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ZetaTheGod

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Everything posted by ZetaTheGod

  1. IGN: LadyLight Item : (Legendary) Magic Tiger Cub Haku
  2. @COmetkun99Bro that's a incredible idea but i don't know if it's possible to do that, cause, in that case, the loots wouldn't be from killing the monsters, instead the drops needs to be a thing of the dungeon itself. like a reward
  3. Hello, i wanted to join the conversation cause i feel i can give some suggestions. First of all, i want to say thanks u to u Jordan, because u keep this game alive from a extremely long time and i'm pretty sure that the Vendetta Content was and is still the best EE content, from a player that played the original one, the others private servers and one of the first players in the Vendetta server the day that it opened. Sorry for my bad english, i can understand perfect but i'm bad talking or writting it. First of all, a way to fix the way the game is done i think would be a "Rework" of the classes skills. I think is reallly, really, reaaaallly baad for the game that the skills of normal and awakened classes are flat, this makes a HUGE difference between them, like, a normal mage lv80 deals 5k damage crit, a gravity with the same gear with the same level deals 30K. it's really a lot and breaks the game, making some point of it like, REALLY, REALLY impossible to get through. This wouldn't happen if the damage of the skills where "%" like, the skill rush of the Warrior, "Deals 100% of ur p-atk and stun the target for 3 secs" instead of "Deals 104 p-atk and stun the target for 3 seconds". (Leveling the skill damage only will increase the % damage of it, that can be 0.05% or 0.1%) Awaken warrior ram skill "Deals 200% of ur p-atk and charges to the target" instead of "Deals 30000 p-atk and charges to the target" This would make the game less explosive, i know, maybe it's a lot of work, i'm programmer too, i did some videogames too, but, this would make in a long term the game easier to carry on and more balanced too, cause u won't do stupid high damage because of the class, u will damage if u're equipped enough to do that damage. In other hand u will need to nerf the monsters, and i think they need the same way, the monsters skill too can be used with %, they can be re-used and u only will need to adjust the monster stat and won't break the game. I'm also a fan of the no-quest awk class scroll, not spending lot of time in quests that some are finished and some not, a lot of them have bugs or lag issues, just cut them off. I'm not a fan of giving ANYTHING in a game like this, but i think the temple knight equipment is really good, and helps a lot for new players. In other hand i think the fame items of the early maps need to be more cheap, like, this can help people starting the game to start buying orange rings, necklaces and trophies to start the game, making the fame a bit easier too, cause farming these kind of fame is really hard, (i did it on all the maps of the game, have 9000 of fame or more and took weeks) and some prices are just really impossible to buy at the moment u're in that level, but...after that level u won't need that item anymore, so is pretty stupid to have like the "Polar Ring", a lv 50-55 item, can remember now, but it cost like 200-300 gold, and a that level if u have 100 g u're like GOD or something, there's no point of buying a item that sureeee will help right now to have the game a bit easier cause if u buy it, i won't buy anything in the next 10 levels. So, i think the early shops need a rework to be a cheap version, the fame need to be easier to get, and let the final items keep like they're, cause they're pretty balanced right now. I'm not talking of making the game stupidly easy, i'm talking to have more sense, and this is clearly not your fault Jordan, this is the problem Aeria and X-Legend had with the game and never fixed. In my opinion is not a problem of lack of content, just a problem of adjusting and fixing up the shit that Aeria and X-Legend did to this game. PD: I feel like nerfing op classes do not solve anything, i feel like is better to buff classes that doesn't work well instead of nerfing the good ones. In other case, do not touch anything, balanced doesn't mean "Better" or "funnier".
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