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Hops12

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Hops12 last won the day on January 27

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  1. I see, I didn't initially get how the armor upgrades work but that seems to be a good implementation for the newer players to get orange gear while they head towards the awakened set. Also, apologies but yeah, this same to be the main thread and it's in game discussions that I've heard regarding the number of materials needed. If I understand this correctly, although the new patch has been out for only past a month, the number issue seems to have been acknowledged and will be addressed later on? If that's the situation right now, I don't see it as unreasonable but if you delay the changes to later on, the number of people who benefit from that future change would be little to none of the current player base. And to your point regarding the not-so-large difference between the gold and awakened sets, I see how the gap in stats isn't meant to separate the active and semi-active players but, in my eyes that means that the time it would take to awaken the sets shouldn't take months to do. Idk, it's hard to fully articulate my point and get it across but looking at the old lv70 awakened sets for example vs. the current sets, the old sets seemed to better represent "awakening" the sets through boss drops and npc interactions vs. flat out grinding for materials through chests you get from the dungeons. Although people did get annoyed as that single drop usually doesn't get to them as quickly as they want, it just made it more genuine and not appear "grindy". Thank you though Jordan, I appreciate the response.
  2. Hello, I am a part of those returning players who have recently started trying to catch up with the players who have been grinding for these awakened sets for months and months on end. I've also seen a few threads and suggestions people have made regarding the amount needed. I can see why they want it lowered, and also why you would want it to be retained. But maybe it's time to recheck the free time the community has in a month? Yes, people who are able to actively play every day would take a couple of months to complete them which prolongs the lifespan of each patch the GM team rolls out, but does the community still have that much free time? Just looking at it from the point of view of the new player/returning player you refuse to adjust for, it is very intimidating to know that it would take regular players that long and that it would take maybe ten times the duration for us players who can only log on a few times a week? It promotes "account sharing" or just demotivates a person completely because it takes that long to get even just one set (probably a month or so). Of course, I know you have to account for these active players and that decreasing the quantity would mean hastening the time it would take for them to complete the sets.. but what happens when the active players you want to avoid reaching the end game too quickly want to take a break from the grind? It would be old players taking a break from the game and new players with a big obstacle to cross just to even get one set to awaken. Of course, at the end of the day, I am but one player who just so happens to have returned to the game. It's the GM team's call on how they want to run the game. But maybe it's worth looking at it from the point of view of other than just that the numbers make sense?
  3. IGN: TheRarestPepe My wish: Is a custom title saying "The Ugliest Frog " with the same stat effects as the DS Title, thanks ❤️
  4. GVG/TW/GA: I second adding a buff on crystals that proc every 3/5 seconds that remove all debuffs on it, think it would discourage the solo capping and would prolong crystal life 3v3: There's a queue system in place for dungeons in game right now that lets you declare your queue class as either a tank, dps or healer, if there is a way maybe this can be implemented so that both sides will be "equal" in terms of class numbers, but personally I really liked the old 3v3 system (without the class changing inside) because you went inside not knowing who you got on your team (maybe just reduce the round time from 5 minutes to like a minute thirty). Elysian Island: This was a lot of fun back in main server, if boss and mini-boss rewards could be revamped I think there will be a lot more incentive in doing it. Plus I disagree that EI was done mainly for bosses cause it was a lot of fun getting a party inside just to prevent people from getting the hit on bosses to get a drop hehe I feel like mba was a fun arena in that it didn't matter how much or how little gear you had, also getting to use monster skills was a plus. I think instead of class medals that you get per win, you getting maybe a gift bag with maybe like EC fragments, EP or ccm inside would be a better incentive since MBA itself is not really class dependent.
  5. I'd love to see this game again spent a lot of hours playing this game and it did prove to be better than ee and ak in a lot of aspects, would love to see this game get a second chance to see how far it can go
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