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warbeast667

Eden Eternal Support
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Everything posted by warbeast667

  1. yes all set lvls are viable lvl70 awaken agi set for heavy lvl75 for light dps classes and lvl78 cloth for healers and 75 for mdps
  2. if i remember correctly none of the class summoned pets actually have dmg types
  3. well tbh the main reason battle mounts will never see the light of day is due to classes that morph themselves access their skills (druid/ares) or morph cc's like conju worm or those morph t's. tbh when i've done tw's the people that aren't playing the capping game and are actually fighting other players tend to use either the +10 elemental res or 7% dmg reduction on their fused 25% atk pet
  4. tbh a change i want to see on lw if we keeping up the dynamic with ed & lw combo is have their holy skills have some interactions like with dance blessing if someone uses poem of protection they also get 10% m-dmg reduction but idk if that would be too over bearing
  5. yeah rakshas bad as well but pls no thunder elemental treatment i don't want to be taking a 600k crit in strike dmg instead of thunder dmg on def seal paladin ._.
  6. yeah but this thing heals %hp after so many cast and doesn't have a cd totem surge on any dps above 100k atk provides 30k atk when the totem with it lives near them i don't mind the healing being that low when it's tied to buffs but when it has a somewhat high cd for something that's important for keeping people alive that isn't a full restore like soul chaser song (tbh my main complaint about the class is specifically this) tbh it has nice buffs for pvp since you're constantly moving and pvp teams being big enough to throw in ed but with how many people run double cale or xtal frag with conju holy skill, master fencer buff eating combo (normal and holy skill one), and angel of justic aura (which tbh might work well in this meta due to the rise of def seal paladin in pvp) you don't get to keep them long ._.
  7. w8 karen sleep doesn't go through immunities like every other hoo boss? now try healing on lw against something that isn't a brick wall. i been trying to like lw but i also hate having to go all out on gearing this thing to be the side character of any other healer that just slapped on an orange 108 healing set and using lvl95 mace,rapier/shield combo
  8. out of all the healer classes i've played this is essentially the red headed step child. here is some of the reason why i think lw is terrible as a solo class all skills have a lower base heal than cure all healing skills have a 5 cd (if you're not counting the heal over time on the hp buff) has no aoe cleanse unless paired with an ed the buffs it provides usually get out classed is a 2h healer so it's actually the squishiest healer due to no access to blocking if they want to use their skills the only saving grace this thing has is soul chaser song and the proc effects of it's weapon type has
  9. it's quite user friendly on leveling and drops that aren't 110t worldboss stuff it's alot more active than aeria was especially after reset but that might be due to chat being for all 1-120 levels while the cash shop isn't really needed to progress quicker since base exp/cp r8 on here is at the cap of aeria there are still some items that premium currency is needed to get like legendary pets (tbh you can just buy it for a ton of gold though so np) depends on how late game it is because while things like 110t wb accessory and t drops are still dry drops in later things like abyss and haven are plentiful but are sometimes annoying to run now for pros and cons with higher exp rates you might be over leveled in some spots early game while still trying to finish quest lines you get free portal stones til lvl81 and garunteed 100% forts on all lvl80 and below gear (with the exception of lvl90 tk stuff) while yes the player base is active not all of them speak english while lvl2 and above charms aren't really a drop the daily log in provides a ton of random lvl2 charms and you can use coins for lvl3 random while it is easy to level and get gear to go into end game there is still that awkward transition from tk into regular gear
  10. no to the hidden items even during pvp just due to the fact people will complain about a class being op even without the weapon type it boost like thunder ae running around using a shield, templar blade, it's huge aoe, and 1% hp at 5 cast to melt people without having to build much if any dmg
  11. w8 did it actually get removed cuz somedays it showed for me but sometimes it didn't
  12. like actual dmg things can take in 1 hit because if you hit a mob on elysian island with a %hp all you see is the 999,999
  13. after doing a round in elysian it got me thinking if the hp for mobs is going to get this high we might want a dmg cap increase just from seeing what %hp did to the regular mobs
  14. so with esh-baal 2nd phase melting people not prepped on fire res, i tried maul's slime and now they're surviving it. i'm planning on getting sarcastic sounds for esh-baal's 2nd phase so that healing would be easier. adju and totem master can use their heals with 2-handed mdps items, and guitars, but they don't have access to their holy skills with 2-handed items. can you implement their holy skills into 2-handed items so that we can use them with the hoo guitar procs?
  15. w8 lw in some abyss pts like phoenix prison, and if so does hs prevent feralwing sleep?
  16. the gap closers are buggy af which has a good chance of you slowly running at them, and a good portion of pdps aoe's that aren't from the ranged classes usually being casted at the player's feet which ends up with the melee person getting swatted away before they get in range. tbh aoj as a class doesn't really fit into a team comp, but rather just a counter for healers or another source of buff eating with the aura. while yes ranged classes are pdps, but the classes that got nerfed outside of zerker can't really do much since most of the class stuff can't affect xtals (for obvious reasons). which raises the question why didn't the assassin get nerfed at all since they are a need in both pve and pvp. (if it does get nerfed change -def from 5% per a stack to 4%) now with the pve aspect i actually love what they did with ae, and with the nerf/ new bug to ba is actually better to run dungeon farming in thunder stance with thunderstorm's dmg amp and ms boost along with a permanent magic burst. i'm also loving the chance stun being it's own skill which is comical to disrupt cast whenever it's off cd. while we are on the subject on neat classes that are useless 80% of time we need to rework them instead of nerfing their counterparts. tbh i would love to play lw, druid outside of drive by monke, or beast tamer but what use do they provide?
  17. tbh i wouldn't mind a buff to coin rate in 8p and an overall wb drop rate increase since in like the 50+ times i've killed a wb still no full sets kill an abyss boss like 7 times and i got their full combo
  18. tbh if we are discussing the pve uselessness of magic classes lets also be discussing on how any melee pdps in pvp skills that aren't a gap closer or aoe can't hit a moving target even if it's someone with -80% ms
  19. tbh the weird part about the ba change was the holy skill nerf since it's so underused already since it lacks range for drive by mob draining, and ba still being tethered to the 95 sword for sword dance range
  20. i think she means sometimes when you trying to stay in 1 place and spam heals sometimes your character starts running, or if you cast ever so slightly past the cast range they will walk all the way over there and cast on themself
  21. nah if you're forcing a class type with intended purposes with boss mechanics we can force our way through a boss with an intended way to do kill it with class mechanics
  22. while everybody is going on about pve g-heal or m-crit I'm wanting -malice because times that I've healed against sakuya I run all 4 -malice certs on tm that damn fox still gets aggro'ed on me quite a bit, or yet pve mp cost reduction since most mp regen trophies don't go off by cast except for the newer ones which don't give as much mp regen as wolf meat
  23. since nobody is using them i can't tell rather to buff, nerf, add more, or remove them so in this case make them not take guild funds to purchase maybe?
  24. are we going to do anything with those siege machine bps in tw because i have not once seen anybody use them
  25. coming from my time helping new players get up there it isn't just gear that they have a problem with. for instances i helped this person do their shaxia quest to get the reps and 12 lvls later they were still weak because they didn't know the 2nd bar of exp on quest rewards was class exp
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