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  1. This is something that will take a lot of time to implement as I have to make each one by hand. With the costume ones it was a simple copy and paste job from Awaken but that isn't the same from class ones as they work differently. This doesn't mean I'm against the idea but its not something that will be here in the next couple of weeks for sure.
    2 points
  2. I am closing this thread because it is no relation to the main subject. Bash or Jordan are free to reopen the thread if they think it's necessary. PS : If you have a problem with a member of the staff, you can absolutely make a Ticket instead of criticizing anything and everything on the forum.
    2 points
  3. We have already planned to add a Dungeon with several Bosses that would be a special Dungeon. Unfortunately, I can't tell you too much about it. I hope to be able to tell you more soon. The only thing I can tell you, you'll have enough rewards!
    2 points
  4. Clueless? Sure, you just don't like what you're hearing and that's fine. As for a low IQ, I'm not the one repeating myself every 5 seconds even though an answer has been given I really have no idea why it went this way tbh, you're the one assuming I am offending people because aside from my last post wtf did I say? I disagreed with people and said we're working on a solution for the 100th time. I am sure in the pipeline my first answers were probably polite but, after repeating myself a ton of times and you're not listening there is surely going to be some annoying jabs here and there because you're not listening. I didn't just disappear like they didn't matter I took a break and couldn't go into details about it as I prefer to keep my life private. Surely that can be respected in this day of age given my stance in this network. I was still around I just didn't work as much and was actually intending of walking away for good which then, everyone would have been told what's going on. So I'd suggest you and your little girlfriend get some facts together and realise we've answered this topic and it's being addressed. Just have some patience and shut the fuck up.
    2 points
  5. Hi, I'm a sucker who: Put $220 USD into this game Got all the achievements (available as of the 60 cap) Got all the necessary trophies Ishtar set 160% grimoire. You'd think I could have fun in arena right now, maybe participate in some PVP and not be a punching bag. Nope, not a chance, +4 weapon. As of this morning I'm sitting here with 20k in gold and 40k in ap and I can't do anything with it. I somehow have enough corals and ultramarines to +10 a weapon if I wanted to. Seriously, what the hell is this nonsense? Did you know that in the most greedy, egregious of servers, around this meta, you could get the safety stones needed to upgrade your weapon AND set to +7 and +6 respectively for a "mere" $100? How did VGN, a group that I trusted, that I worked as a GS for in the past, conjure an economy that you can't even P2W unless you join at the right time and gamble for SS all day? I had hopes, this is my favorite time in the game with the lv65 content. Sure, if I had known about this 2 months ago I would probably be apathetically looking at this post thinking "whatever I've got my stash." I don't blame hoarders for hoarding, it's VGN's job to provide a fair and balanced economy and this is anything but. I'm not even going to get into the joke that is not having lv65 chisels available, don't need to. The SS situation alone is enough for me to want to quit and cut my losses. +6 is a baseline, a standard, the bare mininmum. Every single player in this server, or any for that matter, should have immediate access to this, without having to sort through thousands upon thousands of dyes from the alpaca capsules. This is not a nice to have, it's required for the game to function as intended. And even Aeria Games knew of this. EDIT=I've been since found just enough SS through a guildie who had been saving up. My opinion hasn't changed, but at least the game isn't literally unplayable for the time being.
    2 points
  6. Post your participation here. GOOD LUCK ! Please post your entries only.
    1 point
  7. So I've been playing for a week now, and I love what you guys have done, but I think there's a few key issues that need to be addressed. The Hoarding I think it goes without saying that hoarding is a problem. I joined in late and it's difficult to find anything from essences and stardust to even regular safety stones. Even with the gold to spare, demand far, far outweights supply and those buying aren't actually using the stuff they buy. This is I believe, for two key reasons: - Low supply: This I believe was done to keep people from going full +10 from the get go, and I quite like seeing peeps walking around with +2s and +3s. It's a fresh change from the awaken server, but on the flip side, even if you have the desire to go into PVP, unless you've been playing from the start or cash in like a mobidick it just doesn't make financial sense to try and upgrade equipment right now. - No penalty for hoarding: I've heard someone else suggest it, but bringing back SS expiration would probably get rid of this in a heartbeat. If you buy or roll a SS. Either use it or sell it to someone who will. Proposed solution: Increase supply and compensate by allowing SS, essences and chisels to expire. Players will have no other option but to upgrade and gear up for the current meta. If you decide to do this, give fair warning though Gap between AP buyers and free players I've put a hefty amount of AP into the game already. I run my own company and every hour I don't spend working has a cost attached to it, but as things stand right now, I can't imagine how a free player could concievably get their achievements done in a reasonable amount of time. It mainly comes as a side effect of the hoarding of essences and stardust, but for example it cost me somewhere along the lines of 60-70k to get just over half my stuff done without essences (due to lack of supply at the time). Essences themselves don't even lower the cost most of the time, and some times it's the other way around. The primary culprits are rings and necklaces, which have success rates as low as 36%. This compounds with the lack of safety stone supply to make PVP a sport that is really expensive to get into. I think many of us here agree that not having achievements done cripples your ability to compete in any meaningful way sometimes even more than having a +3 weapon does. Proposed solution: Bump the craft rates of rings and necklaces to be in line with weapons. This should drop the costs to about 2/3rds of what they are now. Longevity It seems people are complaining about lack of stuff to do. I don't feel that way, but one possible solution would be to introduce regular balance changes to spice things up a bit. Making it something fluid and transitory should also give Jordan free rein to experiment. That's all I've got to say. Other than that, having a blast
