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Jordan

VGN GM
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Everything posted by Jordan

  1. I lowered it because the original one was giving a level 119 character and class multiple % per hand in. Thats ridiculous. Yeh it might not be the biggest skill in the world to be able to run DSR especially with how BK is right now but its completely made redundant if you can level a character/class in the same time or even faster just by running around 2 hitting quest mobs. Right now it still gives multiple % but to those who need it. Those who are just starting out and cannot afford to buy runs and don't have the connections for an affordable / good quality run. I'd appreciate it if you stop calling it useless because its not useless for everyone, you always have to remember there is players who aren't in top guilds or who are quiet people who don't chat often and struggle to find partys for things. Stuff like this are perfect for them as they get to keep to themselves and not have to deal with the day to day drama of being within the inner circles of the game. People will always leave for other games and servers as this game is very old. New games are always going to be taking our playerbase away. Other servers on the other hand are just honeymoon phases that people love to start new on. Once they realise that the new server is incomplete or has very little power to change much of the game and you realise its just an Aeria/FNO clone they always come back, just like last time? We've been running for almost 5 years now, most private servers run on a 1-3 year limit and last year saw some of our highest moments of the servers entire existance. I wouldn't chalk things down to Brazilian's are lazy because not all of them are. I know plenty people from the English community and Spanish community that are also lazy and people who are hard working it just depends on the player. I made some tables for each of the new maps quests to show you the numbers really aren't that bad... I know they could be better but without harming the market for DSR running and dungeon grinding these numbers are perfectly fine. Note: The tables show the Hand in count required on a per level basis, it also shows how much gold you would earn if you did complete this in gold. I did two formats for the table. Standard format on a level by level basis and Grinding format that goes from the starting level to a specified ending level. Frostmorn Mountains Hand In Count Gold Total Materials Char Class Char Class Char Class 56.04395611 46.49596209 106->107 986.272 810.152 1960 1610 106->107 67.25274733 55.79515451 107->108 1180.004 986.272 2345 1960 107->108 80.7032968 66.95418542 108->109 1426.572 1180.004 2835 2345 108->109 96.84395615 80.34502251 109->110 1708.364 1408.96 3395 2800 109->110 116.2127474 96.414027 110->111 2042.992 1690.752 4060 3360 110->111 139.4552969 115.6968324 111->112 2448.068 2042.992 4865 4060 111->112 167.3463562 138.8361989 112->113 2941.204 2448.068 5845 4865 112->113 200.8156275 166.6034387 113->114 3540.012 2941.204 7035 5845 113->114 123.2967034 102.2911166 106->108 2166.276 1796.424 4305 3570 106->108 204.0000002 169.245302 106->109 3592.848 2976.428 7140 5915 106->109 300.8439564 249.5903245 106->110 5301.212 4385.388 10535 8715 106->110 417.0567038 346.0043515 106->111 7344.204 6076.14 14595 12075 106->111 556.5120006 461.7011839 106->112 9792.272 8119.132 19460 16135 106->112 723.8583569 600.5373828 106->113 12733.476 10567.2 25305 21000 106->113 924.6739844 767.1408215 106->114 16273.488 13508.404 32340 26845 106->114 Grumond Grassland Hand In Count Gold Total Materials Char Class Char Class Char Class 79.12087916 65.64135986 109->110 1530.467 1278.618 2765 2310 109->110 94.94505499 78.76963183 110->111 1840.435 1530.467 3325 2765 110->111 113.934066 94.52355818 111->112 2208.522 1840.435 3990 3325 111->112 136.7208792 113.4282698 112->113 2654.101 2189.149 4795 3955 112->113 164.065055 136.1139238 113->114 3177.172 2634.728 5740 4760 113->114 196.878066 163.3367085 114->115 3816.481 3157.799 6895 5705 114->115 236.2536792 196.0040503 115->116 4572.028 3797.108 8260 6860 115->116 283.5044151 235.2048603 116->117 5501.932 4552.655 9940 8225 116->117 174.0659341 144.4109917 109->111 3370.902 2809.085 6090 5075 109->111 288.0000001 238.9345499 109->112 5579.424 4649.52 10080 8400 109->112 424.7208793 352.3628197 109->113 8233.525 6838.669 14875 12355 109->113 588.7859343 488.4767435 109->114 11410.697 9473.397 20615 17115 109->114 785.6640004 651.813452 109->115 15227.178 12631.196 27510 22820 109->115 1021.91768 847.8175023 109->116 19799.206 16428.304 35770 29680 109->116 1305.422095 1083.022363 109->117 25301.138 20980.959 45710 37905 109->117 Fallmyst Weald Hand In Count Gold Total Materials Char Class Char Class Char Class 130.9090909 108.6066129 112->113 2791.61 2322.79 4585 3815 112->113 157.090909 130.3279354 113->114 3345.67 2770.3 5495 4550 113->114 188.5090908 156.3935225 114->115 4027.59 3324.36 6615 5460 114->115 226.210909 187.672227 115->116 4816.06 4006.28 7910 6580 115->116 271.4530908 225.2066725 116->117 5775.01 4794.75 9485 7875 116->117 325.7437089 270.2480069 117->118 6947.06 5753.7 11410 9450 117->118 390.8924507 324.2976083 118->119 8332.21 6904.44 13685 11340 118->119 469.0709409 389.15713 119->120 9994.39 8289.59 16415 13615 119->120 287.9999999 238.9345483 112->114 6137.28 5093.09 10080 8365 112->114 476.5090907 395.3280708 112->115 10164.87 8417.45 16695 13825 112->115 702.7199997 583.0002978 112->116 14980.93 12423.73 24605 20405 112->116 974.1730905 808.2069703 112->117 20755.94 17218.48 34090 28280 112->117 1299.916799 1078.454977 112->118 27703 22972.18 45500 37730 112->118 1690.80925 1402.752586 112->119 36035.21 29876.62 59185 49070 112->119 2159.880191 1791.909716 119->120 46029.6 38166.21 75600 62685 119->120 Please be understanding.
  2. Ahh I see. To be honest though dungeons in which people farm gold in are not decided by me but rather by the community and also by the maps design. Like for example: Viroona City Ruins I tried to make this a new gold farming map, gave it some nice drops added lots of monsters and yet Shaxian Fae Fields was still chosen by players to run because of the map design in part. Easier to run around a big circle killing things than back and fourth on sticky out bits right? Then as for Crystal Utopian Realm (Shaxian Remade). This dungeon was suppose to be a copy and paste answer to allow a more up-to-date farming location. But again, map design (also drop choices) made Palace better. This was also bearing in mind that you usually lost 2-4 runs of Palace every day before the client optimizations where made due to Alpaca crashing. Something that wasn't present in Crystal Utopian Realm (Except 2 bugged bosses that where fixed promptly). So all I can say is unless I nerf Palace this will just be injecting too much gold in the econmy if it becomes worth it. Adding EXP and CP stuff might be ok but the amount of work that goes into doing this is roughly the same amount of work as it would be to add new content dungeons for players to enjoy. So as you can see why I would rather opt for more new content than buffing some small quest dungeons. Usually when things like Awaken Armors or Awaken Weapons are made I make use of some of these under utilized locations for quests so people have to go back and relive them so I'm not too concerned if at the current state they're run for just trophys and quests as in future there will be other reasons to come back. Besides although flamed the map varients of these quests are still hella nice for people who are of a lower level for leveling character and classes. So I'm not to sure this is needed. Maybe if you have any ideas we could add some sort of daily farm to these dungeons or a very nice daily quest but I'd rather stay away from gold, EXP and CP for the moment.
