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Tuti

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Everything posted by Tuti

  1. Change those and racial to 0.1 sec
  2. I know it shouldn't be a suggestion, but a bug report. But since this was reported 7 months ago and we still didn't get a fix I'd like to make a suggestion: FIX
  3. I know I've already made that suggestion, instead of taking it you just added level 5 stats gem to gem pouch. It might help, but doesn't fix how annoying is to sell gems when market doesn't have any resist gems lv4-6 to sell and we need to upgrade gems from level 1 to 8. I just finished creating 90 gems from level 1 to 8. Thats 90*8 = 720 blueprints. Just those 5 seconds it takes to produce a gem after u click "request" in the NPC took me 1 hour ^-^ (720*5 = 3600 / 60 seconds = 60 minutes) Add time to buy 720 blueprints, check if everything is right, buying mats from Eternal Points shop and stacking it since you don't have space because you're carrying a lot of blueprints. Gems racial is already one of the annoying racial to reset and get everything, no gem seller should lose that many time crafting gems. So i'm here to ask again, create a blueprint that doesn't require previous level gems, but have the combine price we need to upgrade from 5 to 8 and (stats gems) and from 1 to 8 (resist gems)
  4. We get 5000 fame by doing each city quests, so we need to get more 4000 to buy upgraded trophies blueprints. (5000 for World Boss T) You've already nerfed the ammount of gold/cp those "fame quests" give us because of people using bots, but doesn't make sense to increase ammount of items needed to get 100 fame if you're already nerfing rewards. With this change, you're pusnishing exactly the people who wasn't abusing from those quests, because they're the ones who still don't have fame for upgraded trophies, besides the fact they already got a lot of gold and cp while we don't. Basically, when you nerf gold, cp and ammount needed for each quest without punishing anyone who was abusing it, they get away free with everything they got from doing it and you ONLY punish people who don't.
  5. Tuti

    HP/MP + Resist

    You could add HP + Phy Resist gems and make it to be unlocked with Carps/Crabs, since human racial doesn't use much of those. Humans aren't in pain, Oo Cost of production for stats gem are half of selling price.
  6. Exclusive mounts maybe? stuff like that, exclusive costumes and mounts that you can only obtain from it.
  7. "Eternal" on Search Bar is answer enough to people like you.
  8. Can add stuff that doesn't work in battlefield tho Maybe it could work by adding a new slot on sets/weapons, IF there's a way to limit what kind of gem you can put in this aditional slot. Like an aditional slot where u can't put resists, stats, resists + stats or tower gems, but only those "new gems".
  9. Agreed. When a econ is runied is where we can increase price of almost anything to profit. People like me can get tons of profit with it. I bet people who are still doing leg achiev to join sanctuary is the ones who doesn't like the sutation. Anyway, this is how AH is looking when it comes to EP in the past 3 days: Sure, fix it price then. Nobody is paying 10$ for 129 eternal coins x13.
  10. Besides being a pretty shit way, still doesn't solve the problem of fishing rods increasing EP price.
  11. Since we need eternal points to get the Fishing Rod, right now is a bit hard to get some and it's also causing the EP price to increase. I'm paying around 1800g per Fishing Rod (x2 EP for 900g ea) while other tools costs 800-1000g. Decreasing it's price in Item mall or adding it to crafting altar would be good options to fix that. @Edit: It was hard already to adquire some fishing rods, but today we don't have EP not even in AH, which means the only way we have to buy it is gambling on altars and praying for RNGesus.
  12. About Move Speed buff: I think our move speed base status should increase with our level, like happens in some other games. Like 0-50 0%, 51-80 10%, 81-100 20%, 101-110 30%, 111-120 40% About archive: Add two slot for things we usually need to have more then one, like 1 handed legendary costumes, Ko'Harumi T, and things like that, awaken shield (some people may redo it with an alt to have one for tank and one for healer) and some other things. Things not mentioned but i'd like to see in game: Add Aven Fame NPCs in Guild Town. (No need to add all npcs, just the ones who sell fame stuff)
