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Showing content with the highest reputation on 09/19/2020 in all areas

  1. I think a sooner release would be better for the game's longevity but there should be content that connects the two caps to each other or changes to help alleviate the issues free to play players will have with new content/gear. The biggest issue I can see with releasing new content is for the free to play players is the need for new gear. While most of the level 70 gear isn't necessary (mainly looking at armor sets, most weapons (with the exception to gun and a few others)), people will feel the need to upgrade to them. A lot of focus lately has been on draining gold from the server and making stones more accessible and/or cheaper. All of these things have been accomplished but we will see how effective it really is after the wipe when the influx of stones from the diamond altars and people spending money vanish. There needs to be some sort of daily or weekly quest that encourages players to do PvE content that we currently have. You could implement this PvE encouragement sooner rather than later or with the introduction of the new cap. There needs to be something, like a daily or weekly quest, that free players can utilize to close the gap between the players who can afford to spend money to accomplish their goals. These dailies or weeklies can reward players via AP items like EC, 129 coins (I'd lean more toward EC, since they are the primary driver of the economy and to make them non-tradable). You could create these quests with the dungeons or trials in mind, maybe both; the normal dungeon one being less rewarding than the trial quest. You could also make the dungeons and trials increased in difficulty by adding either more health, more damage from the bosses, making a timed version of the dungeon so you have X amount of minutes to complete it. Without something like this, I don't see a reason to update to 70 cap because it'll just be an endless cycle of what we've seen in the last two caps. People will do the content, get their drops, complain they cannot afford to fort it until something happens, people fort too easily because of the new changes then PvE content is boring again and the game dwindles in activity. While this game is a business and I do understand that, the community will not survive without the free to play playerbase being happy. As a customer myself, I have no incentive to spend any money on the game if there is not even players to play it with me.
    2 points
  2. My opinion is we should wait a bit more: As some people said, it's not the optimal time to add new content for students and yound adults. Plus, this kind of players can't enjoy a full farm day online, so some of them might not have reach the finality of lvl 65 (getting at least one awaken weapon and maybe fortify it +10). Also, there are players that started the game during summer and didn't have the time to catch up. I can't speak for F2P players because I contributed a bit, but since their progression is slower, server would be more F2P friendly if you release later the new content... I don't know. That's why I say we should wait a bit, but maybe not wait next year! Actually, pvp is waiting a major updates so player can enjoy arena, at my knowledge, it should come in the next few weeks. (And fix TW (I promise Jordan I'll stop harassing you one day 😋)) November could be a good schedule to release new content. I want to also discuss the schedule of releasing lvl 70 content: I think releasing 70 trials 1 or 2 week after increasing the cap level is good. But not the S trials. Then, maybe release 25 players expedition, Rose Knight Tales,... And later, 70 awaken armor and 70 S trials (if I remember correctly, they came a bit after, so players were encouraged to do 70 trials to get stuff and blueprints, that are a bit harder than S trials that came to help low-time players). Maybe we splitting all of these on 2 months like you did on 65 content. Anyway, asking community is really nice and I want to thank everyone that will contribute do make this server playable on long-term.
    2 points
  3. I think it is a good time to implement new things, I hope they are things that can benefit f2p players, the current state of the server is too noticeable, it would be great to be able to attract back those players who left the game because of how almost impossible it was equating itself to p2w players, with fewer active players, is less and less attractive for those who want to start in this game. There are only arenas, 10vs10 is the most salvageable, 3vs3 is too repetitive, TW is dead if it is not JaT vs 911, and only the first 3 days, GvsG with only 4 guilds that can fight but only 2 can last more than 10 min the event. In short, we need more players, I hope that changes are implemented that bring back those players who were never bored with the game, but are angry with the current system, as well as attract new players. .
    1 point
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