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Nanami

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Everything posted by Nanami

  1. Hello, it's been a couple of days or so now since this patch has hit us. I've come with a few suggestions after having given it some time with the changes that were made. I believe that the goal with this patch is to make MDPS more prominent in PvE but to be honest that will almost never be the first choice unless bosses are completely immune to melee/ranged DPS. I don't mind if that is the goal and I'm all for it since I know there are players who enjoy MDPS in both PvP and PvE, but I believe that there's a better way to go about it than nerfing every single melee/ranged dps class. Berserker I didn't understand the need for this change as this is already one of the lower DMG dealing physical classes we have in our PvE party setups, so I hope this gets reverted but if not okie I guess times change a lot. Just keep in mind not everyone likes change and sometimes it is bad. Executioner I have similar thoughts on berserker as to why this one was nerfed again, I am glad there is now some malice gains since this class has been our CC/Abyss/DS tank for years. I still believe that executioner with the self buff of +DMG dealt was the best executioner of all though. I will not ask for you to change this one as I don't believe you will and it's not as important as some other classes in this patch to me. Dragon Emperor Overall I think this class just needs to be entirely revamped again or maybe bring back the "best" version of it from 100 cap times and tweak it so it isn't as overpowered, but will still be a decent class to play and give more variety to PvP/PvE again. Annihilator I have thought that this class has been quite strong, too strong for quite sometime now and I'm in agreement with most of it's changes, but after playing it for the last couple of days in PvE and a few instances of PvP I feel that the 5% DMG on Fire Support would be a good thing to return to this class. It feels a little too weak now, it still caps decently fast which is the one thing I hated about how overpowered this class is, but in fights and in pve it is consistently missing a chunk of it's damage now (imo). Rifleteer With the changes made to this class it is almost vital to press sanction as soon as it's off cool down otherwise you lose all of your stacks, god help you if the boss has -acc and lowers your acc. My suggestion for this class is to increase the duration of sanction by 1-2s so it gives us a little bit more time to try to keep all our stacks since not only Celeste has -acc (to around 30-40% from 100%+) but also I believe the 1st boss of Angelic Temple does too or some of the mobs around there. I saw my ACC go from 107% to 73% and I missed every sanction 3 times during this. Arch-Elementalist I believe that removing the triple hit entirely out of lightning bombardment has killed this class entirely for PvP and not many use it in PvE other than a select few and noobs questing. My suggestion is to make the skill deal double hit DMG that way it gets a small nerf but is not overpowered as before. Much like assassin's skills back at 100 cap were triple hit and were reduced to double hit, I think that would be a good fix for AE too. Other things I have to say are, I like the new DT but I know liking something is subject to person, I still find it neat ~ Thanks for the patch and spending time continuing to keep this server updated!
  2. This idea makes me think of BnS class talents, they have 1 skill that can be transformed into 2 or 3 different types of skills based off the type of "tree" you choose. So for an example let's say "Firebomb" is the base skill, we can upgrade this into something like "Purgatory Bombardment" or "Purgatory Rain" via KP, this will be completely different skills learned and gained off KP chosen. Doing something like this would make KP trees a lot bigger as I don't think there's enough space for it currently, it would require a lot of time to revamp it all but it would indeed be a nice way to build differently especially if we could mix and match skills from different "trees" and basically take a branch off of that tree to make our own unique builds. It would also be a good way to use a lot of the KP we've gained with the custom cap raises and be more efficient for reducing over capped stats like @Losquehad wanted.
