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Showing content with the highest reputation on 06/07/2019 in all areas

  1. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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  2. You really live up to your name, let's go. "Now lets look at the complete package Of the mele units, which class is the only one not to have a cleanse? that's the WH the other 3 mele classes have speed boosts the WH has a speed debuff (making acc on pulls more important) of the 3 "tank" classes the wh has the worst defense buff of the 3 "tank classes" is the only one without a self heal skill" These 4 points are refuted with just one remark, whipper has the mildest debuff while using her buffs than ALL of these other classes, for a CB or DE make a tank role they basically reduce their dmg potential to 0, Whipper loses only movespeed and that it still doesn't affect her so much, because she can use bike and ignore this debuff or use the movespeed buff of its mech form, so in the end it does not cost ABSOLUTELY NOTHING for she get the following 4500 Crit-VOID 730 DEF 3600 VOID 4950 in all CH-Resists 750 Crit-EVA. Those are too strong buffs for a class that needs to give up of very little of her status when it activates them, and are buffs that have an eternity of duration and have an extremely low cooldown because one of these buffs has only 5 SECONDS time window to abuse, because it have 35 sec duration and has 40 sec cd, and the other one has a duration of 30 sec and has 45 sec of cd, she has THE SMALLEST WINDOW TIME between buffs to be abused between buffs duration and cd of all classes. The other classes that have defensive buffs that do not cause any kind of debuff like Sentinel for example receive the following 5000 EVA 2200 VOID 2000 Crit-EVA. 100 DEF And this buff has a time window of 20 SECONDS where the SE is vulnerable. In the end WH can use their buffs and while they are active she can cause MUCH MORE DAMAGE than a CB or an DE could cause when activating their defensive buffs, while this she has a stunlock much, but really much bigger than the respective ones classes. These Whipper buffs only would be fair if she had 0 dmg potential when need to use them just like the DE and the CB, or if her stuns got heavy nerfs, but lose only 26 movespeed to get this? not! there isn't a way this be fair at all. In relation to the other points there is nothing worth my time to comment after all is everything bullshit, since I started playing this game I didn't find a DPS class that can kill a tank while they use their buffs, being that in the case of WH the same manages to tank and still have damage enough to kill any squishy class during her stunlock.
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  3. @Uninformed@MichelleZhivago The ability to tank with Whipper this cap is looking very nice with the new and improved buffs, the duration/cooldown ratios are giving me anxiety. The ability to apply the biggest void/ch resist reduction to your opponents avaliable in game, no other melee class can reduce ch resist, let alone reduce it to multiple targets at once. A dash that literally throws you in harms way of the enemy team the moment you use it whether it misses or not and does not benefit your team at all isn't really comparable to the ability of pulling opponents to the vicinity of yourself and your team who then just pummel any unlucky soul that has been targeted by your pull despite having buffs to try and evade them. They absolutely should after all they sacrifice a good utility skill and have to enter mech to make that happen. Like it or not Whippers have a speed buff, one of the highest ones not to mention that it comes without having to spend any skill points for it. Whippers have the best Defense buff and can reach the highest Defense of the 4 melee classes, which class is the only one with 3 Arkana stun abilities (2 of them pull, thank god)? That's the WH, other melee classes have 1 each of the 3 "tank" classes, which class is the only one with a ch resist debuff (and its aoe, mamma mia)? That's the WH That being said, yes Whippers dont have access to all the abilities other melee classes have but no other class has all the abilities Whippers have so I don't know why you're pointing it out. This is all fine though, these are your core abilities that were there before the whole "rebalance" mess. This threads concern is about not removing the compromise that was given to Whippers upon the removal of stun on pulls, when the stun was returned. This is an indirect nerf to all the other classes that are supposed to excel at not being pulled easily, while giving Whippers the luxury of being able to succesfuly pull any target that is in the range of their pull without having to give it any second thoughts. Whippers are the only class with the benefit of having extra CH ACC / ACC on 2 of their stun abilities, that coincidentally also pull their enemies.
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  4. i think aoe should be alot smaller too. that thing can bug pull 40m sometime lmfao
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  5. Playing Whipper myself, I think they should just remove that acc/ch-acc bonus; we were fine without it. On top of that, we can basically disable/stun someone for more than 15 sec straight in Arkana. Maybe a small nerf on the duration of the aoe pull?
    1 point
  6. Thank you for the reply. Stun on Hook and Sinker I & II was removed, as a compromise CH ACC / ACC was given to the said skill. WH players turn into an angry mob and protest. Return Stun and remove the compromised CH ACC / ACC. WH players are happy again and have nothing to be upset about. Returning Stun was fine, but not removing the compromise for it wasn't because now as you said there's no risk for whippers to pull since it hardly has a chance to miss making other classes suffer especially those that are supposed to excel at CH EVA / EVA allowing WH's not having to think about when and who to pull anymore.
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  7. Then remove the ch acc / acc values that were given to the skill as a compromise for losing stun. Why do they have both now lol?
    1 point
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