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Jordan

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  1. Jordan

    Patch v23

    PvP Mode Changes Starting with the most important information there is a new schedule for PvP game modes and times when they open and close. Here is the new schedule: Note: These are based on server time which can be viewed on the main website or ask a GS if stuck. You might have noticed 3v3 is not on the schedule and that is because 3v3 is now permanently open all day (there is a slight closure at midnight for 1 minute 23:59 till 00:00, but that shouldn't cause much of a problem). Territory War Territory's will no longer reset at maintenance. Territory's will now take place twice a week (look bellow for more information). Crystal's have been made harder to cap. Note: HP has not been changed. Now grants 15% extra DMG reduction. Modified the CRIT DMG reduction to 20%. Crystal Island Battlefield: <Capt. of Seaking Crew> Belk will now deal more damage. <Capt. of Seaking Crew> Belk will now be harder to kill. Flurry Gem Battlefield: Totem buff "Snowy King" now deals damage fit for the current state of the game. Totem buff " Snowy King" new makes you immune to being transformed. Guild vs Guild Crystal HP has be increased by +50%. Modified the CRIT DMG reduction to 20%. Elysian Island PvP HP has been increased to TW standards. Friendly fire within your own party is now disabled (No more accidently killing your healer). Note: Currently a number of AoE skills still hit your party and I will be attempting to fix this at a later date. Changed the reflect "Gallop Peeper" to Physical Resistance. Changed the "Pulse Ebulience" buff to be used as many time as the player likes and requires you to be level 79 or lower. Changed the stats on the "Pulse Ebulience" buff to DMG Dealt, DMG Taken and Move SPD. Fixed the Boss Spawning so they always spawn. 3v3 PvP HP matches TW standards. PvP DMG reduction buff added. 10v10 PvP HP matches TW standards. PvP DMG reduction buff added. Monster Battle Arena No changes to this mode currently. Deserted Island Survival Currently Disable due to large un-popularity (basically has never been queued in 3 years) Will be made into a new PvP gametype next patch. Sakura Island PvP HP matches TW standards. PvP DMG reduction buff added. Territory War Schedule Change Due to their now being 16 territory war's a week instead of the original 10 I had to find compensation for this due to some limitations made against me from increasing the territory car beyond 3. Due to this I found a new way to balance the TW's while preventing the whole "We're capped so we wont go to TW attitude". Now every territory war map will take place twice a weak so there is a total of 8 territory's up for grabs. Here is the schedule for every map and what map it takes place on: Note: This is the regular schedule, certain maps have been replaced in the patch week with the new TW map so that people can test it out more often than usual cause its the first new map in 4 years. The following maps have been replaced FOR THE FIRST WEEK ONLY: Tranquil Hill Battle Goss Mt. Battle Avila Volcano Battle Additional Note: Due to the change in system i decided to double the rewards gained from "Domain Guardian Treasure Box" from the daily salary aswell as add back warstone's back to the box.
  2. Jordan

