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Patch v104


Jordan

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Battlegrounds

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Welcome to Battlegrounds!

A brand new Player vs Player gamemode that has been built from the ground up for a fun and new experience at
Eden Eternal Vendetta!

 

Overview

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Battlegrounds is a new mode that pits one guild vs all other guilds in a showdown to see who can take ownership of the Battleground.

Each weekday there will be a new Battleground up for grabs with its own unique map.

 

Rules

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The blue team (defending team) is selected based on who currently owns the Battleground before it opens. While the red team (attacking team) is any other guild who wishes to join the battle.
 

The defending team will win the battle if at least  one crystals remains standing when the time limit runs out.
The attacking team will win the battle if they manage to take all four crystals before the time limit runs out.
 

The time limit of the battlegrounds is 12 minutes, but can be increased based on other map factors.

Each time a crystal has been destroyed, the time limit is extended by 6 minutes.
Once the last crystal has been destroyed the attacking team will automatically win and the match will end.
 

If the attacking team wins, then one guild is selected at random from the attacking team to own the Battleground.

The percentage win rate is calculated based on the following rules:

  • The top rank guild on the attacking team is given a free 20% winrate.
  • All guilds with atleast 120 score points are given a free 1% win rate.
  • The remaining percentage after the above two rules is divided between all guilds with based on the score they have.

 

Crystal Gameplay

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Each map has four crystals that the defending team must defend.

The crystals are set in a linear path from the attacking teams spawn and can only be destroyed in the order they appear.

Crystals are granted Defence Crystal Guard status when defending players are standing nearby.

The buff grants the following levels of DMG Reduction:

  • 5 defending players grant the crystal DMG Taken -5%.
  • 8 defending players grant the crystal DMG Taken -10%.
  • 11 defending players grant the crystal DMG Taken -15%.
  • 14 defending players grant the crystal DMG Taken -20%.
  • 17 defending players grant the crystal DMG Taken -25%.
  • 20 defending players grant the crystal DMG Taken -30%.
     

Crystals have a lot of health and are not easily destroyed.

However, it's health bar does not reset.

Crystals are also immune to percentage based healing effects and any healing spells cast on them is reduced by 75%.


Attacking players within 10 meters of a crystal receive a debuff of:

  • DMG Dealt to Players reduced by -20%
  • P-Healing reduced by -10%

 

 

Guild Rewards
 

All guild members are granted a buff based on how many Battlegrounds they own.

This buff is updated immediately after the Battleground is completed. Here is a list of the buffs and their stats:
 

Spoiler

Guild owns 1 Battleground

  • All Stats +2%.
  • EXP +5%.
  • Class EXP +5%.
  • Path of Destiny EXP +5%.
     

Guild owns 2 Battlegrounds

  • All Stats +3%.
  • EXP +10%.
  • Class EXP +10%.
  • Path of Destiny EXP +10%.
     

Guild owns 3 Battlegrounds

  • P-ATK & M-ATK +1%.
  • G-Healing +1%.
  • All Stats +3%.
  • EXP +10%.
  • Class EXP +10%.
  • Path of Destiny EXP +10%.
     

Guild owns 4 Battlegrounds

  • P-ATK & M-ATK +2%.
  • G-Healing +2%.
  • All Stats +3%.
  • EXP +15%.
  • Class EXP +15%.
  • Path of Destiny EXP +15%.
     

Guild owns all 5 Battlegrounds

  • P-ATK & M-ATK +3%.
  • G-Healing +3%.
  • All Stats +3%.
  • EXP +20%.
  • Class EXP +20%.
  • Path of Destiny EXP +20%.

To make things fun from week one we have awarded the Battlegrounds to be split between the guilds with the most PvP activity. Stardust has been awarded three Battlegrounds while Garden has been awarded the other two.

 

In addition to the buff, guilds will also be granted Guild Fame towards their Guild Elimination participation.

The amount gained are based on these conditions:

  •  The defending team will gain 100 Guild Fame for winning or 30 Guild Fame for losing.
  • The top 3 attacking teams will gain 100 Guild Fame for winning or 50 Guild Fame for losing.
  • The top 10 attacking teams will gain 75 Guild Fame for winning or 30 Guild Fame for losing.
  • The top 15 attacking teams will gain 50 Guild Fame for winning or 20 Guild Fame for losing.

Note: Attacking teams will only gain Guild Fame if they score atleast 150 points in the match.

 

Player Rewards
 

Defending Team Rewards

  • Participating in the match grants you 3 Territory War Chests.
  • Each Defence Crystal that remains at the end of the match grants you 1 Territory War Chest.
     

