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Showing content with the highest reputation on 06/20/2020 in all areas

  1. Hi, I'm a sucker who: Put $220 USD into this game Got all the achievements (available as of the 60 cap) Got all the necessary trophies Ishtar set 160% grimoire. You'd think I could have fun in arena right now, maybe participate in some PVP and not be a punching bag. Nope, not a chance, +4 weapon. As of this morning I'm sitting here with 20k in gold and 40k in ap and I can't do anything with it. I somehow have enough corals and ultramarines to +10 a weapon if I wanted to. Seriously, what the hell is this nonsense? Did you know that in the most greedy, egregious of servers, around this meta, you could get the safety stones needed to upgrade your weapon AND set to +7 and +6 respectively for a "mere" $100? How did VGN, a group that I trusted, that I worked as a GS for in the past, conjure an economy that you can't even P2W unless you join at the right time and gamble for SS all day? I had hopes, this is my favorite time in the game with the lv65 content. Sure, if I had known about this 2 months ago I would probably be apathetically looking at this post thinking "whatever I've got my stash." I don't blame hoarders for hoarding, it's VGN's job to provide a fair and balanced economy and this is anything but. I'm not even going to get into the joke that is not having lv65 chisels available, don't need to. The SS situation alone is enough for me to want to quit and cut my losses. +6 is a baseline, a standard, the bare mininmum. Every single player in this server, or any for that matter, should have immediate access to this, without having to sort through thousands upon thousands of dyes from the alpaca capsules. This is not a nice to have, it's required for the game to function as intended. And even Aeria Games knew of this. EDIT=I've been since found just enough SS through a guildie who had been saving up. My opinion hasn't changed, but at least the game isn't literally unplayable for the time being.
    1 point
  2. Let me put this through my perpective. I'm a brand new player. I started less than a week before the 65 cap released. I'm also a pretty hardcore pvp guy. I have to catch up and compete with people who have been around for like two months grinding every single day. And I did. I'm level 65, got all the gear I need, and the achievements. As of today, lv65 mostly done. I should be at the tippy top of the explorer rank when it updates. Two weeks of hardcore, nonstop, tryhard grinding, and what stops me from kicking ass in arena is... safety stones. Yeah, easy to say "wait a week." that's half the time I've been playing on this server lol.
    1 point
  3. First of all, let me preface by saying that was a 5am rant and that I was not in the best state of mind at the time. I did not mean to be insulting so apologies there. That said, point still stands. It's not about rarity or price. This was not my point at all. it's about availability. Corals and ultramarines are one thing, but regular SS should always be available, prices respond to how hard it is to land on altar, but cycling the cheapo, basic SS just makes people hoard them cause they don't know when they'll be back next. If they were at the very top of the altar every day then the price would still be high but you wouldn't see droughts like these. For new players, timing is everything, waiting a week is a week where arena isn't getting done and stuff not getting worked on. What happens when people hoard them? New players, donators or not, cannot catch up and start doing arena. I joined two weeks ago, I have to compete with people who have full gold +10 sets and weapons and having a +6 weapons just about puts you into not-punching bag territory. That's why it's the absolute minimum for pvp. I've had to put two months of grinding in the past two weeks. I'm worn out and tired, but I caught up and I'm happy about that, it just sucks to do all of that and be hard stopped by a drought in safety stones lol. The point of putting the amount of money I've put into the game is to compare to the aeria servers. At the very least on this particular issue, things are way worse at the moment. That's a whole lot more insane than classic ever was lol.
    1 point
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  5. Instead of going through and trying to create several gears across several levels, what about increasing the level cap 1 level at a time and release gears not necessary at the same time the level cap is increased or only need to focus on 1 type of gear at a time. Like the next level cap would actually use a new necklace that would par well with the new lingerie. Increasing the level cap directly to 69 you will need to make a necklace, helmet, bangle, and rings while you don't have to worry about the lingerie since you already released that. What this would do for the players is that they wouldn't need to spend hours upon hours for months trying to reach the level cap and they can do it in a more timely manner. The gears have a medium difficulty to get so that it isn't too difficult, but also it isn't too easy to obtain. Players also wouldn't have to anticipate about releasing a new map or DG just because the level cap goes up 1 level. So, that would cut back on the GM's time on certain new content like a new map and loads of gears. Smaller bits makes for easier to produce right?
    1 point
  6. I dunno how MrSatan did it in terms of gear, but I did it with Pure EVA set with maxed Enfeeble. He also skipped the side rooms in that corridor leading up to the third boss. It wasn't a 20 minute run, but it was a successful one.
    1 point
  7. Suggestion should be denied for the following reasons: Every guild should be allowed to set their tax to whatever percent, whether it be 0% or 1000% (I personally think we should be able to set it to a higher % but that's just me). You do not have to use these guilds with high taxes, you can wait patiently like others do or spend gold paying for the tax or level your own guild. Speaking specifically to 911 guild, we have always had our tax at 911% for the entirety of the server. When we were a level 4 guild and just had our guild town or now when we were the first level 7 guild. If anything, these circumstances do the opposite of promoting toxicity in the community. It's very rare that people work together outside of their group of friends or guild - now people are working together to help SweetDreams level to 7 so they can have lower tax (which is hilarious, since they did the same exact thing at level 60 cap). If you do not like how it is, you shouldn't really play the game - this is the tip of iceberg that stems from the toxicity within Eden Eternal and if this triggers you as much as it does (based on how you reacted in game, on the VGN discord and now here), I'm scared of your well-being.
    1 point
  8. hilarious. if you can't afford it, just wait for another guild town to hit Lv7 or have your own guild work for it rather than cry about it 😃
    1 point
  9. Information Hey everyone, we've finally release the much awaited level 65 cap! Just as a heads up we will be pushing forward the level 65 trials forward 1 week to June 25th. This is partially down to community feedback and some scheduling issues on my end. I'm also happy to announce we will be having our first Diamond Altar on the Classic Server. I hope that you all enjoy it! Rotation 1: Thursday, Friday, Saturday, Sunday. Rotation 2: Monday, Tuesday, Wednesday. Level 65 Content Released! Maximum Character and Class level is now 65. Maximum Guild Level is now 7. Map Release: Witchcraft Forest, Gemsis Ridge and Shiver Peak Class Release: Ranger Arena Updates Unfortunately we've had to disable rewards for all characters below level 60 in all forms of arena. This includes: EXP/CP gained. Honor Stars gained. CCM gained. Ranking Rewards (Only applies to 3v3). We've made these changes to tackle a large amount of boosting that keeps occurring. I hope you can understand our decision. Heavenly Phoenix Sword Due to some issues in PvP this weapon has been disabled in PvP maps. It will be enabled again once a fix has been made. It will automatically become a Wyvern Glaive in PvP maps. Thank you all and Enjoy!
    1 point
  10. The suggestion that I have is to make the guild tax 100% at maximum. The recent few patches have had guilds set their tax to 1000% to prevent the majority of players from crafting the latest gear since the groups are the only ones with the correct work levels, and for people who can afford to lose an arm and a leg, they benefit from it. They also benefit from being the only groups that can win PvP. This kind of behavior is a bad sportsmanship, disgusting, and leads to toxic behavior in the group and outside of the group. This is leading to a toxic community and a bad economy during the early days of patches.
    0 points
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