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Rin

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Posts posted by Rin

  1. 5 hours ago, Losque said:

    The removal of output variance in healing and damage skills.

    Personally I like damage variance, it exists in just about every game. I feel like in a way it adds flavor to the game and keeps it from just being a stale numbers system that you can calculate. Agreed that having these changed to consistent numbers would make testing much easier though. If it would be possible to make this map-specific and implement it just into Sakura Island or something, I think that would be a very useful function and serve as the "training dummy" that has been requested so many times.

     

    5 hours ago, Losque said:

    The removal of smoke bombs and character augments (such as poison powder, baby powder, teddy bear shampoo, etc.) being effective in Battlefield and Arena PvP.

    Strongly agree, I have been in favor of removing smoke bombs in PvP for years. They are still used outside of PvP, so it doesn't kill the item or anything.

    Character-augmenting items like poison powders, etc. would be better as client-side, toggleable effects I think. Playing a class like GK and being on an obnoxiously large mount can be annoying.

    5 hours ago, Losque said:

    Nerf Antor’s and the 75 Awaken Pike

    Agree that immunity should be applied normally. Additionally, these should function similar to stuns, where if it's overlapped once immunity is immediately given during the second CC. 

     

    5 hours ago, Losque said:

    Removal of RNG CC Certificates (Yellow DK 4% Mundane Cert, Green Engineer 4% Stun Cert, Yellow Templar 4% Stun Cert)

    Disagree. Despite being uncontrollable RNG, some classes rely on these (Assassin was mentioned) to be able to fight. Without CC certificates, Assassin exists just as a capper that ends up outclassed by Annihilator.

    5 hours ago, Losque said:

    Nerf certain POD buff effects and increase stat value requirements at Level 130.

    Stat value requirement changes would have a huge impact on PvE, which as previously said is an extremely vast majority of the game. If there was a way to make this exclusive to PvP then I might think differently but I don't think this is a good idea currently (could also change when we get Lv125 armor sets).

    POD nerfs I don't really agree with either.

    5 hours ago, Losque said:

    Nerf the necklace sleep enchant “Nightmare”

    Impartial to this, but the result would be everyone switching to Stun/KD enchants depending on what CC their class doesn't have.

    5 hours ago, Losque said:

    [Prospective]Damage Received/Taken Buff Nerfs

    This is an extremely fine line and probably really hard to approach. I think that damage reduction particularly in a party vs. party setting is too strong. Because of that, the first step I think should be taken is support class-based sources of damage reduction. However this would have to be baby steps, probably tested over the course of multiple weeks with real PvP.

    Another approach to this could be looking at the PvP Damage Taken -X% stats on the 115 Abyss armor sets as well.

     

    Very good post though, well thought-out suggestions with reasons and solutions for everything. I hope more can contribute as well

    • Like 2
  2. 8 hours ago, Jordan said:

    I think this change would reduce the Star Stones and Luna Rocks into just a waste of a system.

    You would end up with 80-90% of the server not even caring for them no more since half the game plays with FX off and then half of those people likely don't care for Starstones and Lunarocks.

    I think a better system might be a way would be to have 2 star stones of the same type:

    1. The colour you want.
    2. The buff you want.

    And then you can sacrifice the 2nd starstone and the buff one the 1st is changed to the 2nd.

    Think like pet fusion except its not 50:50 its 0:100

    That way you get to keep relevancy to the system and you get to cater to the people who want lots of colours for different costumes.

    This would be cool, like customizable starstones.

    • Like 1
  3. Just my own personal thoughts, not supporting or defending anything based on any kind of bias, but I'll comment on the ones I mainly agree with.

    8 hours ago, Nanami said:

     image.png

    At this rate, that puts a stack of 999 Demonic MP Potions at 11-12 hours to obtain. This is splitting drops between two characters, but even 6 hours if you were alone (for 0 gain presumably) is a substantially long time for one stack of MP potions. A stack of Dragonside MP Potions can realistically be obtained in an hour while splitting. I mentioned it when we first got DV, but even getting a cape is 70% of the cost one MP potion stack requires, and even those feel too high.

    9 hours ago, Nanami said:

    ‣Add MP/HP Potion VIII to monster drops.

