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Showing content with the highest reputation on 10/02/2022 in all areas

  1. For DS idk but Zodiac yes you did pretty well, its good, even Aqua which is a bit specific on classes and mechanic. Also 25p which is pretty good mechanic on elemental boss, just too much HP and takes so long , so it becomes boring xD. i tried and i need specific pet for this but its possible. its interpretation and badly typo by my part, i'm not fluent in english so it happens, about suggestions , i'm not going to give , game is pretty easy for me, just wanted to hold players instead of keep losing them, and force myself stop playing for few weeks/months. About Pots in DV , just find way to ballance them with drop rate of this green item, its around 400-600 per hour selling runs, so i could say 900-1000 solo, which still alot for capes, but nothing for potions. PoD , try to compare Falmyst exp at 120 and Piou area at 130, you will see diference, just make it equals or better than was there. (IDK if its good but make dng like suigetsu said was a nice idea, you could make 10 entraces or 5 and just reutilize mayland spot but mobs Lv125, Macro exist sadly but we need find way for better pod, at least 35% faster than its rn. Sorry if you read as compain but its just my way to talk , never wanted to badly express myself. Thank you for reading and again sorry.
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  2. Hey there, hope you all having a good day, sharing my thoughts about the new patch •Regarding the new battle map Demonic Valley, I would say DSR still remains as best. Resources required for potion enhancing in DV are too heavy in comparison for the minimal upgrade it provides. We also don't obtain MP Potions as drop so overall DSR wins. •About the new trophies: They are really good if you starting, you won't dps as high as with CC, but you surely can do it. Highlight the 20% speed one. •Event with costumes, furniture and pvp consumables would have been good, I know players that were expecting it as well. However there's still New Year's event to be seen. •Weapons are strange since we got lv130 cap, weapons are lv120, and you roll them in lv110 content. Personally feels like we could've just had them at cap 120, there is no +120 content related to them. Arcane box re-rolling for 120% feels low so I'd say we will use 115 weapons since they grant teamwork buffs. However they are a good option for new players, I'd recommend using them if you are new one hundred percent. •New racials are good, zumi is best in my opinion. Human and halfkin are minor upgrades but lv8 gems were already seriously good so I'd say it's pretty fair. Same with partial enchants lv9 when we get them, lv8 are already huge compared to lv7 so it's understandable the changes are not huge. Frogs in the same lane. Zumi ones are very nice. •Finally regarding pvp as a player that has attended every pvp of the previous 2 years, I can affirm we have lost many pvp players due to the preparation required for pvps. If you amount the gold it takes the approximate 20 potion types used, twist of fate, and the time for pod + events, it's considerable. Since a pod immobile spot like Classic, or pod dgn as seen in other servers is not possible in VGN Awaken, consider slightly boosting at least Death Mountains mobs. Honestly, Fallmyst was seriously slow compared to the other servers, many players could attend VGN after Angels or Infinity TW but simply didn't because podding takes too long. If you wish to change anything about pvp, please let it be this. Excited to see the pvp changes you mentioned above, GA is VGN exclusive and it's my favourite pvp map so looking forward to them as well as the new bear racials, good work. Thanks.