  3. Ideally I would like to keep 2/3 of them, I'd be alright with 1% chance if all 3 still exist I suppose. Ultimately I'd prefer to keep at least the two yellow or get a useful holy skill which semi-supports part of your wishes to change things up. I would lose a res or dmg gem for the cc. 🙏
  4. I don't personally have any issues with the way it is currently. As a GK main for many years, I don't agree with removing them at all. I would prefer if these HAVE to be adjusted they be client side only so that I will not have to kill everyone I am healing because of some horse wings flapping in my face. Let's not forget how big Annihilator Siege mode is on bears. 😜 I'm in favor of this one, the trophy is annoying. I can't say I've felt the effects of the pike as much as most of my PvP experiences were spent as a capper recently. As an assassin main for my capping class, I will respectfully disagree with this. It's truly just too unfair to remove the only form of CC that a class without CC uses, it will leave them utterly defenseless imo. The only way I'd agree to this is if Asassin holy skill were to become a fear/stun/kd or an immobilize that works like the frog melee racial. I'm against this change, as a human healer in battle medic m-crit rate is already very low (around 54% base with adju buff) and reaches cap usually with full potions and pod and couple buffs. Some people's builds are built entirely around PoD buffs and I think there's nothing wrong with them. If people are too lazy/unmotivated to do PoD for PvP that's on them, the buffs were increased to be 4 hours long as a way to motivate people to PvP more and compensate with podding issues on the weekend. The only change I would suggest on this is if people still have issues with podding is to make it like NCTW and make it free in every PvP mode, but even then I don't think that is necessary at all cause it comes down to laziness. And quite frankly the removal of pod buffs is the lesser of the "two" I believe that Elemental's guild statue is more overpowered than PoD buffs. 🤷‍♀️ I'm not a fan of this change either considering we still get 1 shot even with all of that, yes I understand that is suggested to go along with the nerf of randomized DMG values but I just don't agree with either change. Doesn't really matter to me, nor do I see a reason to change it because I don't care for it. Those are all my thoughts on these changes, I am quite content overall with the game and how it's been so I guess I'm a bit of a party pooper ☹️ Sorry!
  5. Altar Seraph's Wings (Legendary)✔️ Aurora Lance (Legendary)✔️ Boxes Blue blazeblight Cestus (Legendary)✔️ Hello Kitty English Suit ✔️
  6. Demonic Valley QoL Suggestions: ‣Add MP/HP Potion VIII to monster drops. ‣Adjust the price of "Demonic MP/HP Potion" to be a more fair price. I believe it should be no more than x10 Polished Emeralds for x999 at the current rate of emeralds, even x999 for x5 Polished Emeralds is a decent trade price. The current price is x50 Polished Emeralds which takes hours to obtain. ‣Add a boss daily to Demonic Valley. People who have mistakenly or unknowingly turned in their main quest would appreciate this! ‣Increase "Raw Emerald" drops from x1 to x2. Much like DSR had it's adjusted Dragonside Soul drop, emeralds need the same change to even begin to purchase MP potions at the rate toggles suck them up. Here's the amount gained after 1 hour of running. Aven Fame Vendor Suggestions: ‣Add Baleful Will & Will of the Ancients to trading option. Currently it stops at Erebus' Will which means at cap level we receive 2/3 useless wills when we pod farm. The level cap was raised, however the fame cap was not raised for trades and I don't believe we should wait for new items to be sold at the NPCs just for the trades to be upgraded, the fame cap should be raised with level cap! \o/ ‣Add new M-DPS and P-DPS orange shields. The last one we had was Lv110, it would be cool to receive a new one that we can purchase orange version of from fame vendors and gold from Honor Star NPC again since we did not receive either of this with the new awaken weapons. PS: I do believe the ATK gear upgrades might still be bugged on these types of shields. Login Reward Change Suggestions: ‣Remove Pickaxe/Ball/Glove boxes and replace with respective coins. The crystal altar currently has Glove/Ball/Pickaxe reward coins these in the login reward would be nice, it would free up more codes for you as well to get rid of the random boxes and benefit racial crafters a lot more by being able to choose the tools they need most! ‣Add Lv3 Charms To Login Reward. Right now the only way to get them in-game is a 2:1 trade for a 1/3 chance to even get the charm we're after, it would be nice to have them in the login reward itself or have the trade be a 1:2 ratio for the exact charm we want. Here's rough draft of some suggestions. Day 2 is a box containing 1 Heroic Trait Tome (NT) and 1 Memory Tome (NT). Day 6 is a Ball Reward Coin. Day 9 is a box containing CP Charm Lv1, Lv2, Lv3 (NT). Day 13 is a Glove Reward Coin. Day 16 is a box containing EXP Charm Lv1, Lv2, Lv3 (NT). Day 20 is a Pickaxe Reward Coin. Day 23 is a box containing Awakening CP Charm Lv1, Lv2, Lv3 (NT). Days 3, 10, 17, 24, 27 I leave open to you or anyone else's ideas as I couldn't think of anything else at this moment to put there. I think that the login coins are the most valuable part of the login rewards currently and my only issue with them is the Lv3 charms. With this change the heroic trait/memory tome chance in weekly day 6 slot can be removed from the box, I also would like to ask that the CHF and Corona Stardust be upgraded