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Tuti

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Everything posted by Tuti

  1. Then can you look into what is causing so many random alpacas in 10x10? It really suxs that sometimes you didn't even started to fight but a wild alpaca appears :c
  2. There's really nothing more annoying than dcing in 10x10. Not only we cant play the match we were in but we get 10 mins debuffs. So if possible, allow us to relog inside 10x10 and make only people who quit and don't return to get the desertor debuff.
  3. Let people? If you want to get rank 1, you should fight for it, instead of crying for someone to "let" you win.
  4. I'd understand if it was a lv60 hf if there's no HF on altar. But I felt dissapointed when I saw that u changed from Lv70 HF to 60
  5. The biggest problem with increasing HF with every level is that I worked hard to keep 3 Ranks #1 and I got x3 Lv60 hf that is worth what? 2.4k Being honest this is the same as not having anything but the stone and the ECs. I can understand the concern with the stone tho.
  6. At first I wanted to suggest you yo make lv 60 DoD skills and give a AoE debuff removal to Shaman, since almost everyone I know considers a classic server to be a server with only normal classes, lower caps, but not restrictly classic freatures. I just didn't because the path u took for classic server is mostly classic freatures. So if that's out, I think making Shaman a bit easier to reach instacast specially with same gears as cleric, might make people want to play it even without a PW skill. Because on PVP most party I see have 2-3 healers. Having a Shaman as main heal with 1-2 + cleric that will be able to purify while Shaman maintain the heal could be good. Well, if you want to consider changing Shaman, we can create a new post to discuss shaman changes, because even it being a classic server, as you said its the only class that has no use either PVP or PVE.
  7. I think its a good change because we worked a lot of ranks, and even tho 100% stones is a amazing reward, I think stones and heartflames without level restrictions are even better, specially the HF since u changed from 70 to 60 and we got as reward for rushing #1 something everyone can pay 800g for it. I think coral and ultramarines were added to rank when they added +14, so people would need to get more stones besides ranks to be able to +14 their stuff. So changing it to no restricted sublime doesn't have any bad sides if you keep prime guard/power scrolls out of server. I'm just pointing why I think its good to change because post was really short and if you will think about it I'd like to explain why I think its a nice change.
  8. I know its off-topic, but I just like to say that you think to much of "this is a classic" Most of things need to be classic, but as I said in other post and I think a lot of people agree is that things doesn't need to be strictly classic. Most people liked the % on weapons, you will add a new system to it. I don't agree with buffing M-dps engineer but buffing shaman to be able to duo heal on PVP with a cleric would be lovely. Maybe changing his cast speed passive to mace instead of staff ❤️ Make polls, se what people think, add all the knowleged you got by being GM on awakened server to make people still feel the classic experience but with improvements, that would be the best EE server possible to me.
  9. And stones too Like we had in classic server :3
  10. IDK if all items have same drop, or if "better items" have a lower drop. But from my experience seems that trophies have a better drop rate than weapons. I only saw Lv60 m-crit rate staff drop once, agi and luck staff never. same for Axe. crit dmg gun only once too. But I already saw Kemrock drop almost 10 times. Loki more than 5. I even got some p-dps on trophies on greed because no p-dps wanted it because they already had. IDK, besides the fact you only need to get a T once and never worry about drop again for %, it seems to have a better drop rate than weapons.
  11. 1: You are using loot charms for nothing. Only the person who hits the boss first need to be using loot charm so give it to tank and let only him use instead of all members for the party. 2: Just don't worry about drops. At the beginning I also thought that Drop was to low and that we needed class drop (And we did, but Jordan choose to create a % increase system instead which is also fine). You will get blueprints, and you will see that crafting an item is easier than crying for drops, even if you can't get blueprint of your weapon by drop, we already had plenty time to farm 1000 trial coins and buy a 70% blueprint. There are people like me, who are doing golden weapons for achievement/rank who is giving free blueprints, sometimes free coronas/orange item too, and I can see some people from my guild crying that drop is too hard but doesn't move his ass to farm a bit of gold to be able to craft a golden lol
  12. Game isn't dying if elite boxes are easy to get. Elite is just the first part, we still need to farm arena for tokens to make set golden. We still need to farm gold/stones to upgrade sets and weapons, we still need to farm weapons for % Elite bug isn't really making game harder to gear, its just making people stack gold selling 2.5k each heirloom box. 1k each of other boxes, something that shouldnt be happening.
  13. That's how I remember too. In Awakened server, I used to farm with alts only hitting it once with each alt, one single hit was enough since no one else was farming elites then I killed with main and receive a mail with all alts. I can try, but I think that's not the problem since sometimes farming with kina you can be one of first hitting elite and still get no mail. I can think that it's a lag/delay related issue, since when there's a lot of people farming elite dies reallllly fast and both people who are hitting with DPS classes or provoking with tanks can't get boxes, so maybe server isn't registering dmg/hit before it dies. But that's a blind shot.
  14. Yes, but Pet toy boxes decreased rates for boxes, so its harder to get boxes people wants. I think increasing hp and rate for armor boxes/decreasing pet boxes will make it better.
  15. First, I believe there is a bug because sometimes you can hit elites with +8 weapons and still didn't get a mail box. So people said you will get a box if you use provoke to get elites agro but sometimes you also dont get it. Maybe its because they're dying too fast so increasing their HP might fix. And I really believe something that only demands time but no effort (Like building a character to run some dungeons like full century/manor or even full century T) should not be profitable as armor boxes are RN. People are paying 1500-2000g in a elite boxes, some people are making 15k+ profit a day just by sitting a map and waiting for it to respawn all day. Increasing suply (by increasing drop) will decrease demand (since people will be able to get their pieces more easily) and decrease box prices. That if people are able to farm without having to compete with 20+ people for a elite that sometimes dies in less than 5 seconds.
  16. Tuti

