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SmolShibe

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Posts posted by SmolShibe

  1. Currently its just...awkward..., u get the Viroona line at 93, but u need to Shaxia Rep to level 94 + 4 more hand ins, to smoothly cruise from 94-95 in Viroona.
    Can something be done about, at least, 93 onwards? they alrdy need to do 90/91-93, and then 93-94 + 4x, and then 105-106 again, can we smooth out the 93-95 transition?

  2. Ik theres Weed versions of CP charm boosts, but kinda wish there was a Potion equivalent of it, mainly the Alchemist Powder line, and throw in a little Crystal Ball use.
    The other 4 races regularly consume level 100 racial mats becuz thats the majority of the demand, but the hot items for frogs are mostly level 95 mats, I just thought perhaps Frogs alone needed an update instead of creating a v4 for everyone from scratch, since that seems to be even more work.

     

  3. On Guitar level 1-30, it says "Increase gheal by 1%", but every tier past that, 50, 65, 80, 90, all says "when equipped WITH guitar, increase gheal'.

    Mace doesnt really matter since ppl will 100% do it if they want to increase heal anyway, but its also confusing there.
    level 1-30 also says "increase gheal by 1%", level 50 doesnt mention gheal at all, on level 65 it says "increase healing by 2% again", for 80/90 its also simply "Increase healing by 2%".

    With the precedent of Guitar text being...ambiguous, Im not even sure if Mace Legendary achieve flatly boosts healing at all, since if it does, it takes effect even when Mace isnt equipped, such as Rapier or Guitar.
    Plz help clarify and/or fix text if possible, thank you.

  4. People complain Mdps is dead in PvE (its a fact stop trying to say its fine ty), but its perfectly ok in PvP, healers are needed everywhere, and Pdps is very much alive, only tanks are literally useless.
    The Aries neck can "when attacking 3% to debuff dmg dealt by 15%, lasts 5 seconds",

    Theres probably tons of ways to apply special debuffs/buffs unique to tank class gear so that ppl cant use it on dps classes (dmg dealt -10% passive), but still useful in a set for PvP, and individual pieces picked out for specific content in PvE, like the neck debuff cud be a huge help for certain CC bosses

    Spoiler

    "when attacked, x% to grant y% reflect buff to pt members for z secs, cannot re-activate while buff is in effect, has/hasnt cd of w secs"
    "when attacked, x% to grant y% dmg reduction buff to pt members for z, cannot reproc, has/hasnt cd"
    "when attacked, x% to grant y% hp regen buff on skill cast to pt members for z, cannot reproc, has/hasnt cd"
    "when attacked, x% to grant y% movespeed to pt members for z, cannot reproc, has/hasnt cd"
    "when attacked, x% to grant pt members in y distance, z number of debuffs removal"
    "when attacked, x% to debuff pheal by y% for z, can/cannot be cleansed"
    "When attacked, x% to inflict debuff that makes target lose y% max hp every time it hits an enemy, lasts z secs, can/cannot be cleansed, does not work on bosses"




    But right now CC is too new and we need to wait a bit before we adjust anything, gotta let ppl get the stuff first.

  5. 14 hours ago, Jordan said:

    Any suggestions on the loot table, because War Stones are infact on the loot table of every drop in Elysian Island.

    Since I dont have anything really too creative/out of the way, I will simply work with the data provided on patch 80 and the loot table there.

    Specifically, TA main rewards are pots both types, Medal Bags, EP, HS, and CCM, with some chances of NPC boxes and Trophy BPs.
    Since Elysian still works fundamentally differently compared to TA, there wont be Trophy BPs, but instead a low chance of Elysian Souls, and then a bunch of other things same as the box once had.
    Imho, the loot table needs a simple trimming, with more things added to the "This Bucket contains ALL of the following", and less things in the "chance to contain one of the following".
    For example, for the Elysian Bizarre Bucket, there shud be
     

