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Psion's Booper

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Everything posted by Psion's Booper

  1. Hi there Trancer! Thanks for this guide, there's actually some really great points so far that I've seen but would like to note on some things I see Rose Temple (Lv70~79 Gear cap for Temple Knight) Most people usually ask us 'op' players for help with Rose Temple because it is a bit of a pain (understandably so!). I wouldn't recommend building mimic skills or using CCM to get skills for that specific cap because it generally won't be worth it in the end. But it's nice to see that you have a skill build in case someone doesn't find help for the dungeon(which, frankly, is a bit rare)! Accessories for Beginners It can be a bit of a challenge to get accessories like Temple Knight accessories for -PHY. RESIST debuffs and such because finding a party for this content can be a bit weird depending on the time. The Vendetta Starter Accessories in my opinion are still pretty good as you get into building Elemental Resist and such but once you get done with them I HIGHLY recommend farming for the accessories in the fame maps. Early Game accessories don't particularly matter much, but things quickly change once you hit Level 115 and above. So farming fame in Grumond Grassland and Fallmyst Weald is highly recommended. While farming these maps, you can also do "Path of Destiny" to help curve the price of the wills that you'll inevitably end up buying and can get wills of your own, honor stars, and a few other helpful items! Trophies for Beginners Trophies can be such a mystery for starting game! Using Sam + Guff (PDPS) or Sam + Petra (MDPS) is always a great starter, but trust me, those trophies wear out fast. As mentioned above, farming fame in Grumond and Fallmyst is a great thing to do during the 'heavy grind' phase, but also there are good trophies that you can get as a beginner from 0/2 Grumond which is "Zarloe's Blight Soul" . Ahh yes, the beginner trophy that almost everyone uses. It's a great trophy! Gives you P-ATK, health, and debuffs enemies Keeping Sam's trophy is pretty neat though, that thing's a great staple trophy for beginning. Joining a guild may increase your chances at getting help to get more prominent trophies like Ko'Harumi's trophy, or Hak'Zurk's trophy as well! Resist, Resist, Resist I love, love, love that you emphasize the need for Elemental Resist. Elemental resist is a key mechanic that everyone needs to stay alive longer (or at least increase the chance of not getting clapped in both PvE AND PvP. So thank you for this and thank you for mentioning Urn in Aven. He's a great tool that I recommend most newer-to-gearing players should use! I think THAT is all I have to say when it comes to my feedback when it comes to information to your guide! It's a great read for starters and I overall think that just looking at people's gear and asking questions in peer (which is going to happen anyway with guides or not lol!) is a really great way to go. Getting other players's insight on what ideal gear for that current meta is great to have, so thank you! - Judgement
  2. Hi there, Judgement here! I don't really make much posts on Forums.. But I want to say thank you for the patch. There's lots of new gear that is admittedly a bit broken—but looks great nevertheless! Here's my general feedback thus far since last early maintenance (Patch v75). ABYSS (HoO 2.0 in a nutshell) PROGRESS SO FAR: I will say that I have a Love/Hate relationship with this system of acquiring the materials for the new gear. Fragments. These are perfect in my opinion and I thank you for the easier way of acquiring them through quest, bags, and dungeon boss drop I think it's really neat (and making them un-tradeable is a plus..makes the grind a bit necessary! Essences. These however, are ...not so perfect. Because of the need for them as well as the fragments, I feel as though that each daily quest should give x1 of the essence as well. Much like the posts above me, essence rate is something I feel that needs to be tweaked because of how the NEED/GREED system works in-game. And sometimes going a day without a singular essence drop is really a huge let down when you feel like you haven't made much progress (I understand the patch is new, but c'mon now.) Fragmented Abyssal Soul. These are.. 