    1 point
  8. @Jordan @Bash (Writing from my wife's forum account) Greetings, GMs, and folks. I'm not usually the one to talk or comment on any Forum, to be honest, but it was brought to my attention this whole discussion about what's good and wrong (mostly what's wrong) about this game to which I would like to touch on. I know this is a long read, but there are many things that have to be said that just cannot be explained in a few words without being taken out of context. First, a little background. I feel like I need to voice my opinion too based on two factors. First, because I have been playing EE for 8 years starting in EE-ES, then EE-EN after ES closed, the first EE-Private Server, your now EE-Awakening and now the EE-Classic seeing the same thing happening over and over again. Second, my drive on seeing things from behind a GM's perspective. I worked for other videogame companies for a few years now and I understand the point of view of people like Jordan, Bash, etc. that want to make a profit out of a game, servers are not cheap nor free to be run and unlike most people, I know how of much it costs to maintain a game running seeing for myself over the years up close and in person. Now, let's be honest, most of the MMORPG games fail or end up closing because there is always a lack of balance between P2W and F2P players, which is a cancerous situation that has been happening for years within companies and the only way to fix this problem is to maintain or create this said balance. There are a few exceptions to this fail rule which end up being the only currently popular and surviving MMORPG games, and their secret is that they did crack this balance issue and it works. You have a huge advantage to your end, that since this isn't an original server, you have the chance to use that power and modify the game to your liking as you have been doing with Awakening to strive for a better future to fix this ongoing problem. How do you fix it? My suggestion for fixing this problem is very simple, change your focus on trying to be a generic P2W MMORPG in the sense of marketing to be run more like a MOBA instead. Why? People here, in Aeria and the majority of MMORPG games, have always the same point of view: "After I'm done gearing myself, finishing all achievements, what else can I do?" The answer is very simple. PVP. If there was the right balance within the game, there would be enough F2P players to fill arenas and more than enough of P2W players to sustain the server expenses and keeping it running because sooner or later you will gear yourself up and have nothing else to do other than PVP. Delaying the gearing up process only makes it that F2P players leave frustrated and P2W players have nobody to compete against, making the experience boring and ultimately, leaving. People are not complaining about wanting things easier but rather about not seeing any kind of goal being met overtime, feeling like you're wasting weeks of your time to ultimately nothing. MOBA games have a different more competitive approach to this since they only ever sell customers vanity items like skins, not the actual gear or gameplay which anyone can get free or by grinding. This way F2P players can win against anyone and people that love to spend their money can shine in arenas by looking better than anyone else making companies richer than ever. The first change I would suggest is to change the Ranking Reward System. Currently, there are 4 Ranking which you can aim for to which there are only rewards for the first 20 players on each ranking. This needs to be changed and adjusted properly so everyone that lands on there, even the lower rankings, has at least some kind of reward given out for the effort. The first Ranking Board should be aimed to be for the TOP Players of All Times for overall score and have the same rewards and would be more difficult for anyone to try and compete in, but not impossible. The second, third, and fourth rank should be for Effort, such as one for Crafting Points, second for Boss Hunting Points, and third for Class/Lv up or similar and have different prizes for all rankings. This is done to incentivize everyone to do more ranking competition since if you don't land within the first few ranks, it doesn't matter how much you spent or how much time you got into it, in the end, you get nothing. As an example of a decent incentive for the other rankings could be: Rank 1: 2500 APs +5 special rewards Rank 2: 2400 APs +4 special rewards Rank 3: 2300 APs +3 special rewards Rank 4: 2200 APs +2 special rewards Rank 5: 2100 APs +1special reward Rank 6-10: 2000 APs + 1 special reward Rank 11-30: 1900 APs + 1special reward Rank 31-50: 1800 APs Rank 51-60: 1700 APs Decreasing the reward every 10 levels, up to around 500 APs to all first 100-1000 in the rankings. Second would be to change the way one can obtain upgrade stones. Any stones needed to upgrade gear from +2 to +8 should be available to be purchased by AP directly but also to be able to be obtained from Altar. This way everyone, both F2P and P2W players, has an opportunity to obtain them. Stones from +9 to +10 should not be added to the AP store or Altar and should only be given as a reward for finishing a hard mission like completing X quantity of Boss killing, Guild Reps, Monsters, Elites (but not World Bosses because this would be unfair). Say something like: Kill 50 Trial Bosses Kill 3000 Monsters. Kill 50 Elites (Lv 55 Up) Complete 30 Guild Reps. Reward: 1 Stone +9-+10 50% Chance. This mission should take about a week or not being able to be completed within a day or two so it gives people something to work for but limiting it to only be able to complete it 2 Times a Week getting 2 50% Stones. This way, one would not be able to get geared +10 in a day or a week whilst giving a good reward for both P2W and F2P players which would help both for PVP and PVE. Third, take away all vanity items (Head, Face, Mouth, Back, Body and Weapon Costumes) from Altar and make them exclusive purchase by APs, however, these need to be rotated every Week/Month and these rotations have to include a wide variety of said vanity items, making sure that these items have a reasonable price, like 5 to 10 USD maximum per