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Showing content with the highest reputation on 11/07/2019 in all areas

  1. Posting this here because thread closed before i had time to write anything,also for people to agree or disagree with it. i like to play all the classes and have a good experience with all of them at end game except the medic.People complaining before testing. Defender : the reflect is a welcome change and the stun on Armageddon strike was needed ,Reflect duration seems to be a bit long. Ironskin,(idk if u guys checked this}for a while now iron skin duration has been bugged making the timer invisible,sometimes u can see it sometimes not i,probably depends on how close to u they use the buff,same goes for CB guardian shout,i seen CB abuse this by buffing far away an then biking towards u ,knowing u cant see their buff or duration,this is going to be more problematic when guardian now last 30sec. Both ironskin an Guardian shout needs to get checked and maybe even a visible buff also added(like wh shield,se bubble). Whipper :After testing more with the given skill resets,i can say the dots are a strong ,an whipper can finally do some damage now, adding back ACC/CH ACC to pulls will be too much for classes like SE ,SW an eva PU, AND eva Medic(if thats still a thing)im not 100% sure if changes were made to pull/stun animations ,but it feels smoother than before.With the increased damage i can say the longer cooldowns ,the lower stun/disable duration and the lower targets affected was the right move.my issue only being the range on Hook an Sinker 2 is very short an feels like a melee skill.Overall i like the changes on WH so far.(i encourage people to test skills before complaining/raging,there are skill resets provided an event boss drops alot) Sentinel : Its ok thus far,i think skirting disaster needs a longer duration(se spends the most time vulnerable right now,sw can still fade),25 sec with a 40 sec CD or 30 sec with a 45 sec CD and possibly some additional void like before.Also in badly need of a cleanse or maybe a decent dot reduction added to skirting disaster(sw has 2 cleanse,cb has 1,de has 1 an medic)Removal of casting time for'Extinction Event' mech skill so SE can actually benefit from using the new subjugate debuff Shadow Walker : A bit op but in a good place for itself,better than it was before. Punisher : Needed the damage an defense reduction, seems to be doing similar or even more damage than before, not sure why punishers complaining about the 5 second window on defense cocoon,they have the longest def buff with just 5 sec downtime.the gravity to plasma change in the 2 aoe in mech is good,more ch damage,and the additional dot dmg .Can also do with a cleanse added to 'in plain sight or mind over body'. Cyberblade :the longer guardian shout an the suppressor shout range seem really good,somewhat op but i need to test more. Medic : i dont know much about this class besides going Kali an shooting people.
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  2. I will go with Italy may be will quit after event or wait till patch fixes Old cocoon was good no need extra 25% void when its useless Suggestions Old defense cocoon make it real glass canon with high dmg n low defense Or reduce skill points required to get skills so can play on arkana form most of time ….once mech pull will kill u instantly no chance of staying on those short cocoon or add more hp to passive with those limited skill points.... Plasma tree just for PVE.... Add atk dmg to Enfeeble
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  3. im not undertand why all saying pu now makes more dps than before? we loost cocoon dps firing dps dps mastery all physical dmg / they nerfed crit atk pu a lot i only can burst medic down when collapse works , my stuns most time not worked high ch eva / eva selfbuffed medic in def set i dying faster than before . in nb or mass fights pvp now most time useless cause every focus u and cc and dying like in 1-2 sec , sw can burst u down with 3-4 skills in def set , when u not going dmg mastery u dont have dps for tank classes thats why i most time now playing medic ...pu is now only good for pve-..... maybee pu its good again when mech lv 60 coming out
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  4. Dude, have you ever played PU? I see 16 posts registred on 18/10/19. And go read my post again till you understand.
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  5. I've been testing more the Punisher class today and here's what I figured out: (Note that this was done considering the use of skill reset after the Halloween candies fix patch, so no extra skillpoints). It sucks as class, please revert (adding - refer to bottom of this post) or delete this fuking useless class because no one will play it for PvP anymore. You forced every PU players to go DoT skills, for the sake of now giving them a chance to make different builds.. how?? What different builds? They all have same builds. PU was 3-4 hits for Sw, Cb, De (referring to first patch released with extra skills - before Halloween candies fix etc.) while it had 36k hp full defensive set with maxed cocoons and HP. Now the PU after last patch if maxes all cocoons gets circa 28k HP. (I consider Hp/Cocoon relationship because otherwise PU would get no skill points to put in nearly any attack skill). If I ditch cocoons to get max hp because it's a damn 3 hits dead class despite 33-36k HP, because no cocoons. Now with the skill resetting due to extra skills added I find myself with 28k hp with all cocoons maxed, what's the point in maxing cocoons when i lose 8k hp? Makes sense? NO! Either max HP with lose of offensive or defensive cocoon you lose too much and PU is useless 200%. 100% useless it was already from the moment you took off passive physical damage. You gave PU a bit of Eva boost in trade of Void: if PU needs to have some high ch-acc to stun even a not buffed Sw , you made the PU go opposite of Eva because because it needs to wear Ghost set, which is not giving Eva, how does it help the PU in any surviving? (However SW anyway kills PU without Mech no matter what gear/jewels set/build but now it's even worse). Moreover to make PU not even go physical you reduced that damage, and to not let it having any surviving chance you made it go chakra builds with eva buffs. Why? makes no sense. Also, reduced void on cocoon: PU is by origin a not Eva based class! You guys added Eva just to make easier for other classes to survive better acting as supporter for them while all of those already get huge eva/void by themselves! Medic now itself can stack up to around 12k Eva and also up to 12k Ch-Eva with it's own buffs only, which is more than a PU (try get a medic inside a cocoon and