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Perroempapado

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Everything posted by Perroempapado

  1. Hi o3o/ So it has been a while since the patch v115 and v118-v119 update, roughly a month since the latter. Thus I believe that there are thing to be adressed, well more like reinforced, about the amount of farming that needs to be done to be "geared". Consider this post as a suggestion please. Since english is not my main language kindly do forgive/take in to account some lack of tact and some grammatical errors that might be within this post. Deep Abyss: Awaken Sets: In regards to the Lv125 sets, just as Amaris has said in their feedback, the main issue here is the insane amount of normal abyss essences since we need x168 Abyss essences to get to an awakened set starting one from zero. Sure I can understand the x39 for tablets making the golden and said tablets to be a material for awakenning set since it's a rather usual mechanic and it does give the feeling of awakening said set. So in my opinion the problem lies on the x90 Abyss essences that are needed to enhance the new ones. Considering that drops are RNG, let's take a look at the time needed to gather the already mentioned essences. In average we get 3 Abyss essences per day, making the collection of the x90 needed to take around a 3 months, now in the best case scenario we could gather alt the materials in 2 months. in my opinion this is an insane amount of time to get one set. Plus to really be geared, one player "needs" to have at least 3 of the best sets at the moment rpds, pdps, mdps (not considering heal since there is no dmg decrease in having a 115 Abyss set) thus to be geared it would take anywhere from 6-9 months. Then my suggestion would be to either Increase the drop rate of essences in normal abyss (maybe 2x?). Lower the amount needed for the enhancement of deep abyss essences from 5x Abyssal to 3x (or to be honest make said bps ask for 10x of Deep Abyss essences and 5x Abyssal). Make it so that putting the Deep Abyss essences in arcane box will give you an Abyssal essence (hopefully 1:1 rate). Any of the mentioned, I believe would greatly improve motivation for players to continue going (and for some to even go at all) to deep abyss + abyss. Partial Enchantments: In regards to the enchant boxes, I do consider the 60x for one box a bit of an overkill, maybe lower it to 35-45 since that range would allow us to still get some enchants but still not an easy to get amount. plus it would make sense in my opinion to add said boxes as a natural drop from bosses, maybe only 2nd form if it's important to make them particulary rare. Viridian Gorge: Now that it has been quite a while since the release of VG, with the new armors we were able to see a bigger influx of players going there (for now) I have a few worries. It is no secret that once top-geared players get the items they want, they will not go to the same place were they got said item from. I mean there is no incentive to, right? Of course this is more of a problem with the player base and not necessarily the design of the dng. But to adress it directly I do believe it is easier to make more accesible mode of VG that is to say a 5-player mode rewards of course can be, and should be, halved in said mode. I genuinly believe this would benefit the player base as a whole, since it would allow us to make the 10-player first and then divide said party into two 5p to get the other entries. And the other issue (minor imo) is the amount of materials needed to get the bp's of said gems, I do beleive these could be lowered a bit (maybe 75 lower). thats all o/ thanks for reading.
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