Posting this here because thread closed before i had time to write anything,also for people to agree or disagree with it. i like to play all the classes and have a good experience with all of them at end game except the medic.People complaining before testing.
Defender : the reflect is a welcome change and the stun on Armageddon strike was needed ,Reflect duration seems to be a bit long. Ironskin,(idk if u guys checked this}for a while now iron skin duration has been bugged making the timer invisible,sometimes u can see it sometimes not i,probably depends on how close to u they use the buff,same goes for CB guardian shout,i seen CB abuse this by buffing far away an then biking towards u ,knowing u cant see their buff or duration,this is going to be more problematic when guardian now last 30sec. Both ironskin an Guardian shout needs to get checked and maybe even a visible buff also added(like wh shield,se bubble).
Whipper :After testing more with the given skill resets,i can say the dots are a strong ,an whipper can finally do some damage now, adding back ACC/CH ACC to pulls will be too much for classes like SE ,SW an eva PU, AND eva Medic(if thats still a thing)im not 100% sure if changes were made to pull/stun animations ,but it feels smoother than before.With the increased damage i can say the longer cooldowns ,the lower stun/disable duration and the lower targets affected was the right move.my issue only being the range on Hook an Sinker 2 is very short an feels like a melee skill.Overall i like the changes on WH so far.(i encourage people to test skills before complaining/raging,there are skill resets provided an event boss drops alot)
Sentinel : Its ok thus far,i think skirting disaster needs a longer duration(se spends the most time vulnerable right now,sw can still fade),25 sec with a 40 sec CD or 30 sec with a 45 sec CD and possibly some additional void like before.Also in badly need of a cleanse or maybe a decent dot reduction added to skirting disaster(sw has 2 cleanse,cb has 1,de has 1 an medic)Removal of casting time for'Extinction Event' mech skill so SE can actually benefit from using the new subjugate debuff
Shadow Walker : A bit op but in a good place for itself,better than it was before.
Punisher : Needed the damage an defense reduction, seems to be doing similar or even more damage than before, not sure why punishers complaining about the 5 second window on defense cocoon,they have the longest def buff with just 5 sec downtime.the gravity to plasma change in the 2 aoe in mech is good,more ch damage,and the additional dot dmg .Can also do with a cleanse added to 'in plain sight or mind over body'.
Cyberblade :the longer guardian shout an the suppressor shout range seem really good,somewhat op but i need to test more.
Medic : i dont know much about this class besides going Kali an shooting people.