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Showing content with the highest reputation on 07/02/2020 in all areas

  1. I spent time reading this tiring post. 1. Newbies arent even supposed to be in Amara, most people dont understand the powerleveling is an exploit, it would take a newbie years before getting to 65 if you do it normally, even if you boosted your friend to 65 in like 3 days it does not mean he should be out fighting in NB, Amara etc. The fact that he is getting one shot means he is undergeared, doesnt mean people are too stronk its just that he is too weak. You need to spend time leveling pet, gearing properly and learning how to actually play SB. Exploiting your way up to 65 doesnt mean you are legible to PVP, that is what newbies need to know. 2. You feel too squishy because you dont know how to properly build your toon 🤣 stacking up Huge HP doesnt mean you will automatically get tanky, you should ask veteran people in your faction they will tell you what is wrong with your build, but i heard you are stubborn and always has reasons not to listen so dont complain. 3. The only reason why duel last in level 29 back in the days is because people dont have a clue on what they are doing, try gearing a without pet PU to +10 set with good item stats and have your friend make a toon without pet that has +4 set since it yields the same stats back in asb days. i can tell you it will die in 5 seconds. 4. Blame looters, FK has tons of them. Most of the PVP RG players dont have good FK toons because they only stick with RG, also dont complain about RG not helping FK when theynare outnumbered because FK wont do the same. You guys like to call zerg all the time and when you suddenly get wiped 1 or 2 times you guys go offline 1 by 1. The reason why FK dying is not because of FK changing faction to RG there were non these past FC, The reason why FK is dying was because you guys are creating your own drama(from valid sources) and making your own friends quit or remake toons to RG side.
    2 points
  2. Cro here hi hi and a few things need addressing 1. Its high time u guys fix the nemisis quests reguarding having to kill guards that give rps u can kill all day long but because u guys are so afraid that the lower levels will have more players there u guys will never under the stand the true enjoyment of this game the ability to control all and more people like playing with lesser skills cause its a challenge. Hehehehe for all u guys sitting up late at night straight for 5 days straight figuring out what dot does and whats the best ways to counter, u guys missed the the most important and most enjoyable part of this game. Friendship and the ability to fly by the set of ur pants and live or die, to quote a tv show "but caption im giving her all shes got " "i dont care Scotty if u have to go down and peddle the reactors urself i need more power. hehehehe that is the reason for the massive decline in population lately cause the powers are so stupid now hheheeh watching a pu 2 hit a 35 k se 65k crit attks on crit attks sw that can stun 10 ppl for 3mins ehhehe seems like it anyway and on and on and on and then u guys brake out a 190 or 200 speed bike stop with the insanity and come back down to earth its not to late to heal this game. Cause sadly the game is at the same point it was when it croaked in asb and as history will repeat itself if we dont heed the warnings and signs that happened in the past, and a way back question What happened to asb that caused it to die other than they were slimy and sold power ups and ap buffs but then they killed it with level 3 rank uni jewels and i think i saw a 4th level before they rolled up the sidewalk. And now here we all are at the tipping point when things are bullshit and all upside down. No more battlegrounds at the 65 levels or if there is 1 on 1 you have more ppl in the other battle grounds cause ppl just dont care any more about ur fancy new ling or 200 move speed bikes ppl just want to have fun and when u have a 50k wh or 60kde and ur toast before u even get ur chakra shields or defenders might or soul shield up its time to stop blaming the people and start blaming the direction this game is heading. As u already no by now more ppl are playing in vile then amara now and more action at battlegrounds then in amara simply cause ppl wanna have fun. And here are some simple requests to make the game fun and possible bring it out of the repeating history path it is already on. 1. You need balance in all levels so im making this very clear and rude for the people that think there shit is so mighty they do not need to pay attention STOP MAKING THE PEOPLE BUST THERE ASS TO