to Lv120 instead so newer people who get it may also have a opportunity to use it in crafting their Abyss sets. Miscellaneous Suggestions: ‣Add an option to be able to purchase guild statues with GUILD funds via a NPC, including elemental statues and Lv95 expedition statues. I think this would be a nice way to use guild funds as many if not all active guilds and even a number of inactive alt guilds have capped funds, but currently funds have no purpose. You can decide the gold amount if you do agree to doing this, it would be beneficial to all the smaller guilds who cannot do Elemental Battlefield on their own. ‣Change the current GA/GvG winner to receive a random Elemental's Battlefield statue. ‣Give the 2nd place of GA/GvG a random Bash/Vivi/Jordan statue. Getting rid of the useless door, etc ‣Open Elysian Island on more than Mondays and Fridays. Currently these are the only two days to farm this for elysian devil souls and with the rng/luck of some people and newer players who also have jobs, it can be quite hard to obtain. Not to mention currently pretty much all types of arena are dead so swapping the time slot around for something like this wouldn't be too bad. PS: Consider adding the soul to be exchanged for "PvP Tokens" in Aven. ‣Consider a daily for Angelic Temple/Demonic Fortress. A daily similar to HoO's, it can consist of a random amount of any of the 3 Parchments and have a chance at either Demonic or Angelic Essence's, as well as the EXP shells and/or Jars. This kind of box would help not only people with 1 character and no time to farm 0/10s, but also people with general bad luck and rank crafters. ‣Consider making a "Mysterious Gem Pouch". This pouch can be obtained through the same method as Gem Pouch but give Lv1-5 Elemental and Physical Resistance gems. Removing "Swift Collect" scrolls from the loot pool as they are not used at all and this will help gem crafters out a lot. ‣Finally I know it might be a long shot but multiple bank tabs would be nice and if lucky enough an account shared bank! I know many people who would love and appreciate these, including myself 🙏 I put a lot of time and thought into this so I hope you will consider some or most of these suggestions in the future patches to come, thanks for taking the time to read!
  7. Yeah, it's just that for majority of the way people build for current meta they just don't fit in the way we're used to that's all. I just wanted to give my feedback as well, thanks. o/
  8. Firstly: thank you for the patch 🎉 I have been waiting for new content and something else to farm for a while now, I do quite enjoy the majority of the angelic weapons as well. This will be my feedback for the patch and only things I feel could be adjusted in any way, I have also read the above posts and would like to state that I am in agreement with somehow increasing the rate at which we gain essences. It is too dependent on RNG for people who have "bad luck" or singular characters to run on, this patch will take them an extremely long time in comparison. I have spent the last 6 days farming on 3 accounts mainly 1 character each (I did assist my guildmates in a few runs with an alt on my account but it had no major benefit to me as I only did 3 angelic runs and 2 demonic runs on her). This is the rate as which I have gained essences in the last 6 days, Tuxedo has yet to go today but neither Shado or Tuxedo can awaken a weapon yet. I feel like that's pretty low odds for spending everyday running and I know some people who have had worse luck and just received their 1st-3rd essences of either type. Amaris won nearly every single roll and gained some on self drop for angelic, the lucky one I suppose So ultimately I would also like to ask for a daily that can give anything to increase the essences we get or some adjustments to the drop rate. HoO on release had a daily box that contained many things, I would even be happy with that kind of daily box for this new content too! I do also think it would be cool to arcane box an essence we don't need into the other type of essence. In Shado's case she will need Angelic but not Demonic essences. Secondly: I do feel as though neither staff are truly good for AE, one I understand is a debuffer for PvP which I feel is much better for a class like Conjuerer so I can agree with adding or swapping the dark resistance out for lightning (prefer to add). The guitar is in a similar state as the staff and while I am against having so many debuffs/CCs added in weapons, I do agree that it's not the kind of guitar you'd think of using in a PvP comp. Thanks for reading and considering. 🙏
  9. Boxes: Robust Summer Queen Lenna✔️ Robust Snow Bell Lele✔️ Magic Ghostblade Ren✔️
  10. Yes but an announcement went out on awaken server to give our opinions on this thread, that's why I am here saying I don't think it's relevant to ask awaken for our opinions, that's all. I gave my opinion on it and I'm not here to be a bother, so I will just leave at at that.
  11. I personally don't think that asking awakened server players for their opinion is relevant, there will always be a lot of bias because we don't play or haven't played classic since it's release. On the server itself, I believe that if you're going to keep Classic open you should look into hiring more ACTIVE helpers or a dev specific to each server, including active staff as none of them are active in-game and if they are around they're 90% of the time AFKing or playing on an un-tagged alt in our head GS's case. Which as far as I was told was a bad thing to do in the past since new players cannot identify the person who is there to help/guide them.