  13. Yep. I was talking about those skills.
  14. Hello Jordan, first of all thanks for replying. As for my suggestion for meteors I will defend it, but I understand if you do not want to change: I know they are designed to work this way so you only have two active, but this game has changed to much that I personaly don't think we shouldn't change because original design. Adding 5% move speed, cast speed and attack speed on classes that usually goes for the 5% atk and hp won't change to much and that's exactly why I think it's a good change, it will be helpfull when someone needs and a Rainbow Meteor just seems much cooler while not changing to much for people who already use atk and hp meteors. As I said, we understand if that's not a change you're willing to make, but Mozza told me he played without attack meteor for 10 hours because he forgot to change it back to fire meteor in item support rofl. I agree that changing Wind Will wont change to much, it's just a little help for those who still didn't get to the 100% m-crit and also because Mecha seems like the most ranged class used so it feels kinda wrong that ranged class buffs are a bit useless to him (besides the ACC). Great to hear that you might revamp some racial skills. I don't want they to be strong as they was when they was released, because sometimes it was frustrating to play against, just hope they won't be useless as they're now. I'm sure you have much more game knowleged than me so I know you will make great changes when you do. It's okay if you don't want to add achievement transfer for every aspect, it's boring to remake achievements, but since it's opitional to make an alt it's okay if you are agaisnt the change. About world bosses respawn, I came up with this suggestion while doing the T achievement for my alt, so I understand that the drop rates are good, and it's easy to find one boss alive, the real problem is that when you kill one, people will remember they have to kill and then start killing to, and all though people has all right to kill world bosses you're not killing but planning, it's very annoying that is why I think it's a good change. I also agree that 95 awaken sets are still in meta, and they shouldn't be easy to get, but lowering the CCM cost, even tho it's lower than before is good because you still have to get all set parts, 66k gold, kill world bosses, farm 45 DoS Golden Tokens. The reall problem about 44k CCM here isn't farming for the sets, is that while you farming for the sets you still need more CCM for awaken lv100 weapons. I was helping one player to get gear and lost acess to my account, i'm just quoting what he said to me on discord today about awaken sets and stuff: "cause at this point i am getting frustrated with the amount of things to do to be able to compete or stand on my own two feet its silly as f**k without ur help and my wallet i would be fucked Gems, f**ng +14 all of this s**t and then the awakening sets etc dam it!" So i'm okay with those sets being a little hard to get, but CCM should be atleast replaced with another thing to farm. And actually, people do fortf 95 and 100 nom-awakened weapons, and the reason they do that is because they know they're going to use it for a long time before getting awakened gears. What I can tell you being a player who came back to the server with lv85 gears and now playing with some new players who is trying to get gears, having to farm is okay, but when you have so much to farm and so little to do, it becames frustrating. Since CCM isn't the easiet currency to farm, i think if you lower it to something low like 1k and increase the golden tokens to 10 instead of 5, it would be easier for those guys. It's great to here that you're already concerned(froge) with the new players, becoming more noobfriendly, so I won't make any other suggestion regard this matter. I actually LOVE that GoP is hard to do, and "new gop" should be harder. The suggestion to increase gatekey drop is just because there's not much people doing gop now days, so it's not easy to find a party, so it would be nice to see people getting as much as stuff as they can when they can go. (Of course nothing ridiculous like 10 gatekey per run, understand "as much" like the higher you think you can make and still have a porpuse on learning gop mechanics) Thanks for always paying attention to our suggestions. And I hope anything i'm saying can be usefull for your future changes. BTW, now I get why TK sets have more base armor than Lv100 120% gears. As friend asked if you was insane to make TK sets have higher def then Lv100 golden stuff. I will tell him that it was actually a good move rofl
  15. I'm glad you guys liked it. I will come back with more suggestions if I can think of anything that can help new players to stay in the game. And I know that unfortunately some suggestions are not possible to add, so I understand if happens to a suggestion considered good doesn't make to the game.