SKIP ALL OF THE GAME TO GET TO 65 CAUSE U ARE GIVING THEM TERMINAL CANCER IF U WILL CAUSE EVEN ONCE THEY GET TO 65 THEY WILL JUST DIE LIKE FLYS ON APIECE OF FLY PAPER CAUSE THEY SIMPLY DO NOT HAVE THE RESOURCES TO SURVIVE CAUSE THEY DONT HAVE TIME TO HAVE A 40 PET FULL OF L2 PET CHIPS THEY DONT HAVE THE RPS FOR HP AND MOST IMPORTANLY THEY CANT GET A GOOD TITLE EITHER THIS IS THE MAIN REASON Y PEOPLE ARE LEAVING AND NOT STAYING ok sorry for yelling but u ppl just dont and probably wont understand 2. Since rp are basically farm all day long now FIX THE QUESTS IN NEMISIS SO IF U DO POWER LEVEL AKA AS CHEAT IF U DONT UNDERSTAND WHAT POWER LEVELING IS SO THAT WHEN WE DECIDE TO GO BACK AND DO QUESTS CAUSE WE WANT A TITLE THAT REQUIRES 4K FEATS POINTS WE CAN GO BACK TO NEM2 AND DO THE QUESTS THAT REQUIRE KILLING GUARDS AND GIVE US BACK THE RPS ACQUIRED TO COMPLETE THOSE QUESTS SIMPLY CAUSE NOBODY CARES ANYMORE IF U GET RPS FROM NEM 2 , AMARA OR ELLIS AND FIX CATHERINE SO SHE WILL STAY THE PROPER AMOUNT OF TIME AND NOT BE BUGGED BY THE QUEST CB7 WHEN ALL THE BATTLE HAPPENS IN THE ARENA OF NEMISIS FOR THE COMPLETION OF THAT QUEST 3. kk sorry my temper is over now sorry for the shouting but u guys are doing a great job of bring a dead game back to life but now u need to think of the long hall cause the being like a kid days are over and everybody just run into a battle like straight out of braveheart cause we are no long kids looking to see who has the bigger yardstick who has the most kills who has the best title who has the most alts the most gold the highest rank ( heheh i can 1shot medics now and kill them dead) will its like the guy with the biggest ---- he is gonna have to play with it all by himself cause nobody wants that around heheheh What we want is balance of game the ability to play at any level and get drops that can help u progress at a natural level so when u get to 65 u can compete and have fun and not be so totally bummed out after all the work to get to 65 in 2 weeks it sucks u have the same gear the same stats and ya all gear 2 stats y take away the random stat generator and y leave it in cg but any ways u sadly realize that was a big waste of time cause YOU can never be as good as those guys there and sadly thats what happens to the newbies and that is there fate but if they decide to take the path of righteousness and go slow stay for several weeks to level up pet get there routines worked out get some loot and drops cause with the added dung ttc a new player at level 49 cant go do those dungs he wants jewels he or she wants gold he or she wants ancient spanners and normal spanners he or she wants uni v3 weapon skins and uni costumes but no u tease them with having them watch as all in the game cause there is no new ppl in the game unless its someone like me or filo or karara or evil or kalinny or shiroki or even yes i will even through the dr dieless(HEHEH AND YES THERE ARE MANY GREAT AND LONG TIME PLAYERS IF I DIDNT MENTION U IT WAS NOT TO BE RUDE IT WAS TO TRY AND SAVE SOME MEGABYTES) in there for we all know what the fun was like and what the fun could be again if u gave all the lower levels the same fair shake and make this game fun at all levels cause i would love to have a gold painted mech in cg and y cant i have a cosmetic item there it gives no power up buffs just changes color and only for 65 because the level 29 thru 59 is the backbone of this game and we need to bring it back FOR MY FOOD CHAIN REFERENCE AGAIN (YOU CANT HAVE 65 SHARKS WHEN THERE IS NO FISH IN THE SEA FOR THEM TO FEED ON ) AGAIN SORRY FOR MY RANT Cro
    2 points
  3. Hello dear SB community, I am Izorist, i played for some time few years ago and recently came back like 3 months ago. Today i wanna talk and say my opinion on the game. Some may have already meet me in game, some may like me and some may not. I am not here to talk bad bout someone or to be rude, i will just try to explain the way i see the game. Please to try to understand that if you have somethin to say, try to be polite, each of us has an diffrent opinion and not all of us can agree on same things always. 