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  3. I'm not saying we're locked into it, if you read what I said about it. I said what is currently available is much better than what has been available in the past by official standards. I never said it should not be as good as Fallmyst, I wouldn't purposely opt into making it worse, I just know with the fact from logging captchas and seeing people get banned that we cannot do a single spot pod spot as people will bot it and it will contribute to damaging the game. As I mentioned in my first message on this thread. I have said in every post I will look into it further and you arguing about it and people keep on mentioning it isn't helping. Make suggestions, not complaints. Well you know how I feel about DRS as we discussed it in game on patch day. With this content I spent a lot of time with the balancing of the EXP across the whole of the content and I'm glad to see that my efforts payed of with multiple spots being run for different purposes. And a lot of people seem quite happy with the speed of leveling in this content which was a very big smile on my face since with the 120 cap people really hated it and at one point it almost killed the game. So I'm very happy you and others are enjoying the new battle map too. I'm sure you will be able to do normal class runs soon, will just take the right setup 😃 But you should know by now I haven't created FF or BDO inside EE. Like yes I've added some really good mechanics to some bosses but I break the content up. Dragonridge Sanctuary and the Zodiac contents where designed to be hard contents by choice as even though their gear is really good. It's not the only option. There is plenty of other gear you could use and still be ok to play every other content in the game. Elemental Battlefield is easy to be honest most of its mechanics rely on only a few players having a brain, the rest can just be damage and healers. Its only barrier to entry really is it kinda needs a party of 15-20 depending on the gear and skill of the party and how fast you wanna progress. Abyss and Haven are both pretty simple contents, they have quirky mechanics that may require you to think a little but they're not game breaking you shall not pass mechanics. They where designed in this way too, cause they are the source of gear for players and I wanted a peer party to be able to give them a good go. But what I'm saying is theres nothing wrong with giving the game something to think about, giving it content that people can enjoy and people can get better at. PvP is my next focus and will be my work for October. I will be doing some revamps to the game modes hopefully improve the quality. I'm still creating ideas at this moment but I'll probebly be posting some stuff about it when i've got some solid ideas. As I wanna provide a guild PvP that isn't just a capping circle and some territory war improvements too, so people are once again excited to login every night to join. I also have some small plans for the none guild based PvP also but the main focus is those core modes that usually kept people playing for years.
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  4. 1. I was just talking off my own testing. I don't know how good/bad fallmyst was as I never had the need to test that maps pod exp gain. I'm just basing my opinion on what I've experience in the past and what I experienced now. The Piou area gave me almost 1 full map from not even half the monsters with the x2 POD exp item. Which yes maybe worse than something like mayland or fallmyst but is a far cry better than farming durango at level 90. 2. Again I don't see what the problem is. It's a single piece of gear that once you have you have it forever (unless you some how lose it). It's not an RNG boss and the trophies are niche as it is. It's something extra to do when you complete everything else if you care for trophy achievements. Like I couldn't understand why anyone would want a game that if you get every drop in 1 day and be done with the content. Ok if it took over a week to get the trophy capping it every day I'd agree maybe thats too much, but really after 1 days worth of runs you gave up? It took me over a day to make those trophies (design, create, test) not including the multiple days to make each dungeon. So if it takes you guys less time to obtain the items than it does for me to make them then what are we actually doing here. I mayaswell stick them on an NPC and call it a day. It's not a hard ask to request you put a couple days work in to collect them all. As I mentioned in my previous response you can either pair the run up with gold gains as the new dungeons aren't that far off Palace gold gains or you can just blitz it to the boss and nuke it and be done with 10 runs after like 10-15 mins. 3. I will look into it. 4. All I'm going to say on this is people didn't really kill Kimba at 75 cap, only the top guilds would. Same with Petra on this server, we where the only guild killing it for weeks. I don't see how having some harder bosses in a battle map is a bad change of pace. Soloing DD/BL bosses wasn't a thing until Awaken Weapons came out and although they where possible to solo, most people didn't solo BTS bosses until they'd already been out for a while. These bosses where designed with a 5 person party in mind. There HP and stats was balanced around the current 5 player party content for a reason. Like I don't know why you'd want a boss that lasts less than 60 seconds against a geared party. It's just boring, the boss doesn't get to use any of its skills or mechanics, mayaswell just play an AFK game on phone or something. The whole point of a game is to play it, not brainlessly button mash. I desgin content to give the game what it lost when Awaken classes came out. S-Trial bosses at 75 cap and even the 80 cap patch with durango (no mimic) would take 2-5 mins for a good party to kill. Similar story with DD bosses and VL bosses, like I don't see why people just want to one shot things and move on, its not entertaining otherwise Limestone Mountain would be full. It takes a lot of time and effort to make these bosses, every skill aside from quest map mobs was hand crafted by myself. I had to manually take my time to look for fx, for sounds, for icons, hand create the functionality to be exactly how I want it. Then test it before then bug fixing. Like