    We really just don't have a good source of MP potions anymore. Palace of Dreams was a good source of Lv100 potions, DSR was a good source of 110s. Realistically DV would be the best solution for MP potions, at this point even Lv120 ones would be better than nothing. Now there's like a draught for MP potions right now between them missing in the current battle map/the battle map secondary potions being ridiculously overpriced.
     

    9 hours ago, Nanami said:

    ‣Change the current GA/GvG winner to receive a random Elemental's Battlefield statue.
    ‣Give the 2nd place of GA/GvG a random Bash/Vivi/Jordan statue.
    Getting rid of the useless door, etc

    GvG reward box is definitely due for an update, winning GvG to get a statue back from Lv65 cap serves no purpose. I think it's still too early to receive Elemental Battlefield statues from these as the content is still relatively new, but I think the same GA box that gives a Bash/Vivi/Jordan would be fine. Most guilds still use these anyway.

    That being said, Elemental Battlefield statues are still too rare/annoying to get for 99% of the guilds in the game. As it is, this content isn't even worth the trouble for most people considering the time commitment it requires. During the anniversary, we received double the Flame stones from the reward box, and player activity for this expedition shot up significantly. I think making this a permanent adjustment not only makes maintaining these statues more realistic for the vast majority of guilds in the game, but even increases interest/desire to do this content and will result in more activity.
     

    5 hours ago, Jordan said:

    There won't be a daily / rep for Angelic Temple / Demonic Temple due to limitations and the swapping bosses. This is why the Demonic Reward Bag and Angelic Reward Bag gives Battle Tokens as a replacement for the rep quest that was originally planned.

    Some way to guarantee at least 1 essence a day, or even some form of progress towards one like fragments, should exist. I've gone 4 days now with no Angelic essence drop and it feels pretty bad. Sure it's all up to luck and there's the potential to get however many in a day, but every single person I know running these dungeons daily all have a ton of every resource except essences. So if not a daily or some guaranteed way to get an essence, then maybe fragments or something in the boxes we receive mailed like HoO. It wouldn't take much considering there's only 2 essences. 1 fragment per box, 6 fragments to make an essence, 1 essence per day. Or maybe add a trade the materials from boxes at the NPC to buy them.
     

    9 hours ago, Nanami said:

    ‣Add a boss daily to Demonic Valley.

    This wasn't addressed but I think it should exist, every other battle map has a way to portal stone in.

    • Thanks 1
  4. On 9/26/2022 at 11:24 AM, Jordan said:

    Thank your for your feedback. It's appreciated!

    1. I will look into this as soon as I can, might be a week or two.
    2. When pots/scrolls are new I don't really like over inflating them. So I'm not saying no, just not right now. Scrolls will be more coming when the new content that requires them will come.
    3. I will evaluate this when doing point 1. The capes where overall reduced due to the amount of them available and how feedback previously pointed towards the DSR ones being over priced. So it wouldn't be fair to compare the two maps.
    4. Sadly as much as I wanted to make a pod spot such as this it's not possible at the current moment. Unlike Classic the POD rewards have been increased. Also unlike Classic, Awaken has a much larger playerbase made much larger by the current patch, this is relevant due to the amount of bots and potential bots that Awaken has. So having a spot where a class can just stand on one spot spamming a single button just makes things far too easy. There is a couple places on some of the new maps that have a semi over inflated monster population but only time will tell how effective these spots are. If you have any ideas that could maybe get around this then I'm all ears.

    Thanks for the reply!

    Regarding 2, we've had the 120 potions for a long time, just had to fuse for them. 120 scrolls have also been available for a while, just not very easy to get. Also wanted to add that running right now is rough in terms of sustainability due to the amount of MP potions used, even with Lumi's MP cert.

    3. I think this one was misunderstood, the cape comparison was to the cost of MP potions being 50 for a stack of potions vs. 35 for a cape. DSR comparison was the cost of getting a stack of DSR pots (10) vs DV pots (50). The tokens needed in DSR to get potions were also easier to obtain due to the green item drops (forgot their name) being able to be turned in (even though they were kinda bothersome to keep bag space for).