  3. I mean it is for PvP. Very under appreciated but can compete with most top tier classes. For PvE however it falls quite short compared to most other classes.
  4. Yeh but like I said in my response isn't this just going to make Palace give more gold since I presume by dungeon you mean all regualar dungeons which would include Palace wouldn't it? However, I think regardless this would be a negative impact because monsters only tend to drop 1 item in most cases and say if a weapon it drops is worth 1g that would mean you'd have to drop 1g worth of items to make up it since when you add a monster drop to the monster then that will have a chance to drop just like the weapon that would have dropped. So even if you did make gold you'd likley earn less gold or only slightly more, not to mention these items would take up bag space. I don't know to be honest. I think this could maybe have a place in trials or something but I still would rather it be used as say a crafting material for a gear or something and not just to give more gold.
  5. Unless I'm missing the point but if people farm dungeons for gold? Isn't this just putting more gold in their pockets? This just hurts the games economy more since handing out more gold means people have more gold to spend and means they will burn more on items in attempts to out bid others. So unless I'm missing something here then it doesn't really sound like a good suggestion to be honest. Especially since we've already given a plethora of amount of methods to grinding gold. People are upset about the changes made to the new map hand ins but it doesn't make it a bad method at all and often times you'll find that most people will be podding somewhere in the 3rd map and getting basically free gold for preping for TW/GVG etc. So it may not be huge amounts but every income counts unless your character is maxed right? As for Infecttado's suggestion although this would be a very welcomed addition its also just guna hit the above problem. We need to stop adding overpowered gold methods as we're just making the game harder for the newer players to catch up. Palace is good and easy gold and if its too hard the repeatables in the new maps are good enough and will help them catch their classes up to 110+.
  6. You must send a ticket https://vendettagn.com/support.vgn If for Eden Eternal provide the character names.
  7. Well I never recieved it then because otherwise it would have been fixed. I do remember fixing several of these so maybe you didn't report this one? Or you just shouted it at them randomly in expectation they'd remember it to pass it on. Usually when there is an issue Herakles adds it to his bug list spreadsheet he has so I'd trust he would of passed it on if he was informed.
  8. Maybe 2 seconds but will take a lot of tidus work as I have to change for each individual craft and not just 1 for everything. So it's a future avenue. As for 0.1 second. There is a reason they're long its to give the sever breathing time, if its 0.1 seconds and enough people are spamming it then it could start to cause problems.
  9. Your suggestion is nothing but convience rather than actually changing anything. My change was nothing to do with your suggestion but rather something I was planning to do for a while before I made the change. This is to help people craft gems cheaper not craft gems easier. As for your suggestion maybe but likley not. The only thing I may consider is adding x10 formuals that allow you to craft 10 gems at a time. Not a priority however.
  10. Where was it reported 7 months ago? You reported one about the Moonblossom but not about this one...
  11. Did you ever sit to think about it for a minute? You're not suppose to be leveling your classes to level 120 in a very simple basic farm that takes minimal effort, next to no gear and definatly not a brain. No your suppose to work for your class levels... Wether its buying runs with your hard earned gold or running them yourself is it too much to ask? These quests are designed for new players, people who need to level there classes to 85 and 100 and the CP is still really good until level 112-115 which is what I made sure of. This is suppose to be a farming place for capped characters otherwise the mobs would hit hard the quests would require more. People where only having fun because it was easy not because its fun.
  12. The nerfs had nothing to do with bots. I just realised it was too easy and too rewarding just to spam it all day. This wasn't to punish anyone at all.
  13. Jordan

    Patch v61

    Changes Fame Quests in the new maps. Reduced the EXP earned from these quests. Reduced the CP earned from these quests. Reduced the Gold earned from these quests. Increased the Materials required for these quests. Updated the Human Blood Knight passive Note: Usually I wouldn't do this but since it wasn't even working in the first place let alone it was Shield Block for a class that doesn't use a Shield. Reduced the duration of "Mori Mori's Spore Pod" from 6 seconds to 3 seconds. Reduced the proc chance of "Mori Mori's Spore Pod" from 2% to 1%. Reduced the duration of "Haslett's Hard Eye" from 6 seconds to 3 seconds. Reduced the proc chance of "Haslett's Hard Eye" from 2% to 1%. Bug Fixes Fixed an issue where the pet "Sif" was causing players to Alpaca when attacking. Fixed an issue where players could forcefully bypass the character password. Fixed the Falls Climb 0/2 Dungeon. Fixed the entrance portal to Sacred Grove Dungeon. Fixed the "Blight Bringer Saliva" hand in Fame Quest. Fixed the cost of the new Fame Trophy Upgrades. Fixed an issue where the new Fame Trophy Upgrade items could be traded. Fixed the abillity to use the new Fame Trophy Upgrades. Note: I'm aware there was a way around this issue but now the normal right click way should work fine. Fixed an issue where Faebella's skill "Faebella's Will" was being displayed on her debuff bar instead of her buff bar. Fixed an issue where Beserker Class Talent "Mindshock" was granting less DEF than it should be. Fixed an issue where Glacier Knight Skills "Ice Lance", "Frozen Knights Blessing" and "Leader of Ice" where not being removed when changing map. Fixed an issue where you could remove the mount of Glacier Knigth Skill "Leader of Ice" but still have the buff. Fixed an issue where Blood Knight Skill "Empowered Drainingsword" HP debuff could be used on bosses which was not intended. Fixed an issue with the MP recovery of Blood Knight Skill "Blood Field". Fixed the description of the Blood Knight Holy Skill "Zealot's Law". Fixed an issue with Dragon Soul Skill "Dragon Breath" where it would pass through the immunity. Fixed an issue where you could remove the mount of Dragon Emperor Skill "Dragon Emperor Leadership" but still have the buff. Fixed an issue where you could remove the mount of Trainer Skill "Survival of the Fittest" but still have the buff. Fixed the description of the Gravity Manipulator Skill "Gravitation Field". Fixed the healing effect of the Time Manipulator Skill "Slo-Mo" when using both the "Hurricane Glyph" and "Pause Time" status. Thanks for reading and have a wonderful weekend!
