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GoddessSand

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Everything posted by GoddessSand

  1. So, there is a Arkana Exp Pet data chip and a hunting Experience Pet data chip with both designed to give exp when farming mobs that I think should be adjusted. Now I mentioned the arkana one currently giving 5% at lvl 1 and 8% at lvl 2. The hunting one gives 10% at lvl 1 and 15% at lvl 2. What about making them as follows. Arkana Exp Pet Data chip {Level 1} 100% and {Level 2} 200% Hunting Experience Pet Data chip {Level 1} 150% and {Level 2} 300% This is at least doubling them and people can spend AP on getting them to level faster and on their own for the future. Though I would like to see them higher, I think those numbers can be reasonable and manageable for the players with all the other boosters that are available to them.
  2. Now that we have reached a very high exp booster need. I was looking at the pet exp booster for arkana and with it giving only 5% I think barely makes it worth the AP to get it. I think that it might be nice if they gave 100% for lvl 1 and 200% for level 2? The greedy person in me would say make it 200% for level 1 and 400% for lvl 2, but I think with the other exp boosters out there the 100% and 200% would be reasonable.
  3. I wouldn't think this is a good idea because players with multiple accounts would abuse it and afk with all of them for the item for each account. I'd rather have a better game than more unnecessary items.
  4. Kinda like the WoW patch that they realeased where players created an in game epidemic and people started dying left and right. Players started quarantine other players who were infected and in order to find refuge you had to go to a location where the medics had to heal you before you were allowed in. Because of what happened with that patch though the CDC uses it as a model to prepare for an outbreak in real life.
  5. Well, this game has been known to have glitches and issues, so that's why I do recommend that they double check it before calling it good if they succeed. Or at least acknowledge if the bike becomes NT after doing it so that we are aware of it before hand.
  6. It was to let others know to not just close threads as well because I have been seeing threads closed at the request of the creator more frequently. I admit it was a poorly titled suggestion, but it was only after posting did I realize it was poorly titled and thus I can't seem to be able to alter the title.
  7. I got that part, what I was just wanting to make a note on is that if somebody were to craft the Davidson design NT bike onto, let's say, a rapid fire so the rapid fire gets the look of a Davidson NT bike but maintains the speed of the rapid fire that the new crafted bike can still be traded as if it was a rapid fire still.
  8. No, I get that the creator can ask for the thread to be closed, but I am saying that the creator might want to just let the thread stay as is even though they got what they wanted. The purpose of a post on a forum is for the community, if all they wanted was responses from a GS, then why not just message a GS directly?
  9. Actually, So, I am very confused now, because what you said contradicts what DrDieLess said and confirms what I was saying about GS's not knowing everything and that the GM would know more than them.
  10. GS's don't know everything just like when others (I myself included) suggested increasing the number of janus BGs for lvl 60, the GS said that it couldn't be done and then Vivi did it. GM's can look into things more and the community can add to your thought (which is what I was wanting to do). Though you might think the suggestion was answered, it was not really discussed as the community would like to also add input as to if we all agree with you or not as well as closing the post the GM's (though they can open it I believe but might not) didn't really respond and they have final say if something is worth checking or not. To make a point about both post you made on the bikes, though they could have been just 1 whole post because it was continuing the discussion on grafting bikes to make 180 speed bikes that normally are identified as 140 or 160 speed. Which I was going to add that should they implement the concept of grafting bikes from both Davidson as well as other AP bike to still allow those bikes to be fully tradeable and not make them NT so they would need to check it before hand before making it released to the public. Last we need is more things being implemented that need to have Vivi go back and fix, which somethings aren't getting fixed because of the long list of things she has to work on. Now, yes, the post was directed to you, didn't mean to come at you to attack you, but I noticed it happening with you as of late, though it seems to be happening with other in the community, which is why I stated it for everybody to be aware of. I do wish sometimes that people would just leave a post open unless the GM or GS deems it necessary to close it as that prevents people from making another post on the same topic like I was saying repetitive posts are frowned upon.