    Patch v23

    Class Changes Due to the sheer amount of class changes [GS]Goddess has produced a spreadsheet of a comparason between the old versions and the new versions, this can be found here: Along with the class changes every single Holy skill has also been reworked and now has a semi-new system. Now to gain Holy skills you must purchase a Holy Skill Scroll for the corresponding awaken class that you desire to get the Holy skill for. This requires Honor Stars however they are very much tradable so if you don't have the Honor Stars you can ask a friend or buy from another player (They're not expensive don't worry). The skills can be purchased from the following NPC's: Class Skill Merchant Feig - Defense Classes (Yellow) Class Skill Merchant Uriel - DPS Classes (Orange) Class Skill Merchant Carmel - Ranged Classes (Green) Class Skill Merchant Lemuel - Support Classes (Blue) Class Skill Merchant LaJolie - Magic Classes (Purple) Note: Each skill costs 400 Honor Stars and is tradable. To find out what each of these skills does before spending your honor stars, [GS]Goddess has also made a post for this found here: Equipment Changes Note: Changes to older equipment (level 85 items) was made due to it either breaking a new skill that replaced the old or having no effect on the skill. I will not be listing everything the item now does, just what is new to the item (for example, if the skill listed is Master Fencer then the old Master Fencer bonus will be replaced with the one listed). Additionally all 95 weapons have been slightly tweaked so they're not so strong anymore, these where originally made this way to avoid a balancing patch. However this wasn't good enough and have now been balanced around the new versions of the classes. Sorry for any inconveniences this has caused. Weapons Eternal Guardian's Bond (Changed) Glacier Knight Skill "Frost Storm" DMG +30%. Ancient Frost Sword (Changed) Elegant Dancer Skill "Dance of Blessing" range +5 meters. Dragonfrost Thorn (Changed) Shielder Skill "Provoking Strike" DMG +50%. Nave of Vision (Changed) Shielder Skill Removed. Soaring Solo (Changed) Battlefield Poet Skill "Wave of Thunder" Cooldown -50%. Life Worshipper Skill "Soulchaser's Song" Cooldown -10%. Unrelenting Rain (Changed) Mecha Ares Skill "Collapsing Gamma Ray" duration +3 seconds. Time's Redoubt (Changed) Glacier Knight Skill "Leader of Ice" duration +3 seconds. Trophies Frisaya's Tounge Executioner Skill <Raining Blades> range increases +5 meters. Asura Skill <Power Burst> duration +3 seconds. Oupella's Gorgeous Plume Master Fencer Skill "Obscurity" duration +3 seconds. Chino's Leader Mark Duration lowered to 4 seconds. Resistances lowered to 8 pts. Chino's Leader Mark -s Duration lowered to 4 seconds. Resistances lowered to 8 pts. Holy - Chino's Leader Mark Duration lowered to 4 seconds. Effect chance lowered to 2%. Resistances lowered to 8 pts. Holy - Mori Mori's Mucus Duration lowered to 3 seconds. Effect chance lowered to 1%. Holy - Haslett's Tentacle Duration lowered to 3 seconds. Effect chance lowered to 2%. Holy - Charles's Angellies Secret Scroll Duration lowered to 5 seconds. Guff's Battle Axe Effect chanced lowered to 5%. Swamp King's Essence Lowered the base Elemental Resistance to 5. Rings and Necklaces Fire Soul Ring and Heaven Fire Ring no longer stack. Crisis Spirit Ring and Devil's Beard Ring no longer stack. Now only reduces Fire Resistance -10 pts. Necklace of Promise and Oathblade Necklace no longer stack. Ancient Battlefield Necklace and Millennium Necklace no longer stack. Now only reduces defense -15%. Primal Speed Necklace and Tempest Primal Speed Necklace no longer stack. Now only reduces defense -15%. Cursed Soul Necklace and Broken Soul Necklace no longer stack. Now only reduces Lightning Resistance -10 pts. Capes Magic Spring Cape and Secret Spring Cap no longer stack. Certificate Changes Defense Classes (Yellow) Muscle Flexibility I (Changed) Increases STR +10%. Muscle Flexibility II (Changed) Increases STR +25%. Elegance I (Changed) Increases EVA +5%. Elegance II (Changed) Increases EVA +10%. DPS Classes (Orange) Dynamic Body I (Replaced) Dynamic Force I Increases P-ATK +5%. Dynamic Body II (Replaced) Dynamic Force II Increases P-ATK +10%. Powerful Muscle II (Changed) Increases STR +25%. Nimbleness I (Changed) Increases EVA +5%. Nimbleness II (Changed) Increases