  14. Gravity Manipulator (Minor Rework) GM as a class is very controversial as some players rage about how OP it is and others think the class is trash or only good for stuff like capping or soloing bosses. Also refering back to the comment made about the Mecha changes I wanted to reduce CC on damage oriented classes but didn't want to remove it completely. Thats why I've removed the Knockup CC from this class and reverted it back to a stun. I've also reverted most of the skills or reworked the skills depending on how good the original version was and made all the skills consume stacks rather than trade stacks so stack management is more important now. Note: Important for this class only any mention of conusming or converting stacks please disregard what the current skill does with the stacks as pretty much all of them have been updated with this patch and it would be too much to write removed and added to each skill. [Skill] Feather of Lightness Now consumes 2 stacks of "Weightlessness". [Skill] Tornado Wings (Revert / Rework) Note: This skill will replace Gravitation Lockdown. No Cooldown Time. Consumes 3 stacks of "Weightlessness". Grants M-ATK and deals Triple Hit Holy DMG to all enemies within 15 meters of the target. [Skill] Black Hole Note: Updated the description of this skill, skill still functions the same way. Now consumes 3 stacks of "Gravitation" Reduces Move SPD, P-ATK and M-ATK by -15% now instead of -5%. Stacks 1 time instead of 4 times. [Skill] Gravitation Drop Note: This skill will replace Gravitation Slam. Cooldown 5 seconds. Consumes 5 stacks of "Gravitation". Grants M-ATK and deals Double Hit Dark DMG to all enemies within a 20 meter target area reducing their Move SPD -35% for 10 seconds. If the enemy is in "Imbalanced Gravity" status they will be knocked down for 1.5 seconds. [Skill] Imbalanced Gravity Note: No changes where made to this skill the description was just updated/corrected. [Skill] Out of Phase Note: No changes where made to this skill the description was just updated. Bug Fix: Fixed a bug where the Out of Phase party buff would affect all surrounding allies and not just party members. [Skill] Feather Steps No Changes. [Skill] Gravitation Field Now grants 5 stacks of "Weightlessness" and 5 stacks of "Gravitation". No longer causes Immobilization. [Skill] Air Dance Now Consumes 3 stacks of "Weightlessness" and 3 stacks of "Gravitation". [Skill] Anti-Gravity Drive (Reverted) Consumes 5 stacks of "Weightlessness" and 5 stacks of "Gravitation". Grants M-ATK and deals Dark DMG to all enemies within 30 meters of the caster stunning them for 3 seconds. [Skill] Balanced Gravity Cooldown has been removed. Note: Updated the description format. Now consumes 20% HP instead of 10% HP. [Skill] Feather of Darkness (Holy Skill) Now consumes 2 stacks of "Gravitation". Class Talent Changes Gift of Magic: Fixed the description. Time Manipulator (Changes) Just some small QOL changes to help. Shouldn't change much but to be honest this class is a secret OP anyway. [Skill] Slo-Mo Cooldown increased from 15 seconds from 10 seconds. Pause Time Status No longer reduces Movement SPD. Knocks down the enemy for 2 seconds. [Skill] Pause Time Removed Cooldown Reduction for Slo-Mo. Equipment Changes Hurricane Glyph Slo-Mo duration decreased from 5 seconds to 1 second.
  15. Adjudicator (Changes) Nothing major just something to reiterate the Mecha changes and something to generally just make Adjudicator a little more competative compared to the other healing classes. I'd like to mention that the stat cap rise change is an indirect buff to this class as there is a number of players who cap their WIS when playing this class. [Skill] Purification Water Increased the debuff removal from 1 to 2. Life Worshipper (Changes) As mentioned in the patch notes these changes where more focused around the changes to Elegant dance and nothing really targeted at Life Worshipper itself. So even if something comes across as a buff or a nerf I wouldn't really value any of the changes here as more likely than not it wont affect Life Worshipper much but more the combination of Life Worshipper and Elegant Dancer. [Skill] Forceful Rhythm Enhanced Dance Force can now be active with Enhanced Forceful Rhythm. [Skill] Song of Light P-CRIT Rate given to surrounding allies within 50 meters is reduced from 10% to 5%. Concert Status P-ATK & M-ATK +20%. P-CRIT & M-CRIT Rate +5%. Skill DMG Dealt +5%. [Skill] Song of Life No changes. [Skill] Battle Hymn No changes. [Skill] Melody of Lightness No changes. [Skill] Wind of Impatience No changes. [Skill] Soulchase's Song HP threshold to activate is lowered from 40% to 30%. [Skill] Thunderous Voice Duration increased from 5 seconds to 7 seconds. [Skill] Sleep is for the Weak (Holy Skill) No change to the effect. Added interaction for Elegant Dancer skill Elegant Slash. Note: This skill can now stack with Melody of Protection. [Skill] Melody of Protection (Holy Skill) No change to the effect. Added interaction for Elegant Dancer skill Dance of Protection. Note: This skill can now stack with Sleep is for the Weak. Class Talent Changes Heartfelt Encouragement: Max HP increased from 1% to 2%. Folk Music: Max MP increase from 2% to 3%. Equipment Changes Soaring Solo Removed Soulchaser's Song Cooldown -10%. Added Soulchaser's Song Duration +3 seconds. Tempest Hymn Glyph Reduced Soulchaser's Song Cooldown -30% to -25%. Angel of Justice (Changes) Although the stacking idea was really cool in my opinion I feel like in gameplay it felt unreliable and not really worth using. So I've removed the make the stack solid functionality of the class and just made it a simple sacks n times debuff. Class should feel more reliable and in turn stronger. [Skill] Aura: Lost War (Reworked) Grants the caster "Aura: Lost War" status for 30 seconds. DMG Taken -15%. Each second all enemies within 15 meters will lose ACC, EVA and Move SPD -10% for 3 seconds, stacks 3 times. Note: Will remove other Aura's. [Skill] Aura: Careless War (Reworked) Grants the caster "Aura: Careless War" status for 30 seconds. DMG Taken -15%. Each second all enemies within 15 meters will lose P-Heal and G-Heal -5% for 3 seconds, stacks 4 times. Note: Will remove other Aura's. [Skill] Aura: Broken Spirit (Reworked) Grants the caster "Aura: Broken Spirit" status for 30 seconds. DMG Taken -15%. Each second all enemies within 15 meters will lose DEF & Shield Block -5% and Elemental Resistance -5 pts for 3 seconds, stacks 4 times. Note: Will remove other Aura's.
