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Aeri

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Everything posted by Aeri

  1. List of things with +healing effect that are either typos or unclear: Alicino's Fang Trophy (Only says healing+227) Spectral Pinion & Feather Soul Set Bonuses (says P-Healing, IIRC is actually G-Healing) Ancient Spirit & Ancient Saint Set Bonuses (Spirit says Healing, Saint says P-Healing, is this actually P-Heal?) Rikerine's Bloom / Blooming Melody Guild Statues (says Heal+5%, is this gheal+pheal, or straight %, or) 4 Blue Certificate Bonus (says Healing and recieved healing effects. flat %?) Redemption, Iron Mind Set Bonus (says G-Healing restores an additional X to HP. So is this just +G-Heal?) Ancient Shield Set Bonus (says P-Healing +54 HP. Same wording as above sets) If there could be slightly clearer wording on what gives gheal/pheal, and what is a flat heal % increase on given/gotten that would be appreciated.
  2. it was placeable before and there wasn't any problem, we're asking for it to be reverted. every single aoe can be misplaced, that wouldn't be exclusive to pw. your same grievances could be applied to snow storm or something, too. it defeats the purpose of pw to have it only affect people around your character. having it placeable means you're removing cc that isn't inflicted on you, because ideally you would be standing outside of your own aoe/on the edge of it. also, some players have trouble gauging the range of it, because it's autocast to a locked range around you it can be a bit fuzzy whether someone is in range or not. honestly you are sort of outing yourself, just because you don't think you would be able to utilize it in reverted form doesn't necessarily mean that would be the same experience for everyone.
  3. +1 to drivers for 110%
  4. Aeri

    cape enchantment

    those enchants are way too op, i don't think capes need enchants anyway. the way they are is fine
  5. I agree that to accommodate the extra damage dealing power players have now, we should have damage reduction in pvp increased as well. People simply hit too hard to outheal currently, as even with full WIS forts healing simply hasn't been boosted to the same level as dps has. It's not unheard of for a party to have 4 healers on certain days when there are a lot of damage dealers on the other side. Make the -15% CRIT DMG buff in pvp a higher value, give flat or invisible resist, *something* should be tweaked a little because people die so fast even with all levels of mitigation available capped.
  6. wis heal gems are for rich healers basically. if you can afford to have lck or mcrit rate forts on every single piece of equipment you can make them work, but otherwise your crit rate will be too low to heal as reliably well as other healers with lower wis but high mcrit rate and dmg. it's not that gheal is weaker than crits (i feel like gheal is pretty unpredictable in how much it heals, but it has a high ceiling from what i've seen so your range could be from average to VERY high heals) it's just that it's much cheaper and more attainable/reliable to use lck gems and get wis forts, than wis gems and lck forts. you can heal with an ishtar set as long as you're using full wis/gheal procs on the rest of your equipment, but if you want an actual healer set spectral pinion is very much worth trialing and crafting for. healing is very versatile and whatever you have or your budget you could probably make something work. for tankiness, reroll your shield until you get a block fort, use a block trophy with guardian on it (null heart or robin), do your resist achievements, use grace of wisdom and war rhyme glyphs, gods eye shield, and/or the -10% damage cape, and make sure you cap resistances (most importantly ice and holy but fire is useful too) when you are procced. use your racial skills often as frog blue classes have good skills.
  7. i don't think that we should buff the 10% stones. if they're able to be ugpraded, then they'll go up in price, but succeed more. it won't fix the problem, which is accessibility for +6 stones. +6 should be doable for the average player. adding fancier stones won't help f2p players fort their stuff, it's an extra hurdle for them. viridians or regular blue safety stones should be easily accessible/farmed from things like alpaca coins. personally, i play healer. it's all i can afford to gear currently. but it would be a gamechanger if it was easy to +6 another set. i could create a bard set, i could make an mdps set, i could play another role in trials or dungeons and be useful if other players who main support are present. it would open many different doors in gameplay to be able to play a different role because +6ing a set becomes easily doable for players. +8 and +10ing should have to be worked for like kibo said. if every player was able to +6 one of every armor type set, it would drastically liven up the game, as players could experiment or branch out from their main roles. buffing the safety stones % isn't really the answer i don't think, but instead we should just focus on constant availability.
  8. understandable, didn't know whether it's an easy change or not since i have no idea how all of that works behind the scenes. are all of the alpaca merchants 'synced' with the class dyes they offer or would you have to change all of them individually as well? in any case, if its able to be implemented one day that'd be nice. since barely anyone uses class outfits as their body or head costumes it's not really that big of a deal that it'd be a while before it's put in.
  9. the resist gems are the big deal. going from 3 to 5 resist at 65 cap is too much. if it was 4 resist instead of 5 for level 4 i think it'd be less of a problem to add them, but i don't think we *need* more than 3 resist per gem at this point in the game
  10. stop derailing my post. please don't reply again unless it's on topic.
  11. Lv4 gems, while it'd be cool to have, ultimately are way too powerful to have at this cap considering most players know what they're doing regarding gear optimization. we would reach absurd base levels of crit (some players have already achieved this). lv4 resist gems give 5 resist from level 3's 3 resist, which is a massive jump. we didn't have l4 gems previously at 65 cap on aeria, and although classic has some things we didn't before, this isn't a QOL change and is instead a serious gameplay change/power creep. it's very possible to reach near max crit or mcrit fully procced and buffed already. we don't need them, not at 65 cap. another way to improve your gear sounds like a good idea, but then everyone has access to that and suddenly it's a huge jump in what players are capable of vs what they should be capable of/what is healthy for the server.
  12. respectfully, this topic isn't about greatswords. i am specifically requesting capes be changed because there is very few of them, they are resource intensive to craft, and the biggest effect if this were to be implemented is +16 wis to healers. players have 120% weapons, and sometimes we struggle to outheal that. please don't derail the post again.
  13. All capes that are meant for magic users give INT, even ones meant for healing. It seems like an oversight from the original creation of the items to not take into account WIS is the correct stat. It would not be game-breaking but greatly appreciated for consistency purposes to change this. Capes are very resource intensive to craft, and so they should have their proper stats. The price of warstone capes is fine, but the core stat should be updated. The list of capes that give EVA/GHeal or Cast SPD/GHeal are: Prayer Cape (Level 33) Light Cape (Level 43) Temple Cloak (Level 48) God Hammer Cloak (Level 53) Bright Envoy Cloak (Level 58) Eternal Memory Cape (Level 60) Love Blessing (Level 60) Almighty Cape (Level 63) Divine Protection Blessing (Level 65) The highest level and highest quality (yellow) cape only gives 16 INT, but if this was changed to WIS players intending to craft war stone healer capes for usage instead of achievement points would be rewarded with a little stat boost to make it worth it.
  14. title. we should be able to dye our classes all of the colors that are available as dyes, just add the new ones for 100 tokens as well. i don't understand why we can only dye our class outfits one of like a dozen or so colors when we have so many more dyes available.
  15. Aeri