EVA +10%. Ranged DPS Classes (Green) Lens Optics I (Changed) Increases ACC +5%. Lens Optics II (Changed) Increases ACC +10%. Staggering Blow I (Changed) When attacked you have a 4% chance to grant DMG Taken -5% for 5 seconds. Staggering Blow II (Changed) When attacked you have a 4% chance to grant DMG Taken -10% for 5 seconds. Support Classes (Blue) Holy Inspiration II (Changed) Increases INT +25%. Pop Star I (Changed) Increases EVA +5%. Pop Star II (Changed) Increases EVA +10%. Holy Spirit Dependant I Now reduces both P-CRIT DMG and M-CRIT DMG. Holy Spirit Dependant II Now reduces both P-CRIT DMG and M-CRIT DMG. Magic DPS Classes (Purple) Sorcery Knowledge II (Changed) Increases INT +25% Avatar Master I (Changed) Increases EVA +5%. Avatar Master II (Changed) Increases EVA +10%. Demon Eyes I (Changed) Increases ACC +5%. Demon Eyes II (Changed) Increases ACC +10%. Awaken Glyph Changes Warrior Horrifying Glyph Berserker Skill "Frenetic Strike" DMG +30%. Berserker Skill "Survival Counterattack" range +6 meters. Last Resort Glyph Shielder Skill "Invigoration" HP buff is doubled. Shielder Skill "Titan's Barrier" will have a 15% chance to grant DMG Taken -10% when under attack for 4 seconds. Blade Dancer Nocturnal Dance Glyph Elegant Dancer Skill "Dance Force" cooldown -30%. Elegant Dancer Skill "Dance Force" duration +2 seconds. Mystic Sword Dance Glyph Blade Acrobat Skill "Sword Dance" Range increased by +6 meters. Blade Acrobat Skill "Stardom" DMG +20%. Engineer Forceful First Glyph Mecha Ares Skill "Mecha Ares" will now grant you "Demonic Armor" state instead. Annihilator Skill "Siege Mode" will now grant you +15% P-ATK. Laser Cannon Glyph Mecha Ares Skill "Mecha Ares" will now grant you "Steel Armor" state instead. Annihilator Skill "Satellite Beam" cooldown -30%. Bard Roaring Thunder Glyph Battlefield Poet Skill "Flame Vibrato" DMG +20%. Battlefield Poet Skill "Star of the Show" cooldown -20%. Tempest Hymn Life Worshipper Skill "Soulchaser's Song" Cooldown -30%. Magican Silent Storm Glyph Arch-Elementalist Skill "Arcane Shield" will grant +20% DMG Dealt when under attack for 3 seconds. Note: This glyph requires the corresponding class talent for the shield. Gravitation Distortion Gravity Manipulator Skill "Feather of Lightness" range +16 meters, but decreases the DMG by -15%. Gravity Manipulator Skill "Out of Phase" will grant additional +5% Move SPD when attacked for 4 seconds, stacks 4 times. Knight Execution Glyph Executioner Skill "Bloodlust Thrust", "Riposte", "Raining Blades" and "Hero" DMG increases by +10%. Executioner Skill "Helpless Hands" DMG increased by +20%. Frozen Knight Glyph Glacier Knight Skill "Rimeblade Thrust", "Frost Flourish" and "Frost Storm" DMG increased by +20%. Glacier Knight Skill "Ice Blessing" healing increased by +10%. Martial Artist Iron Fist Glyph Asura Skill "Power Burst" cooldown -15%. Rakshasa Skill "Dragon Fist" DMG increased by +50%. Meditation Glyph Asura Skill "Power Trance" cooldown -15%. Rakshasa Skill "Vajra's Rage" has a 50% chance to reduce DMG Taken -40% for 5 seconds when attacked. Hunter Barrage Glyph Devil Hunter Skill "Shooter's Mark" range +10 meters. Devil Hunter Skill "Steady Shot Volley" DMG increased by +30%. Disengage Glyph Trainer skill "Summon Crolla" will now grant you 10% P-ATK. Trainer skill "Summon Sukoda" will now grant you 10% Parry. Trainer skill "Survival of the Fittest" will grant additional +5% Move SPD when attacked for 4 seconds, stacks 4 times. Warlock Infernal Glyph Demon Tamer Skill "Infernal Contract" has a 30% chance to grant DMG Dealt +30% for 5 seconds when attacked. Note: While in Flame Embrace the effect of this glyph will still take effect. Conjurer Skill "Lightning Dragon" range +5 meters. Oblivion Glyph Demon Tamer Skill "Oblivion Pact" has a 30% chance to grant DMG Dealt +30% for 5 seconds when attacked. Note: While in Darkness Embrace the effect of this glyph will still take effect. Conjurer Skill "Frost Swarm" cooldown -20%. Cleric Life Glyph Adjudicator Skill "Sacred Grace" has a 10% chance to grant +10 pts Elemental Resistance when attacked for 7 seconds. Equilibrian Skill "Holy Blessing" cooldown -50%. Death Glyph Adjudicator Skill "Sacred Grace" has a 10% chance to grant +7 pts Physical Resistance when attacked for 7 seconds. Equilibrian Skill "Darkness Strike" DMG increased by +30%.
  3. Jordan

