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Found 5 results

  1. Real talk; Has anyone want to make this like an official topic to where we discuss about class and balance changes to pvp grounds? We all love pvp, but both RGs and FKs are in a war when it comes to classes like WHs, MEs, PUs, SEs and SWs. My suggestion is too give a stat to all classes to make all damage and buff effects halved in pvp grounds while keep the normal damage and buff effects the same in pve grounds and dungeons. Also give all classes a stat limit to where we cant go over it. For instance, a PU having 15k CRIT-ATTK and we limit to only to 10k, even when buffed we cant go over it. SWs with crazy amounts of EVA, CH-EVA could receive a limit as well. I know we might get some augments to this but everyone has their opinion towards feedback right? I mean C'mon! Feedback keeps games alive (besides new content). Lets talk about this and have the GMs, GSs and the consumers, which is us, say in this discussion. Lets discuss away!
  2. "Arch-elementalist Wind/lightning" Build Guide. Hi guys. After severals months to make a good arch-elementalist, I finally make it. I show you how to make a arch-elementalist Wind/lighting ! Let's start ! On this build, we use the Wind and lightning stance because he have a regen spell (wind storm) and good burst spell (Lightning stance). compare with the ice/fire stance's he have a good spell but is very weak in solo and very long to setup on boss fight. I use the "Great Magician Staff" for the bonus damage (lightning bombardment and wind tornado +30%) and M-atk +5% and "Evil Eye Rune Grimoire" for the +20% MAG (only use on a group of ennemy or during the magic burst charge) "Magic Burst" is really good for burst (+5% MAG stack 10 time). Charge up with the wind stance, once reach 10 time, deal heavy damage with lightning stance skill. Ezelin has the lowest basic HP stats (90%) but his "Affinity Magic" (+20% M-CRIT DMG) is really good and avoid allocating more KP or certificate. Human is good too with +5% CAST SPD and regen MP skill but his HP is low (97%) This Class has a very weak defence, don't forget to allocate some resistance gem on your equipments . 2. Gameplay: 2.1. Stance System: These two Stance has unique properties: -Wind stance: Wind resistance +10 and move speed +10% can provide HP regeneration,buff and boost skill (usually we start with this stance). -Lightning stance: Lightning resistance +10 and move speed +10% provide heavy damage and aoe (use this stance only when "Magic Burst" is charged). Of course you can boost stat and skill in using KP in class talent. 2.2. Charge "Magic Burst" faster on boss fight. Charge the magic burst is really boring on single boss fight but i found something for charge faster. When use "Magic burst" stay near the boss, use "attack" skill (or double click on the target) and cast a spell. Now he is stack up to 2 instead of 1. 2.3. Cycle Active: Lightning: Arcane Shield Equip: Wind stance: "Evil Eye Rune Grimoire" or "Great Magician Staff" Lightning Stance: "Great Magician Staff" -Begin -Wind stance -"Magic Burst" -"Auto attack" x1 (double clic or "Attack" skill) don't forget stay near the boss. -"Wind Bombardment" x1 (Cast spd +10%) -"Wind Storm" until "Magic burst" is charged -"Wind hydra" (Lightning stance skill DMG +200%) -Lightning stance -"Lightning Storm" x3 or 4 -"Lightning bombardment" x1 -"Lightning Tornado" x1 -"Lightning Hydra" x1 -Repeat 3.Stuff 4.Certificate and class talent. Allocate on Staff master and Black magic is really important. Gift of magic is great too ! For the rest allocate on Wind and Lightning branch. Typical 2H weapon master and M-ATK +10% for some accuracity and damage boost ! 5.Glyph Messie: Luck Glyph Warrior: Last Resort Glyph Knight: Frozen Knight Glyph Templier: Healing Light Glyph Dragon Knight: Drake Tail Strike Glyph Thief: Cruel Slashe Glyph Martial artist: Meditation Glyph Blade dancer: Noctural dance Glyphe Samurai: Shrine belief Glyph Hunter: Digengage Glyph Engineer: Laser Cannon Glyph Ranger: Meteor Shower glyph Inquisitor: Final Verdict Glyph Cleric: Death Glyph Bard: Roaming Thunder Glyph Shaman: Rage of Storm Glyph Sage: Aura: Invisibility Glyph Magician: Silent storm Glyph Ilusionnist: Meteor storm Glyph Warlock: Infernal Glyph Luminary: Holy Prayer Glyph 6.Potion Recommended: Magician Lv2, Healer Lv2, Complete support potion Lv5, Reality mana knowledge Potion (All HL Pve Donjon except GoP). Optionnal: INT AGI LCK Potion Lv1-5, Malice ward Potion lv1, Mulled vine (HP+10%). 7.Starstone: Recomended: Fire Meteor: M-ATK +5%, Violet starlight Luna Rock: INT et AGI +3%, Sprite Salacious Star Stone: INT +7%. 8.Pet: Battle: Pet with skill "resistance collapse" Glitzy Sprite princess: Great for the heal. Aura: Magic armored scorpion: Recommended with the M-ATK +7% and all stat +5% Thank you for reading the guide ^^ Kwai