  16. Devil Hunter (Major Rework) This was a rework I've had planned since around August but haven't had a chance to work on it. Within the testers this is the most hyped out of all the reworks so I think atleast at first look it looks very fun to play. I hope people enjoy this class as it was one of the classes I put the most work into. I tried to capture elements of DPS and Supportive DPS so that you can play the class in multiple different ways. I really hope you guys like it. It's going to have a wall of text so hope you enjoy it! [Skill] Shooter's Mark No Cooldown Time. Note: This skill requires the caster to be in "Sniper Stance" or "Frenzy Stance" status to have an effect. Inflicts the target with Shooter's Mark for 20 seconds. Frenzy Stance Status Block and Parry -10%. Gives bonus effects to "Steady Shot Volley", "Aimed Shot", "Distracting Shot" and "Viper Sting". Sniper Stance Status Pierce Resistance -10 pts. Cloth Armor DEF -10%. Light Armor DEF -20%. Heavy Armor DEF -30%. Gives bonus effects to "Viper Sting". [Skill] Steady Shot Volley Cooldown 4 seconds. Grant's P-ATK and deals Triple Hit DMG to the target. Frenzy Stance Status Reduces targets P-ATK & M-ATK -25% and G-Heal & P-Heal -25% for 6 seconds. If the target is in "Shooter's Mark" status an additional P-ATK & M-ATK -15% and G-Heal & P-Heal -15% will be reduced.. Sniper Stance Status Steady Shot Volley's DMG is increased by 30%. [Skill] Aimed Shot Cooldown 2 seconds. Grants P-ATK and deals DMG to the target. Frenzy Stance Status Reduces targets P-CRIT DMG & M-CRIT DMG -15% for 6 seconds. Reduces targets MP by 3% every second for 3 seconds. If the target is in "Shooter's Mark" status an additional P-CRIT DMG & M-CRIT DMG -15% will be reduced. If the target is in "Shooter's Mark" status an additional MP -2% will be reduced every second. Sniper Stance Status Aimed Shot now deals Double Hit DMG. Increases the casters ACC +n pts for 6 seconds. [Skill] Distracting Shot Cooldown 4 seconds. Grants P-ATK and deals DMG to the target. Frenzy Stance Status Reduces targets ACC -n pts and P-CRIT & M-CRIT Rate -n pts for 6 seconds. If the target is in "Shooter's Mark" status an additional ACC -n pts and P-CRIT & M-CRIT Rate -n pts will be reduced. Sniper Stance Status Will stun the target for 1 second. [Skill] Viper Sting Cooldown 5 seconds. Grants M-ATK and deals Double Hit Nature DMG to the target. Frenzy Stance Status Stuns the target for 3 seconds. If the target is in "Shooter's Mark" status, targets will recieve DMG Taken +10% for 6 seconds. Sniper Stance Status Viper Sting now deals Triple Hit DMG. If the target is in "Shooter's Mark" status, targets Pierce Resistance will be reduced by -10 pts for 6 seconds, stacks 3 times. [Skill] Will to Survive Cooldown 30 seconds. Increases Move SPD +50% and recovers 10% HP and MP every second for 5 seconds. If you do not take any damage for the duration of "Will to Survive" you will recover +50% HP instantly. [Skill] Frenzy Stance All Resistance +15 pts. ATK SPD +n pts. DEF +n pts. EVA +n pts. Increases the area of effect of "Steady Shot Volley", "Aimed Shot", "Distracting Shot", and "Precise Shot" by 15 meters. [Skill] Sniper Stance DMG Dealt +25%. P-ATK +30%. ACC +n pts. CRIT Rate +n pts. ATK SPD +n pts. Increases the cast range of "Steady Shot Volley", "Aimed Shot", "Distracting Shot", "Viper Sting" and "Precise Shot". [Skill] Stealth Cooldown 16 seconds. Note: This skill requires the caster to be in "Sniper Stance" or "Frenzy Stance" status to have an effect. Frenzy Stance Status Summon's a "Hunter's Totem" for 30 seconds. Surrounding Party Members within 15 meters of the "Hunter's Totem" are turned invisible for 25 seconds and are granted Move SPD +30% while invisible. Once invisibility ends the player is immune to the "Hunter's Totem" for 30 seconds but will also be granted P-ATK & M-ATK +5% and WIS +5% for the duration of the immunity. Sniper Stance Status Caster is turned invisible for 30 seconds dealing Double Hit DMG on their next attack and Move SPD +30%. Note: While invisible DMG Taken is increase by +100%. [Skill] Quadruple Volley (Holy Skill) Grants P-ATK and deals Quadruple Hit DMG to the target. Sniper Stance Increase the casters P-ATK +15% for 5 seconds. [Skill] Slow Shot (Holy Skill) Grants P-ATK and deals DMG to the target, reducing their Move SPD -10% for 7 seconds stacks 5 times. Caster is granted cast range of Slow Shot +3 meters for 6 seconds, stacks 5 times. Frenzy Stance Increased area of effect +15 meters around the target. Class Talent Changes Archery Grip: Skill DMG +4% instead of +3%, stacks 5 times. Class Talent Replacements Arrow Feather Skill DMG of Distracting Shot +3%, stacks 5 times. Enhanced Camouflage All Resistande + 1 pt, stacks 5 times. Archery Target Grants the caster P-ATK +5% for 5 seconds, stacks 1 time. Swift Stealth Cooldown of Stealth -50%. Equipment Changes Gailett's Plate Metal Viper Sting DMG +20%. Hunter's Mark Aimed Shot DMG +20%. Barrage Glyph Shooters Mark Casting Range +10 meters. Steady Shot Volley DMG +15%. Mecha Ares (Changes) I'm trying to remove some of the CC from the game especially when it comes to some of the classes that are used for reasons other than CC. Mecha is a prime example of this and has had it's main CC removed. This may be displayed as a nerf but in all honesty the class should pretty much feel the exact same way it did before, putting it into perspective the bug fix for this class is more of a nerf than any changes made here. [Skill] Mechanical Fist Doubled the skills base M-ATK. Removed the Stun. Now reduces enemies Move SPD -25% for 7 seconds. [Skill] Total Annihilation Silence duration lowered from 5 seconds to 4 seconds. Fixed a bug where Demonic Armor and Steel Armor would not cause the Silence effect of this skill.
