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Akyme

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Akyme last won the day on February 25

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About Akyme

  • Birthday 09/15/1999

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    Eden Eternal Awaken

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  1. Just to show the chat "bug" with special characters but I'm pretty sure you're already aware about it :
  2. Hello, Our EE FONT is being very old and does not fully support the main language of the server population (Spanish, french and so and so). By "does not fully support", I mean this : If I write a special character (é, è, ~; stuff like that), it'll just show a space in the chat except if my police chat is at the minimum, then it'll show it. This has been like that since forever and ever and the solution to fix it could be to change the FONT. So, since I know that changing font is not as easy as it could look (it could make UI issues like text too big for some windows and so and so), I suggest to make a few selection as you did for the damage setting, which will allow player to choose one between some, if this is do-able. In the entire EE server I've been playing, FONT always had a huge influence on the fps drop in game. You can test this by your own, by going Aven ch1 with title on, and going with title off. You can even see it much more in X-Legends server, because they allow emojis and they have a heavy font since they need to support most of language (the more heavy it is, the more laggy it'll be). In my opinion, chinese character isn't required to be supported by the FONT. VGN is almost fully translated, and the few items that are not translated aren't needed by players. If a player own one and the font doesn't support it, it'll be just showed as "<>". Best regards, Aky
  3. I'll say it once again, if you need 20 minutes to find one Pet Coin, then there is a lack. Now the good question is where is this lack coming from ? Server activities ? Item ? If you're telling me that there is enough Pet Coins (3k not being a lack), I'm curious to know 3k split on how many characters, and to know the current daily "active" connexion to your server which is lately very lower than usual. Since I know this but didn't even consider it as a way to obtain Pet Coin, could you list me all the "free" way to obtain pet coin per day ? If you're telling me you can obtain only 1 per day, or even 2, while you need at least 2 of them to buy a skill book, good luck to you. I never said I didn't consider it as P2W before. I actually did, but as you mentionned, there were less skill book required. I would add the way to obtain gathering tools Lv. 110 is also P2W, since you can obtain them only from Coins that you drop in Crystal Altar. But as this wasn't a big useful debate, since it has a minor impact on the server, there was no point talking about it before. Just to make sure, only my next quote was sarcasm. But you could still consider the "0 compensation" part about it. Anyway, all of this was just as reply to you. The "productive to the discussion" comes now. What I really don't understand from you right now is, you know this update would make player upset because you killed their pets. Why didn't you even consider doing a temp event "Double Pet Coin rate in altar for x days as compensation", or something like that ? I'm not saying this is the only way to do, I'm just showing the idea. As you said nothing about this, which wasn't sarcasm, I want to make sure you are aware of it and let players know it. Every player that made pet fused knows that, those are the price since you changed "Web Item mall" to "In Game Item Mall". I might be rude on what I am saying, but I'm just being honest and showing facts, showing my in game experience and not only mine, that you'll consider or not (not gonna lie, most of time it's not unless there is a screenshot showing it's wrong, which is making the "sarcasm" part of my topics). Thanks for reading, Aky
  4. Hello, Just saying, this is not 100% chance of getting an ultimate skill, this is 100% chance of getting a random Skill. I fused many pets to try getting some Ultimate skill, I checked based on Yui's post if the skill I got matched with an ultimate, and no As example, I got a pet named "RunBitchRun" (Robust Scarlet Vandra), the 4th skill he got is "Natural Chaos", which isn't listed in any new skill type. Yui's New Pet System Guide : Also, as you didn't consider the lack of Pet Coin in the server, I would suggest to get new method to get them, we don't really care about the RNG spending 999999 pet coins to get the skill book we want, we first need to spend 20 minutes to find someone selling a Pet coin. I actually like the rework on skill pet, but the way you made it is full P2W. Look : To get a Legendary pet, you need to cash shop (or to buy from a player that got it thanks to the item mall) To get 1 Pet Coin, you need to roll EC (which is the first RNG of getting Pet Skill Book) To get a Pet Skill, you need to spend 2~4 Pet Coins (which is 2-4 ECs for a ratio of 100% win rate, not possible so), with the RNG of the skill book. From 1 Battle pet (Physical or Magical) you had, you know need 1 Battle Pet for each type of resistance, so 3 physical, 6 magical if you're planning to reduce all resistance. As Pet Pray were already the most P2W issue of your server, you also made Battle Pet full P2W. Just as information : A perfect Pet Pray is around 50$ if you buy it from a player (250k-300k golds for a really low price), can be 20$ if you fuse it thanks to the item mall with a lot of luck, or can be 200$ without luck, and I know what