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  1. Thanks a lot already!
  2. So im wondering if anynone knows the ranged on possible shell stats or atleats the max amount possible (on c-gear) i.e. Sl-overall: 9-11 or 17 for the max of a single stat, or max 19% s-dmg.
  3. This, dont forget to reach the next multiple of 10 on the other stats if possible tho. 70 atk and 30 hp is usually better than 71 atk and 24 hp for example
  4. Totally forgot about that, not much of a mage player myself haha But afaik its a %bonus which amplifies base stats, so that might be the main reason its very good on swordsman, since the have highest base def. 23% of 700 is more than 23% of 500.
  5. Why is overall def good for mages but not for archers? I always thought they would have similar defense with swordi having the best def.
  6. This is true, but its also true that this limit is still retarded, it shouldnt exist for accounts that are pretty old by now and are obviously not gold sellers i.e. accounts like mine.
  7. The point is that i have two chars at around lvl 94+30 and i have to deal with fucking a1 quest and hunt vampies, i cant even sell my eq on these chars so im basically forced to do this shit, and trust me id rather transfer all my money/eq etc onto my main char than deal with this shit.
  8. So how good or bad is this stat actually? And what does it do?
  9. @Nyet i respect ur opinion, but math doesnt so thats that. Feel free to use whichever bow u want tho
  10. Im sry but i think u are wrong on that one @Nyet. Lets do a quick example with some idealized numbers to make the math prettier: scenario 1: U have an r7 azrael bow with 20% s-dmg and 57% crit dmg, it turns out that u will deal ON AVERAGE 1385 Dmg. The calculation is: 900*1,2*2,57*0,18 + 900*1,2*0,82 = 1385. Meaning u boost ur dmg by 485 on average. scenario 2: U have an r7 azrael bow with 20% s-dmg and 150 enhanced dmg, it turns out that u will deal ON AVERAGE 1486 Dmg. The calculation is (900+150)*1,2*2*0,18 + (900+150)*1,2*0,82 = 1486. Meaning u boost ur dmg by 586 on average, which is roughly 100 more. I know that there is no 20% s-dmg, and that u have to factor in the defense of ur enemy, but the calculation is nicer with 20% and the defense is the same in both cases, so it doesnt matter. Also note that 57% crit is really good, most bows arent that great, so crit would be much worse on ur average crit bow, but because of that i used 150 enhanced, cuz thats also pretty good, so it kinda evens out in terms of greatness when it comes to the stat we wanna compare. If u dont like absolut numbers, which i understand, the dmg increase is around 7,3% on every hit, which is a lot. Its the difference between a bow with 19% s-dmg and one with just 12%. tl;dr: enhanced dmg is better
  11. Im actually with Cepik on that one, old IC wasnt overpowered at all, it was actually just fine. But i think its very weird that this change doesnt get communicated/explained at all. Id love to know the idea behind that.
  12. I think the idea of getting drops directly into ur inventory is great! But id say, that it should be calculated what u would get per winning player on average considering what dropped before the update. So for example lets imagine in total there would drop 200 feathers and u win the IC win 5 people, everyone should get 40 feathers then, same for gold, full moon, etc. ofc.
  13. So I'll soon be able to get my first big trophy, and im unsure which one i should get, because i dont know how good they are at r7/8. Does anyone have a clue about it and/or could give some advise which one to use for arena pvp (im a warrior)?
  14. So im wondering how exactly is the crit damage calculated, considering that crit dmg reduction exists, Id love to get some insight on that
  15. So my antivirus programm completely escalated when i tryed installing the newest patch, since it found some malware inside of it, does anyone else have the same problem? Whats up with that, seems VEEEERY fishy to me.