  11. GoddessSand

    Che

    @Che and a suggestion to all I think to help is to stop closing posts when you make a suggestion. Some people would like to comment on the topic and closing the post prevents that and creating a new post on the same topic is frowned upon. So, it's helpful to not close a post for the community if you only get the answer from one person. Let the community have their thoughts on the matter.
  12. Already completed 2 sets for GoddessSand, Mar has knee guards and shoes while waiting to level her up for suit, and sexgoddess has knee guards and weapon. What we need is something for earrings and trinkets since the game is currently one sided for looting them.
  13. So, somebody was onto something with AK and NB, but that post got closed. I am curious about altering the BG system for several of the BG's, mostly the AK and NB. But does this require source or can we do it? If we can alter the BG's system, we might have some play with ideas that we can do to change things up. Now, I am talking about AK and NB, but we can also play around with some of the other BG's too if possible. So, AK and NB, can the parameters of those BG's be changed? Like make them so you have to preregister for them, then have it only accept the number of players that was minimally registered on one side. Then remove certain aspects in the match. Like the guards surrounding the AI in NB, the Squid thing(forgot what it's called since I've only seen it once or twice in the past year), and keep it to kill points and instead of winning because you killed the boss have the boss give points for killing it and the match ends at the end of 15 min and then put it in the rotation like the other BGs? Same with AK being required to preregister and get kicked if the numbers aren't even, being put in a new rotation time of 4 times a day, but clear out guards, make point values for winning, towers give points, and Urka gives points and spawns after 10 min and match ends in 20 min, there are no flags and it is an all out battle for the win with points like the other BGs. You see we aren't adding new BG's to the system, but altering the BG's that are already there. Can this be done?
  14. Vivi as well as some of the GSs have mentioned that the reason for them not releasing +12 gear allowance is due to their op stats, but they also made mention (at least Vivi) said that unique gears for 60+ might end up extinct due to creating another stage of gears beyond unique that making those +12 is even far more op. But we'll see what Vivi decides to do as she did state if the new stage of gears doesn't happen then she'll most likely release the +12 allowance for the lvl 60 cap gears.
  15. Have you played long? Do you know the number of new players I've helped? Some new player shows up, says somebody help me kill _____ boss. I show up and look at their gear and think well let me help you out with that. I make them +8 gear, I give them jewels, I give them lingerie unsealer(I have lots of them still not purchased with AP), and I give them lingerie. That should decrease that gap a bit between those who worked on their toon and those who just joined. Now, what happens to these players I have no idea. But decreasing that gear gap doesn't work. People want this instant, make them a star player. Listen, I have been playing this game since 2012, 2 years ago in march when Aeria cut it and vendetta picked it up in April that year I didn't start playing again till July or August I think. I was behind all the players who joined. Yes, I got help, and by December/January they released the new cap and you are welcome to look at my rank, my level, and I can say that all my gear is maxed out with 2 sets on 1 toon minus a few new earrings that RG are the only ones getting. But I have 2 other toons that are close to maxing out 1 set for their cap. Guess what, you wouldn't have thought this, but not a single AP was purchased by me. There are players who buy and sell AP items and I buy them for a reasonable price. I became very good and using the AH to my advantage as if it was my personal stock market. It took me a while to get to where I am and no over night fly by is going to find enjoyment in a game that they don't have to invest time into it. So, those that just want to casually play, will find that they will get bored and casually leave. Just look at several of the players right now who casually play, for the first night in a long time I saw Daddy play, Helisa is rarely on as well as Rudeplayer. But, this game isn't about to make it a play to win by saying we will boost you to max level, with the max gear, at the swipe of a credit card. Though I am sure now you should be able to by selling AP. But there's only so much a person would want to spend on a game monthly before they feel that they are wasting their dollar. So, the problem I feel isn't about keeping new players interested by making them at par with the players who've been playing for forever. It's about them socializing with them more so that they build friendships, because friendships are what keeps players playing, well except in the case of Arisa(a player back in the days of Aeria) who I have no idea if they were friends with anybody. They kept playing and kept on trolling, some players tried to help them so that they could play at par with others, but nobody really could succeed with befriending them since they were so negative even toward those who were kind to them. But here we need to make friends and people need to stop tearing down others. I know a few players that need to learn how to talk to others for better cooperation or actually look at how they are playing more than what others are doing.