  17. Rakshasa (Minor Rework) Although many put forward suggestions for this class most of them do not have any basis as the main gripe is "this class is different" and most suggestions are to make the class more like xyz class which kinda voids the point in having the class all together if its similar to another. Talking in actual changes however, I've takena route to try and improve the quality of gameplay the class has. The class should be much better to play now that before this patch. I wouldn't say its got a lot better in terms of its damage as that is already high, but better in regards to how it feels to play. I also modernized all the skill descriptions since a lot of them where worded very badly or generally just not how I like to word them. [Skill] Firefall Dragon Fist DMG duration reduced from 6 seconds to 5 seconds. Cast SPD duration increased from 6 seconds to 10 seconds. [Skill] Dragon Fist Now deals Double Hit DMG. [Skill] Vajra's Rage (Rework) Cooldown 30 seconds. Duration 25 seconds. Removes all stacks of "Mark of the Rakshasa" on use. While the buff is active "Vajra's Rage" is replaced with "Vajra's Outburst". If the caster has 20 stacks of "Mark of the Rakshasa" Grants DMG Dealt +5%. Grants P-ATK +10%. Grants Move SPD +15%. If the caster has 45 stacks of "Mark of the Rakshasa" Grants DMG Dealt +15%. Grants P-ATK +30%. Grants Move SPD +20%. Vajra's Outburst Skill DMG +5%. Vajra's Outburst Skill Range +5 meters. If the caster has 90 stacks of "Mark of the Rakshasa" Grants DMG Dealt +30%. Grants P-ATK +50%. Grants Move SPD =30%. Vajra's Outburst Skill DMG +10%. Vajra's Outburst Skill Range +10 meters. [Skill] Vajra's Outburst No Cooldown Time. Grants P-ATK and deals Triple Hit DMG to all enemies within 15 meters of the caster. [Skill] Shrouded Haste Removed the Silenced Effect. Increased the duration from 5 seconds to 10 seconds. Decreased the Healing from 10% to 5%. Decreased the Move SPD from 50% to 35%. [Skill] Monstrous Blow Increased the target area size from 20 meters to 25 meters. Reduced the cooldown from 10 seconds to 5 seconds. Increased the base P-ATK the spell has by a lot. [Skill] Focused Energy Removed the Move SPD from Power Burst. [Skill] Almighty Push (Holy Skill) Increased the range from 10 meters to 15 meters. Fixed a bug where this skill would always recover MP regardless if the caster was in "Astral Projection" status or not. Equipment Changes Iron Fist Glyph Dragon Fist Skill DMG Lowered to 25% from 50%. Meditation Glyph DMG Taken buff Lowered to -20% from -40%. Five Sided Fistagon Vajra's Outburst Skill DMG Lowered to 15% from 20%. Elegant Dancer (Major Rework) Nothing much to say here other than the current Elegant Dancer's only use is to give mega buffs when paired with a Life Worshipper. I wanted to keep this vibe but I also wanted to add more purpose to the class itself so its not just a slave for Life Worshipper. I will like to note however, I've added lots of support features such as heals, buffs and debuffs to make the class have a possible chance of being played with and without the Life Worshipper. [Skill] Dance Force Cooldown 20 seconds. Cast Time 1 second. Increases P-ATK of all party members within 40 meters for 15 seconds. Will recover 10% HP to all party members who recieve the buff. If the party member who recieves "Dance Force" is in "Forceful Rhythm" status they will be granted P-ATK +20% for 7 seconds. [Skill] Swift Dance Toggle Skill. Costs 3% MP every second. DMG Taken -10%. Increases M-CRIT Rate of all allies within 50 meters +5%. If combined with Life Worshipper's "Song of Light" you will be granted "Concert" status Concert Status P-ATK & M-ATK +20%. P-CRIT & M-CRIT Rate +5%. Skill DMG Dealt +5%. [Skill] Fancy Footwork Cooldown 3 seconds. Grants P-ATK and deals Double Hit DMG to all enemies within 25 meters of the caster decreasing their ACC -n pts for 10 seconds. Decreases casters DMG Taken -10% for 7 seconds. [Skill] Samba Cooldown 10 seconds. Cast Time 2 seconds. Grants P-ATK and deals Triple Hit DMG to all enemies within a 20 meter target area reducing their DMG Dealt -10% and WIS -20% for 7 seconds. While Samba is on cooldown you will be granted "Spinning Blade" [Skill] Spinning Blade No Cooldown Time Grants P-ATK and deals DMG to all enemies within 20 meters of the caster. If the caster is in "Battle Hymn" status this spell will deal Triple Hit DMG. [Skill] Dance of the White Dove No changes have been made to this skill [Skill] Dance of Elegance Cooldown 8 seconds. Grants P-ATK and deals DMG to all enemies within 20 meters of the caster reducing their P-CRIT & M-CRIT Rate -n pts for 10 seconds. If the caster is in "Thunderous Voice" status all surrounding allies within 20 meters of the caster will recieve DMG Taken -15% for 7 seconds and will instantly recover 15% of their HP. [Skill] Dance of Blessing Cooldown 15 seconds. Cast Time 1 second. All party members within 15 meters recieve DMG Taken -40% for 3 seconds and instantly recover 25% of their HP. [Skill] Dance of Evasion Cooldown 30 seconds. Cast Time 1.5 seconds. All party members within 40 meters recieve EVA +n pts for 10 seconds. [Skill] Elegant Slash (Holy Skill) Cooldown 3 seconds. Grants P-ATK and deals Triple Hit DMG to all enemies within 25 meters of the caster reducing their Move SPD -10% for 10 seconds, stacks 3 times.# If the caster is in "No Sleep" status, the caster will be granted DMG Dealt +10% for 10 seconds. [Skill] Dance of Protection (Holy Skill) Cooldown 20 seconds. Grants all party members within 40 meters P-CRIT DMG and M-CRIT DMG reduction -20% for 15 seconds. If the party members are in "Melody of Protection" status they will be granted DMG Taken -10% for 10 seconds. Class Talent Changes Rising Star: Now grants both WIS and LCK, stacks 10 times. Ritual Dance: Now grants both ATK SPD and CAST SPD, stacks 20 times. Swift Dance: Move SPD increased from 1% to 2%, stacks 5 times. Flash Dancer: Skill DMG +5% instead of +50%, stacks 5 times. Class Talent Replacements Shadow Dancer Cooldown of Dance of the White Dove -20%, stacks 1 time. Dancing Storm Cooldown of Dance Force -5%, stacks 5 times. Seductive Samba Damage of Samba and Spinning Blade +30%, stacks 1 time. Sanctuary Duration of Dance of Blessing +1 second. Healing of Dance of Blessing increase to 35%. DMG Taken of Dance of Blessing increased to -50%. Stacks 1 time. Passionate Dancer DMG of Dance of Elegance +5%, stacks 5 times. Equipment Changes Nocturnal Dance Glyph Dance Force Cooldown -25% Dance Force Range +5 meters. Rhythmic Dance Removed Dance of the White Dove Cooldown Reduction.