    Patch v23

    Introduction Hey everyone, I'm happy to announce that the patch is finally complete and ready! (About time right?). Well after 4-5 months of hard work I'm happy to have completed it and provide you guys with what I believe is a very fresh outlook on Eden Eternal. The patch contains not only lots of older/missed features such as place AoE classes and the lack of silly mechanics like reflect I hope you all can enjoy it! This isn't the final say, things can be reverted and tweaked further if people just outright hate something or everything so don't worry about the game being "ruined". I would also appreciate some feedback on the patch, however both me and several other members of staff have agreed that it would be best to hold the feedback thread for a week first (till next maintenance) so that people get to have at least a fair go at the patch before cursing it to the ground or even incorrectly praising it (Also please try to not force your feedback on us staff and have patience till the thread is unlocked, however any bugs please send a ticket or message a GS about it as bugs will be addressed asap). Feedback Thread can be found here: Note: Any feedback threads will be instantly locked. I would like to give a shout out to all my testers and GS who also participated in testing the patch no matter how minimal they worked on it they all deserve a big pat on the back. They will also be given a title as appreciation to their hard work so if you see one of them wandering around in game please give them a thank you <3 Note: The title gives no added benefit other than being unique, it gives the same stats as Temple Knight. Major Changes: Added Viroona Vale Quest Map. Added dungeon Viroona City Ruins. Added dungeon Decayed Hallow. Added Dream of Destruction dungeons for level 95. Added a new territory war map "Guardians Valley Battlefield". General Changes: Modified the Warp Portal. Note: I know its not perfect but its the only way I could do it, apologies. Added CCM reward to Dream of Destruction dungeons. Added Several new equipment, obtained from the new content (Weapons and Trophies). New weapons have been added to the weapon reroll system in the arcane box. Added new achievements to the new content. Reduced <Pirate Leader> One-Eye Roger's Respawn time from 5 hours to 3 hours. Increased <Pirate Leader> One-Eye Roger's HP +50%. Banquet buffs are no longer removable. Added level 95 Arena Armor sets. Added a Movement Speed buff to The Shaxian Fae Fields. Updated the Archive. Mounts speeds have been changed to match the quality of the mount. Regular: Move SPD +30%. Alpha: Move SPD +50%. Prime: Move SPD +75%. Legendary: Move SPD +90%. Doubled rewards from Domain Guardian Treasure Box and added back the War Stones to the box. Bosses from Sky Tower now give 2x "Etherworld Essence" instead of 1x. Added Legendaries: Body Mysterious Piped Suit (Legendary) Mysterious Beguiling Cheongsam (Legendary) Mysterious Sorcerer's Apprentice Garb (Legendary) Mysterious Sorceress' Apprentice Threads (Legendary) Mysterious Alchemist Suit (Legendary) Mysterious Alchemist Dress (Legendary) Mysterious Cavalier Succat (Legendary) Mysterious Cavalier Dress (Legendary) Mysterious Masquerade Suit (Legendary) Mysterious Masquerade Dress (Legendary) Life Sentence Jailbreak Garb (Legendary) Life Sentence Jailbreak Chic Threads (Legendary) Mysterious Garb (Legendary) Mysterious Threads (Legendary) Face Brown Elf Ears (Legendary) Natural Elf Ears (Legendary) Grey Elf Ears (Legendary) Pink Elf Ears (Legendary) Legendary Mardi Gras Mask (Legendary) Mysterious Mardi Gras Mask (Legendary) Head Mysterious Velvet Headband (Legendary) Mysterious Ronin Headband (Legendary) Mysterious Rose Headdress (Legendary) Custom Luck Clover (Legendary) Hibiscus Hair Clasp (Legendary) Back Blazing Demon Drake Wing (Legendary) Blueflame Demon Drake Wing (Legendary) Dark Demon Drake Wing (Legendary) Viridian Demon Drake Wing (Legendary) Flame Resurrection Egg (Legendary) Pink Resurrection Egg (Legendary) Pure Resurrection Egg (Legendary) Ocean Resurrection Egg (Legendary) Midnight Resurrection Egg (Legendary) Violet Envy Butterfly Wings (Legendary) Carnelian Summer Butterfly Wings (Legendary) Azure Mist Butterfly Wings (Legendary) Jade River Butterfly Wings (Legendary) Eight-Bladed Bloodlust Demon Wings (Legendary) Flamedance Plume (Legendary) Golden Flamedance Plume (Legendary) Royal Flamedance Plume (Legendary) Weapon Firework Fan (Legendary) Phoenix Fan (Legendary) Crispy Moon Pie Sheild (Legendary) Mysterious Rhythmic Clapper (Legendary) Strawberry Umbrella (Legendary) Shell Shield (Legendary) Alpaca Rainshade (Legendary) Legendary Decadent Chocolate Stick (Legendary) Spun Sugar Whisk (Legendary) Mount Stalwart Gobbler (Legendary) Stalwart Sabretooth (Legendary) Supercharged Geartech Moto (Legendary) Rugged Wooly Yak (2-Player) Stalwart Wooly Yak (2-Player) Assault Murasame-FOX Walker (Legendary) Ocean War Jet (Legendary) Supreme War Jet (Legendary) Jungle War Jet (Legendary) Comet War Jet (Legendary) Fortune Goldfish (Legendary) TS-III Supercar (Legendary) Formula One Racecar (Legendary) Royal White Lion (Legendary) Blaze Garazo (Legendary) Angel Swing (Legendary) Thunder Centaur Warrior (Legendary) Sapphire Flame Tiger (Legendary) Blue Flame Tiger (Legendary) Sanguinary Flame Tiger (Legendary) Golden Flame Tiger (Legendary) Green Flame Tiger (Legendary) Silver Frost Tiger (Legendary) Mysterious Uniceros (Legendary) Ghost Alpaca (Legendary) Celestial Phoenix Warrior (Legendary) Infernal Dragon Warrior (Legendary) Divine Dragon (Legendary) Alpaca Hot Air Balloon (Legendary) Nine Tail Shadowflame Fox (Legendary) Deep Blue Nine Tail Blizzard Fox (Legendary) Nine Tail Sunrise Fox (Legendary) Nine Tail Blizzard Fox (Legendary) Nine Tail Blazing Fox (Legendary) Bug Fixes: Re-enabled Warlock "Wicked Pact glyph" as Arch-Elementalist no longer activates it. "Ruby Sleek Wig (Legendary)" is now male exclusive like intended. Fixed bug with "Mysterious Thick-framed Sunglasses (Prime)". Fixed bug with "Mysterious Thick-framed Sunglasses (Legendary)". Fixed Auction House Position of "Christmas Alpaca Snowman (Alpha)". Fixed Auction House Position of "Christmas Alpaca Snowman (Prime)". Fixed Auction House Position of "Christmas Alpaca Snowman (Legendary)". Fixed the Legendary stats on "Mysterious Fox Mask (Legendary)". Fixed the War Stone requirement on "Mold: Blaze Demon's Reveille Bugle". Fixed all cooldown issues with "Iron Skin Potion Lv1". Fixed all cooldown issues with "Swiftness Potion Lv1". Fixed all cooldown issues with "Nature's Call Potion Lv1". Fixed the stacking issue with certificates "Shake Sonar Study" and "Critical Attack". Fixed the block stat on "Swamp King's Essence". Fixed the Recommended Event for <Night Ghost> Ryloth. Fixed the Reaver bug where the debuffs where only giving the value of a level 1 skill and not a level 80+ skill. Fixed the Reaver and Rifleteer passive bug where you would get the Inquisitor's passive on top of their passive (basically 40% P-ATK instead of 30% P-ATK + 40% P-ATK) Fixed the Dragon Soul and Dragon Emperor passive bug where you would get the Dragon Knight's passive on top of their passive. Fixed the Darkness Blade and Holy Blade passive bug where you would get the Luminary's passive on top of their passive. Fixed the Dragon Knight drake modes so they dont stay when changing class. Cleric "Grace of Wisdom" Glyph no longer gets activated with Adjudicator "Sacred Grace". Sage skill "True Grit" now only effects party members as intended. Fixed the Totem Master bug that prevent totems to level up between level 81 and 99. Fixed the revive point in Aven so you no longer spawn inside a fence. Elemental Blind has now been made a debuff instead of a buff. Removed the 2 Bugged Executioner holy skills that some players had and others didn't. Wetlands Salary NPC no longer requires level 85 to collect. Text Errors: Fixed blueprint text for "Blood Howl Axe". Fixed blueprint text for "Rapid Eagle". Fixed blueprint text for "Night Crawl". Fixed blueprint text for "Mars' Anger". Made the text for "Aquan's Spider Silk" more accurate. Made the text for "Moa's Angelic Carol" more accurate. Fixed the text for "Cursed Oth's Rock Eye" to the right effect. Fixed the text for "World's Whisper Staff" to the right effect. Fixed the text for "Holy - Dance Slaughter" to the right effect. Added the missing description from the skill "Sacred Forbidden Walk". Fixed the description of "Fortune Goldfish". Fixed the description of "Fortune Goldfish (Alpha)". Fixed the name of "Gore Render's Destruction Ring". Added Translation for "Wise Catmaiden Fiona" skills. Added Translation for "Fierce Catmaiden Fiona" skills and prays. Added Translation for "Glitzy Sprite Princess Alyssa" skills. Balancing Changes (None Awaken Classes): Inquisitor "Piercing Spiral" now only stacks 3 times.
  4. Credit to [GS]Goddess for typing all these classes up for this post, you can find the new Holy Skills type up here: Defense Classes Beskerer Shielder Executioner Glacier Knight Blood Knight Paladin Dragon Soul Dragon Emperor
  5. Jordan

