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Deathoniak

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Posts posted by Deathoniak

  1. 20 hours ago, zitorak said:

    RIP mdps classes for trials and ds :c

    Its not exacly RIP, they are still doable with mdps classes if you want to do it for fun.

    But the point is TIME. People don't really want to spend hours and hours inside a specific instance especially when they are doing it multiple times a day.

    I will confirm this to you, during on our progression and testing to clear DS the first time ever, we tried mdps classes, it was doable for both Nasci and Eis, including DoT kills, but it takes too long, because Mdps does bigger burst at a longer interval.

    In case you want to know why Pdps classes still outdmg Mdps classes in PvE, is due to the fact of having auto-attacks. They may not do damage on DS but they help proc accessories/trophies faster to do more damage.

    • Like 1
  2. Speed Running in Trials as fast as you can to farm trials/coins at end game especially, is based around having a Blade Master in the party, and aligning your buffs/debuffs/skills in the 15 second most effective Blade Master Combo.

    Usually Blade Master becomes ineffective if bosses cannot be killed in within 20-30 seconds, as a Double executioner will  do more damage over time than a Blade Master if that is the case.

    Here is how the party compositions for Dps/healers should line up:

    36c1944ebf.png

    Obviously will require a good knowledge of your class and not just spam buttons to do this, Otherwise you will end up take 30 seconds + to kill depending on your damage.

    Here is an example of a party composition:

    e167236277.png

     

    ---------------------------------------------------------------------------------------------------------------------------------------------------


    If you do not have DS Trophies/Accessories Parts , sub them for GoP ones.

    Keep in mind, Cerberus does more damage that Bushi whole combo, there is various reasons for that including the extra elemental resist cerberus adds for you to sub into Triple Hit/Double Hit Gems. However Bushi necklace is effective at times and in classes like Asura due to a lot of basic attack damage.

    Here is a detailed explantion of it if you are confused.

    805e1a4115.png

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    The party i mentioned above by any means is not for Dragon Sanctuary, it works for Trials Like Level 100/110, sub and remove classes accordingly.

    I understand GK there is using a dps rapier instead, but believe me, in PvE, the weapon won't affect your heals so much if your party is optimal, and since GK is going to hit with Rimeblade to Proc +20% Dmg, it is worth
    adding an extra debuff to the enemy.

    Pre Party buff Requisites: Totem Master/Adjudicator/Life Worshipper/Bard Buffs.
    if you need a shielder for example, you can let them use Rylon Trophy instead and make the Rifleteer use a triple hit for more damage, change accordingly

    This type of comp at End Game, should easily blow Trials bosses in 15-20 seconds and ending them fast within minutes. Use it to your effectiveness for farming Trial Coins. In the long run the seconds you save adds up and saves you a massive amount of time, you can use onto other things in the game or something else.

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Enjoy ~

    • Like 4
  3. I mean this is a private server first of all, you have to expect such things. Either way, nothing stays forever, even for official servers, Bash is not the type of person to just close the server for just any reasons. If there is any reasons it must be valid and serious enough for him to do that. We don't know what it is, some say its GameForge, it might be, it might not be. But if it was, just know legal stuff can become worst and might be the reason why he won't show it. It could also be because there has been so much exploit in the game, ( i mean, just how many times has Nostale had game breaking exploits). It could literally be anything.

    As for your money, bash did say he will return the vgn from 4th september and onwards, so you are free and welcome to try other games. But just know one thing, everything will end someday, no matter how much you like it, whether its the game you love, or your loved ones. Learn to accept and change, follow the pace, its not the end. There is thousands of games out there, waiting for you to have fun on. Money comes, Money goes, if you feel like you spent, you will earn it back someday. Life is full of losses and also has gains. Accept it. Chill and remember to have fun ~

    • Thanks 1
  4. Hello, my name is Shinryu, the Silver Dragon of the 2nd Era, Vyzer Deathoniak, the Dark Dragon of the first era's brother (RPing), ok lets get serious now.

    Being in the first team that cleared the dungeon, I will be writing this guide to give you an idea of what you will be expecting in this dungeon.

    To respect my friends who are doing this for rankings i will NOT disclose our clear strategy, nor the strategy that is leading them to clear this in the minimum time possible currently.

    There is some minimal things you need to know before you are attempting this dungeon. The Dungeon is designed to not be like an EE dungeon but an actual raid approach coming from harder games unlike EE's ''raid'' which always has been braindead. This means you have to be geared to a certain degree, have a proper knowledge about what you are doing, proper boss skill timing, and have multiple classes geared for it.

