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  1. Hello, I've been through numerous TP (Lv. 60+) battlegrounds since the last patch update, I'm noticing that each BG is not for PvP purposes anymore as mostly every player is just waiting to take each chests right after the other faction has taken theirs. All this is due to a weird distribution of point system that are given after chest destruction. Right now who is taking the chests for last will win the BG inevitably as there is too much difference between the points distributed to each faction that 90% of times cannot be filled up even with PvP. All this makes TP battleground just a 15 minute cold chest taking fight instead of a PvP winning fight. Moreover, lots of people are just taking the chests using the above mentioned method, then to go die into guards and stay in base till BG is over. I can tell plenty of examples, but as I'm not a person who likes writing posts/search forums etc, I have 1 only 1 example of such behaviour that I've experienced right before writing this post: You can notice enemy's red dot into their base all the time and that no PvP has happened as understandable from number kills. At 3.38min remaining till BG over (after 11min fight over chest): At 2.27min remainig till BG over: At 59 seconds remaining till BG over: At 45seconds remaining/number of kills achieved: Xkiller cannot even complaint about being undergear because that PU is well geared and there's just 1 level difference between the levels. Yet as most of time I have to lose just because it is becoming a PVE bg instead of PVP So here are some suggestion I come up with: - During battleground, no points shall be given by chests, which should instead come through PvP. - Points to come through enemy's chest reset. - When a player achieves monster kill double amount of points can be given. More and different ideas can come though other players opinions
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