    4. That's understandable. The 10-15 minute cooldown captcha we have now should help with that though, no? Could realistically lower it even more on that map and people would still be fine with it. I know this is probably the most requested thing for our server, and just in peer chat alone multiple people ask about a pod spot every single day. It would be really huge for both PvP and PvE players, I personally know inactive people that don't want to PvP due to the prep time it takes. As an alternative, it could be an instance instead with like a 0/5 or 0/10 limit to avoid bots abusing it. Another option at one of the dungeon portals or something. I think Water Falls has a dungeon NPC relatively close to the teleport. This locks it to a high map/level requirement, which can avoid bots.

    Thank you again for the consideration!

    • Like 1
  5. Hihi, thanks for new patch! Just got a few ideas that I think would be nice to have, as well as the reasoning behind them.


    • Demonic Valley daily quest to kill bosses and turn in inside the map, like the other battle maps. Reward can be one Polished Emerald. Currently only ways to teleport in are portal stone via quest if you didn't turn it in or link your soul to the Soul Guardian, this allows players who already turned in their main quest a way to portal stone in like we do for every other battle map.

    • Add Lv120 HP/MP potions and Lv120 Power/Guard scrolls to the mobs in Demonic Valley, just like DSR has. This was a big source of potions before, would be really nice to have it in the new map as well.

    • Lower cost of Demonic HP/MP potions, 50 for a stack is kind of a lot. Capes are only 35. DSR potions were only 10 for a stack, and the DSR tokens were easier/quicker to farm than emeralds are.

    • POD spot like what VGN Classic has here. Fallmyst is dead now, and even when it wasn't it was still not very fun or engaging to do, and often contested during busy PvP times. New cap would be a perfect time to introduce a similar type of spot, and would probably increase PvP activity/enjoyment if prepping wasn't as much of a chore.


    That's all I got for now, thanks for reading!

    • Like 2
  6. 12 hours ago, Jordan said:

    I will also state this. The rates to get Dragonside Ridge Material Mystery Boxes in CC is lower than it was in DS and it had the exact same quantities as this too.

    I think the really nice part about DS is the card rewards don't really limit me in any way except for formulas, which are quite generous. Everything I need is given to me via guaranteed boxes for killing bosses, or a daily quest that I only need to complete twice for an entire set.

    In CC, I'm limited by formula bags from cards, sparkles from cards, and the daily quest reward. The issue with getting DSR boxes is it almost feels like a punishment rather than a reward, as it could have been something beneficial but is instead pretty much junk. I guess that's the point of it, but it definitely feels bad considering most people do struggle in fights like these.

    Gonna go a little off-topic here, but the daily quest reward is the biggest issue in my opinion, as everything else isn't really too bad.

    bTLQs9m.png

    These are my CC items currently, x700 of the green daily token and x1 of the gold daily token. This is with turning in the daily every single day since release. I have the sparkles for half a set, more than enough boss tokens for every set I don't have completed already, but only 1 daily token. By the time I have enough to make a set, I'll probably have the sparkles for 2 sets.

    Some quick solutions I can think of that would be nice are:

    • Double the daily quest, x24 greens for x2 golds.
    • Add a daily to each boss (similar to HoO's dailies for each dungeon) with a box that has a chance to grant either a Gold daily token, a formula box for that boss, a token for that boss, sparkles, etc. I realize everyone doesn't share the same problem I have and a lot of people are limited on formula boxes, so this solution would help them as well.
    • Adding Zodiac tokens to the cards.
    • Trade in the constellation stones for formula boxes or something.

    Personally I like the second one the most because it has a solution for everyone's issues with CC, makes the player still feel rewarded even if they end up getting mostly DSR boxes (which does happen quite a bit), and would bring back one of the nice things HoO had.

    Either way, I got way too many green tokens pls help.

    • Like 3
    • Thanks 1
  7. Just wanted to add my opinion as well and agree with some ideas that I thought were really nice! I think demonfire immunity is a good thing, I think the boss's HP is fine. 

    On 1/5/2022 at 10:21 AM, SmolShibe said:

    Its been a trend lately that Event Bosses appearing just means "stay out of Aven and dont ever go near that sh*t", its kind of weird how something thats Meant to be Rewarding just feels Punishing.