  12. Torreyace spawns 2 chests, one has weapons/trophy (including guitar) and the other has bps. You need to get two types of spoons in order to spawn both chests, so i suggest BPing the twin torreyaces'.
  13. Altar: Mysterious Fox Mask (Legendary)✔️ Boxes: Blazeblight Cestus ✔️ Robust/Magic Nalani✔️
  14. We're all very well aware of the hard work and time you spend on creating content for this server, no one is putting that down, Jordan and many thanks have been given already. I am thankful for your hard work on keeping the game and server alive, it is by far better than any other server anyone could ever host. But we have come here as the players to make suggestions to help make it better for everyone overall because we are the ones who will be experiencing the grinding aspect of this patch and every other patch on a daily basis, so what's wrong with speaking our thoughts? and should they not be considered even a little? I mean we have come to you because we believe there could be room for small changes to them and just ask that you consider those changes, try to see our point of view when you do so, that's all. This is just my two cents and I'm done with the suggestions/post, I don't care enough anymore. I already spent 3 days farming all DGNs. I just asked for changes because I know other people don't have the same time I do, between working and just life itself. Thanks for the patch, hope you rest up and feel better. PS: I don't need a response.
  15. A couple of suggestions to add to this discussion. Battle map boss HP decrease. Their HP is far too high even for entire parties, it still takes an average of 3-5m depending on how geared your party is to kill the bosses, this includes the use of reality potions and a demon tamer. Drop rate increase slightly for all trophies in Patch V100. I know it isn't something that matters to most people and this is a matter of "RNG" but I will suggest anyway that the drop rate on the trophies be raised slightly for all the new content if you don't agree with making them 100% drop rate in 0/10s. I spent 3 days capping many of the dungeons to get all the trophy achievements, it shouldn't take 34 runs to get a single trophy is all I am trying to say. I've also killed the most Selena's in this server thus far, around 70 before the trophy dropped.. finally. However, I am aware that others got it in less which is what brings me to ask for a slight drop rate increase. Regarding Anniversary. There were many players hoping for more than just a diamond altar and a unexpected, semi-unwanted level cap and were very disappointed to find NO anniversary events of any kind in-game. No boost to go with the level cap raise, no quests, not even re-runs which the new player base and older players who missed out would've been completely happy to get. I would like to suggest giving the server a CP/EXP boost at the very least. Regarding Rin's post. I am in agreement with all of his suggestions and I think that a dungeon we can get 10 mobility in, in 1-2m is more than enough, it takes care of the "botting" issue you speak of and will likely bring back/give motivation to some others who felt that spending 10-20m prepping for 30m fight was too much.
  16. So this means a quest should be two types of mobs and you kill x5 of each is what you're saying, yes? If that's what you're saying then what I said still stands, none of them seem to really be lowered. But the main quests aren't my concern per say, the book quests are though. They are the ones with an absurd amount of mobs required; for example, Roaming Hills 2nd book's final quest is x45 of each "slug" iirc was the mob. Before that you have to kill x45 of one mob and x40 of many others throughout the book quests in this map and kill similar amounts in other maps. I don't think that "content becoming easier" in the next match should be the reason for not decreasing the HP any time soon. I understand that you're busy and working on the patch that is coming up, which I am grateful for. But as it stands at the moment the expedition really hasn't been ran much past the first week's release, which a lot of people ran just because of the title, while others ran to "stock up" in hopes of not having to do it for a long time. It's already much disliked due to the amount of time we spend inside getting little to nothing out of it, as far as statues goes and even the trophies are still extremely hard to complete, and quite frankly I believe that putting trophies in a 25 man wasn't the move. There's a reason they were never there to begin with, it's just so unlikely to have to depend on that many people for a chance to craft something that will take literally months to complete because it's not the type of dungeon people will want to run every single day of the month. I'd also like to state that we have reality tower potions with no use for them, it'd solve everything just to be able to use them in a 25 man like we used to be able to because they've become completely useless now in all PvE due to being "locked". Thanks for reading, I'm done with what I had to say and all I ask is just that you take the time to consider the changes.