1.Current state of the game So first will be the thing bout what most of people cry (including me) bout : dmg . the stats from lvl 60+ on items became so ridiculosy high that everyone cries that the class he is playing(including me) is too squishy and needs more surivivabily. I do agree with this, that every class is very squishy except DE. but when a class gets a bit of buff or somethin people in their own selfishnes wont ask for a bit of balance, all they say everywhere i look is that needs buff- need more dmg and i am too squishy pls buff suriviability. Maybe it should reduce a bit of dmg and so there will be survivability and with that a bit closer to a bit of balance. First of all this is a RPG game. and it should be treated as a RPG game, DPS are squishy and die easy. tanks are not squishy but should not have high dmg. and healers that are somewhere in betwen but instand of dmg they have ofc heals. i have not never ever seen an so exagereted and unbalanced game in DMG as much as SB. i played alot of RPG game and alot of diffrent roles, and nothing ever should be able to die from 2-3 hits. FFs an player char/toon is not an NPC. Look back on lower lvl caps (29-39-49), thats where things die how it should . nothing has dmg to kill you from 2 hits(except bosses if you are not tank ), in PVP at lvl 23-29 in Caergate even if ur lvl 25 with +4 items on you, fighting against an lvl 29 player with +10, you wont die from 3 hits or within 5 seconds. the fight is a bit longer like with 20 sec or soemthin like that, depends on situation it can even take like 1 min. you will die in the end, but still not in 5 seconds. In that 20sec/1min you had time to do somethin to cast a skill to use a buff or a heal or somethin. Thats how it feels for me that the game should be. Imagine for a new player that lvled to 59-60 that comes to Amara .. maybe to kill some mobs or to see what quests he could have . or what could he do now that he is finally an lvl high enough to participate to late game content and do stuffs with other friends ingame. but insteand, that player is gettin 1 shoted but dunno what highly exagerated and OP dps class. he didnt even had a chance to cast 1 spell, to use a hp regen potion, or take one step away trying to survive a bit. that is very dissapointing and makes alot of new players not to play anymore(becasue of reason :maybe i am not good enough for this game, maybe is too much for me to handle, maybe the game is too unbalanced and is not worth, i could find and ask for alot of reason but i am not gonna list them all) or maybe some will keep playing and telling to themselfs "well is ok, ill lvl up soon to lvl 65 and make gear and i wont be 1 shoted", but at lvl 65 there will be no diffrence just that from 1 shot you get 2 shots to die. As all the other RPG games out there the dominant class in a game is the DPS class and SB went in their favor in terms of DMG. I understand that someone that wants to play dps has high dmg, a healer has high heals and a tank has alot of survivability. but people that play DPS should also understand that if they cant kill somethin (someone that plays tank and has no dmg ) they should not ask for DMG buff or to nerf that class . or if they coould not survive another dps class they also should not ask for more surivivability and also for more dmg again. that will not resolve anything. and istand they should find other and better way to balance the game but with somethin else not by increasing stats again, and again, and again and so on. At the moment, the highest oportonity to enjoy the game is give to the DPS type of players. those that want to play tank or healer not so much. and in some cases some of the classes have both high dmg and survivability because of the unbalance. Something must be done bout this becase is kinda ruining the game, people must go specific builds and talents to be ABLE to do somethin in game, not beeing balance and not to be able to enjoy the game the way you would like to, kinda take out the mood of playing. I know the thirll of killing somethin fast and feeling cool bout beeing a good dps, but there should be given a chance to other aspects of the game as well . At the moment the game has nothing to do with beeing pro and have good skills. when all you do is stack high DMG (because this is what is OP atm) and take some stuns and disable skills/spells, chaining those ones for like 5-6 sec and BAM, got a kill, i am pro GG. And ofc after i got 20 kills like this, it happens once to get killed or not beeing able to kill someone because RNG has be on their side and missed 1 attack, what we have to do now is to cry bout that class beeing OP. And so on we go over and over and over again and will never stop asking bout dmg buff and survivability buffand all other stuffs . and you get what i am saying. 2. DEBUFFS When it comes to Mass pvp in Amara, NB and AK, there are so many debuffs that everything comes down to 0 , you die instantly and thats it. Somethin must be done about this not only because there are too many but also becasuse they are too high in numbers, and again it brings you down to 0 and you die instantly, not even 5 sec you do not have. To resolve a bit with this problem could be either to lower the stats of the debuff or to remove the debuff at all and add stats to the skill like: this skill has 10% crit chance/dmg or Acc/Ch-Acc.or whatever it is decided. 