  3. Hi guy and welcome on my guide for my build with my Demon summoner ! you can give your opinion or advice below ^^ Let's start ! UPDATE PATCH V36 On This Build, we use mainly "Vin's assault" for deal damage to the ennemy and "Kyle Meteor" for large AOE and Stun (useful for PVP). When you can, after "Vin Riddick Pet" Summon "Ruthless Ruler" for Optimize M-ATK and Elemental resistance. Grimoire we will use is "Paranormal Fantasy" (For M-ATK + 5 %) and "Evil Eye Rune Grimoire" (+20% M-ATK. Recommended to use only on a group of ennemy for proc quickly). This Class is very tanky with "Demon Blood" (-30% damage taken) and Evolve skill "Kage Blood" (-50% Damage taken +10% HP regen per sec) The recommended Race for me is Halkin for "dimension flash" (2% to deal double hit) and keep decent base stat. "Dimensional Jump" is very useful for dodge aoe and Small bonus on Dodge stat. Demon summon and Evolve Skill System: You can summon 3 different Demons. Each are special evolve Skill and bonus stat. We focus on the first demon (Vin Riddick) for debuff dark resistance + ACC and the skill "Vin's assault"(Deal Triple hit dark damage around X meters) . Next you can summon the ultimate demon "Ruthless Ruler" this demon give all demon skill, buff, debuff and a new skill "Cage blood" (damage taken -50%, regen +10% and Buff M-atk on hit). Other demon buff: Gass Kyle: debuff fire resistance -15 % and P-atk, M-atk -10% Howie Jobin: debuff Nature resistance -15 % and Mov Spd -15% Stuff: Certificate and class Talent: The class talent focus on cooldown for the skill "ruthless ruler" for summon quickly. Glyph: Messie: Luck Glyph Warrior: Last Resort Glyph Knight: Frozen Knight Glyph Templier: Healing Light Glyph Dragon Knight: Drake Tail Strike Glyph Thief: Cruel Slashe Glyph Martial artist: Meditation Glyph Blade dancer: Noctural dance Glyphe Samurai: Shrine belief Glyph Hunter: Digengage Glyph Engineer: Laser Cannon Glyph / Forcefull fist glyph Ranger: Meteor Shower glyph Inquisitor: Reaper's Shadow glyph Cleric: Death Glyph Bard: Roaming Thunder Glyph Shaman: Rage of Storm Glyph Sage: Aura: Invisibility Glyph Magician: Graviton distortion Glyph Ilusionnist: Meteor storm Glyph Warlock: Infernal Glyph Luminary: Blinding victory Glyph Potion: Recommended: Magician Lv2, Healer Lv2, Complete support potion Lv5, Reality mana knowledge Potion (All HL Pve Donjon except GoP). Optionnal: INT AGI LCK Potion Lv1-5, Malice ward Potion lv1, Mulled vine (HP+10%). Starstone: Recomended: Fire Meteor: M-ATK +5%, Violet starlight Luna Rock: INT et AGI +3%, Sprite Salacious Star Stone: INT +7%. Pet: Battle: Reverant Zachiki Warashi: My personnal recommendation (and very cheap pet) for Nameless aura (débuff Dark resistance -10% - -50% Max.) Put on 1st skill nightmare attack (Resistance obscure -5%) for optimise the pet on debuff resistance. Glitzy Sprite princess: Always great for the heal. Aura: Magic Armored Scorpion: when Crit DMG is Cap at 300% Magic Shirley: Recommended but really rare TIP: -Form very good duo with equilibrian and "help" each other (equilibrian on dark stance) -Don't forget to summon your pet. Without him your Dps is very low. -In Gate of pandemonium, Vin's Riddick can one (or two but is rare) shot by Boss skill, after summon Vin's summon quickly Ruthless. Don't worry he is pretty tanky. -Sometime the Demon can Aggro the target in solo -don't forget to debuff with "Give command" Skill (+15% Damage taken). -During the effect "Ruthless Ruler" you can use "Cage blood" 2 time use at your advantage. Thank you for reading the guide ^^ Kwai Edit: French Version (and with more picture !): https://lesguidesedeneternal.wordpress.com/2018/02/13/eevgn-guide-sur-le-demon-summoner/
  4. I want to know if the skill of the Annihilator (Rainbow Ammo) can be changed again, to the original state, given that it is not used much in pvp, but it would be very useful in pve. Thanks, greetings.
  5. Cursed

    Caos Weapons

    This is the idea of creating weapons that give a positive status and a negative one for each class its a simple idea what can change the meta and its not hard to make (in my view o3o) Example: -Blood Knight Caos - Traitor's memory P-ATK 27950 (100%) M-ATK 14550 STR 202 AGI 130 WIS 70 ACC 135 CRIT R 80 Increase "Bloodsword's mark" duration to 6 seconds Attacks have 1% chance to active "Bloody Laugh", for 2 seconds every hit will be 2x Damage. When attacking or using a skill have 1% chance to active "Madness", for 4 seconds every hit will have 80% failure chance and 1% chance of heal 15% enemy HP. -Time Manipulator Caos - Book of the lazy P-ATK 12529 M-ATK 24094 AGI 116 LCK 86 ACC 131 M-DMG 18 Reduce "Time Bending" Cooldown in 15 seconds. Attacks have 1% chance to active "Doom", increase move speed in 15% and increase all DMG in 20% When attacking or using a skill have 1% chance to active "Sleepwalker", reduce move speed in 100% and increase 20% DMG taken. I think that explains their purpose, I hope they will be used in the future. :c