    Don't be afraid to test classes, there is many classes that can clear the dungeon, but the fastest requires some specific classes which like i said above i will not disclose here. Both Mdps & Pdps can clear the dungeon. But at various time frames.

    There is something new into the dungeon stat wise that has been added to the bosses, called  ''True Resistance''. This works exactly the same way as Resistance but since resistance can only go to 70 and can be reduced to drastically get you a damage increase, This resistance has been added to maintain the bosses from not being killed too fast. Example if a Boss has 40 True resistance, means it will always have damage reduced by that amount of resistance. It cannot be decreased. If a boss has 40 True Resistance + 60 Resistance, This means the boss has 100 resistance, and will take 0 damage from the player, Thus you will be needing reduction accessories to reduce the 60 resistance to be able to do damage. That said, there is lots of compatibility with the - resists. Reducing all the resists will not always benefit you. You will need to test out and see till how much reduction you will need for your party to provide the best damage/time.

    This dungeon bosses have many mechanics implemented into them as much as EE's engine allows it. This means you cannot braindead the dungeon like any previous EE dungeon, you need to pay attention to the boss buffs, your debuffs, your HP, your positioning etc. Discord Shotcalls, help a lot here to help with the team.

    Each boss has a certain type of damage received greatly reduced when attacked with that type or completely Immune to that type of damage. Example First boss Nasci is Immune to Pierce Damage & Nature Damage. Most bosses are also immune to auto attack damage, which means only skill damage matters for them.

    Each boss has an extreme soft enrage type of skill which triggers at 30-50% HP. Beware of those skills, they will instant wipe you if you don't pay attention

    1. Nasci Elite Form

    Nasci Elite Form is pretty basic and straightforward, It has knockups after 50 % HP. Heal & Kill it as you normally would for other types of bosses, but in a harder state.

    2. Nasci Dragon Form

    To note each boss has a constant aura debuff that applies to everyone nearby. In the case of Nasci it is - mov spd, - cast spd, - healing.

    Two Green Circles will appear when Nasci goes into Dragon form, example:

    84fee2994b.png

    Standing in those Green Circle will give the player - 40% damage Dealt but will also prevent them from getting knocked up by Nasci's skill, which can be devastating to the players combined with its Soft Enrage skill + Dots. Like i said i will not post how our team cleared it, so you do your positioning and discuss with your party how will you attempt it.

    After 50% HP, Nasci will get a buff that will make it take 0 Damage, which needs two players to be at the NPC after 50 % HP in order for them to do damage to the boss. This means you will have to discuss which players will do NPC, who will heal and who will do damage to the boss. You can also kill the boss with dots, but this will take you over an hour just for this boss, thus not giving you enough time to clear the dungeon which ends automatically in 3hrs.

    After 30% HP, he will cast his Soft Enrage, which will deal massive raid-wide damage to a player he marks with a Sniper debuff. This part demands a lot of heal and survival. If your healer misses even 1 heal on them at that time, they will most likely die.

    Find your strategy, and discuss how to kill it.

    3. Eis Elite Form

    Eis has a reduced damage taken from strike/slash, It is also immune to Ice and a few others. I don't have the SS of the exact buffs they have, so please check accordingly.

    It's Elite form will spawn 4 adds every now and then, it will be like this, provided you keep the boss at its original position:

    8416cf01c2.png

    Each Spawn heals the boss/gives the boss immunity/damage reduction/player reduction in resistance. Also note the aura here constantly reduces your ice resist by a LOT. So beware.

    Eis Elite form will be also surrounded with an ICE AREA which will freeze anyone who goes into it.

    c9ff25bd16.png

    For this, you will need 1 player to do a NPC, which will give immunity to the NPC to get frozen, and the NPC will be given 1 skill to remove frozen status from the frozen player. To note, this skill has a 3 second cooldown, So this means you cannot put all players to go inside the ice area at the same time.

    By paying those two things into attention, You will need to efficiently kill the boss, while killing the add spawns. Be sure to watch well when your team mate is frozen.

    4. Eis Dragon Form

    Eis Dragon Form resembles Tienro from Skeleros Ice Abyss a bit, i.e there is similar mechanics.

    114657b02c.png

    There will be many Ice Spirits all around the area he is on, 1 player will need have to take 1 NPC which will be available when Eis Elite is killed. Each Ice Spirit will constantly heal Eis if it is left on the area, Thus the NPC will need to constantly clear the ice spirits while the other players kill Eis.

