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  1. Trial: Camodor Chastelands(5P) Kerus Nightfall Axe Satanic Slasher Kerus's Lost Dagger Arcane Wizard's Crown Katus Melody of Fear Wicked Tragedy Crystal Fragment Advanced Druid's Crown Mighty Berserker's Helmet Sinash Neptune's Icicle Spear Twilight Sword Sinash's Lucky Skull Master Hunting Belt Legendary Protector's Boots Ramona Aerial Slayer Cosmic Star Ramona's Web Virtuous Exorcist's Leather Hat Master Hunting Bracers Trial: Dark Tide Cave(5P) Solaris Archangel Club Celestial Catapult Cooked Wolf Meat Virtuous Exorcist's Gloves Sorkin Hallowed Slicer Sentinel's Grip Sorkin's Stash Arcane Wizard's Boots Master Hunting Hat Lochero God's Fortress Universal Journal Lochero's Updated Scale Mighty Berserker's Gauntlets Legendary Protector's Gauntlets Dug River of Sorrow Death Wish Dug's Shovel Virtuous Exorcist's Leather Boots Advanced Druid's Boots Trial: Vingot Lab (10P) Blade Sunrise Blade Seraphic Bayonet Crescent Temple Katana Blade's Sacred Sword Master Hunting Brigandine Legendary Protector's Armor Isolda Defective Demon Mace Demonic Bayonet Isolda's Forgotten Gem Stone Arcane Wizard's Gloves Virtuous Exorcist's Belt Ultimate Beast Messiah's Call Fortune Sword Tribal Quarterstaff Ultimate Beast's Lucky Blood Advanced Druid's Belt Mighty Berserker's Boots Saad Wyvern Pike Moon Eclipse Gun Marquis Saad's Lonely ashes Advanced Druid's Robe Legendary Protector's Belt Devastation Dimension(10P) Maul Melody of Faith Immortal Arrow Maul's Slime Advanced Druid's Gloves Mighty Berserker's Belt Corken Immaculate Angel Mace Paranormal Fantasy Corken's Mask Virtuous Exorcist's Brigandine Arcane Wizard's Band Kequa Doomsday Fist Sun Eclipse Gun Reaper's Sickle Kequa's Confiscated Escape Plan Master Hunting Leather Boots Legendary Protector's Helmet Kimba Hades Inferno Heavenly Halcyon Axe Kimba's Dimension Stone Arcane Wizard's Robe Mighty Berserker's Armor All set BPs are color coded to the same color per set, trophies in pink, and weapons in black! Might have missed something, I will double check and update if so. ~
  2. This guide will explain to you and help you understand how to: Make Money Save Money Invest properly Keep you interested in the game (hopefully) Whether you are new to the game or you have played a long time ago, or even if you never knew how to keep pushing yourself to level and make money to become stronger, this guide is for you! If you don't want to look for something that doesn't matter for you use the colour system to skip to what you need, also the numbers are approximately there but it doesn't mean you have to follow them directly. Text in green colour will be for players under level 84 (Investment phase) Text in red colour will be for players between 84-93 (Raiding & Mobbing phase) Text in blue colour will be for players above level 93 (Solo phase) So you decided to play NosTale vendetta! If it's your first time playing NosTale or first time on Vendetta you have to understand a few things. As you probably saw the rates on this server are different than the regular servers; https://ibb.co/kT3L7x You are about to make a new character or you already have one which is low level and you are interested in making money? You should probably not worry about making the money so much as investing in the right things and saving the money in different ways! When you start playing you should focus on making the transition part (80-93) the easiest so you can get into the late game faster! That means the following: If you are a mage you should acquire the first 3SP's (redmage/holymage/bluemage) so you can do Draco's and Glace's, you should also have your Kliff with you the whole time so he can level up and become more and more tankier so you can mob solo easier. If you are a swordsman you should acquire Crusader sp for draco/glace and warrior for everything else, you should really focus all your jlvl exp on your warrior and also you should invest a little into making your warrior sp stronger. If you are an archer you should acquire ranger for early game leveling, destroyer for glace/draco and wk for glace/draco+ Lod + mobbing, you should also keep your Kliff with you all the time so u can level up and mob easier latter on. Everything said here is about investment, so what do I mean by that? While you are leveling (which I don't want to go into too much detail since it's not the topic of my guide) you should only stick to Main quest until you finish ts 55 ( about level 84 since of the EXP rate impacting quest rewards). When you do these ts's and kill the mobs you will be getting gold which you should only invest into finishing the SP's quests (not buying it from NosBazar) and into equipment. Whenever you are doing your main quest and you are stuck you can go to NPC in NosVille Armored Bash and purchase equipment from him, then you can procede to go to Teoman Topp and upgrade them to +4 (don't go over since you risk of failing). Everything else you make you should save up for the future phase of the game. You can also save money by not buying anything from NosBazar ever in this phase and only focus on leveling and proper investment~ So now you are level 84 after finishing the questline and you want to