3. STATS At this moment in game everyone goes for almost same build, skills and STATS (not everyone but 90% of players). Not beeing diversity feels like everyone is playing the same class. Stats on Items , Randoms and jewels could be changed in values, so that people can go for somethin diffrent, try diffrent build, diffrent playstyle. Ofc there must be some diffrence of how one stat works here and there, but not as high as it is now, people should be able to go for a somethin diffrent then normal and still have a chance of doing somethin. not beeing either too OP or too usless Somethin could be done about SP also, as there it can be gained from so many sources , and beeing totaly usless. people spamming skills/spells like there is no tomorrow. To make SP more valuable, it can be changed to reduce the regen from potion and increase the cost of skills by a bit. Or change some skill to give some stats for a specific duration of time a but at the cost of higher SP, or who knows maybe make( if possible) an Mana/SP shield (like draining SP insteanf of HP when taking dmg) 4. Crying out bout the class i play( just as everyone does). What i will talk here bout is 1v1 situation, not mass pvp, there everyone dies in 2 sec, 3-4 if you have ME on your back (mostly will be from my perspective as a WH player that tries to be a tank. WHAT YOU ARE ABOUT TO READ PLEASE UNDERSTAND THAT I DONT NOT ASK FOR WH TO BE IMMORTAL. I am asking to give them a bit more survivability without the shields. thats the reason why i want to play tank, besause i do not want to die from 2 hits or in 5 sec. WH it is supposed to be second class in terms of tankiness/survivability next after DE.. but thats not even close, not even to half of what an DE can be. i am not saying that DE is too tanky, i am saying that has to low survivability. Ultimate Soulshield and Defender's Might skill that are supposed to help you in dire times by giving you some survivability so you wont get busted so easy by dps classes. i wont say stats that they give they are trash or 0, they are good they are uslees if u dont use them both at the same time. no matter what you do you always get busted either cuz of that 15 sec cd window or becase you dont use them at the same time. i dont want to be selfish by saying that there should be added more stats to them or make 1 of them permanent like DEs Chakra Shield, but at least reduce the points that they require for gettin full benefit from them. Leaving Ultimate Shoulshield and Defender's Might skills aside, WH has this Armor Mastery that gives some 440 def and void 11%(1.100). first of all it is the weakest of all defensive passive( others beeing the CB and DE ones), others giving points in 3 type of stats, and also the 440 defense is an absolute 0. At lvl 65 i have around 1.700 defense with full points in this passice unbuffed, with my other 2 shields buff i go up for 2.500 defense, but even this high is totaly usless when everyone at lvl 65 has around 3.000 defense penetration(even more). Please there should be added more Defense to this passive so it can mean somethin. also an 3rd type of survivability stat that is increased. And this is what i dont like the most. if i get caught without shields on, i get busted in 5 sec. If i have CS on or i am beeing in Mech mode does not make any diffrence, i still die in 5 sec. And if RNG Jesus is on my side and i do not die in 5 sec and i am able to get at least 1 shield on it is too late cuz i am already brought from 60k hp to 15k. And this 15k means nothing even if i have shields on, i die in the next 2 sec. The biggest problem is not only that WH survivability skills are bad . but also none them gives good enough stats to be able to get back on feets after you been caught without shields and be able to do somethin( like at least to be able to run away with my tail betwen the legs full of shame cuz i am bad and not a pro like all others at this game). DE have 2 shields( one is permanent and the other realy helps you in dire times, and also a Healing skill. CB have Still betabolism that makes them totally immortal for 12 sec, also they get back in fight with full HP and have an chance of doing something. SW have these Eva/Ch-eva buffs that are untouchables for the duration, if they could not kill you for the duration of this buffs, they go invi and run away. Also they have Clease and Move speed like hell, i once runed on bike from middle of Amara on bike(180 move speed) to the frony of my base with an SW 100% of time on my back doing dmg. this