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Annuia

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Everything posted by Annuia

  1. You simply cant appeal to everyone.... I think its amazing that +6 your gear becomes easier now, as it should, it gives a ashot to everyone to have proper gear, and people will always complain and want the cheapest way possible to get everything +10 or everything they want, and just because they will complain about +8, its how it is, you cant have it all in a flash like some people do. And ive noticed specially since new altar and cap came out, people will try to rip off more gold from others simply because they have something people want and take advantage of that because of people's needs. JLike everyone said, its not something the GM's can control, its the community. Regardless of how easy or hard it is to get SS on altar, your bound to the price people sell them for. If they wanted to sell CLSS for 2k, and everyone did the same, then you could only buy it for that price, unless someone sold it for 800g, iIn the end, its the community that decides the value of the items in the game, and many take advantage of that fact to overprice some items. A good example is when you see people selling BP vs those giving BP away, the same type.
  2. Yey thats great to hear
  3. Hello! I dont know if this is even doable, but what do you think of boss rush dungeon :o? Like a special dungeon you can do twice or once per day, the bosses give CCM, stuff like Blood, fear cores (i think thats the name), and other crafting materials! No trophies in the drop list or gold gear, leave those for the Trials, To make things spicy these dungeons could only be runned by at max 3 people. So 1 healer, 1 dps, 1 tank. as for CCM dropped it could be more then what you get from Trial / Guild bosses, just an incentive, the drop rates for the mats could be higher too. Also the more you progress the better the drop rates. as for the amount of bosses, id say 5 to be the max, since fighting bosses takes time
  4. Alright, sounds fair :)!
  5. Dunno if there was something like this before, But what do you think of adding a sort of of Online rewards? For example in 1hour online you get a reward like 200g, 2 hours you get another like a EXP or CP Charm, 3 hours could be a NT SS. Many people would take advantage of this. You could even add special VGN Reward that contain several items and you get a random one if a person is online for like 5 or 4 hours. Of course, there has to be a maximum limit to the hours online...Not everubody can afford to leave game open for 5 or 4 hours, so maybe 3 or 2 hours would be the maximum
  6. Hello This is an extremely simple suggestion but makes all the difference. How about adding a Auto Sort button for Guild Warehouse? Or allow us to manage items in it instead of having to Withdraw all mats then deposit again Got this idea thanks to a guildie
  7. Thank you very much ill try to work this idea better, and maybe provide more info, possible drops and even screenshots of areas and types of mobs
  8. oooh i see Yeah, I mean, you know the timers of when it should heppen better :)! just wanted to leave this out here :), I think it would be fun,
  9. hello again Was thinking of a rare secret mob hunt event. Like dunno if its possible but it would be something like a super rare unique mob that would pop in certain maps of the world (for example 200 mobs at total all scattered throughout the different region maps), where if players beat it, the team would each get a special box with a special reward, (could be EC's, EP's, Armor boxes, Colthing Colors, etc) in the case of EC and EP those would be non tradeable. About the schedule of this type of event i dunno the best timing, but it could happen 3 or 4 times in a day, once or 2 times per week, like a world announcement states that these mobs appeared all over the region and people have like 30 minutes or 1 hour to hunt them down, after that they disappear. Dunno if this would be doable
  10. Hello, This is something i got from another game and dunno if it has evenr been a thing in EE before So im gonna try explain it simply eheh So my suggestion is everynow and then, maybe 1 time per week, we could have an event thats managed by a GM, or even if you have time, by a GS or VGN, where you increase the Exp rate, CP rate, Drop rate you get for 2x, 3x, 4x, for 1 hour, 2 hours, or 3 hours. I think this would be fun to have as a change of winds everynow and then, sure not everybody would be able to partake, but maybe schedule the event to happen 2 times in a day or something like that :). It could even be trial exclusive, Mainland maps exclusive, or Dungeons exclusive, and being atleast 1 hour is enough for people to enjoy the event and it gives a shot for most to grab the stuff they most want, 1 hour is enough to do legions, world bosses, trials, etc. and if your lucky you can do more in that 1 hour. Its a simple suggestion
  11. Annuia

    Drop rates

    Thank you both for your answers I undrestand then about trial drops, mm will think of some ideas for that, and also for events its awesome to know you guys are willing to do these type of events specially art ones too hehe, im an artist so it would be fun :)! will be looking for more updates on the events then x)!
  12. Annuia

    Drop rates

    Thank you so much for the reply, and you made a very good point, to which I can perfectly undrestand, its true that if getting gold gets easier, prices of all sorts of items will also increase so people can make profit, I dont understand nothing about marketing and price scaling, inflation etc, but its common knowledge to atleast undrestand that. I just didnt think about it. Would you consider the trophies in this case then? they don't impact the overall economy, since their not tradeable, and since theres much more to get from trials then trophies, people wont get bored even if they have all the trophies, since there are many other trial exclusive items for you to get. And I can relate to your case when it comes to real life, work, projects etc, im on the same boat, I dont play much, have my own things, projects and other stuff to do, I just play for some fun. Thats also why I suggested something like this, to make things less grindy, but thats just the nature of this game i guess. But your point is proven. As for the daily rewards thats great to know, and its always a nice addition, in any game actually, its like a bonus for us. One last question, Will there be community events in the future for this server? Like art contests and so on? Thanks again for replying and best of luck and good work on all your projects!
  13. Annuia

    Drop rates

    Hello, I know theres been posts about this, but in my view making another post talking about drops is just a way tho show that many people share the same thought and its something everyone would enjoy. That being said going straight to the point. Firstly i dunno the percentage of RNG for drops, but would be good if you could increase it, atleast for trophies in trials, we all know how trophies are sometimes hard to drop in trials, out of 5 trials, only one trophy dropping in about 15 bosses is really, really sad, its just demotivating, specially for people who are still building their gears, that trial trophy can make a huge difference in their build and moral, and lets be honest, inncreasing their drop rate won't create an unbalance in the game, most people who do trials, specially the most geared ones, go for the weapons, BP, pits and so on. So increasing the trophy drop rate is something that would be very nice! and could help alot of players. As for golden gear, well, maybe a slight increase, just to be fair to other players who are aiming for those, specially the ones who pay, because they do keep the server alive and running. In the end this would cut a lil bit of the grinding that people go thorugh, which cuts away some of the joy in the game, specially when you "need" it that much. Other then that, maybe a slight increase in drops on the normal maps? not too much, but enough to make farming for gold on maps a bit more viable and less tedious. after 50 mobs you only get potions and map pieces, sometimes you get 2 or 3 drops in 10 mobs, but its very rare. All-in-all its an increase in certain drops to make things easier for players to progress faster and further. Even though this is classic EE, you dont need to copy it 100%, give it your own touch on things, like you did with golden weapon percentage increase, i have no problems with those. The good thing about private servers is that you can tweak things that, in the original you didnt find quite fun. Aside from this: A daily reward is always good :)! like you have in awaken. If i come up with good suggestions ill share them, but for now, this is what I have
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