    At around 35% HP, Eis will empower his Ice Rails skill with a buff that gives itself +100% Attack, this will do massive damage to anyone hit, Being hit multiple times by it will cause the player to get frozen and die. So avoid getting hit from this multiple times here. Note this can also kill the player with the NPC buff up, so make sure you be careful.

    While he has his buff up, players hitting Eis will get a damage down debuff which reduces damage dealt by -2% stacking 50 times. At 50 stacks, you will stop doing damage to the boss. You will need to stop hitting it then, for the debuff to go away. Keep going, until Eis Dragon form is dead.

    5. Holy Thundor & Thundor Shadow

    Before Thundor's Dragon form appears, there will be two of his elite forms, which NEED to be killed at the same time or within a few seconds, else the other form will respawn. Again here, they have their own immunity to certain types, mostly Slash & Strike. Each of them has different ones, so be sure to check them out, and assess what is best for you to kill them.

    They will be assigned like this de2d14fcd3.png

    Holy & Shadow Thundor cannot be too close to each other, else they will receive a buff, making it harder to kill. Make sure sure you check them well, positioning is important here.

    Every few seconds, A holy circle/dark circle will appear at random places in the arena. Putting the elites in there while killing them will give them a damage received increase, But they need to be put in the opposing attribute circle. Therefore Shadow = Holy Circle, Holy = Shadow Circle. Kill them as appropriately as your team wishes to. Shadow Thundor will debuff a player with a debuff that will heal it, so be careful.

    Once both are killed at the same time, Thundor Dragon form will spawn, with another set of mechanics.

    6. Thundor Dragon Form

    Thundor Dragon form deals mostly thunder damage, as its name says. So be sure to get high thunder resistance before attempting this. His Soft Enrage skill will spawn sands which have a lighting puddle AOE, standing into that will deal massive dot damage and explode, killing the player.

    The placement for the boss will be as follows 2fd7d176ea.png

    Every few moments, upon killing the crystals, they will reappear. These crystals need to be killed asap. Else they will give Thundor a Damage received reduction and Heal its HP.

    AT THE SAME TIME, when you hit the crystal, the player hitting the crystal will receive a yellow debuff, which when hitting Thundor while that debuff is up, will heal the boss and reduce its damage taken. So make sure to stop hitting the boss until the debuff goes off after you kill the crystal.

    The boss will also have a debuff skill like Asmodeus from GoP, where if this debuff stays for long, it will kill the player. It takes around 7 seconds to get the NPC buff again (V.I.P Buff). Using this NPC on the player will prevent the player from getting that debuff, but will also give the player -20% Damage dealt and this is stackable. So do not accidently double use the skill on the player, they will deal significantly lower damage, and wasting your time to apply it on another player. You will have to check the player debuffs constantly for this. So NPC, don't be braindead. The entire parties life relies on you.

    There are various strats to attempt this boss, but this is how the boss mechanics is supposed to work.

    7. Bushi, aka Nejuro

    This boss is more about paying attention to your debuffs and boss buff very well, rather than doing mechanics. There will be a NPC before it where you will be buying 3 different types of potions, Each removing a specific debuff from yourself. Holy & Dark Potion share cooldown, so be careful on which debuff you are using the potions on

    a012ef8652.jpg

    Each debuff will have its own effects like HP/MP drain, damage received increased. This is crucial to be removed, Bushi can instantly kill everyone from full HP no matter how tanky you are. I will not mention which potion removes which debuff, i will leave this on the player to test out.

    After 50 % HP, Bushi will cast, Bloodsword Shockwave.

    3ff9d7ed0e.jpg

    You need to stop hitting the boss here, it will get a purple buff while using this skill every now and then. Having a stack more than 5 will already result in critical damage to the party. Having more than 13~17 stacks depending on how tanky your team can sustain will result in instant wipe. This damage goes by millions as this boss debuff aura constantly reduces your physical attributes of your character. It is somewhat the easiest boss here, provided you are paying attention.

    8. Draconem Elite Form

    Before attempting Draconem, i would like to mention there will a  green set of circles that will appear in the area where Bushi was and Draconem will be. Standing in those circles will instantly kill you, and you cannot get back without dying if 1 member dies. So life leafs is recommended here or just simply do not die here. It will require a lot of practice to get it right. So maintaining tankiness is important here. It looks like this , except it is green.b89592e268.jpg

    The boss will be in the middle, and a set of crystals will spawn every now and then, The crystals need to be killed asap as they will give Draconem a less damage taken as long as the crystals are up. The structure looks like this

    7fd2325d10.png

     

    Draconem Elite is relatively a quick going boss, its difficulty is more or less that of Eis Elite. So just follow  anyway you wish to kill it. The Crystal Spawn order is random so, choose which you want to kill first.