  16. @DrDieLess yea, I like the idea of making people work for their gear, but watching players enter lvl 60 cap under geared is brutal on those who worked hard only to get players way under geared for their level, besides some people just trade their gear over to an alt who can be more effective. One issue I have about crafted gear are the accessories that you can't destroy or trade so they end up sitting in your warehouse taking up space. I say just make it tradeable, because unlike the lvl 50 to 54 gear having what is an endless supply of, the craftable gear is still pretty limited.
  17. I say make the crafted gear so that you have to be an Angel rank to use them. Kinda like how the major cyberskin and Mech require you to be a certain rank, but the crafted earrings you need to rank up. Muhahahaha. No way am I going back down in RP, I become an archangel in February, while Zak is coming up on it really soon like the end of the month to mid next month.
  18. What about a special medal for making accessories like earrings and trinkets? Now, like other dog tags this too can be a chance % for getting that special medal and not a 100% conversion. I am also curious about introducing more players to have ancient spanners and jewels using these as well?
  19. So, you do know the concern with introducing some of these new randoms would be right? PvP ch-atk% - most of your damage is going to come from your physical or critical and the ch-atk are only powerful when they get the added crit-atk with them too. Now, unless you are trying to bring the Ch damage up to par with the physical this becomes an interesting dilemma, but let me explain. This would force players to start entering BG's or other with two sets of gear otherwise a player will be at a high disadvantage against the player with two sets, like me, as compared to 1 and then it becomes a crap shoot as to if you are going to have a decent time against them or a continued death in two hits. Ch-eva - Oh how much I would love to increase my ch-eva so no stun will ever stop me, but do we really need to make certain players unstoppable? I have found that those with the ch-eva like me, will need and have players with high ch-acc, which when you increase your ch-acc your attacks are weaker. Move speed - you already have players moving as fast or faster than people on bikes, are you going to say that to also increase the speed of bikes to counter those running in arkana mode that can then attack without needing to switch? Heal - some medics can use this, but others it becomes a very OP skill especially when put on the CB, DE, WH, and the Right medic build. Not something I recommend. Void-resist - tanks are pretty tanky already and already watching WH's and DE's running around killing players getting to the last person and surviving them or being able to live long enough for the ME or other players to show up and back them up. Now, my current problem with the current Gamma Hexweaves is that they give stats far too low as a random. Though their max random is good, the min needs to be raised higher. Doesn't the alpha max still lower the than the beta min? In the case of the Gamma I am finding the min random is equal to the Beta min random, which I think shouldn't be the case. They said that the new gear should support the beta randoms, but it seems that the code prevents beta hexweaves on new gear but gives beta randoms on new gear. In my honest opinion, can we just let Vivi fix stuff before introducing new ideas for now? I am sure she hasn't even gotten through half of the repairs needed. That was the problem with Aeria, they never fixed stuff but kept introducing new broken stuff and people stopped playing because of how broken it got, just like we have a lot of broken stuff now. Now, if we introduce a new idea right now it would have to come out perfect, but the chances of there not being flaws is very unlikely so it would just add to the number of already needed repairs in the game. I say let's come back to this some other time when vivi can say, okay now let's tweak something new into the game, that way we don't break it any more right?
  20. Why do you need a new sit chip? My SW didn't increase in HP, SP, or CP this cap due to gear nerfs on those with the lack of being able to +12 gear for the +12 gear bonus. In fact my SW lost HP, SP, and CP amounts from this cap, so why do we need another sit chip? Lvl 60 is still too unbalanced I think to introduce this kind of gear.