    Spoiler

    100% chance:
    50 HS chest x 2, having high HS reward shudnt be an issue when TA exists,
    AND either TW warstone chest x 1, or simply warstone x 2 flatly

    then the rest:
    Intermediate Elysian Soul (newly added)
    Basic Elysian Soul
    PvP Token                               (newly added, TA exists, I kinda recommend you nerf some rates on TA for Token,
    PvP Token Fragment x 3             EP, and HS tho, regardless of whether u rework Elysian, just dont touch CCM)
    EC Frag x 5
    EC Frag x 2
    Power Scroll Prime
    Guard Scroll Prime
    Gear Forge Stone Alpha
    Gear Forge Stone
    Warstone x 5           (warstone is near useless to everyone except new players, I think some generosity wont hurt,
    Warstone x 2                       and no, Veskal Crafters dont typically care about WS cost either XD)
    50 Honor Stars Chest
    Alpaca Metal x 1
    Alpaca Jade x 1
    Alpaca King Gem x 1
    (removed class dyes)


    Correspondingly, the Golden Bucket shud have better rewards or simply Eliminate lesser ones for a less cluttered table, albeit with some fail items inserted in as b4.
     

    Spoiler

    100% Chance:
    100 HS Chest x 2, TW WS chest x 2, or WS x 6 flat

    others:
    Secret Treasure: Eternal Rose
    Advanced Elysian Soul
    Intermediate Elysian Soul              (removed basic)
    PvP Token x 2 
    PvP Token x 1
    PvP Token x 5
    EC Frag x 15
    EC Frag x 10
    Power Scroll Prime x 5
    Guard Scroll Prime x 5
    Sublime SS
    Gear Forge Stone Legenary
    Gear Forge Stone Prime                (removed basic and Alpha)
    Warstone x 12                                (removed x 3)
    Warstone x 6                                  (recommend highest rate be on this item for this loot table)
    200 HS chest
    Alpaca series x 10 each


    The Rough idea is that rewards shud FEEL upgraded, and that Warstone shud be main reward here, unlike in TA where there are 3 main drops and they distribute kind of evenly.
    Im not going into the details for the Elysian Boss Treasure Chests and the Ranking Rewards, I provided the Bizarre/Golden Bucket comparison, the rest is up to you.

    Also, plz for the love of the Almighty, buff Elysian Soul rates, nobody except select individuals think "its fine", sometimes it doesnt matter whether the number is ok, it only matters if peoples' Perception of said number Being ok,
    in English, it means, the rates have to be good enuf for 95% of the server to think its Not Practically Impossible to obtain.

  6. This has been suggested and denied b4, but 1 of the points is very intriguing, and cud go into making Elysian Island worth doing again.

    The Current TA rework is widely accepted by the community as a good rework, despite all base Boss trophies farmable within a span less than 2 weeks, the side rewards/fluff are incredibly rewarding for ppl who do take time out of their routine to do it, not to mention the smart capping of Medals to make sure ppl cant just upgrade all 9 trophies in the span of a month. You still see ppl trying to find pts on almost every spawn, every single of the spawn days, its very much alive, just not overcrowded anymore.
    Im hoping Jordan cud find a way to push Elysian closer to the way TA operates, maybe even mirroring the spawn to be on Mon/Wes/Fri every 4 hrs, with the rates on Elysian Soul MASSIVELY buffed to be higher/equal to Angel Soul, and a new loot table that gives respectable side rewards, most prominently of which shud be Warstone.

  7. No matter how "fair" rates are, as long as it is not 100%, there will always be people who get shafted, isnt that the whole point of this thread?
    Telling these ppl "well gee, sucks for you, but Im not gonna change this" isnt going to make everything magically feel better to them, in fact the opposite.

    In the case of this Roulette, having all 3 DSR Mat box rotations removed is impossible and not a good idea, but cudnt the rarest drop of DSR mat x3 be removed/replaced?
    Becuz if that were to happen, it wud become impossible for ppl to land all 3 DSR mat boxes for an end Roulette, all you have to do is raise the rates of the more 2 common DSR mat raws, take extra % from "useful" items if you have to.