    gold

    to get the inquisitor u have got to complete the level 83 mainline quests (the one that ends in Shaxian Fae Fields). starts with: L83. Fegeral Friction then proceeds to: L83. Infection Deflection then proceeds to: L85. A Force, Of Course then: L86. Sie Sind Das Essen then: L87. Shaxia Sneakery then: L88. In Too Deep and finishes with: L88. Midnight Rescue (at some point you will get inquisitor and its awaken forms during this questline).
  6. Jordan

    gold

    Shaxian Fae Fields dungeon, its the dungeon at the end of the level 90 quest line, located in Shaxia Basin.
  7. Lower levels should fly by just by questing, so i wouldn't worry too much about gear and equipment till level 90-95+. Every 10 levels from 50 onwards you get the temple knight gear which is good till around the point of recieving the next set, these also come with weapons too. Once you reach level 95 mainly you probebly wanna start looking for trial partys to make the 95 armor sets and awaken armor sets.
  8. Jordan

    Patch v22

    General Changes Added a duration to the pets Dark Dragon and Flame Dragon from the class Dragon Emperor as afk farming became out of hand. (Note: This shouldn't affect the gameplay of this class just the ability to AFK. Added a duration to the pet Holy Dragon from the class Celestial Arrow (same reason as above). Note: Pets from the above classes will now need to be re-spawned in after 5 minutes
  9. Hey Everyone! Just announcing that during this week you will gain double CCM from killing bosses, killing players in Territory War and Arena. The CCM caps have also been raised for each class during this week also to compensate for the double CCM gain, so get farming! Stress level 2 and level 3 have been tripled while stress level 4 has been doubled. For example: Territory War kill stress level 2 requirement is now 60 kills not 20 kills, also while on stress level 1 you will gain 20 CCM per kill instead of 10 CCM per kill Ends: Wednesday 29th November 2017
  10. Jordan