'OK' but in my opinion can be improved. Whether if it's increasing the drop rate of souls from bosses or maybe even making x3 soul a permanent personal drop from each boss kill to each player (I feel it would make a difference because sometimes the bags can really screw your day up by getting you to 49/74 souls!), or adding it to the daily quest. HoO 2.0 Reward Bags ... This was really confusing to me. You know? When Haven was released in July I was happy to see that we got x3 boxes/rewards for every completion. It did make it a bit less grindy, but still real grindy in the end. Abyss dungeons however? 1. A bit heartbreaking! I feel like since we have even LESS runs with this place that the reward gets tweaked as well? x2, x3 boxes? Somethin?! To help balance out the chance of getting more rewards too quickly, the max amount of souls that can be acquired could even be decreased from 15 to 10! (I mean, would it matter much? I've done Abyss every day since it's release and have yet to actually get over 9 on a box roll until today kek)! ***I also don't think it's necessary to have the fragments on the reward bags. That could just be me, but I feel like it's a wasted potential roll for an essence or more souls. More variety to help keep the patch a grind, I know I know, but yeh. Just my thinking..!*** Esh-Baal Please make her teleport. I know it's been said already. But let's like..make her do something different. I could literally go to my kitchen and make a small pot of tea, toast some raisin bread and come back to my room and she's only half way to the point where she needs to be for the npc to spawn for us to do Pt2. (According to my timer, it takes like 2 minutes. This isn't Sturmfrau DOD/Trial..let's not) Sakuya Fox Honestly, the only problem I have with her is her uncanny ability to knock me down almost every time she casts the shockwave that literally yeets the entire party into orbit. Her protection zones need to be emphasized with a more prominent glow. I heard that the zones are SUPPOSE to have the same effect as the ones similar to Sinash in Camador Trial but I have had FX on max before and I have only seen a glowing protection zone ONCE. If there is a way to make them glow regardless of FX on or not, please can we make that happen? Outside of that she's pretty okay. 'GENERAL FEEDBACK' EXP / CP boost M.I.A?? The lack of this despite it being Christmas / New Years (hence bringing an early / then delayed maintenance) there was no boost of any kind. Kind of depressing negl. I know the server rates are neato n'all, but dang. We've had 'em in the past for various stuff. Hell, we even had one when the Pandemic was rolling around outside FOR Covid-19. (Damn right I remember that announcement after that maintenance >:V!). Give up the goods and give us that boost. You know you wanna. Pets New Ghostblade Ren Reskins/Recolors all do not give a pray book when yeeted into the Arcane Box despite being legendary pets. Pls don't do dis to me :c I wanna sacrifice this blushy ren for her resist Christmas? Events page? Ho-Ho-No? Nothing? No boss..no event..no quests? I'm not mad or anything, I just found it a little surprising! We have new abyss dungeons, so that's cool. But yeah.. o.o;; The 'gift' that we got for Christmas was a bit lackluster. I would've preferred NT Heartflame 120s because of this grindy ass patch, negl. Stardusts isn't really a relevant thing nowadays unless you're doing achievements or crafting 110 stuff (people even use heartflames for these too, honestly lmao) I really enjoy that you have brought relevance to MDPS in late game so not everyone has to build JUST Physical classes and boom profit. I love that each boss has their own little mechanics and it does make me more excited to play them. I'd just hate for this to be a super-super grindy experience in all honesty! Thank you to the staff and testers that work really hard in making content like this, it's always fun getting new stuff to try / getting new stuff to learn in this game. This game has great potential and can be lots of fun—especially with friends. Sorry for the long post, I like to talk! But I do hope that my feedback helps with future development and modification. Thank you! - Judgement
  3. IGN: Judgement Wishful Item: Ghost Horns (Legendary) ❄️!!!!Merry Christmas!!!!❄️