object. Include the rest of the items that are necessary and have an impact on gameplay in Altar only, Mounts, Pets, Bags, Enchants, Racial Gathering, etc. making them available for everyone to get. You need to make it worth for people to use the EC and getting something useful or needed out of it, which currently, is almost nothing. EC's don't sell, P2W people don't make money or progress with their cash, ruining the economy. With these few changes, the majority of people would have a bigger incentive to play, be it to have fun in PVP/TW/GVG, show off wealth or to be able to grind Top Ranks for rewards. The change of stones would give a very needed balance between P2W and F2P players which would make people get involved more into TW, GVG and PVP since currently, the servers are slowly dying because nobody wants to get into Arenas or Guild Content due to getting shot down immediately one hit or that their guild has 1% chance of actually competing since it seems always to be only a war between 2-3 Guild whilst nobody else has a chance. If players had an actual chance to have equal or very similar odds, Guild Content and Arenas would become more competitive and defined by the abilities and skills of the players themselves rather than defined by the amount of money you spend or by being able to play 24h a day. If you invest money into a game it is because you wanna get things done easier and faster either because you don't have as much time to invest or you just want things quickly, however, if someone has time but no money should equally be able to gear up just like the people with money but over time. Also, with the change of vanity items, it would be a way to ensure that the company has their finances secured continually since players never stick to only one look for too long and would strive to rock the latest grabs and show off how rich they can be. This way, P2W and F2P players and the company can all make the game survive and even strive for a mutual benefit and have fun doing it. These are some ideas that need to be looked upon, tweaked, and adjusted obviously but they could be a base good enough to start getting a balance for the true long run of this game. Also, these are examples based on other games that are very successful and work for them beautifully. You said that you have no obligation to take note or notice of what other games do and you're right, you have no obligation, however, you can still take some ideas and personalize them to your liking. Besides, you should listen to your people since you're making a game aimed for the community, the community should be able to ask what they want. You should listen to what the players actually want and need and should not try to convince them of what they should want or need instead. You lose nothing by trying new things, in the end, if it doesn't work, you just return everything as it once was. It's a risky business, sometimes you gotta take chances just as you did when you decided to open this server or any other server you currently own. It is a gamble that may or may not end up paying off. It's up to you if you're committed and want to do a change with your game or if it's too much work for you and easier to just leave it be and see how far longer it can be stretched without a change. PS: I've seen topics regarding issues being closed, deleted, or even comments being deleted and I don't think it is right. You shouldn't suppress people's opinions because you're fed up reading the same things over and over or not wanting to deal with it. If they're voicing themselves it is because they feel like they aren't heard and you have a duty to listen to your people and their cries of help. A good leader is the one who discusses ideas and opinions openly, taking both the positive and negative comments, letting them speak. If you silence people you will only naturally instigate people to keep opening new posts and continue because they feel like they're being silenced to ultimately put under the rug. I used to do the same a few years back when I first started managing forums, however, this only led to more flooding. I discovered that by being honest and responding to people they feel like their voices matter and that they're being heard ultimately calming them down. Seek constructive comments and posts, even if you don't like what is said, its still someone's opinion and you should respond to them, give them a chance to respond to you. Remember, even if it's just a person, they still matter. Just a humble opinion from a veteran that has spent years grinding and also spending cash in EE. Best Regards and Stay Safe.
    1 point
  9. title. we should be able to dye our classes all of the colors that are available as dyes, just add the new ones for 100 tokens as well. i don't understand why we can only dye our class outfits one of like a dozen or so colors when we have so many more dyes available.
    1 point
  10. 1 point
  11. I'd rather have lv4 gems be a thing sooner rather than later, i mean, why have one thing, the arcane box, be available now to make purple gear super easily, thereby making people that much stronger, that much easier, when the arcane box wasnt around in 65 cap, but not include the next gem levels, which would greatly help survivability against the influx of rangers, and the still sheer amount of overwhelming force that illus are? You'll still have people dumping everything into fatals and eliminations, because if theres one thing thats never gotten enough love its tanking. Pretty much no matter what game it is, its dps or nothing, because dps vs tanking was never really balanced, since why should anyone bother with sustaining themselves when they can just be a glass cannon shooting other glass cannons hoping their attack connects first? Heck, i cap ice res, sometimes overcap it to ensure i never go below 50%, and an illu pop sup, sleeps me, then pelts me for triple digits, chipping away waiting for their sadness to proc double damage, would be great to invest in something other than "hurr cap crit2win". Already starting to consider the possibility of just building templar like I would a cleric to just healstall things like 3v3 since its pretty unfun head into arena, killing two thirds of a team, only to have the token illu go invis, sleep my team, change to cleric, revive their team members, then switch back before sleep is over. Can't gem for both sustain and tanking with lv3 gems that easily, lv4 gems would make it more possible, or maybe just bumping that dear old elemental res to 70% would be an even bigger help than straight up lv4 gems. All I know is pvp is pretty unfun currently.
