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nudelholz97

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Everything posted by nudelholz97

  1. So that was a lie. But it doesn't matter for me, I like discussions. Feel free to reply to me as often as you like. The Reward isn't really anything in the territory war. In the Level 60 cap, what do you get for having 3 Territorys? Like 100 Gold? That really isn't the thing. And you get your territory chest in the mail, no matter if you win the TW or not. They just want to satisfy their "Better-than-you-Boner", when the Message says "Guild XY wins". A player cap would be something that could help, prevent the forming of "mass guilds", but you will still have the 15 Man, vs 5 Man. And I want to quote SenorBernd on that one: It's still punishing the smaller one's, so instead of 2 Guilds with 30 people in the TW, you will get 4 Guilds with 15 People each, a step into the right direction for more guild diversity, yet still a long way to go. I just want to refer to the Video from the German Server again, in which 9 Guilds had the chance to win and even more took part in the fights and in the capping. And to the point of "adding a RNG System". Yes, you are adding a small point of RNG - but if you are better, you still get more %. You could also change the system: More DMG on the crystal - More % for the guild, better chances of winning. This point I also want to elaborate on: Maybe you were on the winning side, but the little 8% Guild won the Teritory. We still felt good about that, as we were still on the winning side, and like I said up there: Do the territory war rewards really matter? It's a little bit of Gold, you get your territory chests in the mail either way. Get a less competetive view of it and look more on the fun side of having a good fight. For the thing about how often did it happen that the 8% Guild won? On the German Server we had this one big Guild - let's call it "Guild 1". Back before we had the 3 territory limitation - Guild 1 had weeks where they had 5 Territories. After the Limitation was implemented, you still had your "big guilds" that had their 3 territories without any problem. It's all just about the satisfaction of every player and every guild, everyone can feel rewarded by doing TW, and not just people in the "Big Two". (As for who I am, I don't think that it really matters, so I will just leave it out.)
  2. Yo Bro, I don't know who you think that I am, but I am indeed not in Jugoito or any other big guild. Sooo.... No I am not talking about that strategy.
  3. Every Guild has to put in the effort to get their people geared, and get the class knowledge to do enough damage on the crystal to get their %. Also one thing you all are assuming is that "people that hit one or two times on the crystal" will get their %. When you get out a system, that rewards guild diversity more than mass-guilds, you will not fight against unprepared people, you will need to go up against other fully geared people. You all just assume that it will be like the current system, where you have just 2 Guilds, however you will go against 5-10 Guilds, all geared, all with a strategy, but maybe not the manpower to go for the cap on multiple crystal, or they will lose out on other crystals. Also you are talking about strategy? Do you mean your strategy of recruting so many people into one guild that you just outnumber the other guild with so many people that they have no chance of winning? Then the other guild has to pump their member numbers to outnumber you and then you quit the game because it's unfair when others use the same "strategy" as you?
  4. I also have to agree with Wooloo. The point system only rewards big guilds with a lot of manpower. In the percentage system geared players within small guilds will get the chance to win. This way every player can feel rewarded by doing TW. The way you are talking Jordan, makes it sound, like you can only be a good player if you are within "the big guild", and like I said in one of my last posts: There are a lot of players that just don't want to join a big guild. I also don't want to join one of those Mass-Guilds, as I like to be in a smaller guild, but be a lot closer with the other members, than just being one of 50 Members, that I don't really know and like, just because there is no other way for me to be able to do anything within PvP. And you can't really account the dying of PvP to the Awaken Classes as it isn't any different in the NCTW. And back in the old Caps you also had Illu and Ranger, who used every Triple Hit, Double DMG and whatever thing to do massive amounts of damage that could one-shot a player through high resistances.
  5. So I also want to elaborate a bit on my point of "guild diversity". In the current situation you have two choices when it comes to the territory war: Join one of the two big guilds, or don't do PvP at all (as PvP currently is only TW, let's be honest TW and Guild war are the only PvP that still exists, arena is completely dead). Just like SenorBernd said, the current TW is a stompfest. Either you are on a side with 50 people, or 5 people. With the percentage system, there would be motivation for smaller guilds to join the TW. And you don't need to be in a big guild to have good gear. There are many people on the server that have REALLY good gear, and are in small guilds. People like this will never have a chance to win a TW, just because they are lacking the manpower, they will just get overrun and I can get why there are people who don't want to join a big guild with a lot of members, however it currently isn't possible to do anything PvP related while you are in a small guild.
  6. I would also support the old percentage system for the territory war, as this would be a good contribution to guild diversity. Every guild has a chance of winning the territory war. You can see in the videos that there are 9 Guilds that have a chance of winning the territory, in contrast to the current Vendetta Server where it's super dependet on the side that you are on and that there are technically only two guilds that have a "real" chance to win, and only if these two guilds have their three territorys, other guilds will get a chance to win. For the 0/10 System I would suggest adding the unlimited version in, as for the concern of bots I think that with the current captcha system that we have on the main server we have a good protection against this.
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