try to kill it). Also, what's the point in giving 500 Eva on Mind over Body skills? How will that help with any surviving? Not even in PvE it does help in any way, why was it done? it debuffs the PU to be a 2 hit target even from distance for any class that uses it's own buffs (probably also without buffs). If I try to get maxed hp I 100% have to lose either penetration or offence cocoons in order to resist a bit more and have a chance to not be 2 hit by someone in PvP (using passive HP + defence cocoon combo). Of course then my damage will suck, it fucking sucks. Men you guys have fucked up the whole class! It's unplayable now! There are people talking on forums about PU having even more damage now, to those: have you even played PU ever? I see dudes who are SWs and also just made the accounts on forum and are talking about PU being still too OP, requesting to nerf it more, do it, because no one already is going to play it anymore for PvP. They have no idea about this class and are all about just getting this more nerfed. No one is going to play PU in these conditions, max just to farm, PvE, thanks to Eva. The day that won't work PU is dead 100%. Going Atomic build: useless, it has long CDs, it's makes it a hit and run class hoping the enemy will not stun or pull and fuk you. This column also consumes too many skill points. PU is not a hit a run class, it has the lowest speed between all classes and has no speed boost which is on all other classes! It's slow indeed, and now along with it's 0 survivng chances to any class it also has it's skills rage set to 20m. Other classes are way for flexible than PU, this class is a lot more rigid therefore, you reasoned it wrongly. Going Plasma: it sucks in principal, the idea was a bullshit, you forced half of classes to go DoT, not just PU. Killed all the fun: in game about even surviving or having a chance to survive making it even more unplayable as game, Wh, Sw, Pu all same (DoT based - Could almost add medic). How was this an improvement? all I feel is that you guys sat all this time making us to wait for the patch and did not really even consider the majority of issues you were going to cause. Seems like you guys took all the comfort and waited till the last moment and then brought up a draft of an unfinished idea to present. This column also consumes too many skill points. I see no logic in anything that has been done on PU beside changes suggested by me, nothing makes sense. You guys worked with feet. All you did was to completely change this class to some other non-existent with hopes that it will work. Only good things are: removal of casting times, increasing stun time on Overkill, change of Enfeeble animation and adding of acc and ch-acc. And all these things were suggested by me. In all game there were mostly 3 players playing Punisher for PvP always: italy2, BumpetyBoo, Drakkar. Rest use to PvP once a month and ditching it in less than 20 minutes. All of the 3 mentioned Players play this class since ever, and are complaining about it. @DrakkarUlfsark has quit PU already, I'm using it till event is over and then retiring it. @BumpetyBoo has no other option as he only has medic class other than PU, and ME is not fun for a DPS class player but soon he too will end the pain ditching the PU. (Why Medic AoEs has a diameters of up to 50m? Why can those heal up to 10 players? Why noe Cleansing and other aoe skills cal affect 6 players at lv 1?)
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  6. Alright, legit question. Not trying to be an ass but, don’t you think that’s a little greedy at this point? These things are dropping like flies for y’all higher levels. It’s nothing but unique spam. The market for them is saturated now, and everyone has enough to gear their alts, give away, and sell. There’s been a ton of gold made from this event for y’all. This isn’t factoring the sweets you get either. But if we did, there’s several thousand more in it for the costumes, and never having to worry about SG’s again. Also you got Ancient Spanners dropping, and the regular 100g costumes. As a comparison, I’ve got two unique earrings at my cap in about 40-50 runs so far. A million Rare earrings ( needed, thanks Vivi ) and other than collecting candies for SG’s, am getting nothing from the event. Granted, I don’t care that much about them or the gold you guys are making since I just swipe for mine. Further, I’ve heard they’re going to modify the drop rate, as it’s a little more giving than they thought it’d be. Already there’s been lots of near buyouts for many things due to the influx of gold. Might not be that good of an idea to introduce more free generally expensive items that have high drop rates to the dungeon. Edit: Adding some of the buyouts I mentioned. 1. Storage. Only 1 Warehouse and 1 Backpack left. 2. No pets on AH. There was an 8k Norb on there for months; gone. Was also a Coit. Only thing left is a new Halloween Dragon for lol, 29,999g. 3. Normal Spanners have gone up about to nearly twice their "normal" rate. 4. Only SW Candy Strippers left. There were a good number, including a 20k ME I was thinking about buying. All gone. 5. Blessed Naraks are all gone. 6. Only 1 500g Pet Hack.
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  7. Hi yes we are trying to fix the exp issue right now. It’s a bit difficult and Will try to get it out ASAP.
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  8. @GoddessSand Dude! A Bottom Line Up Front (BLUF) would be nice if you're going to be making these essays. There are those who don't have to patience to read through all of it when there are many others to look through along with many other things to worry about. There is a reason there are people who just provide short, clear, and concise answers to decision makers first and then the justifications..
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  9. Whipper :After testing more with the given skill resets,i can say the dots are a strong ,an whipper can finally do some damage now, adding back ACC/CH ACC to pulls will be too much for classes like SE ,SW an eva PU, AND eva Medic(if thats still a thing)im not 100% sure if changes were made to pull/stun animations ,but it feels smoother than before.With the increased damage i can say the longer cooldowns ,the lower stun/disable duration and the lower targets affected was the right move.my issue only being the range on Hook an Sinker 2 is very short an feels like a melee skill.Overall i like the changes on WH so far.(i encourage people to test skills before complaining/raging,there are skill resets provided an event boss drops alot) @Daddy
    1 point
  10. Thank you for giving actual feedback and good suggestions!
    1 point
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