  8. So Ive been sitting on this idea for over a year now, and with the release of CC, I think its time.
    The Inspiration:

    Spoiler

    If any person has played Gacha games before, they know exactly wat I am thinking about, becuz this system I am proposing functions very similarly.
    In Gacha games, they release "Banners" of characters with varying Raritys that u can essentially gamble for with some type of currency, and in most of these Gacha games, there is something called a Pity System.
    This Pity System ensures that bad RNG doesnt fuck ppl over too hard, because after you pull on the same Banner and have spent enuf currency/pulls, the game gets you a character of a guaranteed Rarity, or in some games, even the character/unit featured on the Banner itself directly.
    Why and how does this have anything to do with EE? well, simply put, I was inspired by what a clever design the HoO Trophy Upgrade system is, before I even thought about this Pity System thing, because both reward you for "participating enuf", in Gacha games, you get some kind of character reward for pulling enuf, and in the case of the HoO Upgrades, u get the Upgraded Trophies once u have killed enuf of bosses!


    The main benefits and reason for this idea even being cooked up is simple, bad RNG.
    Yes its an MMO, we need to spend some time grinding out content to actually obtain things, but sometimes...its like being trapped in a Mine without an Air Filter and Water, trying to dig your way out, with no end in sight, no light at the end of tunnel.
    The grind no longer feels rewarding, and more like a punishment.
     

    Spoiler

    Some ppl have shared their experiences with bad RNG and wish there was some way to give them some kind of solid backup, some hope, some way, that, still involves grinding, but doesnt involve Purgatory and endless pain, with no guarantee of relief.
    100+ WB kills in 110T are commonly shared stories,
    HoO bosses like Phoenix and Nerokas being very annoying and never dropping, stopping ppl from doing achieves, even after hundreds of kills,
    Sakuya being alrdy hard to find pts to do with, not to mention bad drop rates, resulting in literal 3-8 months of grinding just to get the right Trophy,
    DS formula boxes never giving that missing last blueprint of gear u want, always giving dupes of something else you alrdy obtained.
    Some of the grind is not too bad, some of the grind makes people quit the instant they finish it, because all that effort seems so meaningless to them at the end of all that suffering, and some of the grind...makes people quit outright.

    The Solution wud have to involve participation, which in English means killing the bosses enuf times, and most importantly
    Completely eliminate RNG after sufficient effort has been made.
    Add the HoO Upgrade system to this, and you get...

    1. Pay currency thats NT and proof of completing the content,
    110T Dragon Coins, DS Completion Badges (Souls are tradable via boxes), HoO Souls, Abyss Souls, CC Sparkles, etc.

    2. Obtain Quest, kill Boss X times.
    The consideration for each will vary depending on how the bosses spawn, availability, usefulness, and difficulty.

    3. Hand in, get desired item directly, no more RNG.


    Below I want outline some details and numbers for each piece of content.

    110T:

    Spoiler

    The weapons and 110T Trophies themselves have class drops, so no touching that. The completed Armor is tradable as well, so no tweaking that either.

    But the WBs...they spawn randomly, have objectively terrible rates, some are way too cancerous for how useless their set is, powercreep making some sets no longer as powerful, AND to top if all off, many undergeared players like to ninja items they desire instead of just acting like a decent human being and waiting for their turn.
    For all these reasons, I wud like to suggest Quest requirement to be 10 Dragon Coins for Rings, and 20 Coins for Trophy.
    As for the killing, due to the nature of RNG spawns, I believe 15 kills is enuf for each ring individually, and 20 kills are needed on the boss for Trophy.
    Or perhaps just 20 kills for the entire set wud make such quests and trade system easier to implement.


    HoO:

    Spoiler

    The same 50 souls shud do for the base Trophy, its alrdy that number for the upgrade, no need to change it.
    For the kill count, since HoO now allows up to 36 boss encounters a day, but is still a harder piece of content, instead of the 20x1.8=36, perhaps the number of kills shud be shaved down to 30.