I am talking about since I spent a lot Well, with the RNG of skill book, we end up having a full bag of "trash" pet skill, it would be interesting to be able to transform like 2 of them to get back one pet coin. But even with that, we will still lack Pet Coins in the server, there are for sure many Pet Coins that are sleeping on some dead / inactive account, else I'm pretty sure the amount of players owning them is very low. And I'm not even crying of you killing my current battle pet, I understood this had to be done this way to enable pet in more PvE contents, but 0 compensation about it. So, to make it short : Thank you Jordan for making a P2W update, any plan to make server as P2W as X-Legends is in the future ? It would be interesting for us to know if yes because if we're not playing X-Legends server it is because of the P2W issue, not because of the server management Thanks for reading, Aky
  5. Hola, a small typo for the next patch you can easily do : Let's write Magical Protection and not Magical Proection Aky
  6. Hello, After taking a look into the new armors Lv. 125, I noticed that the "main" stats are the same than the level 115's one. Except DEF, HP and MP, all the other are the same. It's kinda disappointed for a new awakened armors to keep the old stats of previous level ... In this example, STR, AGI, LCK, ACC, CRIT RATE are all the same. Every awakened armors are in this case. Meanwhile Basics Armors Lv. 125 have higher "main" stats ... I hope this is just a mistake. Thanks for reading, Aky
  7. The main reason why p-dps is stronger than m-dps is the 2 following one : Blade Master dealing crazy damage that no other class has Auto hit that also deals a lot of damage, that caster classes can't have Annihilator shooter mode 2 and 3 that is "bugged", dealing 2 attack in one on average of 1/3 hits Sagittarius set that is much better than Gemini (10% triple hit vs 3% dealing dmg x2 and 8% double hit + 4% triple hit on trophy) Most of physical weapons got huge triple hit rate compared (10% vs 3~5%) to magical's weapon I would love to see m-dps meta since I love m-dps, but the PvE class balance and items are too different. On a "normal meta setup" for PvE, you would have : Blade Master Executionner Berzerk Healer (Adju, TM or HS depending dgn) Trainer If you want to transform p-dps party on a m-dps party, it would do : Blade Master can't be replaced by a m-dps class because of its amount of dmg Executionner can't be replaced either because dealing too huge dmg Berzerk becomes Demon Tamer (in case of a Berzerk using Sagi) Healer stays the same Trainer becomes Demon Summoner And the main problem has always been PvP. Because in PvP, it's the total opposite, m-dps classes are much better than p-dps. So, if Jordan buffs a few m-dmg classes, it would go crazy for PvP. As far as I know, he founds the solution with the "PvE & PvP stats" which is still recent, so I guess we will see more coming in the next updates. I'm not sure I fully understand this, True resistances has always been a sensitive topic for me. Taking the 80 base fire resistance and the 40 fire true res, which make a dmg reduction to 100% In the case we lower the fire resistance, elemental resistances can be lowered to -70% maximum. So, if I reduce the fire resistance by 190%, I'll reach the -70% res. Or will it be -30% ? As far as I saw, true resistance is more acting as a dmg reduction for a type of dmg. For me, it would act like if the boss had -40% dmg taken on fire dmg, and 80% base fire resistance, which make us need to lower its fire resistance by 150% to reach -70% fire resistance. Reducing by more than 150% would be just to be sure to reach the -70% res since the boss debuff himself and many reductions are on time (like trophies for example) that are here 24/7. Actually, maybe this is what you said, as I said I'm not understanding it very well, because I never saw a boss getting 0 dmg with a true res + basic res, and the entire damage reduction doesn't work together, as example : Insight buff (Adjudicator) reduce dmg taken by 15% (with KP) Hard skin Pray reduce dmg taken by -7% Dragon Scale Protection II (certificate) reduce dmg taken by -8% Having all of them doesn't reduce the damage taken by 15 + 7 + 8 = 30%, but it'll reduce damage taken (based on no crit dmg) by 15%, then 7%, then 8%. For exemple, I get 100K dmg I reduce it by 15% (Insight), which does 85k Then I reduce by 7% (Hard Skin Pray), which does 79k And then I reduce by 8% (Dragon Scale certificate), which does 73k So the final reduction is 27% and not 30%. Well, the order of those dmg reduction is for sure wrong, I never tested which one has the highest priority, and maybe some of them can be cumulated even if I don't think so. And I'm not even talking about crit dmg reduction, skill dmg reduction, and so and so ... They are so many type of reduction that nowdays, it is very complicated to understand how it works, and how to get a real huge dmg reduction.
