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Jordan

VGN GM
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Everything posted by Jordan

  1. The games just very old and to save headaches I try not to make huge modifications when possible. So being able to small things like just creating an item copying some stuff then deleting the old is much easier than having an item store data of what its supposes to look like and having every item having unique options.
  2. Holy Blade provides less damage in a single burst but more over time which is sort of the design of the class. GM was nerfed a long time ago and the only nerf that actually made the class unused was not a damage nerf but rather the nerf to how the stacking system worked. GM could quite easily do exactly what Holy Blade is doing now to be honest but people do not like how they can't just button mash and have infinite stacks. What makes the Holy Blade broken of the current state is a lot of the things you mentioned. High damage in multiple casts, the inability to be punished for missing skills and thats all packed in with the simplicity in gameplay of just: Jump -> Pew Pew Pew -> Jump -> Pew Pew Pew -> etc I think the nerfs you have suggested are kinda fair and I will tune over the coming days to make sure some changes are included in the next patch (Which should be soon hopefully). I thank you for the insight as again I will state compared to every other class in the game this is the class I have the least information on. Not going to really argue about it but just to point out I was going off the same basis of what you stated from the image where you stated the other DPS classes where there to support the main DPS. Which even if thats true they're probebly having similar results to how the battle recorder looked. It's just obvious that it was an extreme overreach. I touched on it above but I'll just clear it up. Holy Blade is a class I'm very unfamilar with and is mostly still in it's original X-Legend design. I have changed the buffs and values to be more according with our server but it is the class that has likely saw the least amount of changes out of them all. The original design that I sort of went with was it was always the weaker version of GM and there has to be advantages to being the weaker version of something right? So it's advantages where at the time just it was able to cast more spells and instead of EVA which atleast at 100 cap when changes where made was a useless stat entirely it got DMG reduction. So better survival, weaker damage. GM since then has gone through several iterations and Holy Blade has pretty much been unchanged the entire time. This is why it has the DMG Taken reduction anyway and why it functions how it does when compared to its comparrison class GM.
  3. This system does the opposite to this. The skin doesn't change, a new item is created, the fortifications and such are copied to the new item and then the old item is destroyed. It's all smoke and mirrors to make things work in this old game 🤣 You might notice this is the case when you check the archive and see 5 slots per weapon.
  4. As far as I am aware in our current version of the game this system is not available. Whether or not I would find it necessary to create this system I'm not sure considering any boxes we do make we already list all the items contained where necessary.
  5. Without going into too much detail the game stores KP very badly and certificates for that matter. So without completely reworking the entire system this is not an option. I do have some ideas of revamping the Class Talent system at some point but I have a lot to do and I cannot even say if this will happen nevermind when. Same can be said with gear swapping. Although it wouldnt need rework but I wouldn't really be able to assign slots 1 to 5 to custom. I would just have to add more options. Maybe I could look into doing something like class swapping where u can maybe drag a button to the skill bar but even that is iffy. I can look into ways to add more tho.
  6. I will look into this change when I look into this change: It's not an easy thing to add into the game something like this, but I know its something people would appreciate if I did. It would be easier if I just made a costume of each weapon but thats too many weapons to do so I will look into this when I look into the above.