  18. Beserker (Changes) Beserker in my opinion is in an ok spot at the moment. It's playable in PVP but it doesn't really excel at it either. It's very good for soloing because of it having lots of life steal paired with the Awaken Axe and it's also decent for party damage. These changes are more quality of life oriented to help give it something nice but ultimately won't really change how strong the class is as a whole. [Skill] Rebuke The amount P-ATK reduced by this skill has been doubled. [Skill] Mindweaver Cooldown reduced from 7 seconds to 5 seconds. Debuff can now stack twice. Class Talent Changes Weapon Master: Now grants +3% to 2HD Weapons instead of +2%. Note: 1HD Weapons is unchanged. Shielder (Major Rework) Shielder in it's current form although used often is not very healthy for the game, in a general sense it just replaced Elegant Dancer's space within a party. Often times for most players it can feel more like a chore than something fun so based of some ideas given sometime in the last year I've tried my best to make the class more interactive while not taking away it's abillity to shield your team. I have hopes that the class still has a place in PVP but we'll have to see how it goes. [Skill] Tenacity Strike No Cooldown Time. Grant's P-ATK and deals DMG to the target reducing the casters DMG Taken -10% for 7 seconds, stacks 5 times. At 5 stacks of "Tenacity Strike" the caster becomes immune to the HP & MP drain of Titan's Barrier. [Skill] Provoking Strike Cooldown 7 seconds. Grants P-ATK and deals Triple Hit DMG to the target with increased Malice and grants all party members within 20 meters DMG Taken -1% and All Resistance +2 pts for 10 seconds, stacks 5 times. [Skill] Intercept Cooldown 2 seconds. Grants P-ATK and dashes towards the target stunning them for 3 seconds. Grants the caster Move SPD +10% for 10 seconds, stacks 5 times. [Skill] Titan's Barrier Toggle Skill. Costs 10% HP and MP every 5 seconds. DMG Taken +15%. Allies within 30 meters of the caster recieve DMG Taken -10%. Allies within 15 meters of the caster recieve DMG Taken -25% and will have 1 negative status removed every second. [Skill] Invigoration Cooldown 30 seconds. Increases your Max HP by +n pts and your Max HP by +20% for 50 seconds. [Skill] Encouraging Roar Cooldown 30 seconds. Grants all party members within 50 meters "Encouragement Status" for 15 seconds. Encouragement Status P-ATK & M-ATK +5%. DEF +n pts. Move SPD +15%. Each attack attack will grant a stack of "Battle" status for 15 seconds, which grants you ATK SPD and CAST SPD +1% and stacks 30 times. When reaching 30 stacks you will be granted "Battle Roar" status for 15 seconds. Battle Roar Status Upon gaining Battle Roar status you will recover 20% HP. DMG Dealt +10%. [Skill] Titan's Retaliation (Replaces Eternal Slumber) Cooldown 20 seconds. For 15 seconds the caster is granted ATK SPD +100% and each attack will grant P-ATK +1% for 15 seconds, stacks 15 times. At 15 stacks of "Titan's Retaliation" the caster will be granted DMG Dealt +20% for 15 seconds. [Skill] Endless Fury Cooldown 5 seconds. Grants P-ATK and deals Triple Hit DMG to all enemies within 20 meters of the caster provoking them and deacreasing their P-Heal -5% and All Resistance -5 pts for 10 seconds, stacks 5 times. [Skill] Shielder's Blessing (Holy Skill) Cooldown 20 seconds. Grants all party members within 30 meters Stun Immunity and Knockdown Immunity for 5 seconds. Class Talent Changes Tenacity Power: Now grants Skill DMG +5% instead of +3%. Provoking Smash: Now grants Skill DMG +5% instead of +3%. Class Talent Replacements Shield Block is now called Intercepter Duration of Intercept +1 seconds, stacks 1 time. Defense Stance is now called Offense not Defence. DMG of Intercept +4%, stacks 5 times. Slumbering Warrior is now called Retaliating Warrior Increases P-ATK +15% and stacks are 17 seconds in duration instead of 15 seconds, stacks 1 time. Life Potential Increases the HP points value of Invigoration +50% and the HP Percent +15%, stacks 1 time. Vital Defence Increase the P-ATK and M-ATK of Encouraging Roar to +10%. Increase the DEF points by +50%. Stacks 1 time. Fury Endless Fury Skill DMG +5%, stacks 5 times. Equipment Changes Dragonfrost Thorn Provoking Strike: Now grants Skill DMG +30% instead of +50%. Warding Arms (90 Holy Weapon Combo) Shielder's Blessing: Duration is now +2 seconds instead of +5 seconds. Warrior's Soul & Sword of the Forgotten Provoking Strike: Now grants Skill DMG +25% instead of +40%. Intercept: No grants Skill DMG +25% instead of +40%. Broken Blade & Demon's Club Provoking Strike: Now grants Skill DMG +15% instead of +25%. Intercept: Now grants Skill DMG +15% instead of +25%. Last Resort Glyph Removed Invigoration effect. Now grants Intercept Skill DMG +25%. Glacier Knight (Major Rework) Glacier Knight is currently the strongest healer class for many reasons and has a knock on effect of putting the other healing classes down because they simply just don't compare, especially since this class can be played at a high level without even being fully geared in comparrison to something like Adjudicator. To fix this problem I decided to remove all the % based healing increases that this class has and instead increase it in other ways such as the indirect change that was adding G-Healing to all the heavy P-Healing armor sets so that build matters. I also took the opportunity to remove all the cross DPS and Healing mechanics so that if you want to play the class as a healer you don't need to touch the MDPS skills for the most part and vice versa. I'd also like to say at the very least the MDPS should be playable now, I don't think it will be the next Gravity Manipulator but I think its nice atleast to try it. [Skill] Rimeblade Thrust Cooldown 3 seconds. Grants M-ATK and Deals Triple Hit Ice DMG to the target generating huge amounts of Malice and granting the caster "Frozen Armor" status for 10 seconds, stacks 5 times. Frozen Armor Status Grants the caster DMG Taken -5% and M-ATK +n pts. At 5 stacks of Frozen Armor status the caster will be granted "Ice Legend" status for 10 seconds. Ice Legend Status All surrounding allies within 20 meters will recieve M-ATK +20% and Move SPD +30% [Skill] Frost Flourish Cooldown 3 seconds. Grants M-ATK and Deals Ice DMG to all enemy targets within 15 meters, generating a large amount of Malice and grants the caster M-ATK and M-CRIT Rate +1% for 5 seconds, stacks 20 times. At 15 stacks of "Frost Flourish" the caster will be granted DMG Dealt +10% for 3 seconds. [Skill] Frost Storm Cooldown 5 seconds. Grants M-ATK and Deals Double Hit Ice DMG to all enemies within 25 meters and reduces their ATK SPD and CAST SPD by -30% and their Ice Resistance -15 pts for 5 seconds. [Skill] Leader of ice Toggle Skill. Summons a War Horse mount. Move SPD +30%. Party members within 30 meters will recieve "Protection of Ice" status for 2 seconds that increases their Core Stats +10% and P-Healing +10%. [Skill] Ice Lance Toggle Skill. Costs 2% MP every second. Magic DMG Dealt +10%. All basic attacks deal Ice DMG. All basic attacks deal Double hit DMG. Cooldown of Frost Flourish -100%. Grants all party members within 30 meters INT & WIS +n pts. Note: When Ice Lance is used, Frozen Knights blessing will be removed. [Skill] Frozen Knights Blessing Toggle Skill. Costs 2% MP every second. WIS +5%. Removes 1 Negative Status every 3 seconds. Grants all party members within 30 meters DMG Taken -3%, EVA +n pts and P-Healing +20%. Replaces the effect of Frost Flourish. Grants M-ATK and Deals Ice DMG to all enemy targets within 15 meters, generating a large amount of Malice and grants the caster DMG Taken -1% for 3 seconds, stacks 20 times. Note: When Frozen Knights Blessing is used, Ice Lance will be removed. [Skill] Ice Blessing No Cooldown Time. Cast Time 2 seconds. Heals all party members within a 25 meter target area. [Skill] Energy Recovery Cooldown 25 seconds. Recovers HP & MP +5% every second for 10 seconds. [Skill] Purifying Ice Cooldown 10 seconds. Removes 5 Negative Status from all party members within 40 meters of the caster. [Skill] Ice Blast (Holy Skill) Cooldown 2 seconds. Grants M-ATK and Deals Triple Hit Ice DMG to all enemies within 10 meters of the target. Class Talent Changes Mighty Glacier: Now grants Skill DMG +5% instead of +3%. Scattered Frost: Now grants Skill DMG +4% instead of +3%. Rime Diffusion: Now grants Skill DMG +4% instead of +3%. Duty: Now grants Skill Healing +5% instead of +4%. Cripple: Now increases debuff removal to 8 Debuffs instead of 10 Debuffs. Military Art: Grants both ATK SPD and CAST SPD now. Tougher than Ice: No longer grants debuff removal. Note: Was added to the base skill instead. Master Horseman: Now only grants M-ATK +30% instead of M-ATK +50%. Class Talent Replacements Blessed Armor Duration of Energy Recovery +1 seconds, stacks 5 times. Natural Leader Leader of Ice will increase casters M-ATK & WIS +10%, stacks 1 times. Equipment Changes Time's Redoubt Removed Leader of Ice duration effect. Now grants Energy Recovery duration +3 seconds. Frozen Knight Glyph Rimeblade Thurst Skill DMG +10% instead of +20%. Frost Flourish Skill DMG +10% instead of +20%. Frost Storm Skill DMG +10% instead of +20% Blood Knight (Major Rework) As many will know Blood Knight has been a very poor choice of class ever since it was added to the game. Even after myself reworking the class twice already and yet it still didn't take off but now I think I've made a very good attempt at improving the class. This class is by far my favourite rework of this patch and it was very fun to make. I hope you guys give this one a try as it's definatly very fun to play and it's also a very good running class. [Skill] Bloodsword's Mark No Cooldown Time. Grants M-ATK and deals Holy DMG to all enemies within 25 meters of the caster inflicting them with "Bloodsword's Mark" and "Bloodsword's Curse" status for 10 seconds and grants the caster "Empowered Bloodsword" status. Bloodsword's Mark (Target) Reduces P-Healing -20%, this status cannot be removed. Bloodsword's Curse (Target) Inflicts DMG equal to 2% of the targets Max HP every second, this status cannot be used on boss monsters. Empowered Bloodsword (Caster) All basic attacks recover 30% of the damage dealt as health. Cooldown of Bloodsword -100%. Bloodsword now deals Triple Hit DMG. Bloodsword now recovers 10% of the DMG Dealt as HP. Skill Bloodsword's Mark is replaced with Empowered Bloodsword's Mark. Note: This status will remove "Empowered Demonsword" and "Empowered Drainingsword" status. [Skill] Empowered Bloodsword's Mark (Caster) Cooldown 4 seconds. Grants M-ATK and deals Holy DMG to all enemies within 30 meters of the caster inflicting "Empowered Bloodsword's Curse" status for 2 seconds and "Empowered Bloodsword's Mark" status for 10 seconds, stacks 4 times. Empowered Bloodsword's Mark (Target) Reduces G-Healing and P-Healing -10%, stacks 4 times. Note: This status will remove "Bloodsword's Mark" status. Empowered Bloodsword's Curse(Target) Inflicts DMG equal to 5% of the targets Max HP every second, this status cannot be removed and cannot be used on boss monsters. Note: This status will remove "Bloodsword's" Curse" status. [Skill] Demonsword's Mark No Cooldown Time. Grants M-ATK and deals Dark DMG to all enemies within 25 meters of the caster inflicting "Demonsword's Mark" status for 10 seconds and grants the caster "Empowered Demonsword" status. Demonsword's Mark (Target) Reduces P-ATK, M-ATK and DEF -10%, this status cannot be removed. Empowered Demonsword (Caster) All basic attacks deal Triple Hit DMG. Cooldown of Demonsword -100%. Demonsword now deals Triple Hit DMG. Demonsword now increases the casters P-ATK and M-ATK +5% for 10 seconds, stacks 5 times. Skill Demonsword's Mark is replaced with Empowered Demonsword's Mark. Note: This status will remove "Empowered Bloodsword" and "Empowered Drainingsword" status. [Skill] Empowered Demonsword Grants M-ATK and deals Dark DMG to all enemies within 30 meters of the caster inflicting "Empowered Demonsword's Mark" for 10 seconds, stacks 5 times. Empowered Demonsword's Mark Reduces P-ATK, M-ATK and DEF -5%. Note: This status will overwrite "Demonsword's Mark" status. [Skill] Drainingsword's Mark No Cooldown Time. Grants M-ATK and deals Holy DMG to all enemies within 25 meters of the caster inflicting "Drainingsword's Mark" & "Drainingsword's Curse" statusfor 10 seconds and grants the caster "Empowered Drainingsword" status. Drainingsword's Mark Reduces Physical Resistance -10 pts, this status cannot be removed. Drainingsword's Curse Reduces target's MP by 2% every second, this status cannot be used on boss monsters. Empowered Drainingsword All basic attacks will deal 1% Max HP DMG to enemies hit, this status cannot be used on boss monsters. Cooldown of Drainingsword -100%. Drainingsword now deals Triple Hit DMG. Drainingsword now decreases enemies hit ATK SPD & CAST SPD for 10 seconds, stacks 3 times. Note: This status will remove "Empowered Bloodsword" and "Empowered Demonsword" status. [Skill] Empowered Drainingsword's Grants M-ATK and deals Holy DMG to all enemies within 30 meters of the caster inflecting "Empowered Drainingsword's Curse" for 2 seconds and "Empowered Drainingsword's Mark" for 10 seconds, stacks 4 times. Empowered Drainingsword's Mark Reduces All Resistance -5 pts. Note: This status will overwrite "Drainingsword's Mark" status. Empowered Drainingsword's Curse Reduces MP by 5% every second, this status cannot be removed and cannot effect boss monsters. Note: This status will overwrite "Drainingsword's Curse" status. [Skill] Bloodsword Cooldown 3 seconds. Grants P-ATK and deals DMG to all enemies within 20 meters of the caster. Note: This skill has bonus attributes when used with "Empowered Bloodsword" status. [Skill] Demonsword Cooldown 3 seconds Grants P-ATK and deals DMG to all enemies within a 25 meter straight line. Note: This skill has bonus attributes when used with "Empowered Demonsword" status. [Skill] Drainingsword Cooldown 3 seconds. Grants P-ATK and deals DMG to all enemies within 20 meters of the target. Note: This skill has bonus attributes when used with "Empowered Drainingsword" status. [Skill] Blood Field Toggle Skill. Costs 10% MP every second. When attacking you will recieve DMG Taken -1% for 3 seconds, stacks 50 times. When using an Empowered Skill you will recover 1% MP for each target hit. [Skill] Bloodborn Cooldown 35 seconds. Note: This skill requires the caster to be in "Empowered Bloodsword", "Empowered Demonsword" or "Empowered Drainingsword" status to have an effect. Empowered Bloodsword Grants Bloodsword Skill DMG +25% for 10 seconds. Empowered Demonsword Grants Demonsword Skill DMG +25% for 10 seconds. Empowered Drainingsword Grants Drainingsword Skill DMG +25% for 10 seconds. [Skill] Zealot's Law (Holy Skill) Cooldown 20 seconds. While the Holy Weapon is equipped (or Gem) the caster is granted ATK SPD +50%, Move SPD +35% and Recovers HP +5% every second for 10 seconds. Class Talent Replacements Dark Apostle Increases Physical Resistance +1 pt, stacks 10 times. Brand of Mercy While Blood Field is active you will recieve P-ATK & M-ATK +1% every time you are attacked for 3 seconds, stacks 25 times. At 20 stacks you will recieve DMG Dealt +5% for 5 seconds. Blood Evil Range of Bloodsword's Mark and Empowered Bloodsword's Mark +5 meters. Great Might Range of Drainingsword's Mark and Empowered Drainingsword's Mark +5 meters. Demonlord Range of Demonsword's Mark and Empowered Demonsword's Mark +5 meters. Equipment Changes Great Blood Knight's Axe/Katana/Spear/Sword All Skill DMG Lowered to 15% from 25%. Bloodsworn Glyph: All Skill DMG Lowered to 10% from 20%. Paladin (Changes) This class is already very good and was something I expected to be more popular than it was. However, I understand that most of its flaws come from its lack of mobility. I've removed its complete immobilization for a slow and added some nice QOL changes to maybe push the class forward. However, I'd like to note that this class is something I will be keeping my eye on as it will also be indirectly effected by the nerfs to Glacier Knight and the fact that the armor the class uses has had a significant buff too. [Skill] Blessing Aura Light - Blessing Aura P-Healing reduced to 5% from 10%. Now stacks 5 times instead of 1 time. Defense - Blessing Aura DMG Dealt increased to 10% from 5%. DMG Taken increased to -10% from -5%. Punishment - Blessing Aura Healing is now 3% instead of 2% per second. [Skill] Divine Shield Light - Divine Shield DMG Taken is decreased to +5% instead of +15%. Immobilization removed. Now reduces Move SPD -80%. Defense - Divine Shield Cooldown is now 45 seconds instead of 60 seconds. Duration increased to 7 seconds from 5 seconds. [Skill] Paladin's Blessing MP Cost is now 2% for all modes. Seal of Defense Move SPD +25%. Seal of Punishment DMG Dealt +15%. Equipment Changes Templar's Justice All Skill DMG Lowered to 30% from 50%.