    Abyss:

    Spoiler

    Ye Abyss is a giant pain in the behind to a lot of ppl regarding Trophy drop rates, some of my friends actually quit becuz of it.
    There are way too many cases of pts having 4 ppl fill bag just to help 1 person (thats Sakuya Pact ofc...), grinding for weeks if not months, to get that 1 trophy the 5th person can never seem to get, its mindbogglingly bad.
    For Quest Requirement, 200 like Upgrade will do just fine.

    Despite the fixed boss appearance, the Abyss bosses are also time gated by the schedule instead of being available every day, making them appear only 6 times a week.
    Compare this to 110T, where there are 11 bosses, 20 entries each day, 7 days a week, 20 / 11 x 7 = 12.73,
    or to HoO, 11 bosses, 36 spawns, 7 days a week, 36 / 11 x 7 =22.91,
    Now, granted the other 2 are RNG spawns and therefore are actually lower or higher depending on the desired boss, its safe to assume that 6 is quite the low number of boss appearances even for 110T.
    Due to this fact, the trophy kill requirement shud be 30 kills, or 5 weeks, which is still a decent amount of time that players need to grind out.


    DS:
    Doesnt need a Pity System

    Spoiler

    Altho DS is being powercreeped by CC, I think the issues of DS are about buffing it directly.
    Since the Formula boxes are tradable and drop at a decent pace, I think it doesnt really need any change other than making boxes give more mats or making recipes cost less.
    Perhaps some ppl may disagree, and share about how hard they had to struggle to get the correct blueprint, but thats another discussion, becuz DS sets are no longer the hot fuzz.



    CC:
    Unfortunately this content is too new to be hotfixed with a Pity System even tho prices of Formula Boxes are soaring at an alarming rate.
    The End Roulette when completing the dungeon is more often than not complete gutter trash, supported by the fact that u know, there was a literal post with screenshot of 3 DSR mat boxes by Renzo, just yesterday!?
    This whole thing requires another feedback thread.

    • Like 3
  9. 3 hours ago, RENZO said:

    My point is that the rate of the DSR Box is too high
    If you think you're okay with this When you get 3 DSR boxes after completing a dungeon
    that's your opinion. and i have no problem with it
    but are you sure you're okay with all those boxes ? xD 

    Dont you remember him "fixing" dod95 DoS mat boxes? ye that did absolutely nothing man,
    thats why Im suggesting an altrnative, I have 0 hope for the rates to ever be acceptable.

  10. I mean, Jordan never fixed the DoS mat rewards from DoD/GoP, and most importantly, he never fixed it for DS endscreen either, so its near impossible he will fix this.
    Edit: I seem to recall him "fixing" box rates for DoD95, but uh...as everyone has agreed on, its still absolute gutter trash, which proves my point that only removal can fix it.

    Out of all 3, CC/HoO/Abyss, CC has the best crafting system made so far (proportionate to how bad I think it is designed in gameplay), so as frustrating as those damn boxes are, I dont really see a need to change any of the loot in the roulette right now.
    This system of "Only needing to farm The dungeon u want, and ANY of the dungeon boss mats can contribute to completing 1 particular set", instead of mandatory doing everything like Abyss, is really good.

    Jordan shud make it that Bosses themselves Drop the Recipes or Mats like GoP once did, becuz  like I said...there is no hope for fixing this box thing.

  11. If OP really wants an alternative, we cud look at how Aura Kingdom, Shaxia Fae Fields, and Trials in general implement "in-dungeon adjustments", such as AK giving massive debuffs, SFF giving speed boost, and Trials upping 1 stat while taking some away from another.
    The idea is to specifically target popular dungeons, like PoD, Mines, ST and give them movespeed/other buffs.
    While unnecessary, if Jordan finds this easy to implement without significant downsides, perhaps he wud consider it...?

  12. As much I share the sentiment of PvP shudnt be having impact on PvE, I do have to point out that the way Temple Angel Soul is not strictly PvP farmed.
    You see, it drops from Daily check list missions, which you can see inside TA.
    Those 4 are
    1. kill 5 different players.     (gives 1 chest)
    2. get 25 kills on anyone.    (gives 1 chest)
    3. farm 250 points.              (gives 1 chest)
    4. Takedown 1 boss.           (gives 2 chests)

    These daily chests are the only source of Angel Soul, u cant kill them from farming bosses, meaning, u have no actual incentive to get into conflict if ur main goal is only to farm the Soul.
    Number and 1 and 2 may seem bad yes, but friends, guild members, even alts count torward it, and they can enter TA as early as level 1, meaning if u get a Tandem/Multiseater mount, u can just log an alt and ferry them to their deaths.

