Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/29/2019 in all areas

  1. Well, based on observation, a DE without damage is a near useless class. Ones I've seen in the past that went full tank were just that, moving meat shields. They also have minimal to no crowd control. That leaves them gaining more damage to be useful again, more crowd control capability, or back to the dark ages of being a moving meat shield to be ignored. Perhaps her damage is too high, but there is a need for it to be high enough to be a threat on the field if she's to not have crowd control as a melee class. Aggro doesn't do squat in pvp.
    1 point
  2. i think one thing that should be lowered from DE is Frenzy skill's Phy Atk% and Ch-Atk% ,those are way too high if compare it to other classes max attack passives, it probably could be fine with those numbers (+140%) if there was not that +80% Crit-ATK with it too, anyway when DE buff with frenzy it get like x2.5 times higher dmg than any dps classes when they have maxed atk passive, for being Tank class that little too much really
    1 point
  3. @sufi while I do know de has high damage. It is good to point out that de is single target vs pu being multi target. I do think we need to reduce the crit rate that was given back but I need to sit on that since it would be a major nerf in mass pvp. De is pretty good in 1v1 but still kinda mech in mass. That’s one of the main issues with the class which is annoying since it’s the main tank class
    1 point
  4. My view until now in this patch regarding PU... ATK-better abit compared to before u decide whether to go skill build or mech build.... I just duel against Whipper and Defender Whipper-Too was bit tanky on double buff with tank set ...but when they start atackign theres no escape whatsoever u get locked ...but not all whipper can do that only some of the best ones ... Defender - Defender was 50/50 in duels I cud survive some if I use enfeeble ...but if a defender has AK wing bonus he can kill me easily.... On damage part on Defender without iron skin and mech I cud easily kill them with full rota /// If on iron skin I can take 3/4th of there hp ..while if they go mech its hard around 1/2 may b... Suggestion- 1.Since our FS is main dmg dealing in mass pvp ...n its Immobilize debuff is hard at times tried eva build but stil got pulled...n no way escaping back.... CD-1min can be reduced to 55 or 50secs ...as buff was reduced 35 to 30secs... 2. MOB is great improvement but with so many variety of builds possible now the debuff of -900 void hurts with just mere inc in eva acc n ch acc... May add a great ch eva boost so cant be CC at that time but could get normal dmg n ch dmg but cant b CC... 3.Increase in range of Wildfire dmg on mech
    1 point
  5. i just wan to say that de role is tank not a dps to begin with and with curretn skill tree de are as good as main dps which is PU yet u wan to have aoe as good as pu, while pu cant even survive de rota but de can survive pu rota with only 1 def buff pls take to acount that cacon arent like se buff or sw buff or any other class where they can move freely/ far and during FS pu are vulnurable/useles if the target get even 2m far from skill range, even with full eva build pu still squishy ive tried eva/cv/hp build on pu and pu still die in 1 rota by any other class even wh can kill pu slowly,my point is de good with CV, se good with EVA/CE sw ch-eva. pu ??sp jewel maybe ?, also from my point of view PU new atk passive only waste of skill point, might be not bad for PVE but useless for PVP
    1 point
  6. @Daddy possible to change the animation from WH skill - Etenral Suffering? idk i lag sometime and seems so long.
    1 point
  7. I agree with you on nearly everything but the CD on medic's shift. I can see a medic in AK taking flag from tower and shifting 20m every 5 sec back to their base with heals and cleanse available on the off chance someone is able to get near them. My one addition would be passive skills cost too much. At some point I think we need to stop looking at skills to balance classes and look at gear. Time to kill is how we should be looking to see if class is balanced or not. Tank classes should take longer to kill but also require more time to kill their target while the opposite would be true for DPS. If a class lacks the damage in PVP that you feel it should instead of reworking their entire skill tree think about increasing stats on their weapon/gloves/bangle. If you can't seem to improve the survivability of a class look at the def stats of their gear. Conversely if one class seems to be able to murder most others with ease perhaps lowering gear stats would work better that messing with skills of every class hoping maybe THIS TIME everything will be more balanced.
    1 point
  8. Hey all, It's been 2 and a half years of hard work and great moments with NosTale Vendetta. We've had some great times together and I am proud to have hosted this game here on VGN. The news I am about to give you all does not come without great regret and it breaks my heart. Due to some recent news in my life this last month it aches me to say that I must step down and shut down the NosTale project here at VGN. I cannot simply pass the torch or responsibility of NosTale onto anyone for many reasons. With me stepping down the network will still go on, Eden Eternal is ran by @Jordan and Scarlet Blade is ran by @Vivi these projects will not be affected at all. I cannot go into great details about what is going on as I like to keep my life private. I thought I could just continue as normal but to be honest I am kidding myself. I have been working solid on a new patch for a while now so this hasn't came without great thought. I want to thank the NosTale support team especially, it's been a pleasure working with every single one of you. I am very very sorry to everyone, I know this news comes with great pain and I assume you all will be very angry towards me. I only ask that you look to the fun we've had and understand all good things must come to an end. Thank you for your time with us.
    1 point
  9. As requested by many players, VGN Points for all purchases from 4th September 2019 to today have been returned to your accounts. You can use these points on other VGN Games.
    1 point
×
×
  • Create New...