  19. Class Change Information In this patch we've done a lot of work on some of the classes within the game. Some of the classes are highly used classes that feel a bit strong while other classes are under playerd or under performing classes that have big flaws in their design. I will give each class a brief bit of information regarding the changes to hope give you the player some perspective on why the change was made and what it hopes to achieve. I will also include indirect changes that may have an effect on the class. Each class group will have its own reply to this topic, for a quick navigation guide: Defense Classes Beserker Shielder Glacier Knight Blood Knight Paladin Melee DPS Classes Rakshasa Elegant Dancer Ranged DPS Classes Devil Hunter Mecha Ares Support Classes Adjudicator Life Worshipper Angel of Justice Magic DPS classes Gravity Manipulator Time Manipulator
  20. Jordan

    Patch v60

    Information Hey everyone sorry for any delays getting this patch it took a lot longer than expected. I have done a major fix to game that was causing stats to be updated around 100-200 times per gear swap which resulted in some players with bad connections to the server suffer. This fix wont magically fix lag and if you're lagging a lot you likely still will. However, this should help against random freezes you get when you or someone around you swaps their gear. I have disabled the GM command that allows me to decided on the teams for Territory War as I'm tired of this nonsense that is occurring. You are all complaining to me about how the teams are unfair but yet all of you complainers are saying the other guilds are this that and the other because they don't want to fight 2 vs 1 but then when it's your turn to fight 2 vs 1 you do the same. Simply put I'm tired of changing the teams on a weekly basis just to be raged at the following day about being bias. If you get tired of 2 min crystal capping wars and want the command to be added back then sort it out among yourselves and don't involve me. Fun PVP is in your hands now not mine so if you cannot sort it out together then out of luck I guess. Sorry for the downer but it had to be said, now on to the patch notes apologies for any none PVP players or small guild players who had to read that. Feedback thread! Main Content Added 3 New Quest Maps: Fostmorn Mountains Grumond Grassland Fallmyst Weald Added new Legendary Pets. Legendary pets will have 3 Skills and 3 Pray Skills and upon leveling them to 4 stars there is a chance to learn a 4th skill. All 4th skills are brand new custom pet skills. All Pray's on Legendary pets are improved versions of the ones found on Prime pets. To start off the Legendary pets we've added all currently missing Senshi from Twin Saga to Eden and these will be the first set of Legendary pets to be available. Older Prime Pets will recieve Legendary versions upon request / upon patch. Multiple Class Reworks and Balance Changes (Check the next post for more information). [Major Rework] Shielder [Major Rework] Glacial Knight [Major Rework] Blood Knight [Major Rework] Elegant Dancer [Major Rework] Devil Hunter [Minor Rework] Rakshasa [Minor Rework] Gravity Manipulator [Changes] Beserker [Changes] Paladin [Changes] Mecha Ares [Changes] Adjudicator [Changes] Life Worshipper (Mainly to compensate for the Elegant Dancer Rework). [Changes] Angel of Justice [Changes] Time Manipulator Changes Increase the Core Stat Cap of 9999 to 19999. Class Pets will now recieve "Pack Master" buff in Territory War, Guild vs Guild and Guild Arena. Note: This is not given in Normal Class Territory War. Updated the Territory War player buff to grant 25% DMG Reduction from 15% DMG Reduction. All Vendetta exclusive P-Healing Heavy Armor sets now grant base G-Healing just like a Healing set would. Multiple levels of the Gun enchant will no longer stack, highest level will always take priority on the stack. Note: Broken Shell is unchanged. Added Arcane Box formula's for all HP & MP Potions level 90+. Created Nelle's Pet Battle Skills Handbook 3 which contains all 3rd slot skills and a selection of none 3rd slot skills that grant books exclusive to the 3rd slot on your pet. Increased the success rate of learning a 3rd Slot Skill on Prime Pets when reaching 4 stars. Updated the icon for "Daylight Crystal". Cosmetics Added 1HD Version of "Heaven's Lambency (Legendary)". Added 1HD Version of "Judgment Blade". Added 70 New Mounts from Twin Saga. Note: These come in both Prime and Legendary. Added 51 New Pets from Twin Saga. Note: These are the new Legendary Pets. Bug Fixes Major optimization to the game system that will remove a great deal of possible lag when swapping gears or someone swapping gears within a distance to you. Fixed the base stats of "Steel Dragon's Guardians". Fixed the base stats of "Awaken Dragon of the iron Fortress". Fixed an issue with Warrior/Beserker/Shielder Clas Talent "Weapon Master" was not working when using a Pike. Thank you for playing at Eden Eternal Vendetta. Make sure to check the thread linked at the top for the in-depth information on Class Changes!
  21. Sad to see someone has caused you to leave but I don't think making a post like this helps any situation. Hope to see you back around soon.
  22. When looking at the quest you should have an item in your bag called "Sage King Relic". You can use this item in Aven around the following coordinates (X: 157, Y: 342). You can reset the dungeon first before going inside by right clicking your portrait and hitting "Reset Dungeon".
  23. Depeneding on your Windows UAC settings most EXE files should ask you for permission to be run if downloaded from the internet. As for safe? Ofcourse its safe to use. As for your initial question. The app installation takes long because you only download the patcher and then the patcher downloads the game. Our download server should be as good if not close to any other CDN's as I someone who is far from the server downloads it pretty fast. Just remember the games aren't small so it can take a while to download all their files.
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