    1 point
  12. It was always stated that 65 would arrive in time for Summer so people always had a ballpark time frame for when 65 was coming and the reason we gave time frames on 65 cap was because of feedback that people would prefer an exact date rather than a ballpark figure. You only have to spend 10mins in game and looking at tickets to see a very clear community wide message of "When's 65 cap". We have GS staff who hate logging into the Classic server because the second people know they're online they're being spammed about when is 65 cap and its one of the reasons the whole "rant" by myself was made on the announcement thread because you have a lot of the community not even trying to play 60 cap and just crying about 65 cap. June was always my target date for 65 cap and the demand was clearly there for it hence why it was released. I do however plan to extend 65 as long as possible as its a much more desirable cap than 60 cap was for the majority. You're talking to a person who doesn't really touch the game outside of what I need him to do. So his only exposure to the player base for the most part is these forums which as you can imagine from reading it's hard to have a positive attitude to many of you as quite honestly a lot of the shit that is posted here is as whiney as the next. Now I'm not going to sit here and say Yukani is terrible and all their posts are waffle but idk if you've looked through their posts but more often than not its a very bold and usually a very negative opinion about anything and everything. So if your only exposure to that attitude from a person who can your default reaction to seeing them post be "Here we go again another complaint". Just to state this is a response to your original response and not your most recent. Idk where your logic comes from that at 65 you get less gold? If you farm Highlands at level 60 or level 100 it doesn't matter, you don't get more or less drops depending on your level and you don't get more or less gold based on your level either. So I'm not really sure what you're trying to prove here. I'm also not sure if you're blind or not but there was technically no level 55 cap. If you even read our beta post we state fully from day 1 that 60 cap was our actual launch cap and that the only reason we capped the beta at 55 was so that people could progress their character but not max it out in beta. So unless you're blind this is a pretty ignorant excuse on your part. However, if you feel the 65 cap was too soon that can be a discussion to be had and we can try to extend 65 longer if you feel this is best for the game. Having a bad attitude however, against someone who the moment he got online was asking me for information and looking over the in game stats with me to try and see the game from your guys angle is not the right approach either. Yeh you can call his response a bit much but you came here with an attitude that sucks and you always do, every single post you direct at us is always so negative. So Idk what you expect when people talk back to you like you talk to them. I also don't really care if you dislike me or them or both. If you enjoy the game and you want to put forward your opinions to make the server better you can go about it better. I know you genuinely care more than you say you do since you're the first to put in a ticket when you feel something unfair or something needs fixing and you're also very active on forums.
    1 point
  13. Although you points are valid you also need to factor in the futue. What do I mean by this? Well how much of the gearing gold is being spent on achievements and how much gold right now is being spent on achievements? It's fine to sit there now and say "fortifying is too expensive" but what about in 6months time when 80% of the population is done with achievements and that constantly gold sink has been removed from the game for the most part. How much money out of peoples daily income can now be put towards stones and other misc items to help them gear a class. How much extra gold will people have that they didn't have before. You can't just make stones rarer in the future as then that just gives the hoarders a fast track to gold in future. I don't see why people have such an issue with spending a couple of hours for a few days to get atleast 1 gear maxed is so hard? Regarding this specific point. I'd love a server like this if I was still an EE player this is so refreshing to see it be actually hard to gear classes. I'm not someone who's going to get hung up over a bit of grinding, I love the grind and I only wish I was allowed to play this server because I'm telling you now I'd love every second of it. Ofcourse it sucks to be limited to 1 or 2 classes to focus on but at the end of the day thats how the game always was before private servers came along. I also wouldn't find it "unfair" for people spending a lot of money to gear all their classes because thats how life is. Some people have more money than others and nothing will ever be fair. Is it fair that some people are stuck with same phone for 2-3 years when others swap their phone yearly? Is this something the person who has the older phone be something they can blame the person selling them for or something they need to fix on their own by working overtime or finding a more effcient way to earn money? Life is life and the richer people in society will always have an edge but as stated in my original response its far from pay2win. You can easily bridge the gap by working harder than them. To be quite honest nothing said here make much sense or atleast is on the fence about how relevant it actually is. Eden Crystals work because they're diverse. You can get charms if you want to get charms, you can get fortification stones if you want fortification stones and you can get them. Then if you feel out of luck and just want some money to spend on things instead you can sell them to others and use the gold earned to spend on other things. Who in there right mind for example, would buy a flat price costume in game in-order-to trade to another player unless the player is either a friend or paying what is perceived to be way over the costumes worth. Flat price never works in this type of environment as the chances of profitting are dragged down because of it. Now onto the arguement you both made about putting months into gearing a class. I have news for you, this game is free to play and there is addiquet ways to make money within the game that will give you gold that in return you can trade for various different items such as stones, corona's, eternal coins. There is no justifyable arguement that "I have less time" or "people don't have the same time they used too" as simply this is incorrect. Many players sit in game for 6-8hours a day farming and using various means to earn gold, this is more of a you issue than a game issue. You cannot expect things to be made easier because of this as it ruins if for the others who take it on the nose and get on with it, like they did before. Now can we make stones easier? Ofcourse but that isn't the point. The second we made Safety Stones easier the next complain comes at their upper tiers and then at Corona's and then at something else. This is a mindset issue where people expect it to be like Awaken where 1 day of your dungeons can effectively gear a class. Which is fine for a server we so much stuff that can be done on a daily basis that most people have to miss out on certain content as they simply don't need it much or don't have time for it. But what does Classic have? Achievements? Gear? Then what? PvP only takes you so far before you get bored of having too much of it, trials only have so much value before you have everything you want from it and whats the point in farming gold when you have nothing to buy? Nobody ever factors in the shelf life of this content. Things get better in the later level when content starts to get wider such as Sky Tower / S-Trials / Temple Knight but right now you only have trials and pvp. To be honest this topics becoming rather stale and going on about making changes that don't fit on a private server with a good player count but nothing that could ever match the official server. None of these changes such as flat prices will provide any benefit to the server and if not just hinder the non-paying players more as you're basically slowly killing the value of spending AP in a mindset of making money rather than getting a nice costume. So I'm going to more or less leave this topic as it stands. If I see something of value I'll make a response to the specific point but to be honest Bash said it best. Just to add at the end... The only arguement that I see that can be made fairly is the fact of time. Why should you invest in your gear when X gear comes in Y time. Thats the only arguement that in my eyes at the moment has some good fundamental backing other than "I want things cheaper".