    Number 3 is as simple as going to TA during times when bosses dont spawn, meaning completely different days, or after at least half an hour when u can be sure the majority of ppl left, farming the mobs during a time when other players are extremely unlikely to disturb is decently safe.

    For Number 4, the vast majority of the people on the server do not enjoy forming death squads and specifically targeting other players and trying to ruin others' day as much as they can, what conflict we have in TA is usually from the fact, that theres more than 1 pt farming it, which again, is ok becuz neither is going to waste time trying to murder each other, the bosses are the main loot after all.

    Despite 2 of the daily rewards locked behind PvP, TA is inherently PvE, becuz the main reward only comes from bosses, u can always choose to avoid pts/individuals u have no hope of fighting, and ppl are incentivized to fight over the bosses, but not to wantonly camp spawn spots and murder each other to satisfy their ego.

    For Elysian, ya thats a lost cause bye.

     

  13. The text isnt very helpful, BUT, you do have to be receiving the buff of the totem AND within the effect range for the "Totem Surge", for the game to identify said Totem which is buffing you, and then for your skill to buff the Totem itself, its very round-about and I have intentionally failed this interaction before to confirm it.
    If you re-enter the range of the Totem buff but the server tick has not given you the buff at the exact instant you cast Totem Surge, it will also fail.

    Its been like this since pretty much forever ago, ever since the rework, and its never really been a major issue, just gotta be mindful that such a thing exists.

  14. Its way too hard for new players/characters to farm it, timezones on Elysian appearance, rates being crap, etc etc.

    We need the option of PvP Tokens usable to exchange for Elysian Devil Soul, something like 20 for White, 35 for Alpha, 50 for Prime will do.
    Or anything that gives a better option than the current system.

    • Like 3
  15. Changing him to not having reflect and more HP sounds nice, cuz some of us can still blitz him down to 0 even BEFORE he casts ref. (like...2 characters)

    Rogers reward pool is a cluster f*ck tho, it has the main chest opening into>
    1. Dye chests (FFS XLEGEND WHYYYYY REEEEEEE)
    2. Treasure Maps (Ive heard some ppl say you can farm Enchant BPs from this, but uh...I cant test this becuz my rates s*ck absolute donkey, waiting for Angel or Soul for verification)
    3. Aven Trial Weapon BPs, which are not exclusive to Roger chests and can be farmed, albeit painfully
    4. Everyone's main goal and source of headache, Partial Enchant Chests

    Tbh 1-3 can be scrapped outright if Jordan is willing to reduce Blueprint costs for the Aven Trial Katana/GS bps, throw in a few generic rewards like EC frag x5/x8, 4EP x2/x3, chance to get 50 EP, and bundle it into a new item in mail.
    Having HF in the pool seems a tad bit overpowered.

  16. I think the bosses shud have the Immunity to Demonfire, BUT give max rewards to every participant even if it allows Alt cheesing.

    They shud also have less HP, no immunity to anything, remove the massives AoEs that kill people for no reason, AND
    Get an "Immune to dmg" buff every 25% of HP drop, for 20-25 seconds each, so ppl can actually participate without worrying about lag making them Miss Out like in previous years.

    Its been a trend lately that Event Bosses appearing just means "stay out of Aven and dont ever go near that sh*t", its kind of weird how something thats Meant to be Rewarding just feels Punishing.

  17. yes, absolutely

    in fact its encourage u make more accounts to gather racial mats, creat characters from different races, experiment with the racial market, its a big part of what makes the game run.

    many of the commodities are semi-mandatory for content, such as Glyphs, Mana potions, gem transformations, and trophy enchants, and just those 4 are alrdy from 4/5 races

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