Attacking Team Rewards

  • Each destroyed Defence Crystal you participated in grants you 1 Territory War Chest.
  • Players in the top 5 ranked guilds are granted 3 Territory War Chests.
  • Players in the top 10 ranked guilds are granted 2 Territory War Chests.
  • Players in the top 15 ranked guilds are granted 1 Territory War Chest.

Note: We have developed a system to determine whether or not a player has participated in the match.

Being afk in the spawn zone will not gain you any rewards.


 

Territory War
 

You can now see your total amount of kills on the score board during Territory War.
Note: These kills are for display purpose only and will not effect the outcome of the match.
 

Killing someone with the One of a Kind  reflect buff will no longer count as a kill.
 

Crystals have now been increased to level 100 and have had a Max HP increase.
 

Additionally, we have added some code optimizations and modernized the ingame GUI.
 

Removed Crystal Cross Medals from the Territory War Chest.


 

Guild Elimination
 

We have added extra support to help even out the playing field when against greater numbers.

Guild Elimination Crystals will now be receive a reduced DMG Taken buff depending on how many players the opposing team has:

  • 10 Players: DMG Taken -15%.
  • 20 Players: DMG Taken -30%.
  • 30 Players: DMG Taken -45%.
     

Crystals that have 6 or more defending players will receive an additional reduced DMG Taken -15%.

Crystals have now been increased to level 100 and had a Max HP increase.
 

We have also made adjustments the scoring methods in Guild Elimination.
 

  • Unchanged: You gain 1 point every 5 seconds for each crystal you have over the other team.
  • Adjusted: You gain 1 point for every unique kill you achieve.
  • New: Every 5 kills your guild gets (Total Kills) you gain 1 point.
     

You will no longer gain points when you use the Suicide Squad buff to kill yourself and your guild members (You will still gain points for killing opposing players).


 

Guild Arena

Crystals have now had their Max HP increased.
 

The changes to Guild Elimination scoring has also been brought over to Guild Arena.
 

  • Unchanged: You gain 1 point every 5 seconds for each crystal you have over the other team
  • Adjusted: You gain 1 point for every unique kill you achieve
  • New: Every 5 kills your guild gets (Total Kills), you gain 1 point


 

Balance Changes

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As mentioned in the Patch 104 Preview thread, we have added a new system to the game that allows us to change and separately adjust skill buffs for PvE and PvP maps.

This allows for better skill balancing, rather then 1 blanket buff/nerf with both PvE and PvP in mind.
 

This patch will be an experiment of sorts to see how well changes such as these work and how effective they are.

Depending on the results and feedback I will be making more changes gradually over the next few months.

Note: Changes that are specific to PvP maps will begin with (PVP)

 

Arch-Elementalist

Spoiler

Flame Bombardment

Can now be stacked 5 times instead of 4 times.


Lightning Wave

Cooldown increased to 5 seconds from 3 seconds.


Arctic Storm

(PVP) M-ATK per stack reduced from 1% to 0.5%.

(PVP) DMG Taken per stack reduced from 1% to 0.5%.


Thunderstorm

Target area range decreased from 25 meters to 20 meters.

(PVP) DMG Dealt per stack reduced from 1% to 0.5%.


Cyclone

Target area range decreased from 25 meters to 20 meters.

(PVP) M-ATK per stack reduced from 1% to 0.5%.

(PVP) M-CRIT Rate per stack reduced from 1% to 0.5%.


Magic Burst

(PVP) Base M-ATK reduced by 33%.

(PVP) M-ATK per stack reduced from 5% to 3%.

 

Gravity Manipulator

Spoiler

Soaring Dance Class Talent

Feather of Lightness DMG increased to +350% from +300%.

(PVP) Feather of Lightness DMG +300%.


Feather Steps

Healing reduced from 20% to 15%.


Balanced Gravity

This spell can now be cast while in the air.

Health cost reduced from 10% to 3%.


 

Recommended Events


We have done some small Quality of Life updates to the Recommended events system.

  • All Recommended Event buffs durations have been increased to 4 hours from 2 hours.
  • World Boss Recommended Events will now appear every day and not just Wednesday, Saturday and Sunday.
    Note: They may not appear on maintenance day as if you have logged in before maintenance it will not refresh.
  • Updated the World Boss Recommended Events to contain all World Bosses.
  • Replaced the Territory War Recommended Event with Guild PvP Participation event with no class restrictions.
  • Generally cleaned up the text on Recommended Event buffs.


 

Bug Fixes

 

  • Fixed an issue with Enchanted Marsh Certificate giving P-ATK instead of M-ATK.
  • Fixed a text issue with Anuran Racial skill Dark Summons.
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