  17. Boxes: Robust Amaris (Chibi one)✔️ Robust Energetic Gogo✔️ Ancestry Hairdo✔️ Royal Spirit Fox Hairdo✔️ Sunny Glow Fox Nine Tails✔️ Altar: Mysterious Sweet Heart Lollipop (Legendary)✔️ Blue Sky Koi Pinwheel✔️ Blue Blaze Wings (Legendary)✔️ Mysterious Spiral Blush (Legendary)✔️ Mysterious Men's Yukata (Legendary)✔️ Candy Pink Seraphic Wings (Legendary)✔️
  18. Elemental's Battlefield. (Expedition) I would like to suggest a few changes to this dungeon that I think will benefit the community overall as a whole. This dungeon is meant to be a 25 player dungeon, however we have extreme lag past 15-17 players if we get that many (with or without alts). So my first suggestion is that the HP amount of all bosses be decreased by a sufficient amount, even if you fill a party with 15+ active non-alt players, the dungeon itself still takes 1.5h+ for the AVERAGE party to complete, especially with the lag that comes with being that many people and the amount of random resets that happen. The HP of the elemental stones and the second boss I think should be decreased the most, he has a lot of DMG reduction as it is and the entire fight at the second boss takes up the majority of the time spent in this dungeon. My second suggestion is that there be a "solo" or "5-Man" version made similar to what you did on Classic server because we also have a smaller player base on awaken server, we have majority smaller guilds and those smaller guilds suffer a lot by not being able to farm the dungeon on their own and having to wait for the bigger guild(s) to run it. Third suggestion is that the amount of flame stones required to purchase a statue be lowered a bit. Similar to the trophies I think that they are too expensive for the amount that we get on average per run as a guild, no guild ever fills a run with entirely there own guild, it's just unlikely for this to happen so I believe the amount required can be lowered to around 60-80 stones per statue and that will make a fair price per statue since we will have to buy two to fuse. Whispering Woods - Crystal Utopia. (Quests) Recently these maps were changed entirely for some odd reason to which the community was not told of the reason why, I find it a little weird after hearing once in the past that once things are released they do not get changed. However, I feel there were some necessary changes that were left out of all the changes that were made. If I recall correctly a lot of mob density was lowered and possibly mob spawn time was increased? I am not entirely sure, but there's a lot of quests that are 30 mobs each or 40 mobs or 45 mobs EACH in kills, I believe these should also be adjusted to match the new spread range of mobs as they are much further apart from each other and doing a quest that requires you to kill 90 mobs is just tiring altogether. Frostmourn - Fallmyst. (Quests) The only thing I have to suggest for this is that you allow the quest drops to be changed to support self drops so that leveling with multiple people or questing alts is easier, sharing drops with random mode can be extremely slow and tiring especially on under geared people who are doing it in TK sets. @JordanThanks for taking the time to read and consider the suggestions.
  19. Hello, everyone my IGN is Amaris! I would like to share with you some insight and information on the original community made wiki that I'll be reposting the link to today. This Wiki was created as a guide for Eden Eternal Vendetta (Awaken) for the community to use when they're in doubt with their quests or just stuck at a leveling block. The guide is pretty straight forward to use; the main page consists of a linked list of every page that gets added (so all you have to do is click the page you want to go to on that page!) as well as some other various miscellaneous information about Vendetta. The pages themselves are pretty basic format so it is easy to read and understand as much as possible, we do not add pictures as they will cause it to lag more so for any guides that need pictures you're going to find them in the useful links page (this is a small example of how to navigate the wiki). The owner of this wiki Pao and I appreciate all who would like to use this wiki and anything you'd like to be added can be inquired to either one of us, you can find our contact info on the wiki's page. Thanks for reading! Wiki Link: https://docs.google.com/spreadsheets/d/1CAkzpiMKacccouaYzLoi2uKEPyJ0s07caihNP5QLv6Q/edit?usp=sharing Shortened Link: http://bit.ly/2uZUh1Z
  20. Legendary Pet Suggestions: I don't know her name. I think this is her item ID: M98001. Festival Elizabeth. Again possible item ID: M97301. Hestia. M97401. Santa Idun. M97101. Bastet. M95501. Santa Amaterasu. M96001. Festival Succubus. M95601 Festival Muramasa. M92401. Muramasa. M88801. Demeter. M89101. Alina I don't know her Item ID. This version of Phoenix who is currently a NPC in fallmyst too plox. Old Prime pets for legendary such as: Lumikki Fox Priestess Rika Fox Spirit Inari Teddy Bear Black-Eyed Panda Burger Bears (Small and large ones) Battle Bacchus KITAMI PLEASE