start making money? Doesn't matter if you are Swordsman/Archer/Mage you should start making money and also using the money you saved from leveling, some of the methods you should use are: Instant combats (Not very quick since it's every 2 hours but it's a steady income) WOA farming (Fir Forest, Maple Woods, Mine, Sheli Lusha) The average drop of woa around 99 woa( 1 pack) an hour which roughly estimates 2.5-3m/h (depends on NB) Reselling ( This one is a bit tricky since you are probably a new player and don't know the prices so you should probably stay away from this one) Finding a family that does LOD and act4 (while doing LOD you level but you can also loot accessories and gillion stones and a bunch of other cool stuff( you should always check the prices on NB before dropping or destroying your items!) (When doing act4 raid you can always get a r7 box which is worth 15-20m) In my opinion WOA farming is the ultimate money making that you can always do no matter how strong or weak you are. If you are having difficulties you should invest in your sp to make it +5/+7/ or even +9 (if you really love the sp but you should probably not do that right now) and you can invest your Fame into honourable eq(level 88) So now you have money, what should you do with it? This is where it becomes very easy to go on a binge and spend all your money on things that are not worth the investment, when you could probably invest into stuff that will be a good payout! You should do sp5/6 amulet questline in act5 (if you don't know how to watch this guide from the UK legend PosiTv ) https://www.youtube.com/watch?v=At5f-nq34Og (if you have troubles doing these quests farm more WOA invest more into eq(again only from Armored Bash, do not buy anything from Bazar just yet! and maybe buy some pots or make them~ ) So now you have the amulets, and you are asking for people to add you but you get kicked out huh? If it doesn't happen great do the raids! But if it does (like it happened to me sometimes) MAKE THEM YOURSELF!! You just made yourself be sure to stay in raid because you are the host.That's why if you are made the SP's in (Investment phase) Make Draco seals (1 seal= 20seed 20gil 20dona river ~~ 120k of gold per seal) If you loot 1 of the gold from the floor per raid you almost recover all the money and getting 5x raidboxes and 5x the rep. If you have quick enough fingers you can loot around 400k bonus gold+trading your reputation for reputation gear to make yourself stronger (LEVEL88) or selling Shoes/Gloves for money (around 600k-700k curently) + selling 5 raidboxes (prices always shift but lets say 1m-2m gold) you are making money~! You can repeat the same process with Glacerus( only the mats are much more expensive so you ask everyone VIA speaker to join you at glacerus and give you the mats (beforehand make 1 newbie character and with sandboxie bring it there so they can trade their mats over to the other char while you invite them to the raid ( which seal you made beforehand so you can control who gave money and who didn't. Now you make even more money from glace and you also get reputation so when on your off days you are lazy to do raids you can trade in the rep for shoes/gloves and make them your everyday 600k-700k) NOTE: You can get from NPC only 1 fame item per day, so pick wisely~ You can also do a lot of raids now. Let me start counting and explaining! Lord Draco 5x a day as you know, get yourself some easy rep ~ Glacerus 5x day - | | - Grenigas do the daily quest and get yourself more money (daily quest acquired from Bounty hunter at Port Alveus Square Valakus - | | - Kertos - | | - Currently a good choice would be Ibrahim since the bags are being sold for 1.5kk-2kk for a ~10m raid that's a good amount of money and 85+ should be invited since it's easy. Since the trophy system has been implemented all of the raids (Jelly/Slade/Spider etc) have been done more and more often for the trophy/raidboxes, so farming the materials for the seals and then either 1)Sell the seals 2) Make marathons (consecutive raids ) and ask people for some extra $$ to enter the marathon (as in the case of the slade, you could charge 2.5kk / 3kk per person to do 10 raids.) After sometime you will start to want to make more money quicker. Hopefully by this time you have solid Honourable equipement (or if you leveled up to 93 via act6 and lod and you purchased 92/93 set( which you should again not buy from NosBazar but make yourself) You are ready to start making more money quicker! This table was made by ChavezSempai and I won't take credit since it wouldn't be nice: Act 5.2 Now it is here where the thing is divided according to the classes: Archer It is the easiest thing to have, you can go through the easy way to grow all the articles of the 7 and create them. You can choose the difficult option to raise money and buy DH directly. Note: It does not have to be +9, with a +5 that you rent for everything you need. With an armor of 93 r5 + 6 and at least one dagger r5 + 6 or a forgotten hero r4 or r5 is enough to lurear in Act5.2 Most archers prefer to go without a pet to heal more. Budget Bushi Pumpkin x8kk Magmaros x 10kk DH x 30kk Armor r5 + 6 x 5kk-6kk Dagger x 5kk-8kk Total: 62kk This is the minimum