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Showing content with the highest reputation on 08/04/2019 in all areas

  1. The point for 20 players is the case where it is now. But what i refered to is when server started. You all know i might not be the best but i have a lot of knowledge especiallly for this game. Even if i spent little time i can get a lot in it. But in 2015 the state of the server was not like this, There used to have 4 guilds of over 50 pvp people + their alts. There has been BlackMagic who won for many years and many people originally from there got rich because of that. It has been the same in other guilds that won for a long time. Memory has the same rules as Celestial did whereby if you put work you are allowed to put alts. This was also the case for MoneyTeam as only the members who put effort in the guild got to have many alts. I'm not pointing to anyone here but i'm saying it has been done in the past even if it is no longer done now. I am not going to lie here but its a system where if you have alts you get more advantage. A simple example is, Look at people do level 95 trials till now they still cannot get all gear pieces. But with alts, if you fill bag, give party lead to someone and go offline. You take all drops. The alt also comes to someone who has glyph or potion or gem racials. So you see the difference here? A player can take months to get all gear but a player who knows this can get this in 1 day. As for altar rates like i said, there is less merchants nowadays, many already left the game. Even me i play other games now and barely log on ee + being busy and recent health issues. So you do not see much people selling. I have stones etc i can sell which is in demand but this require me to log in. I usually log in for the nostalgia of playing EE and to have a bit of chat, but I cannot be online all time to keep sell to people. This is just me. But there is many people hoarding stuff. I am sure you know how the game works and new gear comes in updates, means there is less supply of materials for new players right now as they are all hoarded up by merchants waiting for new patch so they can sell. I do agree altars need to be less repetitive as there is many players that care about costume more than anything else in the game. But right now the server is 4 years old. There is very little ways to change in how it has become. I appreciate ideas like Reikan posted to make things better.
    1 point
  2. As a general merchant in general MMORpgs, EE wise, i'm telling you, you do not really need to remove the amount of gold from territory war winnings. You can leave it how much it is. It is one of the reasons People want to pvp. It feels as a reward. However i do agree about the guild cap to minimize alts. When the server just started i used to have 25 + alts getting this done. I am not the only one, Many old players did this. And it is one of reasons why old players are so rich right now. For more than 1 year, I got 600g per alt. Alt is super easy to level, I even made a video guide recently how to go 1-80 in 2hrs, 80-100 is another 2hrs. This means 4hrs 1 chr 1-100 for someone who has game knowledge. This equates: 600* 25 = 15k a day, just logging in, In 1 year this equates to 15000*365 = 5475000 Gold Using this amount of gold to buy things cheap, reselling at high price, gambling, investing got my Gold much high. To this date, from the very beginning i do not have to grind at all on EE because of this. Because my total Gold overall on EE is over 50 million due over 4 years of VGN merchanting and reselling just from that amount of gold the guilds got me. So what happens when people do these kinds of things. Inflation right? I pointed this to myself, because this was something every single old player did. It was never fixed. EE has been like this and EE people PvP for the salary. But here is the problem , when everyone does it. everyone gets super rich. Means everyone can buy at any price they want. This is how economy works. If more people buy at high price. the sellers will sell at high price. All prices will increase even more. You can keep it how it is or leave it. But you have to know also. Every single EE server gets inflation because of this. It is up to GMs what they want to think about it. My conclusion is just, don't reduce the gold. Limiting members getting it is a nice idea to prevent/REDUCE the fast inflating prices. I will also like to mention, I am sure Jordan knows about this, hence why EE has so many GOLD SINKs and Blueprints, Gem altar etc etc reduce the total gold of the server. But someone who knows how merchanting works, can easily reduce the amount they lose while increasing profits.
    1 point
  3. Me caring for Salary MoneyTeam already disband that guild got like 200+ players there not the points i can suggest limit for players to join in each guild in pvp, but there make no sense my boiii You need to understand if u limit the guild there many guild than can be lost Guild Town , like dead inactives guild Celestial GxG Offline Blutmond BlackMagic.
    1 point
  4. Hello! Since we got new glyphs, i updated this spreadsheet with the ones just added on last patch. Remember to download and then u can edit, do not try to edit online, since i didnt give permission for editing. https://drive.google.com/file/d/1iGTnejxC4wcWzhsqKVhVPtH55DBhPTNN/view?usp=sharing
    1 point
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