    This has sadly been the case for the last few bosses, nobody wants to do them because they're just too annoying. This is honestly just fixed by making the skillset basic. It's an event boss meant for everybody, I don't think anyone would really mind if it was just basic attacks and an occasional AoE. No buff removal, no debuff removal, no transformations, just something simple. Keep the HP (even raise if it doesn't remove buffs/debuffs), still gives people time to poke it.

     

    On 1/5/2022 at 10:21 AM, SmolShibe said:

    give max rewards to every participant even if it allows Alt cheesing.

    This is also a really good idea! Assuming the rewards are all NT, this doesn't really hurt anyone. It allows new players, undergeared players, healer mains, etc. to get just as much out of a community event boss as everyone else. It's a little sad that something that we're supposed to look forward to as part of a holiday celebration is dead content after everyone's achievements are done the first day. Looking forward to the next one! /o/

    • Like 2
  8. 6 hours ago, SmolShibe said:

    thats why I dumbed it down to "spam provoke hur durrrrr"

    I just don't think that's a good way to go about it. If they provoke during foxes are up because they don't have aggro, a healer gets aggro and people will usually die. I've seen parties take like 10+ minutes on Sakuya just because a tank wants to spam provoke, when a good one shouldn't have to. xD

    6 hours ago, SmolShibe said:

    As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible.

    Didn't mean more details, moreso meant organization/formatting-wise. Regardless, nice to finally have a guide out and I appreciate it either way.

    • Like 1
  9. 26 minutes ago, SmolShibe said:

    Make ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 to deal as much as Dmg as it can, then use Provokem-ls5GoyFzuD2mL_KLnDyscBQ0VoFNlpWxqE1kg29mXajYHxlG-3eD-v8pIQ8Frroed-m--hLGVrWRTZxHHl7Mrp_iP37o4MlSmrhbxt92dw6hvLqYA9gFJOZjeAFLs1JqIcoyq0=s0 to maintain boss Aggro.

    I really disagree with this, as it often causes so many more issues than needed, especially when spammed. Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss (having to think is hard, I know). In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro.

    Other than that, outside of it looking a little rough, the rest of the information is useful to players who haven't done Abyss and it's very nice of you to make a guide for them!

    • Like 1
  10. Assuming you've been coupled for at least 24 hours, once you purchase the Marriage Keepsake from the item mall (optional, don't need it but it gives you a ring that gives you +2% all stats), you take it to <Wedding Officiant>Myles in Aven to reserve a wedding spot. You only need one for both you and your couple. After reserving it, you can go in and start mailing out invitations to anyone you might want to invite. Once 10 minutes of prep time has passed, people can start joining your wedding and you can begin the ceremony by talking to the NPC inside.

    After it's started, follow Myles down the walkway and it's pretty self-explanatory from there. If you have the Marriage Keepsake from the item mall, there's an NPC you can talk to outside of the ceremony area to start an event where everyone can kill some mobs, and then claim a guest bag. There are screenshot areas, firework shops and a bunch of other cool stuff to play around with in there if it's your first time. 

    Enjoy, and early congratulations! ^^

  11. 9 hours ago, SmolShibe said:

    Until Jordan finds a way to grant classes specific "PvP dmg Dealt/Reduction" mechanics, some classes we will unfortunately have to shelve due to their inherent nature, as poorly designed by XLegend.

    I don't think this is necessarily true, many classes have been reworked into a better state than it's original (Executioner, Glacier Knight, Blood Knight, etc.) That being said, I'm sure it's a lot of effort to rework every weak class. Having "PvP DMG Dealt/Reduction" stats being specific to classes feels like a bit of a band-aid fix though.

    23 hours ago, Moonstelk said:

    I dueled with this class now, I tell u it's sad. The player already have low HP and i haven't even touch them. I said "wtf'? Then i realize the guy is busy stacking bullets. He never had a chance to use them.

    As Jordan said, in actual PvP, Gravity Manipulator is still a good class. I've used it as a solo player not that long ago and had pretty good results with it. Could still get kills, could still cap crystals decently well. Even in a party PvP setting, with the proper setup it can still be pretty strong. The class is far from bad. It's not running around one-shotting geared players anymore, but overall it really feels like it's at a healthy level currently. Once you progress further into the game, I think you'll find that the class does much better than you might realize at first glance. ^^

  12. 14 minutes ago, naru said:

    youre basically saying you see ppl one time on a class and think that they allways go with that class. I saw Mozzarela today as normal mage in aven btw i think hes maining that class and only plays normal mage xd.