    Patch v21

    General Changes Added the "Mysterious Leather and Lace Dress (Legendary)" and the "Mysterious Bad Boy Armor (Legendary)" to the archive. Added new items for the newly implemented Event System: 4 New custom pets (based on in game bosses). 2 New back costumes (from Aura Kingdom). 3 New mounts (from Twin Saga). More Information about the Event System: Bug Fixes Fixed the archieve bug on the "Rose Magic Accordion (Prime)". Fixed the Female "Dragon's Treasure: Tarragon Horns (Legendary)". I'm aware there are more bugs that needed fixing but the remaining bugs requires me to do a lot more work as shuffling patches in while making the balancing patch is rather difficult. The other bug reports I have will be fixed in the balancing patch. Mount: Imperial Guardian Back: Abyss Evil Wings Pet: Petra Pet: Kimba Have a wonderful day from the Vendetta Team!
  11. I mean you can look at our version of Eden Eternal vs Aeria's version of Eden Eternal, the pay gap between our players is minimal to none exsistant compared to Aeria's which is quite high (although has dropped over the past year). As the games are developed by the same company and Eden being the follow up game from Grand Fantasia a lot of the same methods can be applied to make the game like our Eden sever which is mainly cosmetic only market. Once the suggestion thread is opened you guys can feel free to post all your suggestions on how we can make our server the best server for you guys, just remember to let everyone know when the suggestions are open so that we can get a rough idea on what the game needs to be great
  12. Don't worry about pay hungry stuff guys, as you can see from our Eden Eternal server we've updated our archive to contain every item that is available in game. We also strive for fairness in all aspects, like I don't see us charging a lot for anything ever but also no everything will be free either as the server must at minimum pay its own bills. As Vivi said we take games in our own direction and don't consider what other servers do, as for updates we will try to keep up with the official server as much as possible but if the updates arn't that impactful we would likely make our own content as we do with Eden Eternal to add more depth to the game rather than small costume updates (which can easily be imported) vs new dungeons equiptment etc. We'll be opening a suggestions thread once we have full decided to go through with the server and have it mostly prepared on our end so that we can apply a bunch of quality of life changes to the game before we release the server.
  13. I'm down for it, will need some helpers to give some suggestions to what needs improving from official / private server that exsists so that I can make ours better.
  14. Jordan

    Patch v20

    General Changes Warlock Glyph "Wicked Pact Glyph" was temporarily disabled till the balancing patch due to an exploit with the Arch-Elementalist class. Note: It will still appear to be working, but it wont actually reduce peoples resistance.
  15. Jordan

    Patch v19

    General Changes: Added 114 new costume & headwear dyes. Note: Vivi has made a post and will be updating this post throughout the week. Bug Fixes Fixed the Darkness Blade bug causing "Imprisoned Magic Cut" to cause 200% more damage. Fixed the Blood Knight Bug with "Bloodborn" not being removed when changing class. Fixed the "Hunter's Mark" bow to apply the cooldown reduction to "Painful Wound".
  16. Jordan