    1 point
  14. Greetings, everyone. It seems like a crucial point is being very much overlooked which is that P2W players are also complaning about the current situation, not only F2P players. As things are right now, and I cannot and won't speak for everyone, P2W players (like me) are fed up for spending their money and just not seeing any kind of change. You say that EC are the thing that is selling most from the cash shop and that would be absolutely right, and that is only because there is literaly nothing else to spend your cash on. Let me break it down for you from a perspective of someone that charged cash within Classic recently. You charge whatever amount you can afford and that would go either towards your personal benefit of gearing up by buing upgrades such as Stones, Chisels, Costumes, Mounts, etc. You open up cash shop and realize there are 0 Stones, 0 Chisels, only a handful of the same white basic costumes, 0 Mounts, etc. The only thing worth buying at the current state of the cash shop content is either EC and EP packs (if you're still working for achievements but once you're done, no current usage to buy them) and that's pretty much it. See now why you say only EC's are selling out? Because it is the only option to use your AP on having no other choices. Now, you say, ok I will buy ECs so I can get the benefit I need, for example I wanna spend cash on fortifying my set but I cannot buy stones directly. I will either a) Roll the Altar and see if I get lucky or b) Sell the ECs to F2P people and buy the stones directly from someone that rolled Altar. Theres only a big catch with both of those options: Option a) Rolling Altar: If you roll the Altar, and if you're lucky, you might get some 10% stones. If you're lucky. I personally rolled the Altar multiple times (Over 100 ECs at once) and got hardly 4-10 Stones. Now, it has already been established that you need over 30-50 Stones to just try to fortify 1 Item from +9 to +10. Total you'd need some over 100 if not more stones (SS, +7-8,+9-10 stones) to get just 1 peace of gear to +10. This is something that has been mentioned before that even if you roll your chances on Altar, you may just not get at all enough stones to fortify just 1 peace of equipment at all, regardless if you spend 30-100 USD on it. Yes, you may get other things along the way and sell them to ultimately buy the stones from someone else but that leads me to the second option. Option b) Selling ECs: You decided that you don't wanna take your chances on Altar and getting nothing, you'd rather sell your ECs and buy the stones directly. Only that ECs don't really sell that well. Everyone is selling them and only a handful really buys them because of the mentioned above odds. The few people that decide to buy a few ECs at a time will most probably get between 1-2 stones from their roll which they will use for themselves with a 99% confidence. At one point it was said that not only P2W players "hoard" their stones but also F2P players, and that might be right. The reason for this is that P2W players that roll Altar get only enough stones for themselves to use. The spare they get are being held onto until a better weapon drops or they make a new set they really need. Why do they hold onto them to? Because it is extremly difficult to get them again and they don't want to risk selling the few they have only to needing to get them again in a few days and not being able to. You cannot really buy them from people because theres very few people actually selling them, for the above mentioned reasons, and the few that do sell them are really pricey. Like above mentioned, around 700g one stone. Now, if you payed attention its at least 30-50 for one item to roll +9 to +10. Imagine having to buy 30 at least just for 1 weapon that's 21k of gold. Okay, it's doable, I'm not saying it's not. I can make that money in a couple of days just by doing daily entries, however, the gold isn't the issue. The supply is. Even if you got the 21k of gold, you will not find someone selling you 30 stones. At best you may get 1 or two from multiple people. Conclusion. Nobody is complaining about the rates, nobody is complaining that there isn't enough gold, nobody is complaining that things are too hard to farm. You want people spending AP but those people have nothing to spend the AP on. What should they buy, Exp Charms that you can farm for free? After they're done buying Auric or Iris Jewels and got all to 65 (Which on it's on takes about a week max) what then, buying expensive furniture for their Base? White or Green pets? Tons of World Calls? Racial gathering that you can buy from others cheaper? You're not giving P2W players to spend their cash on since ECs are virtually worthless if you want to roll them to gear up unless you spend 500 EC to try and get enough stones to fortify 1 item only, you cannot sell them to get enough gold, and even if you do the gold you get it's extremly hard to find someone selling the stones you need. Like it was mentioned earlier, this is a multiclass game, you cannot expect anyone to pour weeks to months to gear up to +10 and +6 set for 1 class only, what about the rest? Yes, don't make it easy to gear up everything in a week, but you cannot expect people to also spend weeks/months to gear up just one of the current 16 Classes and nothing else, it's just not entertaining since the whole point of this game is the multiclassing. You cannot expect people to stick to only 1 single class. Besides, the amount of money and time you need to gear up only 1 class is very much plausible that by the time you reach that point a new cap has been released and all that you worked for you didn't even have any chance to fully take advantage of and becomes obsolete. Same way as you cannot expect to make people believe they should not get their gear to +10. You need to give the opportunity for people to chose if they want themselves geared to +10 or +6 only, it's not your call to make. If someone wants to make their Gun for PVE purposes +10 it's their call, not yours and they should not be having the oportunity taken away just because you feel like it's "unnecessary". Don't chose for the people, give the choice to them. If you're unhappy with people wanting to have their gear +10 to which you keep repeating that at the current state you do not need to get +10 then why did you even give the choice to the people? You could just easily have taken the resources necessary to get +10 gear and only make everyone max getting +6. Obviously if you give people the oportunity to be +10 they will want to take it. Best Regards and Stay Safe.
