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Found 2 results

  1. A button to raise the skill to the maximum level 🙏 EXAMPLE PHOTO I MADE : https://ibb.co/3yJ6q9J EN: I made it small and simple, it is an arrow that will not cover the levels if the level goes up to three figures ES: Lo hice pequeño y simple, es una flecha lo que no tapará los niveles si sube a tres cifras el nivel
  2. Though useful, the de-exp process is really a true time wasted and meaningless, given there might have other ways to prevent gaining experience. I see there's a new activable special experience skill that enables the player to get more exp from mobs. What if there was such a skill to nerf down the exp you'd get, to the extent of getting 1 exp point only for anything you did? Or maybe to set the exp modifier to 1% of the exp you'd get normally? This seems possible to do with mob killing, not sure however if there's a way to program this for quest exp rewards (daily ones are the main problem). So, you can still use the standard time consuming de-exp method (get killed many times), but once a player has lowered enough his exp, he could activate for, say, 30 minutes this exp-nerf skill and go on next doing his regular farming killing mobs and doing quests, without bothering on getting any substantial exp points for a very long time. Any comments for this idea?
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