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Venom

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Everything posted by Venom

  1. lessica? cuttin ppl on spawn?yal just so confused lol,maybe i should start that
  2. uh no, think u have understanding issues.go get it checked.also next time record ur 'bukaked'(weirdo) be sure to have the influence visible '.oh an also using that 'playing for fun 'as an excuse to zerge is also old,i think u still playing in 2014 or whatever year Relentless guild zerge happen an killed ASB,they were also playin for 'fun'''OOOH WE GUNNA ZERGE THIS 1 PERSON,ITS OK WE JUST HAVING FUN' lol 'jokers' so much shades of ninja in your words ,its sad.(..also is that video suppose to mean something rabbit teeth)
  3. i didn't complain about zerge,i said u pan an ppl like xtacee leaves coz u cant zerge.learn to read
  4. last time i check its rg complaining about times here,so go find something better to do lol,oh an continue to leave NB with pan when u cant get the opportunity to zerge
  5. last time i check u were FK lol an using the word spy is poor an u sound like a mini ninja.also spy on what an where?to do what?an dont matter u know your true self,an whats your effort?to zerge?
  6. and no way u gunna split 2 NB between 3 major timezones,u can keep shifting these 2 but it will always screw a group,one will always be left in the deep AM time.so instead of fighting among each other fight for a NB in your zone.or close to it.🤣
  7. yea hide behind the old 'it happens on both sides',but as a person who plays on both sides,i get to see which side output the most poo atm,also how about u an other rg expecting equal pvp at lower influence? Seen u multiple times talkin about fk hiding at less than 40% fk where as u in this position is long gone.but since that rg also make sacrifice lets just call it a day an work with it as is yeah?let both side make the sacrifices.oh an how are these new times different from when it was in the am for asian players, its now 9am-9pm approx for them, before 2nd nb was like 2 am.but when EU players experience the same thing now 'everyone loses thier minds'?would agree if they all had one.
  8. (based on the last few months) most of FK/RG zone is mixed between NA/SA /ASIA generally speaking, with Europe and environs being a major RG zone, with little or no FK to represent at that time. There is nothing can change that, before last NB changes, Asian zone suffered the same fate as EU RG,with NB being out of their reach. Instead of complaining they tried to stay up and joined when they can.Not saying u should not complain, hence the reason i wish for a 3rd NB for EU zone, where these RG can zerge in peace( in reference to 2nb b4 time change, if u were wondering the slot of which i speak).On a side note while times are difficult i see some Fks making the effort to stay up later than they should to entertain Rgs in these zones ,who only respond in hate an Sht talking. And to complain why is FK hiding in'gaurds'? at a whole 33% ,they suppose come mid an fight us'. While the same RG at that percentage is no where to be seen. Peace out o/.
  9. its all improvements because to me CB is the class right now that needs the most improvements, i didn't notice anything that's super broken on them to require fixing/nerf.Maybe the extra skill points is questionable but everything else on that list is minor improvements that CB needs imo.it may seem like a whole lot positive but if u have a cb take a closer look at the skills ,u will see that these are just minor stuff.But these are my views, feel free to agree/disagree or leave you own thoughts.
  10. CB suggestions 1) X Slash and Jump Slash reduced to 1 point each, as prerequisite for Heart Piercing(frees 3 points).add some ch acc to Reckless shout. 2) Move Razor Slice and Suppressor shout to 5th tree, and bring Shockwave and Skin Repair to 4th tree.(having access to 2 ice should allow enough duration for eva debuffs) 3) Sudden howling 20m range at rank1 instead of 17m.Possibly reducing the cost of heart piercing to 8 points, its too expensive for what it does, compared to other debuffs( frees 5 pts) 4) CB mech, make auto attack a small aoe,like say SE mech, increase Tactical fire range from 15y to 20y,reduce dragging cooldown from 25 to 20 sec. 5) lastly give CB helmet the same crit void stats as that of PU/WH/DE.
  11. @Tropical now rechecking,it looks like eternal suffering did get an animation change,but i dont remember seeing that info.it now shares the animation with fatal flail,(very cool looking animation) as to if its fast enough to be worth it,im not sure yet ,still looks slow.i may try when i get spare reset, it may be worth a revisit.
  12. but either way,the animation on these skills are super slow.they are like 1.5-1.8 sec animation,only reason people use immolation, electric tempest and lightning whip is because they are necessary.while Eternal suffering isn't. so it gets neglected automatically. The neglected skill list goes as follows due to animation or charge time,unless the skill is necessary 1. WHIPPER : Eternal suffering, necessary =(electric tempest,immolation and lightning whip) 2 SENTINEL : Crater-Maker,Particle burst (Extinction Event,now fixed with major) 3. Punisher ; Mighty Impact,Demolition,Atomic blast ,divine justice ect(all fixed now) =lucky ppl 4 Shadow walker ; Flare ( somewhat necessary,i know alot of SW avoid this skill now due slow animation.