  21. As far as the arena medal/title icon goes I think the way it's designed will be more based off the arena that the #1 title is for, since we could hopefully get to a point of having all arenas be active again. But for that they need to be fun and rewarding for people to feel like queueing and not with alts just to leech stuff. We could go back to the days where we need to get gear or items for gear from arenas, this is partly why our arenas have died. I personally think being able to queue with a friend or guildmate would be the best way to make it more active along side a new or map rotations. But if this does become a thing I think that classes should be locked again so no one can change inside, also lock smoke bombs out so they don't ruin things because they are big cheats when it comes to PvP. The thing with people avoiding a certain group shouldn't really be an issue, even in the past people would avoid a certain 2-3 players who qued in arenas because of broken classes like Conju or arena sets (in Aeria days) and still were able to queue in with other sets of people because of it being active, which is our goal. The rewards themselves are open to changes still, mine was just a suggestion but I do think PvP tokens should be a main reward from arena ranks even if the arena is MBA. You can build on the costumes more, add more of them to the game and make new arena quests with different rewards than the ones we have which will be a start to making things more active by giving us incentive or a reason to queue without big changes having been added yet. There's a lot of people who avoid doing capes and wait until they can afford bags because arena quests are unreliable for collecting war stones for capes, you could add PvP tokens/fragments to a daily and a set amount of war stones like 10 or 20 per different arena daily to help as a small start to making it active. You can give us new "buffs" similar to the "Fearless Resistance", "Versatile Potential", "Courageous Vigor", and "Strong Defense" buffs that we can gain from arenas that also last only for 2h. Maybe something like a upgraded version of those like we have couple buffs that turned into spouse buffs or entirely new buffs if you're willing to do that. As for the rest of the suggestions I will just say; okie and thanks for reading it, I hope that when the time comes it will have been considered.
  22. @JordanI just have some small QoL changes and a few suggestions since a racial patch was possibly in the works, mentioned a few forums ago. QoL Changes: 1. Remove captcha from guild towns and player housing. It's not really a place it should be popping up in my opinion, especially when trying to summon 100+ mobs at an altar or 80+ baby phoenix the old fashioned way after the Sakura Island nerf to them, it'd be nice to at least not have to deal with captcha ruining the mood more. 2. Make Lv20+ summoning blueprints purchasable in stacks of 100+ if possible, the Lv95?+ ones can be purchased in higher amounts but not the low level ones and I think this change would be a nice change to accompany the guild town leveling changes. 3. Portable Bank and Portable Auction time be extended to be at least 2 weeks, giving us good rotation with our Daily Login rewards since they are every 2 weeks for one Bank and one AH. 4. To help with bringing back arena, I have a few reward suggestions. Rank 1: Eden Crystal x30(NT), Corona's Heartflame Lv120 x1, PvP Token x5, Honor Star x1500 and similar to 1v1 a "Rank 1 Arena" type of title that will last for the entire month and have an icon over their head with a special glow. Only 1st rank in every arena bracket can obtain this title, so 3v3 will have it's own and MBA it's own, etc. The rewards for 2-5 will be similar to 1st place but dimmed down on the EC/HS amounts and so forth and so on. 5. Add 115 bloods/cores to the loyalty item mall. I see all the other Lv115 materials however the bloods were left out and they are useful whereas the cores are not currently. 6. Change the 3v3 and 10v10 and MBA maps to new ones, spice it up for us or give us a chance to be in a new one or the old one similar to how TW maps rotate. 7. Let us be able to queue up in our own set parties before entering 3v3 or 10v0, we should be able to que as 2 and get a random solo or que as 3 and fight vs another 3, etc like this. 8. Heroic Trait Tome and Memory tomes available for login reward coin trade. 9. Stack CC formula boxes like DS boxes. - I'd ask for gem BPs too but I feel you won't, but if you do yay. Suggestions for Racial Patch: 1. Anuran can craft "Enhance Essence Powder Lv120" making another use of Lv120 Corona's Essences. 2. Zumi can craft "Wonderous Pouch" A sort of Lv110+ wonder pocket/4th dimension bag that can have NEW items in it such as Lv110 and 120 pet weapons and accessories, a chance to obtain Lv14 enchants crafted or blueprints, the other misc items the old ones consisted of but new and improved. 3. Human can craft physical, mana and claret fusion resist gems similar to our courage/compassion resistance.
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