  21. Good luck with that, without source code for it. But what is the point of this other system? Right now when you pvp you get a chance at dog tags(lower levels turn them in for medals) and a replicube, though you still get RP and exp when you pvp. While lvl 60 you get a chance for medals, dog tags(that just sit in your storage), and replicubes. The problem about open world pvp outside Janus is that there is no real point to it. The bosses and hauler in Amara are untouched. The bosses take away huge exp points that nobody wants to spend 1 hour trying to get back 25% of what they lost from dying, sure it's .50% per death, but that's 10 min of farming for some. The hauler people stopped caring about because who wants to get 100 of those stupid replicube boxes and not get a single Ancient jewel/spanner or pvp medal. If you want to increase pvp, they need to increase exp gain to a level decent enough that one doesn't have to spend an hour getting back 25% of what they lost. Next, make bosses in Amara drop better items or make them easier to kill. I know when I used to solo bosses in Amara and people found out I could do that FK would show up knowing that if they didn't I would take all the loot and well so would RG, because they hate it when 1 FK player takes down a boss without being stopped. So, many people were like oh heck no are you going to just take that. There isn't even pve for the boss in DV that I know of for either faction to dispute. Though looking at the level board, you can see that there are several players who need to level up still on the FK side. But you have people running DS over and over again because why pvp when you can just loot alone?
  22. AK - reduce how far Urka can travel before it resets. Too often are players pulling it to their guards and using the guards as shield because how OP the guards are.
  23. not true. They do drop still.
  24. Doesn't Acheron cut off for those who are lvl 65? The way dungeons work The Acheron bosses shouldn't be above lvl 54 or 55 as DMHM is the next boss after for those who are lvl 59. But still for those who need the quest still should probably have away to enter it outside of Ellis, since it is right now the only dungeon locked for players who can't enter Ellis. But Yes, please add uni costumes to the new dungeon.
  25. This game is a hulk smash game. If you are the hulk, you smash everything. This game isn't helpful for new comers because many of the jerk players that created high level toons used them to create toons at lower levels in pvp zones. My suggestion about BG's is to enter get your quest done and wait it out and wait till you have another quest in there. Farm DG's for items. Jewels, BP, and narak drop in BC. Join a guild, but stay active. Far too often players join the game, get help, and then abandon the game and it pisses off the players who helped them because they could have saved their gold and used their time for their own purposes rather than helping players who just leave. Players who want to invest their time into the game play some and get used to your character, create multiple characters to figure out which you like most. Just don't enter the next zone thinking it is going to be better than the one you are just in, especially if you are under geared. You have players who speed through leveling into +50 without the gear. Sure you get free zeta weapon, knee guard, shoes, and gloves, but to come without suit, bangle, and helmet is really going to just keep you where you were when you started with BG's, getting your but smacked. But work on getting gear and enhancing them after having more than a year for players to make +12 kappa sets you have idiots who level into the 60+ arena with +8 gear, really it's that pathetic to think I am lvl 60+ I can spank some players, trust me, the only way you spank anybody is with the help of a guard or other players and you can end up being a liability of a 1 or 2 shot death. Not to mention if you enter level 60+ unprepared you aren't going to get anywhere as you don't even have the gear to farm for making better gear. So, just work through the game and stay active so that players can see you are wanting to stick around that may help you. But don't believe that players who worked to create the best toons are going to just let you have what you want. I played with a girl who thought that I should just let her have her way to get certain items that I was going for and wanted, she threw a fit that I wasn't letting her and quit. Do I feel bad? Not how she whined about it and complained that she wasn't allowed to have it even though I've been working on my characters and they still need work to get them what they need. So, just because they are better than you, they might not be finished building their toon or improving their toon. We also improve our toons so that we can increase our ability to get what we want, not so that we maintain the same so others over power us, not by gear or even skill for that matter in many cases, but by luck and the character you have. Characters on a level playing field will still have the advantage over other characters, just because that's the nature of their character. So, even trying to balance out things, you will still end up unbalanced.
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