  7. Just to cover this egregious comment first as it stood out as the most naive of the bunch. The first video (I skipped to around 5:35 where the party was full). The party consisted of Arch-Elementalist, Blade Acrobat, Holy Sage, Glacial Knight, Celestial Arrow, Master Fencer, Mecha Ares, Adjudicator, Shielder and Reaver. Based on the following I would say this party is also 8:2 on support to dps. The for video number 2 (I skipped to around 34 seconds). The party consisted of Arch-Elementalist, Glacial Knight, Holy Sage, Conjurer, Celestial Arrow, Mecha Ares, Reaver, Adjudicator, Equilibrian and Battlefield Poet. With me giving benefit of the doubt in which you should really be using Battlefield Poet as a damage source, thats still 7:3. Just because there isn't any duplicate classes doesn't mean that this is good examples of what a party setup should look like lol. --- As for the comments towards the meta damage dealers. There isn't really anything wrong with Mecha Ares for a start because that class was the meta up until the Arch-Elementalist rework. So it's only natural that while everyone now claims Arch-Elementalist is unplayable it would take it's place at the table again. Especially since Mecha is a class that hasn't really been balanced changed for several years (From the looks of it, it was Patch v60 the last change back in February 2020). Holy Blade on the other hand I have been keeping an eye on because it has been creeping into the spotlight over time. I'm very hesitant to nerf this class however, as out of all the classes in the game this is the one I'm the least familiar. So I will be looking into this class as soon as possible. --- As for Life Worshipper and Elegant Dancer I do find this situation very funny. These classes have been in a similar state since the original rework. They recieved several buffs in Patch v82 (May 2021) to make them viable. Which means when Arch-Elementalist was at its strongest having 5-6 of them in a party at once, this was a completely viable class combination. Yet nobody used them, so that either tells me that it was a hidden OP (which wasn't hidden very well) or theres nothing wrong with it and people are just branching out into other strategies. Quite honestly I would argue the fact that you haven't made reference to Holy Sage in this post quite shocking to be honest. Lets look at the listed effects you listed: Reduced Enemy CRIT Rates. DMG Taken -15% for 7 seconds with single time 15% recovery (Cooldown 8 seconds, so almost 100% up time). Debuff Removal x8 every 15 seconds (Assuming you have a brain and use the quite clearly obvious choice Class Talent). DMG Taken -50% for 4 seconds (Cooldown is 15 seconds, so just over 25% up time, requires good timing). P-ATK +20% (Mislisted on the Forceful Rhythm song) Resistances +5 pts, CRIT +5%. DMG Dealt 10%, ATK +20%, CRIT +5%. Mana Drain (So mana upkeep is important). Now looking at Holy Sage (Specifically talking about the DMG Aura since if you where to replace ED with another support class this would be the most viable candidate): DMG Taken -15% permenant. Debuff Removal x8 every 5 seconds (so across the same time period is 24 buffs removed). ATK +15%, CRIT +10%, Move SPD +10% (Providing you have the KP). Knockdown Immunity Effectively no mana cost (20 points). So at first glance you might think, well list 1 is bigger than list 2 and yeh your not wrong. But list 1 requires 2 classes with much more importance on cooldown timing and mana and is rewarded for these hardships which list 2 is given all these benefits for free with no counter play. The only counter to list 2 is kill the Holy Sage. The counters to list 1 contain buff removal, mana drain, pushing them apart, CC locking the ED before it can use its core spell and ofc killing one of them (probably more value killing the ED). I think the core arguement in my opinion is would you rather have the slot in party taken by an ED which grants your core DPS +10% DMG, some crit and 40% P-ATK / 20% M-ATK. Or would you rather have an equal DPS in the party providing what can only be quantified as double damage since 2 people attacking at the same time. Well thats a decision that you can only make, I personally would diversify my damage profile with another damage dealer so if they focus down the main damage dealer the party isn't just useless. End of the day, I'm not guna even discuss nerfing these 2 classes in combination unless people are willing to hold other classes to account for being too strong. These classes (specifically ED) has not been played outside of 25 man raids for several years, I'm not about to nerf it just because people have suddenly started playing it when what it provides for taking up 2 party slots is a bit of DMG Dealt and attack stats. Stuff that other classes already provide solo (Like Annihilator for example). --- I want to thank your for your information. I will look into Arch-Elementalist even though I think people are being a bit dramatic over its nerfs and I will be looking into Holy Blade (Not really because of this post but this post kinda makes the case stronger on why it needs to be looked into). I will not be touching ED or LW as of the moment as there is in my opinion a lot more wrong with other classes than these 2 classes. The only considerably broken thing about these 2 classes is a buff with just over 25% up time.
  8. After taking a quick look as I wasn't quite sure. It does appear that defence is capped at 0 points.
  9. The cap for negative Resistance is the same as positive Resistance, so for Elemental its -70. Most bosses have both Physical and Elemental True Resistance it's only the latest content where its limited to just Physical. I don't think the gap is as big as it once was between the Physical and Elemental classes but its just really down to mindset to be honest. To be honest tho, when your wailing on a none moving object like a boss Physical damage has always been the way to go, its just back at earlier level caps like 75 cap most people just played what ever they want with no consequences. Now if you play a class the community is in agreement is not good you get kicked from parties as everything has to be as fast as possible.