  4. @Antinos As someone who actually plays Samurai (Blade Master) pretty much once per day and has used it as main DPS in dungeons for more than 5 months now—I can happily say that this class is far from "very weak" and "useless". It is different, yes, but definitely not those two things. Most (still, not just me..I hope) blade masters use the Awaken Lv100 Katana when in solo-play (if even necessary) for sustain and it works just fine. Don't have it yet? No problem, you'll get it soon enough with the remodified trial entrances we have now. You can literally do katana awaken in like 2 days, funny enough.. Now what I will say is that this class does have some competition when it comes to putting out damage speed wise compared to a class like..Executioner at full stacks. That class is a beast. But really, having a good party in a dungeon isn't a bad thing either. If I'm not main DPS, I do enjoy offering support to those who ARE main DPS by using the effective combos (Chi-Strike / Exposed = -50% DEF to target, and can be refreshed constantly, Tameshigiri-Slash = -20% Slash Res. Can be refreshed as well.) This class also has Knockdown (which can be extended to 4 seconds). Knockdown effect multiplies the DMG received by 1.5 times (Which, for a Blade Master or any other High DPS like Berserker, Assassin, Asura, or Executioner is quite a bit!) The class has amazing debuffs that can be beneficial to not only itself but the party as well. And don't forget that the main end-goal here is to have a relatively strong class but have a strong party as well. I emphasize party. Not everything is suppose to be done solo and there's nothing wrong with asking for help if you find yourself stuck. I do appreciate reading constructive criticism on classes, but in this type of execution it's not necessary. Blade Master has an immunity to Fear, but that's about it (Granted, it's with a Holy Skill, but it also provides -10% DMG Taken for a set time, which is nice!) It takes time and patience to learn all of Blade Master's combos, but once you got them down and can use them effectively, you won't be complaining about it. Again, my blade master can hit (and HAS hit) 9,999,999 against bosses in trials with some millions after the initial combo. Damage is completely fine. Just needs a good build and a working brain, that's all! I know this thread is probably dead, but I thought I should say this. The Blade Master in me told me to. ~Judgement
  5. @Jordan Despite understanding that the Purpose of the Corona Heartflame Lv120 is to defeat level dependency on crafting tools..The times we did have heartflame Lv100 was still really good. The item did still stimulate the economy in a good way as well. I don't think it's completely and utterly necessary to add Heartflame Lv80~90 because no one is really doing that level cap stuff anymore and most things are fine with stardusts. But, as it was mentioned, the Level 100 isn't particularly desired just because of Item Levels but also because of the pricing difference between it and the level 120 ..Who would want to pay 3.5~4k for an accessory when you can use a lower leveled heartflame that only costs 1.5~2k? It makes an extreme difference for those who are lower in level and those who are lower in the economy standpoint of farming and such. I also do understand that farming gold is definitely an important aspect of the game as well—and I do appreciate that it was made a bit easier to do for both end-game players and new-age players. But why spend extra gold we don't have to? Now, naturally, reserves for Lv100 Corona Heartflame will diminish as the altar switches to Lv120, but it'll be vise versa and the people will demand this and that depending on said altar. I think it's important to note that even though we did have 110 Armor (Before awaken), the level 100 heartflame was still present and soon after new awaken armor content came out the Lv100 heartflame was disappearing from altar. I think it would be good if Altars would switch the heartflame(s) back and fourth so people can have a decent flow of different heartflames. Like...Monday, Wednesday, Friday, and Sunday has Lv120 Corona Heartflames while Tuesday, Thursday, and Saturday have Lv100 Corona Heartflames. Something added to the schedule or some sort on how altar changes at reset. Idunno, thats just me.
  6. Ahhh... I see. That's truly unfortunate but understandable! I do however, appreciate the rather speedy response though. I don't mean to complain or anything, just was curious to see what was possible. HALFKINS, STAY STRONG. U GOT DIS BBYS. ♥ Thank you though, us halfkins will continue to flail at failed TEs as they arise. More possible suggestions regarding content may come.