    Patch v18

    General Changes: Removed the bonus Elemental damage from "BlisterBreeze's Synthesis Ring" & "Luisaka's Swiftness Ring" to fix the persistant bugs these items have. Added Power Scroll Lv100 & Guard Scroll Lv100 to the arcane box. Increased the EXP and CP gained in the Frog & Worm zone of Dimension of Souls to make running these area's better. Added level 90 Temple Knight Sets. Added "Red Shadow Lord Sickle (Prime)" & "Red Shadow Lord Sickle (Legendary)" to the archive. Balancing Changes: Darkness Blade skills "Imprisoned Magic Cut", "Demon Magic Cut", "Dark Magic Cut" and "Broken Magic Cut" have all had their base range cut in half. (This will make the buffed range shorter too) Darkness Blade skill "Magic Sword Stance" has had its mana cost increased from 1% to 3%. Holy Blade skill "Destructive Leap" only allows one skill to be cast at 200% damage instead of two. Darkness Blade and Holy Blade skills have had their base skill M-ATTACK lower to be a bit more reasonable compared to the other classes. Bug Fixes: Dragon Emperor skill "Dragon Emperor Slash" no longer effects boss monsters. Holy Blade skill "Dark Night Dance" now only removes 1 buff per second instead of 10 buffs per second. Fixed translation error with Dragon Soul class talent "Dragon Bonds". Fixed the stacking issue of two Luminary Awaken class talents so that they stack 10 times instead of 2 times: "Imprisoned Spirit" "Demon Spirit" "Dark Spirit" "Broken Spirit" "Holy Grace" "Shelter of Light" "Attack led by God" "No punishment for the strong" "Holy Slash" "Madness" "Twilight of the Gods" "Never Regret" The Sheep set of luna rocks no longer stack with all the other luna rocks. The Battlemounts converted in the last patch no longer can be used while in combat. Fixed the Int given on the "Oblivion Glyph" to the correct amount. The White and Alpha level 95 gathering tools are now untradable. The level 95 maces have been given the correct PATTACK and MATTACK stats. Fixed the game issue with the Zumi Racial items "Super Speed Device", "Vitality Enhancer" and "Light Beam Gun". Fixed worm immunity preventing you from transforming on Druid and Dragon Emperor. Fixed the text for Oberon Set to include Sword and Rapier. Fixed "Dragon's Treasure: Tarragon Horns (Legendary)" for Human Males and Halfkins. Changed the 3 Day Shadow Kitty to permenant.
  17. Welcome, we're open to Event Ideas so if those kind of events are wanted the Game Sages can host art events!
  18. Bump, added all the level 95 weapon locations
  19. With the new patch we added a new feature that allows you to re-roll your gold level 90 and 95 weapons to have another chance of getting a higher percentage. This feature is accessed through the arcane box and requires you to break level 90 and 95 gold weapons in order to re-roll other weapons. Note: The success rate of re-rolling is 80% If you fail at re-rolling your weapon is not broken but the materials taken and the gold will be spent You lose all fortifications, gems and enchants the weapon has once you re-roll Re-rolling gives a complete random % and your chances don't increase over time Dismantling To dismantle a weapon you can simply put any level 90 or 95 gold weapon in the arcane box and and dismantle the weapon. Each level of weapon and weapon type gives different amounts of Emerald Crystal Sands, here is a list of the amounts you can get: Level 90 1HD Weapon: 14 Emerald Crystal Sands Level 90 2HD Weapon: 28 Emerald Crystal Sands Level 95 1HD Weapon: 16 Emerald Crystal Sands Level 95 2HD Weapon: 32 Emerald Crystal Sands Re-Identification To re-roll a weapon requires 2 materials and the weapon you want to re-roll, again this is done through the arcane box. Each level of weapon and weapon type requires different amounts of Emerald Crystal Sands and also different amounts of War Stones, here is a list of the amounts you need: Level 90 1HD Weapon: 58 Emerald Crystal Sands and 1 War Stone : 60g 877s Level 90 2HD Weapon: 115 Emerald Crystal Sands and 2 War Stone's : 121g 754s Level 95 1HD Weapon: 65 Emerald Crystal Sands and 1 War Stone : 66g 965s Level 95 2HD Weapon: 130 Emerald Crystal Sands and 2 War Stone's : 133g 929s
  20. With the release of the new 25 player raid, Stormy Ridge, I've created a small competition/event for all level 95+ players to take part in. Lets see who has what it takes! Event Completing the event is rather simple. The first party to complete the raid will receive the exclusive title, "Dragon Slayer", which will never be released again! Note: This title gives the same effect as the title "Temple Knight" so you will not receive any bonus except your title being unique and exclusive to you and your party members. Rules You will only receive the title item once. If you discard the title item or lose it then you will not receive another. The title is account bound and can only be used once. Choose the character you want to redeem the title on wisely. As stated above, you will not receive another if you redeem it on the wrong character. The boss will announce on the World chat when it has been defeated, so I will know which party defeated the boss first. Once completed someone in the party must screenshot the party list and reply to this thread with it. Prizes Exclusive title to all party members "Dragon Slayer". Winners have been sent their prizes. Good luck everyone, I'll see you at Stormy Ridge!
  21. Eden Eternal has the bigger player base, Twin Saga is currently growing in players. Both games are easy to solo to the cap level but the main difference is Twin Saga is more PvE oriented while Eden Eternal is more PvP oriented.
  22. Depends to be honest, questing takes roughly 2-3 days to get to level 90+ if your spending a good amount of time playing where as p-leveling takes around 3 hours to get to 80 which then doing the 80-90 quest lines get you to 92 in about 30mins to 1 hour. However questing is something you don't have to rely on others for and can be done solo.
  23. EXP/CP charms do not work on this server as the rates are already capped.
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