    1 point
  15. At this moment we already have a Daily Login Reward system on our awake server, but personally, I am against adding this system on the classic server for the moment. Offering free rewards on a regular basis at this time of the game would not be beneficial. We can add this system but later with changes to the rewards. Maybe add it to Cap 70 or even 75.
    1 point
  16. Also, i just made a little Visualisation on why lvl65 Gems should be added into the game: (Just a little joke to brighten up the mood because reading forums is a pain today...)
    1 point
  17. All capes that are meant for magic users give INT, even ones meant for healing. It seems like an oversight from the original creation of the items to not take into account WIS is the correct stat. It would not be game-breaking but greatly appreciated for consistency purposes to change this. Capes are very resource intensive to craft, and so they should have their proper stats. The price of warstone capes is fine, but the core stat should be updated. The list of capes that give EVA/GHeal or Cast SPD/GHeal are: Prayer Cape (Level 33) Light Cape (Level 43) Temple Cloak (Level 48) God Hammer Cloak (Level 53) Bright Envoy Cloak (Level 58) Eternal Memory Cape (Level 60) Love Blessing (Level 60) Almighty Cape (Level 63) Divine Protection Blessing (Level 65) The highest level and highest quality (yellow) cape only gives 16 INT, but if this was changed to WIS players intending to craft war stone healer capes for usage instead of achievement points would be rewarded with a little stat boost to make it worth it.
    1 point
  18. I agree however most of the suggestions I see on forums just try to make the game more P2W, rigth now cash players want gold for mostly for 3 things: 1. Buy stones. 2.Doing archivements (BP and crafts cost money). 3. Chisels and cosmetics. If you add stones to the cash shop they will be complaining next about chisels only being on altar and then costumes, then on cap 70 or maybe in a few weeks if these changes are implemented and when there are no more archivements they really wont be needing gold at all since they can just cash up everything the game has to offer. Then the gold which is the currency that free players handle would be worthless and free players would just start quitting the game since they don´t have means to cacht up with the rest. On free to play games it is needed somehow of balance between ingame currencies and cash shop items in order to let the game last longer by keeping the population of the server. Most people say than on X or Y server they do this or that and want to implemente those things here but the server conditions are really different, alpaca capsules were implemented on servers which were more than 2 years old as a way to help new player to gear, for example I remember that being implemented in aeria spanish server on cap 70 or 75 were 14 stones were released ( I remember using they to upgrade my awaken set while keeping altars stones for my weapons ). But this server only have months It is still to early at least in my opinion specially since there is not that much content as in awaken server at the current time. I do still think that the way upgrade system it is at the moment need to chance since it is still difficult for free players to gear up but any suggestion should be made with caution to do not make things worse. For example I still think that stones capped by level (like chisels and stardust) should be a somewhat realliable option however if applied it should be on cap 70 with time to the community to manage since applying right now would do more harm than good to the economy since a 180 degree change like that out of nowhere would be really awfu. Also not only cash player are harding stones, some free players too.
    1 point
  19. I think everyone says game is pay2win becaise being realistic it consumes to much gold to get even 1 single +10 item right know. So you might say that its okay, a +10 weapon gives you a advantage over people who have +6 or something like that, that you don't need a +10 set, a +6 set with +8 chest or something similar is enough. And this isn't wrong. But that's sill a lot of farming just for 1 class. You can't really expect to have 3~4 classes geared like that if you are a F2P, what kinda defeats EE porpuse to play around several classes. Even when you use VGN to speed your progress, you need to think: Should I fortify and reset a set for Ranger or for Templar? You are most likely to be tempeted to gear a Light set since you will be able to use it for Engineer, Martial Arist and Ranger. So as much as we all understand that as GM you need to be concerned about logenvity, we also want you to understand our side, because we know you were a EE player too. In your free time, would you be able to build at least 3 classes you want to play, without feeling that people who are spending a lot of money to gear all classes aren't having a unfair advantage?
    1 point
  20. Such weirdly aggressive replies here.. even when being asked to stop. I support this if it were to be changed, as unlike greatsword (which was originally supposed to be for tanking), INT has never had any use when it comes to healing.
    1 point
  21. stop derailing my post. please don't reply again unless it's on topic.