whats the point in doing any of this when the boss fight lasts 20-30 seconds and the trophy drops first try. Like you told me you where amazed by the quality of the content. Whats the point in making quality content if people breeze through it in a day and never go back. It's a waste of time and it's completely forgettable. - As for the foot note about Palace, no we cannot make a new version of Palace as all things considered that was a huge mistake, it gives far too much gold in comparrison to other dungeons and if I wasn't thinking about free to play players I would have nerfed that dungeon. It should have never gotten through testing in the state its in. That being said some of the new dungeon's aren't that far off palace as we tested 10 runs in each dungeon multiple times and analyzing the gold. I'll let you guys do your own experimenting with it but I will say that they're a good 2nd or 3rd option after Palace for gold grinding. Achievements are bonus content, they don't have any requirement outside of the ones that give stats which none of the new achievements do. They're not suppose to be easy at all, some will be easy some will be hard, some will be quick some will take a while. There is no rush to obtain them, you can get them now or you can farm them next year, there is no expirey and you can do it at what ever pace you like. With the case of repeating myself as I found myself doing just read upwards. Unrelated to the OP but this is the only comment I will give: 25 Man dungeons have always had achievements. Maybe not requiring more than 1 run but if you can do 1 run you can do 10 runs. If you wanna collect them all its going to take effort and time. You cannot expect to rank 1 on achievement points if you cant do some of the content. - As a finishing note I will not really be responding to the points above any longer as I've made my stance very clear that the drop rate is fair (I will look into the battle map). If you want a game that you complete everything in a day you should already know I have no intention of providing that and have made that quite clear for the last few years. Also bosses are bosses not goombas, they take atleast a little bit of time and effort to kill and if your dying to the monsters then realistically you need better gear and resistances. I say this to you all who feel the need to come here and complain. Remember I'm a single person working on this content. I have a few helpers both staff and none staff who help test and help with opinions and ideas but most of this patch was hand designed by me with some help from @MrDoudou . So even that in mind the content we have brought you guys is what a team would create for you over the course of 6months to 12months at XL. This took me a lot of days of just waking up getting straight to it and then only stopping to eat/sleep. We also worked 7 days a week most weeks to get this content done so that I can move on to the next content which required this to be done first. So I do apologize if I come across as rude in my responses as I've tried my best to make design choices that are best for the longevity of the content whether people agree if I'm right or wrong.
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  5. First, many thanks for @Jordan's, @MrDoudou's and other support staff's hardwork for this Patch. To me, as a player aiming to collect all achievements, the most concerned phenomenon after Patch 100 is about the ease to compete all achievement. The trophy drop rate in the new dugeons are pretty low. I have spent days for getting a particular trophy in a dgn. I don't really mind the drop rate of World Bosses in map or Battle Map could have been set in such rate, since the purpose of those bosses are for hunting by parties, which gives players more challenging routines or missions and these trophies are generally giving more strong stats / effects. I understand and agree we may have to spend more time on them. However, for the trophies in dgns. I think it is rather a way for new-comers a better chance to get more useful gears before they start to join some advanced dgns. It is not a surprise if I can't get any trophy after 10/10 in these new Patch 100 dgns. I think the drop rate should be similar to that of PoD or other previous dgns. (at least a lot of trophies dropped after 10/10 runs) It may not be a good place to torment players like me, to collect stuff. Rather let it appears in more challenging dgns in the future patches. Another things about Elemental Batterfield, @Nanami has posted a suggestion related to this expedition. I would like to add more ideas on it here. Since it is also related to achievement points. Most of the parties most likely to do this for Grand Statues. There are still some players or guilds may not really need such grand statues, but for me, my focus is about the "Trophies" in this dgn. Yeah, since they give points as well. I would say they are likely the remaining 1% achievement of the entire game that I can barely finish it. These points really torment me a lot since it has been released. I can't organise a smooth party easily with my guildies bc of the time zone issue, and even if i can play in the peak hour, there is not so many parties left due to the dgn is costly (Time for recruiting enough players, finish the dgns and gather mats just for a statue) for most of the players and small guilds AND not to mention they may not accept players outside their guild . Just wondering if there may have some altenatives for collectors to get the materials more easily for trading the " Trophies" only, but not a easy way to get a statue to cather some players really wants the trophies and achievements. Thanks for reading my suggestions which are pretty long. Hope they would be considered.
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  6. Hello friends 💖 I updated the presentation page, and I listed all the links with their creators, it's easier for downloads. If I made a mistake, tell me so that I can modify it. Have fun 💋
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  7. Hello people!. Replying to topic, I've made a theme and I want to let it here, I've tried to change most things I can! Hope someone like this theme and soon I'll be making another and If someone have suggestions to improve my first theme, tell me! Preview: Download
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