    9. Draconem Dragon Form, aka Riri

    This boss is not entirely difficult but requires a knowledge of Nasci, Eis and Thundor's mechanics, because all those 3 bosses mechanics will be spawned at the same time. And you will need to dodge all of them.

    Similar to its first form, Draconem will spawn a mini add of Nasci, Eis and Thundor at the same time. Each of them Either slowing down the player/knocking the player back/HP Dot and the mechs they had.

    It will look like this without the Circle Spawns which i will go onto next.

    54dfe0b8a2.png

     

    There will be a massive amount of Circles that will CC you every now and then.

    They look like this:

    5251e927c2.png

    Standing on each of these circle will apply a different CC to the player upon the timer goes off.

    Blue Circle = Will freeze the player

    Green Circle = Will knock up the player

    Thunder Circle = Player will be stunned

    You will need to dodge all these circles while killing the boss, and the dragon spawns.

    Now before attempting all of this, you will have to talk to the NPC to spawn it, the NPC also gives a player a NPC buff here. This NPC is very important to help progress through the fight

    9f43d53ec1.png

    The NPC should not get any CC circle, else this can wipe the entire party. The NPC gives the player 3 skills to use. The first two will remove cc from players getting hit by the circles (example being frozen like on Eis, on Blue circle).

    After 50 % HP, Draconem will cast his Enrage skill (it has an aerolite animation if you wish to put fx on). Before the cast goes off, the NPC player will have to use the Skill 3, else he will instant kill everyone in the group.

    You have to do all this at the same time, to kill the boss, It is also the most tanky boss among all, So optimizing this boss will take time.

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    This is an overview guide of the most important things you need to know. Each parties has their own strategies to beat this dungeon. Some of my friends are doing the ranking, so to respect that, i will not post the full clear video. Nor will disclose any info about how we cleared it, until the ranking is done for them. We have taken hours and hours to optimize ourselves to beat this dungeon, At first it looks undoable. But to this point members of our team has been able to do it in under 30 minutes while maximizing score. I will not disclose how they did it. This strategy is confidential to our previous static team. As well as the current one who is doing it.

    I promised everyone i will write a guide myself in around 1 month from release, There you go. Full unedited Video to be uploaded about it will be debatable depending if my previous static team agrees or not.

    Have fun clearing this dungeon, This was to give you a very in depth overview about the dungeon. Good luck.

    And i hope Jordan releases more fun raid tier dungeons in the future. It brings a lot of challenge and teamwork. Thank you again.

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Update: I have edited our first clear video but cut parts to respect the classes being used by everyone. Some parts you can still see some of the classes, So it is to give you a vague idea. Have fun.

     

    • Like 1
    • Thanks 1
  5. 2 hours ago, Scaggs said:

    Hello,

    We know that most of the people in EE plays Phy DPS, that's why we could buff Mag-DPS by creating Magic Parry.

    But What is Magic Parry ? I suggest that thing.

    When Magic Parry is active, it removes triple and double attacks and only the first line of DMG counts (Magic Parry max : 25%).

    Moreover, most of new accessories upgrade the chance to triple or double hit, So it could be an alternativ to regulate High DMG.

    How to upgrade Magic Parry ? By increasing INT.

    Indeed we know that STR upgrades Phy-Atk and Block and INT upgrades only Mag-Atk. And with Magic Parry, INT could be very useful.

    Cordialement

     

    If this is possible by Jordan i would suggest a flat damage reduction, not removing triple & double hits. If it would remove double/triple hits, a very big balance will be needed to adjust every single thing especially in PvP. Don't forget awaken classes have been chosen over normal classes over the years to be more OP because of triple and double hits in their base classes itself (even on normal class when Illu/Ranger was implemented, they were used a lot because of how triples and double hits affect the meta), No matter what class it is. A class that does not do triple or doubles always has low damage. This will in turn cause an entire rework of every single class balance.

    Idea seems good, EE is a proc game, the little % matter a lot. a 25% chance could end up being forever. But do note if that happens, magic classes will incur a huge loss, the principle reason why magic classes did not have parry is because Physical classes have auto attacks to compensate. While magic classes are more burst types which occurs 1 time every single GCD.