    That's not what I'm saying at all. Specifically in PvP I've only really seen you on Assassin since you were mostly solo, which you admitted to. So I don't really see the issue? I'm not saying you shouldn't play it, I'm saying you did and it's what I've seen you play.

     

    14 minutes ago, naru said:

    the same classes anhi and assasin when you were in Stardust with soul/jin and want to tell me that i might changed my class pool because i left ano and joined indigo?

    Didn't tell you to do anything. Simply said that mdps isn't as useless as you make it out to be. I never admitted to playing them, only said that they were played.

     

    14 minutes ago, naru said:

    but cutting me off or basically saying that since i changed the guild i might "know" now more is actually pretty dumb.

    Never said that once. I only implied that being in a bigger guild will give you a chance to play other classes that aren't typically oriented for a solo player, like Reaver (which you did today). Pretty sure you misunderstood me here and on a lot of my other points. I'm not attacking you at all.

     

    14 minutes ago, naru said:

    And the other thing about using old gear like tineros trophy for debuffing. Believe it or not i know that this trophy exicts and i also know that theres a lv 60 necklace which decreases the cast speed by -20% and that you could use it with CA or reaver or DH or EVEN Asura( since asura got buffed and is now better than before vs heals in case you didnt know that) to debuff the enemy healer. But that wasnt the topic... the ice/nature/dark monster stone ALONE is in my opinion pretty useless. Atleast from a solo player perspective. 

    Not everything is made for a solo player's perspective or made to be used independently. Gailett's Inscribed Ring isn't a good ring to use on it's own, but if you combine it with the full combo, it's one of the most used accessories in PvE. On it's own, the Ice Monster Stone isn't a huge deal. Once you start to combine it with other cast speed reduction items though it really adds up and can cripple a healer, and has done so successfully many times.

    Your thread is starting to go extremely off-topic and becoming much more personal than it should be, so if you would like to drop this before it gets locked, I think now would be a good time to do so. I think a lot of what I said was misunderstood, but l apologize again if something I said offended you. Nothing was meant to be an attack.

    • Like 2
  13. 45 minutes ago, naru said:

    dont believe you that sorry if thats so im sure its no problem to go 110t with me and wearing the old gear? I mean the level is the same just the gear changed so it should be still possible for you to do that again.

    I simply cant agree with you im 99,999999999999999999% sure you never really ran with totally random as mf new players or with ungeared players without 1 million 4t potions in theirs bags.  

    You don't have to believe me, I'm simply saying that's my experience with it lol. I have nothing to prove to you, so please chill.

     

    45 minutes ago, naru said:

    I used that class in anonymous in gvg

    Hope that answers your question. I haven't seen you do much else until you joined Indigo.

  14. 4 minutes ago, naru said:

    Who are you in game and who was the person you asked? I would say youre one of this endgeared ppl and asked a end geared person and dont see the problems ungeared ppl had and no you cant ignore 110t mobs you cant even ignore them now go as berserk full dps in 110 no - dmg trophies no - dmg accesoires and pull the mobs to the boss :) you should be able to ignore the mobs since the bosses in 110t dont deal dmg unlike those from 100 trial. try to ignore as full dps the 110 trial mobs, and dont use a class for running like mecha, mf or BK and then we can talk about this again.  Using pots and wearing the pdps shield is not allowed since you wouldnt wear shield normally too. The normal not tryhard ppl had ALLWAYS problems with 110t, even now new player have problems with 110t mobs. Its so delusional of you to think that none had problems with 110t. The only easy part of 110t are the bosses and thats it. I play since 2 years only with randoms. With random strong and weak players and i literally saw everything in a trial party xd dont have the luxury to be in a pve guild with super duper endgeared pve players and rush the trials down in 2 minutes UwU

    My IGNs are in my signature lol. Also I wasn't always an endgame geared person, I had to start from somewhere too. I went in there with 95 sets just like everyone else. I didn't just spawn into the game fully geared. You're literally saying exactly what I said though, that what you experienced is YOUR personal experience, not everyone's. I literally pull all of the mobs exactly like you said to a boss on Executioner (which takes increased damage because of one of their toggles) and live just fine, with no -dmg trophies or accessories, or even a shield. Yes I'm one of the more geared players now, but even when I wasn't I never died to a "handful of mobs" as you say.