  8. Hello, I think the character window could be changed a lot ! First, I would make it bigger (Not too big, some players have small resolution). In the Character Window, I would add : Amount of HP & MP A button opening a new window with more fast change gear, so we can get 20 of them ? I'm kinda abusing, okay. But the idea is to make new page as much as we want, and name them the way we like, for example "Berzerk Debuff", or "Berzerk DPS". This button could stay outside of the character window in the place of the current 1 2 3 4 5 that are existing now In the fast gear change, add costume change as well. I always change my weapon costume when switchting from melee dps to ranged dps. I'm sure I'm not the only one, and that some page could be used only for costume change for players that really love the costumes In the fast change gear, add a pet pray we would like to use ? Changing the Target Window as well, to be more looking like our Character Window In the Licence Knoweldge, I would add the possibility to make a 2nd page with new KPs and certificate. It would do one for PvP, one for PvE. For example, in PvE we barely use the certificate "dmg taken -8%" in PvE, while in PvP I think everyone use it. About Monster HP & MB bars, since they have million HP, it is not possible to write their number here. So if possible, just write their HP as % ? Only on the target window ofc. Aura Kingdom Character Window has a pretty good look, you could use it to rework the current one !
  9. Hello ! If I understood right the idea, you're talking about a transmogrification change on weapon only, not costume weapon at all, just like World of Warcraft does, right ? (Because if it was also on costume weapon, I wouldn't see the interest of it since we just have to change it xD) I really like the idea (even if I won't use it at all, since I prefer to use costume), I would also add it for armors since some of they have special effect, and I'm pretty sure many people would like to be able to choose which color the effect is. Also, I would add a few categories for some skins. For example, awakened weapon Lv. 65 / 75 / 100 should be marked as legendary, which would require something more to use it ? In WoW, as long as you don't have the item, you can't transmogrif, which is a pretty good thing in my opinion. Another idea for the same suggestion : We've seen on X-Legends that enchant for costumes exists. Maybe using a costume enchant to change the skin could work ? It would do 7 type of enchant : 1h, 2h, Off-Hand, Body, Head, one for the aura that armors give, and a last one that remove the current enchant. Well I'm not sure which one is the best, in the end I think I prefer to stay on "weapon" and not "costume weapon" so we don't have to always change the costume for every class (it would be a huge cost and using so much space in bag xD). I let the idea here so maybe it could give you new idea too !
  10. Actually, it's pretty easy to deal with it. Just go Berzerk and full auto hit. You can even get an Annihilator using the lv 100 Awaken Axe, so he can 10% increase the dmg dealt + hit, and you'll still not die because of it. It's just pretty long to do, but anyway who does DF as dps ? We all do as mimic, charming a mob around here to kill the boss. About DoD 95, auto hit wouldn't be too long. I really like the idea of reflect on a type dmg, but there are too many way to counter it, dots, life steal... So even if it was updated in the way you said, that'll just limit the playable classes on that (Life stealing classes). If we need more HP, we would use Zigbar necklace to deal a bit less dmg but not die of ref, or using every other accessories increasing the amount of HP.
  11. Hello ! This is more about a gear / skill issue. If you die in PvE, it means you're not geared enough or the gameplay isn't good enough. As example, I'll just say that we can run AT / DF without a healer. There are enough way to recover HP by yourself, having a healer is just to make it safer. In a fight, if you kill a player, your ennemies will have to move back and you'll get the advantage. If you're not able to kill them in that time, it usually mean that you'll lose the fight anyway. However, if you win the fight, then it's nice ! It means they'll be back in the fight faster, it's too boring having to wait forever that they're coming back. It used to be an issue in AeriaGame server because of Mana Infusion. Player stayed in spawn waiting for their Mana Infusion to be back (1min30 reload), and so ennemies player were just walking around in the map. If the player swapping to shield is moving away, it's gameplay issue. It means you didn't controled him / he was controled before but didn't get killed so he got immunity. This would actually break game content. What's the point making some specific gems, pet fuse, whatever to increase the move speed of your char ? It would be unfair for player hard working on it, and would be unfair to items increasing move speed, making some of them useless. If everyone is having run spd +100% in Demonic Valley or other maps, what's the point making an op running char ? This is more an help for newbies that has nothing to do here, than a game change to increase game quality. I fully agree. It's all about gameplay / gear issue. Everyone can reach the same amount of move speed, and it doesn't ruin anything anywhere. It can be annoying for caster classes in PvP, but in a fight, the ennemy team usually get controled so they don't move. And even without control, a 10vs10 fight for example, is mostly static than running. Thanks for reading, Yato
  12. Hello, End game players have many different pet pray (Staff, Axe, Sword, Dagger, Gun, and so and so). It's kinda annoying to go threw Pet Window, click pray, confirm we're sure to change the current pray when changing our gear. It would be nice having a way to change it faster without using the Pet Window. I'm thinking about a unique skill for each pet (skill named by the pet) that could be learned as same way of Holy Skill, and which would automatically switch the pet pray. Could be also done for battle pet ! So when we're changing class like from Berzerk to Annihilator, we just have to place the pet skill in our shortcut, click and the pray is changed. So, if it is possible to make a skill replacing the "Pray" and "Battle" pet button and that is not asking to confirm, go ahead pls ! Thanks for reading, Yato
  13. Akyme