  7. And see the thing is that I'm so torn about when it came to this was that the stone fragments, much like when it came to halfkin's crimson threads or bundles, didn't say it was different or anything. So primarily, it was trial and error for me to figure out just exactly what was going on. (I've once gotten Attacker Lv15 4 times in a row when I wanted Guardian!) so I assumed the 3 times I got DARK Monster Stone that I was just unlucky. Not that it was an entirely different elemental tree. That alone was what actually got me to submit this post because it bothered me too much not to say anything about it. 😂
  8. Hello, my name is Judgement. So. Let me start this off by saying thanks very much for the constant work at trying to improve/work on (and with) the server, its player base, and all else that comes with running such a game! I'd love to continue playing, but there has always been something odd that has bothered me in the midst of trying out racial crafting on different races here on Eden Eternal Vendetta. My main focus on the race(s) here will be Halfkin and Zumi. Specifically, my main focus is the end-game crafting or higher level crafting. As you all may (or may not!) know, Halfkin (THE SMOL BOIS AND GRILS) do what we call "TEs" or Trophy Enchantments! It's hard work, take a lot of materials, but is surely worth it in the end. As you all may (or may not!) know, Zumi (The SQUEAKERS) do all sorts of things, but my main focus here will be their relatively new "Monster Stone" racial. Both of their End Game racial requires quite a bit of farming and grinding (like most things in Eden Eternal) but split off into a level of difficulty I'd like to get a better understanding of! HALFKIN (These two ...have pained me. But I've moved on.) Both of these pretty much are the same thing but require different materials, as they are level 90 (Crimson) and level 100 (White Cotton). What's interesting is that both of these two can give you the following enchants: Attacker, Magic Weaver, Guardian, Sniper, and Healer. For quite a few halfkins who even still play today have told me personally that they don't want to really touch the racial because of how demanding it can be-- which is understandable, because it is! As a Halfkin, you can make Enhanced or Mixed trophy enchants that combines two enchantments like Attacker and Guardian to create Warrior Lv1 / Warrior Lv2! These enchants are great, but can take a while because on the two brackets that are learnable, you can learn Guardian Lv14 on the first Crimson Thread and learn Guardian Lv14 on the second Crimson Thread! This can happen multiple times and can be extremely frustrating (but rewarding once you get Guardian and Attacker, right? Yeah!). I won't focus on the Lv1/Lv2 enchants because those are actually fine to me! ZUMI All Racial crafting can be a bit of a grind, and yes so can this one but, much like halfkin, this racial also has two brackets!. However, there is a bit of a twist that breaks the difficulty between this one and the aforementioned racial. Now..Don't get me wrong here! I love all races on this game, but doing this racial was albeit heartbreaking to me because I was put under the same mentality as halfkin here (granted, I know they're not the same, but it's racial crafting nonetheless!) There are TWO brackets that allows Zumi characters to make two different kinds of monster stones Class 1 is FIRE, LIGHTNING, ICE Monster Stones Class 2 is HOLY, NATURE, DARK Monster Stones The bottom line here is that I feel as though these two racials are a little bit unbalanced, but that could just be me. Is there a way that we could change the enchantment brackets of Halfkin similar to the layout of Zumi's Monster Stones? What I'm asking here is.. Can the first level of..lets say Crimson Thread, be like Guardian / Attacker / Sniper and the second level of Crimson Thread, be Magic Weaver / Healer? Yes. This is there the suggestion is. At the bottom. I wanted to make sure that all staff looking at this understood my slight frustration between the two because I ended up rerolling Class 2 of Zumi's Stone Fragments for a Fire gem because I was under the assumption that it was all randomized much like how Halfkin's racial was! I had gotten Ice as Class 1 and was excited to be able to get Fire as Class 2, only to understand after about five re-rolls that the two classes were different and not the same. I would like for the Lv1 / Lv2 format to remain the same because being able to acquire Warrior / Magical Guardian / Protector / Etc on one part is absolutely great and helps keep things pretty difficult, but the two prior brackets (base enchantments) should be revised a little. I don't even want you guys to change the materials because it does keep halfkins on their toes about collecting since it's a bit more costly! This is just my suggestion on improving Halfkin Racial so maybe more people will be more willing to do it! Thanks very much for reading; I hope it does get considered for future game content! -Judgement
  9. In English it has multiple meanings, so it's never truly clear of which context I'm using it in. Usually, the lesser offensive meaning is when I'm using it. Sometimes not. Wheeeen you get to know me, you'll know what I'm using it for. :3 Despite its' (usually) offensive nature, I use it more often as a neutral name. ..We'll just say a hoe is a gardening tool for forum sake. 😆
  10. Hi there! It's a pleasure to finally make myself known here on the VGN Forum. I am generally known as Psions, mainly from Eden Eternal Vendetta, which is the only (Temporarily, hopefully) game that I play at the time being! Currently, I'm only about a month (and a half, maybe?) into all this-- which is a bit of a significant change from Aeria's version. .... Buuuut, let's not get into that! I'm glad to be here and hope to make lots of friends both on forums and in-game as well. Things to note I like food. 🍗🍗🍗🍗🍕🍔 I'm Black. ☻ Memes r gr8. 😉👍 I say no u a lot.👌 I say "hoe" a lot.😱 I have an active drive of wanting to help people.👌👌 I started Eden Eternal originally last year in November (Wow, time flies!)👏 Idunno. Ur all great. 😆 🤗👀 Hope to see you all either in-game if you play Eden Eternal or see you here! -Psions 🗣
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