  6. 43 minutes ago, Ringo said:

    Hello! You may refer me as Ringo behind the magical screen called monitors. I played a few MMOs, private and official, that reached to the point that it was not as fun anymore. Less socializing, clearing dungeons, refining stuff, etc. (RO, TERA, BDO, etc.) 

    I'm going for Eden Eternal. Although this game's server would be a pain in the ass due to latency around >200ms I don't mind checking it out. I, hopefully, just want to see something new for a change . Please don't hesitate to say Hi in-game (probably would go for a name with "Ringo" in it for simplicity's sake) for I will be needing help and be taught as well GhgXUzKosSRqsJtKOwD5IiGRwrUr4niJIxfs4rjdkRDsiNfl2va9_aMR3cblaDq6Ay0=s0-d


    PS: My english is messy so my apologies on that.
    PSS: I'm downloading the game by the time I posted this topic.
    PSSS: I love cute stuff 0md3gFE67ahQiZXNbnCpxMe2rfUaxBD_TXQcdo9y6NVH2wbi5VoZ6zrUkQu9a3AnmbA=s0-d

     

    I have been playing this game with 400+ ms for 8 years, the delay is barely noticeable for this game. However due to the the instability of the game related to drivers/windows/new pcgears/ISP the difference in experience varies from players to players.

    Make sure to check out the Guides & Tutorials and the Patch Notes that differs this server from the official one. Enjoy your game. The game is full of cute costumes. I do suggest you begin by interacting with recruiting PvE Guilds right now to help you progress and give you game knowledge. You can always leave a message on VGN here if you are interested in depth of game knowledge.

    Welcome, Good luck & Have fun.

    • Thanks 1
  7. 23 minutes ago, Kyurem said:

     

    I was not referring to the EC bug but to the abuse of alts you mentioned. if it were so easy to abuse and charge each member would have a minimum amount of alts but it is not so. you only made your particular case and for a guild to win there must be at least 20 active players each week = 20x10 = 200 imagine if they are 50 = 500 or as you say 50x25 = 1500 but it's not like that. let's see it from the general point, normal people do not like the vicious people who play more than 7 hours a game or even about 5 and who do pvp do not have more than 1 or 2 per guild Regarding the economy, I think the altar-box rate is very low. nobody takes out Ecs before 150-200 and now 300-400, and everything goes up in price due to the low motivation to play / buy money $ With respect to playeden. I was only referring to the example of inflation in prices of items in the game. I think that very cheap or easy should not be as you say for the income to the game. but if it is difficult the altar items will continue at high prices otherwise, the custom ones are already repetitive and people are already bored of that. missing a lot of custom but quantities. pets do not count because people do not care about the design just want bonus.

    The point for 20 players is the case where it is now. But what i refered to is when server started. You all know i might not be the best but i have a lot of knowledge especiallly for this game. Even if i spent little time i can get a lot in it. But in 2015 the state of the server was not like this, There used to have 4 guilds of over 50 pvp people + their alts. There has been BlackMagic who won for many years and many people originally from there got rich because of that. It has been the same in other guilds that won for a long time. Memory has the same rules as Celestial did whereby if you put work you are allowed to put alts. This was also the case for MoneyTeam as only the members who put effort in the guild got to have many alts. I'm not pointing to anyone here but i'm saying it has been done in the past even if it is no longer done now. 

     I am not going to lie here but its a system where if you have alts you get more advantage. A simple example is, Look at people do level 95 trials till now they still cannot get all gear pieces. But with alts, if you fill bag, give party lead to someone and go offline. You take all drops. The alt also comes to someone who has glyph or potion or gem racials.

    So you see the difference here? A player can take months to get all gear but a player who knows this can get this in 1 day. 

     

    As for altar rates like i said, there is less merchants nowadays, many already left the game. Even me i play other games now and barely log on ee + being busy and recent health issues. So you do not see much people selling.  I have stones etc i can sell which is in demand but this require me to log in. I usually log in for the nostalgia of playing EE  and to have a bit of chat, but I cannot be online all time to keep sell to people. This is just me. But there is many people hoarding stuff. I am sure you know how the game works and new gear comes in updates, means there is less supply of materials for new players right now as they are all hoarded up by merchants waiting for new patch so they can sell.

    I do agree altars need to be less repetitive as there is many players that care about costume more than anything else in the game. But right now the server is 4 years old. There is very little ways to change in how it has become. I appreciate ideas like Reikan posted to make things better. 