    Old Faces

    Thank you for the clarification. Would appreciate an update on whether or not it's possible when you have a chance to check.
  16. Aeri

    Old Faces

    Can the old faces be added to character creation so we have the option of either? Many players, including myself, have been wondering if we could have them again to complete the Classic look.
  17. Some Guild Statues have a notable buff worth grabbing every day, but several others are too niche or not useful at all. I understand that it's Classic, so we don't need to re-invent the wheel we all know and love, but these statues in particular could use a facelift. Could these statues could have their effects buffed to: Eternal Crystal: 10-15% EXP Peace Tree: 10-15% CP Obelisk: Drop Rate +8%, Drop Rate +12% (Upgraded version) Currently, they are: Eternal Crystal: 5% EXP Peace Tree: 5% CP Obelisk: Drop Rate +5%, Drop Rate +7% (Upgraded version) It's understandable to want to change things as little as possible. But for now the only statue in most towns is Door...Door....Door...Door. As much as we all love a good Door of Truth, is there a chance of changing other statues that are still auto-trashed by players to be more useful? These three are the only ones I have ideas to improve, but others should be looked at as well.
  18. Since Mimic won't ever be added, it would be greatly appreciated if somehow the Mimic class outfit could be added as primes instead. If it's possible to do this, it would create another 3 primes to release for profit for the server (M Body, F Body, Head) as well as not letting the outfit go to waste, as it's permanently inaccessible in Classic. It's already dyeable, too. IMO the Mimic uniform is one of the better outfits altogether, and I would personally roll some EC or spend some $$ to have it as a prime to wear anytime. EDIT: sorry i posted this in GD thought i was in suggestions can somebody move this NAJFJS
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