  13. the skills 'Eternal suffering,Electric tempest and Immolation can all do with some animation updates,as u know these 3 are very slow,also idk if u notice in pvp ,trying to use electric tempest or immolation after pull, fails the skill.it hits air instead of the target(s).as for animations I find that Hardcore assault, Flaming whip, Wrecking Ball or Sadist Choice are some of the best flowing whipper skills.any other info or questions u can always msg me on dsicord.
  14. i doubt that is the case for all the skills. but if so, Wrecking Ball or Sadist Choice animation would be best.
  15. Please remove the charge time from Lightning whip,it seems to have been forgotten when the Punisher charge times were being removed,the 0.5 sec charge that is advertised is actually fake,it takes around 1.5 seconds to charge the skill,making it basically useless. 2} the scaling is a bit poor,especially when u are forced to use 2 extra points for 0.2 sec of disable( lvl = 1 sec disable,lvl 3 =1.2 sec disable).not sure what can be done here,maybe not let 3 points be required for the 2nd skill(Electric Tempest) or slightly increase the lower lvl scaling of lightning whip.Thanks.
  16. i agree to make team run better but don't force it to be the only option,make solo hard worth it aswel for those who cant find a team, or just prefer to solo on their own time.Solo hard can to with an additional metal shard drops + the addition of Metal scrap on both team and solo.
  17. i think 10 glue can already be traded for a mechanical shard(nvm its the other way around)a shard for 10 glue
  18. Some suggestions 1 : add pass-card to BGS/NB/AK with losers also getting it( probably 1 for loss an 2 for win} replace the card replicube from NB. 2 : add a daily for the new card similar to legendary passcard for people who dont pvp or not geared enough. 3 : make materials an cards trade-able [most players have multiple chars they need to gear up, also some classes maybe better for farming than others.so to be forced to collect cards an farm on each char wont be fun at all. 4 : hard mode pt dgn loot isnt that great given the effort an time it requires./damage from mobs is also high ,it can 1 shot a full buffed se.Overall the difficulty maybe too much
  19. Seem the aim of most PU is to 1-2 hit everyone with no actual effort.even reverting to old PU like what was said above,the extra skill points will be too op with the slow changes,dot ect.Keep in mind 3 of pu mech skill are aoe which affect 6 targets,with 2 having big range an aoe dia ,with all of them hitting similar dmg. as a comparison ,It takes about 3 SE mech skills to do same dmg as 1 PU aoe mech skill which affects 6 targets vs the single target of the SE.Not even mentioning the arkana aoes like overkill,ultra plasma bullet,atomic blast ect an others which also does formidable dmg/debuff to multiple targets.
  20. https://imgur.com/CkKtBrM https://imgur.com/YPhEMuo one is overkill one is wildifre,2 diffrent PU. dmg wasn't taken on sw or blueberry. im not sure how much dmg Pu players actually want.as for the slows i can make a video but thats something u can easily try yourself or with the PU;s on fk.
  21. yea PU is truly dead class,they are only doing 20k dmg on overkill now,and they can immobilize a wh/de down to a cb/se using thier max max speed buff, until their defense buffs are out or nearly over.noticed no difference in pu tankieness aswel.( forget to mention they can slow u while keeping u out of thier range) SE : the ch acc an acc is nice on the speed buff but requires much sacrifice on points,i am down to a single debuff vs 2 before an auto atk as my only dmg skill in arkana mode besides stuns an trap.a full mech dependant class,even if losing 1 passive to get more arkana skills they do very minimal dmg.
  22. yea was 18m,anything more than the current 16m would be good,feels super short,i know u said u had to adjust this still,as for the others if anything can get done would be appreciated,like pepper said its really annoying for whs rn.
  23. if the other 2 pulls could get H&S 2 animation would be great,idk how long it would take but making h&s2 20m range would be a quick part fix as the only proper working pull rn.btw right now h&s2 vs sadist choice,sadist choice is winning on range,even tho its 15m
  24. On the issue with whippers getting stunned on pull,which leaves it at a decent disadvantage I was wondering if adding a disable to the pull for same duration as the stun could fix the issue,or replace Hook an Sinker 1 and Athena's Hate with a modified 'Dragging',with adjustments being made to stun duration/dmg of course(not sure about hook 2) (Dragging is CB mech pull+stun)which seems not to suffer from the issue of someone using their stun on u when you pull them. @Daddy @Vivi
  25. @Daddy yea problem is people rushing to conclusions without checking the details or testing,Serah farron rage quit for no reason, so far its looking like PU is doing more damage than before while still being tanky.but im not sure if its just the result of people using the extra skill points at the moment.Il report back here after i do some more detail test on PU and other classes.
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