  10. True resistance has several characteristics. It adds to your base resistance giving the ability to have 100% resistance to a specific damage type. It also serves as a minimum for said resistance. To give some examples: If you have 80 base fire resistance and 40 pts of fire true resistance then your total fire resistance is 110 (as the 80 base gets capped at 70). To deal damage to the above you would have to reduce the fire resistance by 21 to get the fire resistance down to 99 pts (since reducing by 10 will still cap you at 70 which when you add the 40 true resistance is still 110). Then the maximum resistance you could take away from this is 80 which would leave the total fire resistance at 40 pts, any more than that would be redundant. So to answer the question about Lila Her total base resistance is 60 pts (60 base capped at 50 + 10 true). You have to reduce her physical resistance by atleast 11 points to deal more damage, making her resistance 59 pts (making her resistance 49 base + 10 true). You can only reduce her resistance by 60 pts which would leave her with 10 pts, anything more than that her resistance would still be 10 pts. I hope I explained it in as much detail as possible.
  11. Yes this is normal since we used modified files so they get detected as suspicious. I use Malwarebytes and add it to the "Allow List" for both EE and SB.
  12. Based on the file being download this appears to be an issue on the global version and not our server.
  13. Eden Eternal Classic was shutdown earlier this year.
  14. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  15. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  16. This would take a lot more effort than its worth considering most content that has reflect is very much old content that people have been able to deal with for 5-10 years. It's not worth the time investment for something that ultimately wont change much.
  17. I'll look into these suggestions.
  18. Jordan

    QoL

    Most NT Safety Stones state in the items description that the item will be bound on use. I don't think we will be able to add anymore information outside of this at the current time but if I think of a way to do it I will.
  19. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  20. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  21. I play in windowed mode and have never had any issues with this. The only thing I could think of is if your changing the UI while two clients are open they will be accessing the same settings files so they could be overwriting each others changes. So if this is the case you could probebly open 1 do UI changes, close it then open multiple and should be fine?
  22. Someone had a similar issue and after several attempts to fix the issue the only thing that worked for them was a fresh install of windows. I'm not sure if this is the same issue they had but they did say that they couldn't play after performing a windows update. However, both me and MrDoudou updated to the same windows update they installed and could still play fine afterwards so I'm not sure if its corruption or something.
  23. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  24. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  25. I will not be making any changes to the 25 Man Expedition. I think people need to band together and communicate and you'll find that doing this dungeon is very easy. People had no problem doing it when it was new and a lot has changed since them in terms of the amount of damage players deal. So there is no reason that 15 people couldn't do this in less than 1 hour. It only takes 20 people running for 1 statue so if you can get atleast 10 people as you claim to suggest and then fill with 5 stragglers from other guilds then 2 runs a week and you've got urself a statue every week. I also may do more boost events soon with double stones but even without them you should have no issues working together as a guild to do this. To sum up some of the points made... Also just after a quick search Stardust at the very least has enough stones for atleast 2 fused statues (400+) they're just likely using the older statues since they're not really PvPing at the moment and the difference between the two isn't big enough to justify for PvE alone. And thats just me checking one person, if other members in the guilds are holding on to some too could be more and I only searched for who had the most in a stack and stumbled across them. So it wasn't even like i was particularly looking for them either. Theres videos on youtube where there is more than 15 members where the players are not lagging. Although I'm not stupid and I know there can be lag at times with this dungeon. I suggest players make there parties on channels that are less populated like channel 2 and channel 3. This brings the chance of lagging down a lot, although I am working on optimizations when I find them to avoid anything contributing to the lag. If you find that doing this dungeon with a partiuclar class in the party makes it more laggy or if you find a particual boss is more laggy than others then please report this as this can be something I look into and potencially improving. Was designed around having 15-20 people atleast and thats how it will stay. Player base on average has more players since your last suggestion post and small guilds can always communicate with other small guilds and organise a time with them. If you all did that then you'd be quite easily be able to fill slots. This was originally designed to be a guild exclusive dungeon and yet I changed this so guilds can cooperate with each other. Have you tried the dungeon since this suggestion post was made? Because I don't understand how you can say it takes 1.5 hours in september and still on average take the same time when since then you've had the level cap increase which increases the parties damage pretty much across the board and also now we have had new weapons added since then too which has definatly increased the damage to everyone who has it which basic assumption would be that atleast 3/4 players have these peoples by now who would be participating. There is a very small advantage to having the new ones over the old ones. But nothing that would decide the fate of a PvP event, so it's not an advantage that cannot be overcome.
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