  16. I'm also telling you the reason I think that's a good thing to change. First, allow us to combine Wind, Ice, Fire and Earth Meteor in one "Elemental Meteor" that gives us 5% atk/m-atk, 5% move-speed, 5% cast/atk speed and 5% hp. Reason: Sometimes we might want to use the 5% Cast Speed Meteor, but since almost everyone uses Fire + Earth Meteors you either have to wait for the cd to end or give up the 5% Cast Speed, because if you're playing healer or another class that needs cast you don't want lose the 5% hp/atk when you go back to DPS. Most people wont even feel that change, but I bet it will be very helpfull for those who will. Change Ranged Skill "Wind Will" to give P-crit and M-Crit rate: Reason here is obvious, that's just useless for Mecha. If possible, I would say a full remake for that skill sounds good, since most geared people will have close to 100% crit rate on all ranged classes, as well as 100% m-crit rate on mecha, but a change to give m-crit rate would be nice for people who aren't fuly geared yet. Also, I think all of those skills (for Tank classes, Meele, etc) could be changed, they're pettry much useless now days, A remake on Racial some skills sounds good too, since they're kinda useless too, like Meele class human skills gives 1k heal per crit (Lv120), that was very helpfull when they released racial skills, but right now feels like using it is just waste of time, Survival Screen (Tank class racial) also doesn't give that much heal, most times you wont use it because it will only push mobs away from ur party while not giving any really healpfull heal. When those racial skills was released it was very OP so I don't think they should be weak as they are now. I also don't think it really needs to be overpowered skills like they was, just some helpfull skills is good. Allow us to transfer legendary achievements for alts Making alts isn't hard, but it's just boring to keep crafting again everything you did in your main character. Gold isn't a problem for people who are already geared, so doing legendary achievement on alts isn't but painfull boredom. I know that it can disturb ranks, but the item that transfers legendary achievements could also exclude the character from rank, just like GMs can't rank. (Well, but we understand if it's not possible to exclude characters that doesn't have gms power from rank, so nothing to do in this case) To help the game become more noob friendly: Lower respawn from low level maps world bosses. Really, there's no point to keep killing Justin Alspore all day till u get the T, and it's even hard because once you start killing world bosses, someone else will kill the next world boss you need. The only use of those trophies is to get achievement for HP, so I don't think they need to be so hard to get too. The lower the best, like really, if you can change world bosses per level I think that even 5 mins respawn for 1-30 world bosses would be good for new players, 15 mins for 31-60, 30 for 61-90 and 1h for 90+ Lower CCM cost for awaken sets. I know that Lv95 Awaken sets "hidden achievement" is really good, so it's supossed to be hard to get. But imagine being a new player who just got to lv 100+ and now needs to farm 44k CCM to finish all sets, but at the same time he needs to farm CCM to finish Lv100 Awaken weapons. Togheter with the fact that he needs to start farming gold to buy alot of things, awaken books, aven fame. For a new player it just sounds "Get away from this game, this isn't a place for you, noob" Remove Putification debuff in Lv95 trials. Same reason as above, it's just making easier for new players. It's the easiest way to nerf 95T bosses. Since new players may struggles to find help to make 95T, the easier it is the better. It will help new player to get close to a point that he can solo everything he needs and it will make Lv100 trials much easier. Since now days isn't that easy to find a party for Lv100 trial, people will be able to get gears in 95T and join togheter with anothers new players for the level 100T. (Yes, I know that if you're a new player u can just ask someone help to gear AOJ that's very easy to gear and join trial, but if u tried to go for trials now days you know most partys just have new players without many gears trying to get some Lv100 weapons, and you can't have 10 AOJ party so) Increase GoP Gatekey drop. Since you're going to need 30 keys for every combo (40 if u going for the cape), increasing the drop rate for gatekays would be nice too. We aren't seeing that many partys for GOP too, so making it easier to finish combo for new players (who will struggle even more to find a party that accept him while he's still gearing his character) is nice. Well, that's it for now. I'm thinkg about a lot of things that would help Eden to be more noob firendly since i'm helping a new player to gear. But I'm not sure if it's good to just come and spam suggestions without discussing it with someone first. So if you guys wants (Staff, Players) we can discuss more about changes that would help the game to keep new players playing. I'm sorry for my bad english, hope it's all understandable and I hope any of my suggestions can help Eden to become a even better game than it already is. Thanks for your attention, if you have anything to add or change in one or more suggestion, please leave a reply.
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