    Guild Tax

    BTW most guilds don't want to level to 6 because it consumes to much gold to do fame using foundry/alchemy lab and to much time doing it with QGs So people either start thinking about how to fix it as a community or accept the fact you have to pay 1000% tax until they feel like lowering it. (And in case people don't know, crafting stuff in other guild give them fame so it's possible to pick 2 guilds to level up even without joining it [I know this should be obvious, but I saw some 5+ years experienced people that didn't knew about that])
  17. Tuti

    Guild Tax

    GMs shouldn't get invovled with this simply because people can put whatever the tax they want. Do I like that they are using this high taxes? No. But they are the one who spent their time leveling guild and now they're trying to profit with everything they have protected by 1000% tax, so we have to choose to either buy from them or crafting with this tax. We have several ways to respond to that: Leveling other guilds to 6 with lower taxes, so people stop using their foundry, leveling other guilds to 6 with same tax so they have to agree with lowering it or paying same tax to use or even refusing to sell stuff to SD members or sell it with 10x normal price. They're profiting from people lazyness to level up other guilds. We could pick 2 guilds to level up to 6 with farm/mine/altar/alchemylab/magicpool/fundry as a community. I know it requires a lot of gold and/or time but it requires less gold than keep buying overpriced stuff from people who control the only level 6 guild, if everyone start to help. That's way more resonable than asking GMs to fix a problem we are creating ourselves..
  18. I'm not sure if this is a good time to open altar for suggestions, but I think that could start a few maints after cap 60 release. Since we have less costumes to put in altar compared with awaken, we could have just 1 prime pick from suggestions each altar, maybe two. But I believe we should have at least one suggestion because people will play more when we have costumes a lot of players want/like and it will help market to be filled with stones and other stuff when we start farming more gold from level 60 dungeons.
  19. No one is asking for a easy game or to have every drop free. My guild have done Veninfang with 1 or 2 partys every day since we reached 55. We never saw a Magic Skel drop. We only have ONE single magic skel blueprint. All that work and what if first we get is a 101% Magic Skel? Then someone gets a 120 and we can't keep farming it till we reach 120% simply because drop is shit, maybe that's even worst than I saw in some official servers. So if instead of adding Class drop Jordan chooses to remove %, we are okay with that. Only doubt we have after that is how stuff might be affected, like purple % as I mentioned. I honestly don't even remember if purple had % when people started to grind for it, while golden had 100%, if that was the case he can disable % for golden weapons and still have % on purple? And about 55 weapons with %, some of they are better than 60 if 115%+, so disabling % will only really fix everything when we reach cap 65, not 60, unless we have ways to reset 55 weapons till we get 120% so everyone will be equal. We are not complaining that we want it to be easier, it's simple, we loving new server, we appreciate Jordan work, but everyone can make mistakes, and that's what adding % system to a server with really low drop is. We are just trying to find ways to fix that mistake, if that happens u can leave drop with whatever rate u want.
  20. Exactly, that's the point, classic experience. Also, no, we didn't, since we didn't had weapons %. Once they added it, they added class drop That's why we asking to either adding class drop or removing % From what I heard they're taking % away so that should be end of discussion besides how purple % will work with that and if we will have a way to reset 55 golden weapons
  21. Tuti

    TW Maps

    Regardless Totem TW, yes, It's a comeback mechanic and yes, it's a part of classic, but it wasn't built thinking about a private server with 1 guild with 15 members in PVP, 1 guild with 20 and Renegados with 50. Besides main party, we can have 1 member scouting 5 totem spawn spots. Renegados can feed with 35 and still have at least 2 people per totem spawn so I'm not sure if this is a comeback mechanic that will really work in this server of it's just giving jajaja mob free totems.
  22. Tuti

    TW Maps

    People are already kill boosting in Renegado Lv30 members lol
  23. Another thing to add is: before we had 10 runs of each trial per day. Means we could focus on getting something. If we need to gear 1~2 healers we could spam vileshark x10 daily If we need to gear one mage we could spam Veninfang trial daily Now we only have 3 attempts per day. RN we are playing in a whole system built to work with class drop but no class drop. Some people from my guild are concerned about % fixed in 100%, what does happen with purple weapons if we fix weapon % to 100%? Because if golden are fixed to 100% but purple can get 160%, means some golden weapons that doesn't have a very good passive will become useless, but if we have purple gear fixed at 100% they will be useless.
  24. In this case you could increase drop rate just a lil bit because being honest doing trials is just disapointing rn because even tho we want a classic experience, most of us don't have the free time we had first time we played EE, most have work/college, so doing trials today and people seeing they might have to face those insane 200 bosses kill for 1 item again is discouraging. Another thing that matters with this low drop rate and being that hard to fortify stuff is if we will have fortif reset scrolls, all/+6/+8/+10.
  25. Also I'm sorry, I don't think that solution is good enough since we know some items are better to keep Level 55 than 60, like staff. 115% or more Magic Skeleton (level 55 golden 4% double hit staff) gives 10.576 m-atk while Level 60 golden staffs gives 10.507 m-atk. If not possible to remove now, prolly most of community wont want to skip to cap 65 and you can't remove % from 50/55 weapons because you would have to manually remove weapons with 101%+ from people account and replace with 100%, is it possible for you to add level 50/55 weapon reidentification for free? Like, no mats, only thing required to do it is the weapon, so everyone can get their weapon 120% without needing to drop it several times. I know this isn't a ideal scenario, but might be a way to fix it for now, then 60+ we have only 100% weapons.
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