs and abuse tricks a side these quests where honestly a lot worse on RNG side of things. I remember on official having to sell stones (due to the +13 +14 wipes they did) I had bought with real money to fortify my Awaken Grimoire because it took me around 24 days to get a single Felasky who didn't even drop the item when i killed it. I'm not trying to argue what is the best in the community eyes but from just outright looking at the game since I introduced material based systems for gear. The player engagement has gone up significantly and patch longevity has also increased. I have made tons of content over the years and the content that is the most engaging and stands the test of time is anything with materials involved. Starting with stuff like GOP / DS and including things like HoO / Abyss. I'm sure everyone would love content that takes a week to get everything you wanted from it but if we want to keep the game active between patches this is the only way that I've found success. Already said I would look into it didn't I?
  9. The vases and chests do respawn fast, they just dont respawn in the same positions. To give some back end information on this aspect. They have several of the same type of monster in the game (so there could be like 10 chests in the map). Then each of those 10 will have 5 active spawns out of 10 total spawns. The spawns aren't entirely random either they're mostly sequenced so thats why if you learn good routes this part can be done really quickly. We don't really have any plans to make this achievement any easier because this achievement is one of those things that it feels rewarding to complete since usually your doing it for the mounts. Which is why this specific achievement is sharable between characters. I have no plans at the moment to make cape achievements to be shared. Maybe in a future update but right now it is not in the plans.
  10. I would agree with you, but the sets have only been out 1 month and 1 week. I have also checked the data on how many people have completed awaken sets and it is more of less in line with what was expected. I would argue anyone who is logging in now isn't even technically playing catch up? Also correct me if I'm wrong. But I believe this is the only thread about lowering them? I know theres chatter in game about it but that same chatter happens every patch so it's hard to tell how much is genuine and how much its just someone being angry if they haven't had as many drop as would have liked? Also I would like to point out that because of the new awakened systems you can start progressing your gear from the moment you get it. So the second you craft the orange version you can already begin fortifying / geming / enhancing etc. These orange sets are in themselves decent enough as a starting set and then when you get the materials to upgrade it you can then continue the progress on the golden set before heading to the awakened set. So yes it takes maybe 1 month to awaken the armor and "max" it out. But you could login in now, craft the orange set and already have the building blocks and start working on your character. People are far to focused on having to be completely maxed out within days of the patch launching and with the rate in which armors release your looking at this content being able to be spanned across 1-2 years for the dedicated players. So if it takes you 6 months of hard work to get the majority of sets is that not kinda good to have stuff to do while waiting for the next patch when the orange is perfectly viable, the gold is close enough to the awaken. I mean for example comparing the the first in reverse order awaken heavy mdmg set. you get set bonus wise 5% more pve dmg across the whole set and -5% pvp dmg taken. 10 more int, 5 more lck 25 more mcrit, 25 pts of acc 3% more mattack, 2% more dmg dealt (then the best part about the gold is the 5% chance to increase their mdmg taken +5%) then u compare it to the awaken another 20 int and 10 lck max mp 3896, 25 more mcrit and acc and 5% mcrit dmg 5% more mattack, 1% more dmg dealt and the proc becomes 10% chance with 2 stacks and a -252 acc debuff. So as you can see theres nothing really standout that makes you unable to play the game with starting at the orange version and the second you get gold your more than capable to pvp on it without being at much of any disadvantage. Idk if I'm missing something but I don't really think the system is unreasonable for brand new content?
  11. It is too early to be making nerfs based around people who are new or joining the game being able to catch up. The drop rates where vigorously tested to make sure the sets take an adequate amount of time. Yes this will be decreased in future but what you have to remember what are people going to be doing in a months time when they max everything? I will look into the Abyssal Essence situation and make sure my calculations where right but I believe they are. As for Viridian Gorge I will quote my previous reply to this as it still stands aside from the guilds mentioned you can just swap out for the most current guilds.
  12. Jordan

