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candy

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  1. candy

    TW Maps

    I think the randomness of the totem map is good and forces guilds to try to take control of the areas where totems spawn. I personally think the issue is the asura can 1 hit everyone and is near impossible to kill. I don't remember exactly how it was on main server, but I don't think it could 1 hit people but I could be wrong. Like Sasori says, this means there is no counter play once a side gets the asura for 5 minutes. This means that if asura is on the winning side, the guild with the asura will get most of the kills from points for those 5 minutes. If asura is on the losing side, 1 asura can defend against the entire enemy side at a crystal. I think this will be less of a problem once we hit 60 cap with better gears and can cap crystals faster and can out rotate asura. One idea that may be interesting is to make asura deal % hp instead of instant one shot. Something like 90% HP in 1 hit so 1 asura can't 1 vs 100 at a crystal against an organized team where the team can potentially keep party alive if fighting just 1 asura.
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