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Would it be possible to fix or at least look into the newer HP and SP Crisis hypovials, Levels 50 & 60? Some of them activate the Rapid Regen Hypovials' Cooldown when the Crisis Hypovials themselves are used. This pretty much makes the Crisis Hypovials useless as the HP or SP Stat return, especially for HP is better with the Rapid Regen Hypovials if only one, Rapid Regen or Crisis, can be used. Though both have been usable simultaneously in the past. The L60 HP Crisis Hypovial gives a flat "emergency" boost of 3500 HP with a 20 second cooldown. The L65 HP Rapid Regen Hypovials purchased at the item Merchant gives 2200/1170 HP per tick for 10 seconds for 11,000/5850 HP Resting/Combat with a 10 second cooldown These newer Crisis Hypovials that are dropping are setting off the cooldown for the HP Rapid Regen Hypovials, without the HP Boost from the Rapid Regen Hypovial and the Rapid Regen Hypovials are then locked out for the longer 20 second cooldown of the HP Crisis Hypovials. L60 SP Crisis Hypovials have the same 10 second cooldown as the purchased L65 SP Rapid Regen Hypovials BUT Using the SP Crisis Hypovial does set off the SP Rapid Regen Cooldown, locking it out for that 10 seconds. This activation of the cooldown of Rapid Regen Hypovials seems true of all the new HP and SP Crisis Hypovials, Level 60. The Crisis Hypovials that you can buy with Team Medals at the Vending Machines still function without activating the cooldown of the Rapid Regen Hypovials and locking them out for the Crisis' longer cooldown. I don't have any Silver, Gold or Valour Medals to check the Hypovials at those vending machines. (Not sure about the Crisis Hypovials that drop in Al Kasava.) (Additional: L50 SP Crisis Hypovials do NOT set off the cooldown for SP Rapid Regen Hypovials BUT these Crisis Hypovials do have a 20 second Cooldown unlike the L60 SP Crisis Hypovial's 10 second Cooldown. I do not have any L50 HP Crisis Hypovials to test at the moment.)