    Patch v119

    Backpack & Bank UI Upgrade We have made some improvements to the backpack UI and bank UI to improve the experience for players on smaller screens but also allows us to increase the amount of space in the future! You can now adjust the amount of rows and columns visible on the backpack and bank UI. If you choose to have your backpack / bank smaller than the amount of spaces you have, you will have access to a scroll bar to scroll down the list. Note: If you set the rows and columns to maximum your backpack and bank will not require a scroll bar and will effectively work the same way it does now. You can adjust the amount of rows and columns in the UI settings. Note: I am aware there is a small issue with the drop down clipping behind the buttons on the smallest UI settings. I will fix this issue in future and should not effect the functionality at all. Costume Updates Due to time constraints during the big patch I was unable to add any new costumes to the game. So we have taken this week to add a bunch of new weapon and back costumes from Aura Kingdom. We have also added some new mounts. We will be looking to adding a few more new pets that have been recoloured by @Rubia as well as some hair pieces which I didn't have time for this week. Costume List Bug Fixes Fixed the category in the Auction House for Angelic and Demonic Essence. Fixed the new awaken armor base stats (Increased). Fixed an issue with the Ancient Spirit Armor cast speed stat. 💯 Happy new year 💯
  13. Must have gotten distracted while doing it I'll fix it after the holidays. Meanwhile you can throw eggs at @MrDoudou for not pointing it out to me
  14. Jordan

    Patch v118

    New content has arrived at Eden Eternal Vendetta just in time for the Christmas break! Patch Notes The Deep Abyss Awakened Armors The Burning Crystal Pass The Corrupted Abyss Event Abyss Updates Misc. Changes Bug Fixes The deep abyss is the final chapter in the Abyss content! Available for level 125 players and above who have completed the L115. Explore the Abyss questline. Three new dungeons are available via the new Abyss Gate that has opened at (X:265, Y:336). These dungeons bring you access to the new Awakened Armor sets and various different accessories and trophys to collect. The dungeons can be ran twice a day when available (Check below for the dungeon schedule). Today we bring you new Awaken Armor sets. There is a total 15 armor sets that can be awakened that where added in Patch V115. The Process Like with the previously added Awaken Weapons the new Awaken Armor sets will use the custom Awakening System. This includes the fact that upon upgrading and awakening you will keep any fortifications, enchants, gems and gear upgrades. To start the process you will need to craft the orange version of the armor set via blueprints that can be bought from Guild Town NPC's. Once you have your base armor pieces / set you can then upgrade it to a gold set using the corresponding armor tablet. To get the armor tablet you must purchase the blueprint from Armor Merchant's in Abyss and then craft it. Once you have your gold armor pieces you can start gaining Awaken EXP by collecting and using Awaken EXP items. You can see your progress if you hover over the weapon in your inventory. Note: The awakening exp from the previous content does not apply, you must collect Abyssal EXP items. Once you have collected all 5 stars your gold armor pieces will be ready for Awakening. To awaken the armor you must collect the corresponding awakened armor tablet. Awaken EXP To aquire Awaken EXP for your armor you need to collect Awaken EXP items. Awaken EXP items will always drop from bosses who have them on the drop table and will be limited to one drop per player. If your bag is full then the item will be mailed to you instead. You can get Abyssal EXP Jar from the bosses in Abyss. This includes the original five Abyss dungeons and the three new Deep Abyss dungeons. You can also get them from the Elemental Battlefield raid quests. You can get Abyssal EXP Shell from the bosses in the new Abyss: Burning Crystal Pass dungeon. More information below. The Burning Crystal Pass is a new solo dungeon found in Abyss that can be ran five times a day. This dungeon provides a bit of gold, some abyss materials and the much valuable Abyssal EXP Shell's. You can access this dungeon via the portal located in Abyss at (X:265, Y:336)! Corruption has fallen on the Abyss! The Abyssal Dragon Void has appeared, band together to take him out! Event Dungeon The Corrupted Crystal Pass portal has appeared in the Abyss. Complete the dungeon to obtain rewards. This dungeon gives a lot of EXP and CP so make sure to complete the dungeon on characters and classes that you wish to level up! We have also increased the amount of Flame Elemental Stone's and Ocean Elemental Stone's obtained from the Elemental Battlefield during the event period. Event Duration The Corrupted Abyss Event Ends on: January 11th 2024 With the new content we have done some minor improvements and changes to the original Abyss content! These improvements include the effects and sounds of the dungeon and the texture quality of the dungeons. We have also increased the move speed of the Esh-Baal npc! The changes made to the Abyss crafts are as follows: Angelic Essence and Demonic Essence can now be traded between players. Added an exception to the potion block to allow Engineer Potions to be used in PvE dungeons again. Note: They are still disabled in PvP instances like Temple Arena. Smoke Bombs now only have a 0.5 second cooldown. Note: In PvP instances Smoke Bombs will have a 10 second cooldown. Fixed a bug with the Aven Teleport Device. Fixed an issue with the Racial Level 10 Gems not having increased stats compared to the Racial Level 9 Gems. Fixed an issue with the Axe of Oblivion where it would no longer stack the P-ATK buff if the target is maxed stacked. 🙂 Happy Abyssmas 🙃
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