     

    • Thanks 1
  8. 6 hours ago, Kyurem said:

     

    Both are wrong. inflation is due to lack of supply / demand placed on altar and in boxes because there are no box buyers right now. if jordan increased the crystal rate the easiest things would be achieved "remember the play eden where everyone could take stones and crystals because the rate or quantity was very high and that caused the low price of them) lol vyzer you abuse all the mistakes or defects of the game that weird to see you commenting to help stop the "ironic" inflation

    I'm pretty sure you are refering to that EC dungeon, when you are saying the defect, But unfortunately thats a rumor that got spread, since the truth is, i had been testing that dungeon for 10 min only after i got information about it to check what it is all about & I am the one who reported it to Jordan, who forced a server shut down. GMs can check your in-game logs and check who abused it, (You know about the Level 115 bug as well, You can see i leveled to 114 fast too but, during that i did it on a video to show the GMs how its done, unfortunately others overabused it and thought i abused it as well, I did not have access to a Test Server before so i had to do it on live server, That is why they got punished and decreased level more than what they leveled while mine got reduced to my original level) and they did that. You are free to ask the GMs about their report on this. I reported this to prevent hyperinflation resulting in a mass decrease in EC price.

    As for lack of supply and high demand, this also causes the price to raise, But the main general rule of economy is having too much money causes inflation. This is a general concept in studies & in real or virtual world. Hence inflation happens. There is not 1 factor that causes inflation to happen but many. This is why also money is not printed and everyone is not given free money to maintain economic stability.

    A simple thing is: Repeated Boxes, Repeated Altars caused too much of 1 specific thing ( example legendary in game), Hence prices of legendaries decreased from 30k to 20k to 10k nowadays to 5k. This is what caused AP buyers to stop buy AP for their items,Some my friends were heavy AP spenders and they quit the game due to this, i mentioned this a long time ago but nothing had been done about it. They do not feel it is worth to spend $ to get a specific legendary, while people are getting it in game for so cheap price.

    The Result: Long time ago, People rolled EC to sell Legendary, and it made profit. Nowadays, you roll 100 EC for 30k, you get 2 legendary sell for 10k. Spend = 30k, Gain = 20k, Loss = 10k. Therefore it is not even worth it to roll for legendaries to sell for gold anymore. Hence nowadays there is a lack of legendary on altar. And only people who already had the items example (Me, Adrien, Raito and the others) have it to sell. Others just having a hard time to get it. The best profit right now to make gold is to roll for stones/resets to sell instead of legendaries.

     

    6 hours ago, Kyurem said:

     

     "remember the play eden where everyone could take stones and crystals because the rate or quantity was very high and that caused the low price of them)

    And this is very important, It is the reason why PlayEden Shut down. There was so much EC on the server because of that mistake, the server stopped making profits. This is what was going to happen with VGN, if the EC dungeon abuse was not stopped. EC plays an important role on this game. And it is how from AP buyers get server money. (Server costs huge amounts of $$$ to maintain). If you studied IT, you will know just a small server for EE like Aeria or VGN can cost 10~20k + $ in Electricity, maintenance, fuel, staff profit, hardware issues and others. Big Servers can costs millions of $ per month because of this. Facebook being the major social media network spends billions of $ to maintain their data center.

    This was found out when GM Zero & GS Nydi (the previous staff from PlayEden) Shut down the server while they were running Elsword Private Server using the same IP of the service provider of PlayEden. If there is too much of a supply, prices collapse (Another reference is Venezuela Oil Crisis & Hyperinflation, too much decrease in price, resulted in no money for the entire country)

    For you and other players who does not take this into account, having low prices in game seems to be fun and all want. But at the same time it is causing the demise of the server. If low prices go on, the server will eventually shut down. This is a proven fact and cannot be wrong. It applies to everything that uses a server. So in the end instead of having fun , you will end up see the game you like to play gets shut down. (Brazilian Server got shut down because of Gold & EC dupes as well, Aeria server lost players and made huge loss after gold duplication, Malaysian Server shut down because of auction house gold duplication as well) 

  9. As a general merchant in general MMORpgs, EE wise,  i'm telling you, you do not really need to remove the amount of gold from territory war winnings. You can leave it how much it is. It is one of the reasons People want to pvp. It feels as a reward.

    However i do agree about the guild cap to minimize alts. When the server just started i used to have 25 + alts getting this done. I am not the only one, Many old players did this. And it is one of reasons why old players are so rich right now. For more than 1 year, I got 600g per alt. Alt is super easy to level, I even made a video guide recently how to go 1-80 in 2hrs, 80-100 is another 2hrs. This means 4hrs 1 chr 1-100 for someone who has game knowledge.