    UI change

    Hello, For now, we can use 3 shortcut bar at a same time, and place only on a line from left to right (What I mean : ____) It would be very nice if we can have more shortcut bars, I would say a total of 6, and that we could place from bot to top (What I mean : | ). There are for now a total of 8 shortcut bars, since the main one can be changed 6 times. The way we can change those bars is still pretty nice (shift + number), so please don't remove it to add other bars ! Hoping this is do-able, Thanks for reading, Yato
  14. Hello, About Human Racial Craft, when we "Forget" a gem lv. 9, we have to redo all the previous levels. It's getting really annoying, all the other race can reset only their current level so why not making it on human too ? I suggest to add a button permitting to reset only the current level, so to unlock the lv. 9 gem, we still have to do all the previous one (which is normal), but once we reach lv. 9, we can choose to "retry" the current level. This would make a total of 3 buttons : Upgrade / Forget / Retry. As the UI is too small to add a third button, I suggest to rework it to be a bit larger. Thanks for reading, Yato
  15. Hello, It would be very interesting if players could be able to spawn a training dummy to do some damage / heal test. How exactly ? Being able to choose the absolute entire stats : Level Amount of HP Amount of MP Defense Resistances Parry rate Block rate Wisdom P-Heal Eva Dmg taken reduction or not (Also need to seperate PvP and PvE if possible) An option to clear all the buff / regen its HP & MP Being able to party him to also test heal (which is why Wisdom and P-Heal stats, and so need to be able to lower is HP without attacking) Since I'm not sure of how this can be realized, I guess a NPC could give differents buffs to the dummy that can be stackabled or not so we can choose the amount of resistance for example. But of course, if you can make a window where we can choose absolutely everything I said above, and just click "Spawn Dummy", it would be very huge. If this is not possible, then I guess some training dummies models lv. 130 would still be nice (For example X amount of HP with X res / dmg reduction, and another with Y amount of HP and Y res / dmg reduction) What's the point of it ? I'm absolutely sure PvP players and PvE players would love to be able to train on that since we keep asking some healer to be a punchinball in Sakura Island, poor healers Thanks for reading, Yato
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