    1 point
  22. I think the point you're missing is adding things to the cash shop doesn't make things harder it actually makes things easier. Because with this game most people spend their AP on Eden Crystals. So to compete with that you have to make it "better" or more cost effective. A lot of your arguements go towards this as being better for income for the server when simply it's not the case, as Eden Crystals are always the way to go as you can provide various different items that you can take when your bonus hits x2 making it more cost effective than buying from a cash shop along with adding a slight RNG to it so sometimes you win something and sometimes you lose something. You can also sell them in game for some quick money to put towards your achievements and such. While I don't doubt people would appreciate having a flat price for everything thats just not how the gaming world operates these days unless you have a subscription model or a huge player base as mentioned by Bash. I also don't see how putting Safety Stones in the cash shop makes it anymore fairer for free to play players. To be quite honest it's fair how it is now just certain people don't seem to grasp how to effectively gain gold without putting money into the game. They also have to balance it with the fact that achievements are expensive but are a one time purchase, so right now people have a lot to spend money on. But, give it a few more weeks and that will drastically change since everyones rushing their achievements down and everyones burning their gold on multiple angles. Why would you ever want to take away the convience of donating away from people? If someone dontates they deserve benefits for their donation as they're the ones keeping the machines turned on for free players to login and play the game without spending anything. This doesn't mean they get an advantage, not at all but do they get convience? Yeh ofcourse. So you tell me why I would want to donate if it doesn't save me from doing farming and it doesnt give me any advantage on time than it would if I was someone who didn't donate. This isn't a game like League of Legends where the amount of people who play is so large that some are bound to top up. Lemme bring up some points as I'm tired of this Pay2win rubish to be quite honest. Pay 2 win angle Idk how to say this but this game is very far from pay to win and I'll explain in comparrison to other games. Yes forting is expensive and yes realistically if you want to be able to gear multiple classes you might need to top up. However, can you sit in a map and grind gold for as many hours as you like? Yes you can simply go to Highlands and run around the back area by the Petra spawn to farm rings and such to make a lot of gold without suffering from dungeon caps. Can you also farm your daily dungeons to earn good gold? Yes you can. Now what makes a game pay2win? A pay2win game usually has boundries set by the game systems that can be bypassed by spending money. So a simple example of this would be the original Echo of Souls game hosted by Aeria games (Idk about Phoenix as I haven't tried that myself). You could enter a dungeon x amount of times a day/week. However, you could extend these entries by buying dungeon tickets that would allow you to enter past your dayily / weekly limits which in turn gives you more chance to get drops and gold. So this ultimately gives you an advantage that simply cannot be matched by farming in a map for a couple of hours. What else can make a game pay2win? Another thing that can make a game pay2win is being able to buy currency with your gold directly or having items that you buy directly with AP that are not able to be traded. This again is something many other games do such as X-Legends newer games like Laplace. This again gives the paying player advantages that can't simply be bartered with other players. So what are you all forgetting Everyone seems to be forgetting the simple fact that spending 1hour farming Alpaca Capsules (That you all seem to want to be buffed) is no different than farming dungeons for an hour or maps with good drop tables for an hour. Like IDK the price of a stone right now but I saw a ULSS is like 700g normally. So at most if I didn't mess up the altar the regular safety stone should 400g at maximum. So if it took you an hour to get 100 capsules and you wanted those Aeria FR/ES rates is it much different than grinding an hours worth of gold and then paying for the stones from another player? Not really, yeh you might get an extra piece or two depending on luck but in the end you're helping the economy of the game work as people who have spent money or gold on EC's can get a return on that and people who farmed can get the item they want. Closing thoughts This game isn't really pay2win at all. There isn't anything that hard work cannot earn you. There is games that I've played where the top donators will spend $500-$1000 per week. to get advantages over others. Games where if you're not atleast spending $50 a week you will lag behind everyone else and theoretically be behind for months on end until the paying players hit the characters maximum progressible state. This game doesn't even scratch the surface of pay2win.
    1 point
  23. I'd like to add that I've seen Jordan talking about the 10% stones several times, I know that there is a reason he added 10% stones instead of halcyon or sublimes. I think it was a good idea at the start. Keep stones in market, don't allow people to +10 everything to fast so they have more time palying to grind, gives more longevity to the server, etc. But in the end, it didn't worked. Its making people who can affort stones hoard them. And people who can't spend that much in the server to get trustrated with they items +2/+4/+6. If you get your player base frustrated like some are right now, doesn't matter how much you tries to protect the market. People will see that market isn't only ecs but will still be frustrated with the game.
    1 point
  24. TBH I know Jordan is tired about stones discussion. But I think the problem isn't just the players, or it not being on altar for 1 week, or antyhing. It's just the 10% stones. The rate is just so low, sometimes you need 30 stones to put something from +8 to +10. Obviously when you have a lot of money and you see people selling stones you will buy to save it for when you need. That's not even wrong, its just players collecting what they need duo to the success on fortification being so low. Update the 10% stones to 25 or 20% and you will see the stones market goiing better in 1 maint. And in this post people are only complaining about the suply, that never increases regardless if stones are on atlar or not, because 90% of people who are playing altar are saving the stones for theirselves. We could still discuss F2P situation. After farming a whole day to level all my classes to 65 I ended up getting 2.8k after running Century, Century T, Venin T, Sturmfrau, Skleros Ice Abbys. 2.8k with the insane amounnt of failure we have isn't enough even to fortifiry 1 item from +6 to +7 @Edit I farmed those dungeons twice, before and after reset.
    1 point
  25. First of all, let me preface by saying that was a 5am rant and that I was not in the best state of mind at the time. I did not mean to be insulting so apologies there. That said, point still stands. It's not about rarity or price. This was not my point at all. it's about availability. Corals and ultramarines are one thing, but regular SS should always be available, prices respond to how hard it is to land on altar, but cycling the cheapo, basic SS just makes people hoard them cause they don't know when they'll be back next. If they were at the very top of the altar every day then the price would still be high but you wouldn't see droughts like these. For new players, timing is everything, waiting a week is a week where arena isn't getting done and stuff not getting worked on. What happens when people hoard them? New players, donators or not, cannot catch up and start doing arena. I joined two weeks ago, I have to compete with people who have full gold +10 sets and weapons and having a +6 weapons just about puts you into not-punching bag territory. That's why it's the absolute minimum for pvp. I've had to put two months of grinding in the past two weeks. I'm worn out and tired, but I caught up and I'm happy about that, it just sucks to do all of that and be hard stopped by a drought in safety stones lol. The point of putting the amount of money I've put into the game is to compare to the aeria servers. At the very least on this particular issue, things are way worse at the moment. That's a whole lot more insane than classic ever was lol.