is not ok. maybe having high dmg is understable but also having tons of move speed, teleport, cleanse is totaly unfair. SE again have Tons of Evasion and Move speed and ME are healers . So in the end WH is nowhere close to beeing Second after DE in survivability. Now another thing that WH cannot but other classes can is that, other classes have Acc/Ch-Acc buffs or they have like CB increased not from buffs but from skills themselfs, and can go for diffrent builds like Crit or ch dmg. As a WH i am forced to go for Acc(for pulls) or Ch-acc( for a bit of dmg and some disables). I msyelf i care too less bout dmg, but i just wanted to point out this thing too. And to close the topic bout WH i want to say bout Intuition skill that for 7 skill points with 9 sec duration with a 40 Sec CD is totaly usless something must be changed here and make this skill more worthy. I do understand that making some changes to a class talents/skill might have an great impact on some classes/roles but. But what could be done in this situation is to increase the number of skill points that are required for some skill so that people wont have enough skill points to abuse every aspect of a class in having both huge dmg and survivability. 5. Some small things. - Makin the new lingeries drop only from bosses is kinda bad, not only the drop chance is very very low, but also people are online in game only for when Amara bosses are up and thats it. Maybe making the new lingerie to be craftable with things from both PVP and PVE( Team dungeons not Solo) . Both FKs and RGs take time of day/night when they know there are enough ppl on to kill bosses so they avoid pvp... - Banning Dual log didnt help at all. some people are still dual logging, and for some others gave them more reason to quit the game( i myself i am fine with this but just saying) - Faction Change was kinda not ok. Alot of players changed to RGs side and now FKs are dead (i myself i know only 1 toon that ive seen RG and changed to FKs). When from time to times RGs where outnumbered in pvp some time ago , i personaly know players that changed to RG side to go and try to help so that we can have some good pvp. Now when FKs are outnumebered no RG comes to FK to try and help a bit, the only time ive seen RGs coming to FK side is to only take loot from bosses and thats it.
    1 point
  4. Jinglebells! Whipper smells! Medic laid an egg! The Cyberblade broke his blade! Assassin got away!
    1 point
  5. 1 point
  6. Sorry to say that but but wiping stones as a steps is bad solution and it’s effect me as Ap buyer I don’t sell any dam stones I buy it to use it alll with my golds, the best suggestion is to increase the landing rate on stones or put 10% stones on altar first and second raw and upper altar put stone 50% succes rate this will drop the prices for sure you can play with altar rate as you want.. thanks
    1 point
  7. I believe the general community opinion was that they didn't want the system added as it cannot be limited to 110% without conflicting with the 60 and 55 versions. Since the drop rate in 65 trials is higher than in 60 trials too (By default). However, please correct me if I'm wrong about this and we can open a vote or something but I'm currently of the impression that people didn't want it.
    1 point
  8. New to Mystery Boxes this week: Delve into your favorite anime with these stylish Kimonos! Akatsuki Kimonos!
    1 point
  9. Got this data months ago when Vicinity 3-2 was released (this is only a guess, it may not be 100% accurate) Fatality Blade: Deals area P-DMG to the target. Any target with lower than 15% HP has a 10% chance of being killed instantly. Boss Monsters are immune to this effect. Falling Cherry Blossom: Deals double DMG to all enemies within 15 feet of target, causing them to suffer 500 Bleeding DMG each second for next 8 seconds. Stacks up to 3 times. Destroy Armor: Deals P-DMG to all enemies within 20 feet of target, decreasing their DEF -15% for 5 seconds. Shadowless Sword: Deals P-DMG to all enemies within a 20-foot fan-shaped area, with a 30% chance of decreasing their ACC -50% for 5 seconds. Sacred Barrier: Attacks have 60% chance of decreasing target's Move SPD -15%. Stacks up to 5 times. 5 stacks of this effect additionally decrease target's Elemental Resistance -15 for 6 seconds. Permafrost: Strikes enemies in a 25-foot straight line, with a 20% chance of immobilizing them for 2 seconds. When immobilization expires, target's Move SPD is decreased -40% for next 5 seconds. Nameless Aura: 70% chance of decreasing Dark Resistance of targets -10 for 8 seconds. Stacks up to 5 times
    1 point
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