    15 minutes ago, naru said:

    i saw yesterday against you guys in the final only pdps UwU not a single mdps you mentioned but well maybe i didnt face the party with mdps xd.

    Not going to post specific names, but both of our parties had mdps. One of our parties yesterday was DB / GM / Equi / AE / Anni / etc. The other party had a mecha.

     

    17 minutes ago, naru said:

    yes GARDEN does that garden with 30 active pvp players and dont say we dont have 30 active ppl you guys were yesterday 24 and im sure there are even more xd.

    We were doing it just fine with 15 people too (less than you had yesterday). Same strat.

     

    18 minutes ago, naru said:

    against who? tell me. None i know has that low cast speed that -10% would matter lmao the only use of this stone is to stack another debuff on the enemy and thats it which is sad. 

    If you must know, it's extremely effective to drop cast speed vs. specific healers by combining this with other cast speed drops like Tienro's trophy. Not that you would ever know that, since I've only really seen you on Assassin and not in any form of coordinated PvP. Maybe that'll change though now that you've joined a bigger guild.

     

    19 minutes ago, naru said:

    still something "new" to farm you should be happy since youre in the biggest pve guild in game. More pve, more to do tho :)

    This doesn't make it good content, and I'm sure even you can understand that.

     

    To conclude this all, please don't take this so personally. I apologize if I offended you, I was simply giving my opinions on what was said. If you don't agree with them then that's fine, but I don't believe there was a need to be so defensive. I wasn't coming at you or anything, so I'm sorry if it seemed like I was.

  15. There's a couple things I don't really agree with and would like to give my opinion/comments on.

    7 hours ago, naru said:

    I remember when you released 110t and everyone wondered why they get one shot against a handful mobs. You had to use run equipment (before Bloodknight rework) to run the mobs with Mecha/Masterfencer or just move with your party together and not alone. 

    I didn't play when trials were released but asked someone who did (because I didn't really believe it), and this wasn't how it was for them at all. They ignored mobs just as everyone does now. So this one seems to be your personal experience, not everyone's.

     

    7 hours ago, naru said:

    Can we also get Gear like in temple knight trial? With 4 set pieces (rings and trophies) for higher level? Like a new version of TA or the same TA with same mechanics just reworked for lv 120. 

    4 piece TA sets were extremely disliked when that cap was relevant, and it definitely wouldn't do well now considering the importance of current trophies.

     

    7 hours ago, naru said:

    -cast speed one are totally useless since the players easy over cap the cast speed cap

    This is completely wrong. The Ice Monster Stone is extremely effective in PvP if used properly.

     

    7 hours ago, naru said:

    Same counts for the -atk/matk monster stone not really impactfull.

    This one is also good to use as a secondary stone after the Fire Monster Stone, since 90% of DPS will be using the Fire Monster Stone.

    4 hours ago, naru said:

    And there are not enough active pvp players to say just split and def the crystals that just dont work.

    Garden does literally this and it works fine.

     

    4 hours ago, naru said:

    and in gvg they became now useless too since they cant burst down crystals that fast. 

    Mdps aren't useless in GvG, and there are plenty examples of it. Garden runs AE, Mecha, GM, BP, DB, Conj, etc. in GvG just like they do in TW. Not saying they're more useful than cappers, I do agree that capper meta is extremely strong right now. I don't really think you can say mdps is useless in GvG though when it's being proven to work as we speak. Bursting crystals isn't their job, but there's more to a GvG than just bursting crystals, even in our current capper meta.

  16. I feel like when this usually happens, one of the guilds only cares about winning and ends up quitting when it stops working out for them. If Indigo only wants to fight and doesn't care about winning or losing, then I don't really see it as an issue assuming both parties agree to it (Indigo AND Garden). I'm all for actual fights and not just cap wars like today's TW was. Honestly I would only expect it to last a week or two if anything, but consistent PvP would be nice to have, even if it's only for a short time.

    I appreciate Indigo showing up to fight during a time that's somewhat dead, and wish you guys the best of luck. o/

    • Like 1
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