    This equates: 600* 25 = 15k a day, just logging in, In 1 year this equates to 15000*365 = 5475000 Gold

    Using this amount of gold to buy things cheap, reselling at high price, gambling, investing got my Gold much high. To this date, from the very beginning i do not have to grind at all on EE because of this. Because my total Gold overall on EE is over 50 million due over 4 years of VGN merchanting and reselling just from that amount of gold the guilds got me.

    So what happens when people do these kinds of things. Inflation right? I pointed this to myself, because this was something every single old player did. It was never fixed. EE has been like this and EE people PvP for the salary.

    But here is the problem , when everyone does it. everyone gets super rich. Means everyone can buy at any price they want. This is how economy works. If more people buy at high price. the sellers will sell at high price. All prices will increase even more. You can keep it how it is or leave it. But you have to know also. Every single EE server gets inflation because of this. It is up to GMs what they want to think about it.

    My conclusion is just, don't reduce the gold. Limiting members getting it is a nice idea to prevent/REDUCE the fast inflating prices.

    I will also like to mention, I am sure Jordan knows about this, hence why EE has so many GOLD SINKs and Blueprints, Gem altar etc etc reduce the total gold of the server. But someone who knows how merchanting works, can easily reduce the amount they lose while increasing profits.

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  10. Holy Sage is more of a Healer/Support Class, While AoJ is more of a Dps/Support class.

    First off you need to level both to atleast 85 to get the main bonus CE which is big, Later on level it more for extras. Holy Sage gives Patk and AoJ gives G healing.

    Holy Sage uses G heal Light Armor Set as it needs g healing for healing with Seraphic Hammer/Aoe Cue.

    AoJ uses any Pdmg dps set whether agi/str, with the addition of double hit to the class now it now can pull of pretty high damage.

    Holy Sage is more of a debuff removal class/debuff/cc prevention class, It can also boost the parties attributes as well as heal HP/MP over time. It also reduces party received Dmg by using the anti-stun skill. The skills prevent anti kd, anti stun, anti fear depending on which aura you are using. Or can invisible the party for specific moments.

    AoJ is more of an enemy debuffer, while doing damage, The main 3 hammer skills each give a different debuff that helps everyone in the party, While the aura's it uses can be used for specific purposes. (Note the -block aura does not work for pve). Mostly the aura's are beneficial in pvp, while the skill debuffs are more important on pve.

    Building them, depends on you. Holy Sage mostly has a 1 way of building because it is a support/healer class. Therefore G heal/Wis/Mrate/Skill healing/Additional support KP etc. Certificates for healer , 4 blue or 6 blue, or all tanky depending on what your purpose is.

    AoJ, depends on what you want to do, as a starter on EE, it is a good class to build to be taken on PvE parties due to the support it brings, you can end up using full tank with it and just debuff people, or being good gear, use full dmg (4 green certs, Patk cert, Dmg KP, Hammer KP) etc. Both Agi/Str sets work for it, it depends on how your party plays, if not how you play.

    Both is a support class in the end, Note that support does not mean just buffing/healing/Remove debuff etc, in my dictionary, Support also means what it can do to the enemy while helping the entire party.

    • Like 2
  11. On 8/21/2018 at 2:40 AM, Xaoc said:
    • Crit strike damage (CRIT-DMG) = Influences how much more damage you can cause after landing a critical strike (1.5x base damage + multiplier). Caps at 300%, stacking higher influences CRIT-DMG reduction stats..
    • Magic Crit Damage (M-CRIT DMG) = Influences the amount of extra damage (1.5x base damage + multiplier) you can cause after landing a critical strike with a spell. Caps at 300%, stacking higher influences M-CRIT DMG reduction stats..

     

    About these 2, i am not sure if you meant something else by ''stacking higher influences m-crit dmg /p crit dmg reduction stats'' but stacking above that 3.00 (overcapping) does not counter p crit/m crit dmg reduction stats. It caps at 300 % and any reduction stats is calculated from 300 % and below.

    This does not apply for resistance.

  12. From time to time i've been getting questions from people till now about how to make the UI theme stay permanent till now, similar to what @Goddess wrote on this thread, i made a video guide about what should be done. I am leaving this video here as a reference so people can use this thread for the guide.

     

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  13. 19 minutes ago, Kwai said:

    I remember (for sakura island duel of course) i dealing around 100-120K with lightning storm (other player are around 70-80 Lighting resistance ) the only problem is too long to setup and is very ramdom (with lightning bombardment stun).  