    1 point
  26. I think this is what youre looking for. How to play SB for dummies 101: Make an Account. Make a PU starting class. Donate tons of AP, enough to buy a pet, 11 pet chips and to sell other players (30kish AP). Ask someone to boost you to LV40, EDGE in FK and HappyGuild on RG. Do quest up to Meet the Batachrian. Continue boosting to LV60. From here you will hit a bump, either wait for people who Do DV party or AFK in suer to level your pet. While there is no exp party, try to socialize and ask what to do with your 30k gold( you will need lots of PVP medals to craft your gears, Republicubes etc.) Making +10 is easy so if you do this right you will get: +10 set LV59 - LV65 gears, Pet, Pet chips and a LV 60 toon in like 2 to 3hrs.There is no actual ranking in PVE imo every class can solo Tartarus, the game is highly gear dependant. Everything will just boils down on how fast you can clear monsters, it is wise to do full clear anyway eversince Tartarus Challenger was implemented. Every class can survive the dungeon granted you have the required defensive stats. DE, WH, CB = Void and CH resist. SE, SW, PU = EVA and CH EVA or CH resist. Ranking of class depending on how fast it can clear solo: <--- this is the only thing that matters. PU SW - Max AoE and DoTs SE DE and CB - CB is much safer tho, because most CB if not all, has Heals on their build. WH - What makes WH suck in PVE even tho it has the most AOE is because WH damage comes mostly from DoTs and the total dot damage is around 72k I think with atleast 15 seconds cd on each skills, most Dungeons in late game has twice or thrice the HP than their DoTS and the bosses is like 10 million HP so have fun with that. SB is almost a dead game, Average log in player is about 20 people and half is AFK, there is no one in the lower zone, you will find yourself at the mercy of veteran players if you cant donate. You cant really do anything since there is nothing in lower cap that is worth the Gold anymore. It will be a long and painful grind till you give up, I hope this helps and goodluck.
    1 point
  27. I'm at a loss for words right now, I've re-wrote this response about 10 times to not try rub off wrong, if I do I am sorry. You are aware there are many programs out there that can attach a connection to just one process right? Yes it is possible we can add an IP check to the login, but just go and get any Proxy Client or VPN Client and you will see this is an option and it's very easy to use. I want to just say a few things: We've made it clear we don't have source code so this cannot be added to the game client or game server files. NosTale for instance had this check, people still bypassed it due to using such programs (asking us to try detect such programs is also not possible, easy rename process tools are available for free and well we don't have source for the game in doing so). You're not taking into account people who play with their family, relationship or friends in the same premises. Is it fair to them that we now lock to one IP per login? I'll also add a lot of people use public VPN services that provide better ping for video games, is it fair to them if they're on the same node? Going back to the "We can add an IP check to Login" I said above, how do we check the connection is still active without source? The logout check is delayed by 5 minutes so if you relog you have to wait 5 minutes to even intiate this check and even sometimes your login sticks via a bug with the login server, so then people are locked out of the game now? I can list many other reasons why this won't work out but asking me to "get serious" is kinda rude. I'm glad this work seems easy to you, you're wasting your talents playing video games.
    1 point
  28. IP restrictions can be an issue when VPNs are involved, and many players use them.3
    1 point
  29. No FC or dual log prevention will do anything to balance the game with players, players must balance it themselves. The long wait period is also what hinders people from switching sides to balance the game too, so while you might think that players will switch to winning side there are players who would switch to help balance the game out if they can. For the most part people will pretty much so up on the side they want to win or will win especially with the need for certain items so that they could craft new mech and cyberskins. The issue I have is the expressed desire for winning that players will avoid pvp, especially an entire faction going so far as to stay in the spawn area refusing to enter the pvp field so that they could win even though it's against the rules of the game.
    1 point
  30. You were banned so you and your boyfriend would go to ticket instead of this nonsense on the forums. You'll be unbanned once you appeal and sort this mess out. You clearly have an image painted of myself and the Team without true facts and it's not a place for the forums every time things don't go your way.
    0 points
  31. professional, a GM commanding silence The same thing when Jordan called me an idiot for mentioning it Low rate in obtaining alpaca* capsules safety stone due to the bot (not for stones but for world calls-AwakServer)
    0 points
  32. It's been explained numerous times about the caps and yet you still use that against us? Pathetic. Beta was meant to be 60 cap from the start but we agreed to do 55 and launch at 60 due to us being in a more stable position if we intended on rolling back any changes made during Beta (Explained in numerous introduction posts but you choose to ignore it and use it against us, weak). We're not burning through content, YOU and many other players demanded us to update to 65 cap or you'd quit already because of boredom. 55 cap does not hold enough content for longevity and neither does 60 cap. However, 65 has different phases and we can phase this in longer, as does the other caps, you're missing that part here as well for someone who claims to know the game very well. Don't even go there about "casual" players either, there are several top players in this server who play casual and are top above the paying player. The difference we're missing here is the EFFORT required that you can't grasp because you'd rather click 3 buttons and be done. The biggest issue here with Classic is everyone expected similar rates to Awaken when it was made clear to everyone that we were not aiming for a quick experience. That was made clear with the rates we chose as well, we don't mind holding back content but when there is a huge demand and you know the "we're not listening" phrases threw about we have to act.
    0 points
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