    That is basically the reason, why i had to ditch it, yes it hits very hard, especially in a party setup, i remember testing with my friend in a party to duo boost MAtk and use different accessories  along side the other dpses. Once all debuffs were ready we blew a party with over 1 million damage on every player with that combo in PvP because we reduced their resistance to -30 ~ -70, with our triple hit combo builds.

    But due to the randomness of players joining our parties and not having any statics we cannot always pull that teamwork, so it had to be a ditch. These classes can be the most scary but need people who actually do not lag and can time things while communicating.

    Edit: Also was using the Holy Skill, i believe it was nature because people never built nature at that point it was easier to reduce it off to max res reduction. The Nature Holy Skill boosts lightning damage skills up if am correct.

  14. 1 hour ago, Kwai said:

    I working for the Pvp skill too ! but it is a old combo (Not working at 100%)

    Post-battle
    -Arcane Shield: Lighting
    -Magic burst
    -Wind Stance

    Cycle:
    -Wind Bombardment: Cast spd +10% + 5% M-atk (Magic burst)
    -Wind Hydra: 200% Lighting Storm, Cast spd +10% + 10% M-atk (Magic burst)
    -Lighting stance: 100% Lighting Bambardment, 200% Lighting Storm, Cast spd +10% + 10% M-atk (Magic burst)
    -Lighting Bombardment
    -Lighting Storm x3
    -Lighting Bombardment 
    -Lighting triple hit skill for final damage
    -Repeat
     

    Am not really sure about PvP, i have not been playing EE for some months,  if i come back ill test things on my PoV and post it if needed. But i do remember one thing about PvP was because the Lightning Storm was not consistent i ditched it on AE before for Ice/Fire build. Currently not really sure.

  15. 1>>Fire Hydra Range Combo:

    -Ice Stance -> [Fire Hydra Range +5 mt/reduce 33% cd)
    -Wind Stance -> Wind Bombardment [Fire Hydra Range +5 mt/reduce 33% cd]
    -Lightning Stance -> Lightning Tornado [FIre Hydra Range +5 mt/reduce 33% cd]
    -Fire Stance -> Fire Hydra

    2>>Flame Bombardment +100 % Dmg Combo:

    -Ice Stance -> Ice Bombardment [Grants Frostbite State, Deals 100 % more damage to Flame Bombardment]
    -Fire Stance -> Flame Bombardment

    3>>Flame Tornado Range Combo:

    -Ice Stance -> Ice Hydra [Grants Serpent Bite State]
    -Fire Stance -> Flame Tornado

    4>>Lightning Bombardment Range Combo:

    -Wind Stance -> Wind Storm/Wind Tornado [Grants Lightning Rod State, giving Lightning Bombardment +7 mt range, Stacks 2x]
    -Lightning Stance -> Lightning Bombardment

    5>>Lightning Storm +200% Dmg Combo:

    -Wind Stance -> Wind Hydra [Grants Wind Hydra State, increases Lightning STorm dmg +200%]
    -Lightning Stance -> Lightning Storm

    6>>Flame Bombardment Range Combo:

    -Wind Stance -> Wind Bombardment [Grants Ride the Wind State, increases Flame Bombardment range by 5 mt]
    -Fire Stance -> Flame Bombardment

    7>>Lightning Tornado Range Combo:

    -Lightning Stance -> Lightning Storm [Grants Thunderlord State , increases range of Lightning Tornado by 5 mt, stacks 2x]
    -Lightning Tornado

    8>>Wind Tornado Range Combo:

    -Fire Stance -> Flame Storm [Grants Fireblaze State, increases range of Wind Tornado +5 mts]
    -Wind Stance -> Wind Storm

    9>>Arctic Storm 100% Dmg Combo:

    -Ice Stance [Grants 100% Dmg to Arctic Storm for 3 seconds]
    -Arctic Storm

    10>>Wind Tornado 100% Dmg Combo:

    -Wind Stance [Grants 100% Dmg to Wind Tornado for 3 seconds]
    -Wind Tornado

    11>>Lightning Bombardment 100% Dmg Combo:

    -Lightning Stance [Grants 100% Dmg to Lightning Bombardment for 3 seconds]
    -Lightning Bombardment

    12>>Fire Hydra +100% Dmg Combo:

    -Fire Stance[Grants 100% Dmg to Fire Hydra for 3 seconds]
    -Fire Hydra

     

    These were the combos written after the release and DMG fix. Some things might be incorrect, due to recent class changes, Let me know if possible, i will correct them.

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