necessary for Act 5.2 Gain x average hour of 5kk. This means that in 13h you recover the investment. Magician This is another class that may be easy to handle but it depends on your gameplay. We have it easy if we fulfill the rule of taking the first s4 sps before, since we would have the blue obtained. I would recommend raising the blue to +9 to have more element. the equipment basically the same, armor r5 + 7 and wand r5 + 7. The magician I recommend that you have the pistol of 92 also, because it gives you more enhanced. If you are going to try to lure, I would only recommend you to use I would recommend having a pet like the Bushi Pumpkin and an 88 armor of fame for your kliff and a couple of magmaros for the kliff . Budget Blue + 9 x 12kk Magmaros x2 x 10kk Bushi Pumpkin x 8kk Wand r5 + 7 x 8kk-10kk Armor r5 + 7 x 5kk-8kk Pistol lv92 x 300k Armor Kliff x 270k reputation Total 58.3kk This is the minimum necessary for Act 5.2 Gain x average hour of 3kk-4kk. This means that in 20h-15h you recover the investment. Swordman directly would not recommend it because it is more preferable that he has a sword of lv 95 and the expense would reach a total of 100kk or more. Here in this little guide I do not tell you how much is the cost of the materials they can use, but in the long run in the case of magician you will spend a lot of guardians to hold the lures with the pets. The average gain per hour going 3 people to Act 5.2 is 2kk-3kk per hour. This is one way to do it, for an archer you will most definetly enjoy this more than WOA farming and you will get your money back and be able to invest into your EQ, as for Mage you probably have your blue +9 already and a bunch of other things so everything you buy here will be helpful later on aswell. Now let's say you started making money here but you don't enjoy it as much, is there any other way to step up the game? Ofcourse there is haha! Act 6.1. A party of 3 is the best way to start (TL+WAR+WK). You do Hell ruin's 2 For archers what is needed is the following: Wild keeper +9, Magma+Honour set of res (if you tried act 5 you already have magma so get the honour shoes sum5), Armor 93 that is atleast r5+7 and bow aswell because most people won't want you unless you bring something to the table. If you are doing this for money you do not need to buy BOA, only thing you should invest in is FB(very cheap) and FP (full recovery potions) to keep you alive. If you are a mage you need the following: Tide lord +9, Magma +Honour if possible same reasoning for archer Armor and Weapon strong enough Same goes as Archer , FB and FP and don't need BOA in the beginning If you are a swordsman you need the following: Warrior +9 so you can tank Magma + Honour for sure Weapon is not important, you only need a good Armor You need only FP's Now what you need to know to farm A6.1 Doing it in a group of 3 gets you a share of money going from 7kk-13kk an hour (without counting the investment so like 6kk-12kk an hour total). How it goes, one of the 3 people need to have a pet to lure more, if you don't mobs are going to deaggro. Warrior goes first and everyone runs with him, when the lure is big enough warrior vokes, TL puts them to sleep WK ED's them and then you let the wk run out of the crowd and you pop them. If you are the Warrior and you are new to this you should probably ask someone to tell you when to stop and group them up :p. When you clear the lure 1 of the party member( who you agree to do ) loots everything, and he does that for the next hour. After that he splits the loot into 3x 1/3 of everything he picked up and gives it to his mobbing buddies , everyone profits! ~~ Now you're approaching THE BIG BOYS haha! So lets say all the money you make you always invest into PVE and never into PVP (trust me your time for PVP will come, but not now!) You have a good pet, good res, good eq and good sp's. What's the plan? Get better stuff. Get yourself to Champion level +30, and start making champion gear. I won't go into too much details on how to do so since now you're pretty experienced at this game. So we're all interested in how to make the most money possible so we can get stronger. When you get yourself better stuff from mobbing you should start doing the following stuff Solo IC (a lot of money for a few minutes investment , try it and see) Leveling ALTs! (Now what I mean by this as a gold investment is pretty simple, you can buff yourself and start doing number 3. and 4.) Act 5.2 with a twist (Farming again but this time charging leveling for between 3-5kk per hour (so you can make around 10kk constantly or more depends how good you are) Act 6.1 with a lot of twists ( Doing it solo, which will prove to make you around 20kk an hour if you fullbuff and good lure and you can charge in the meantime leveling for 6-7kk depending ''how good you are'' ) Reselling( By the time you get this far into the game you will know most of the prices of items and sps and eq's and you can start reselling, the better you are the more you profit, try it out) Act6 raids( you will need very strong gear to enter a team but the prize is worth the wait) Act 6.1 Time Space (Farming books , you can get a lot of money selling them ) Act 5 Silver coin farming ( Desert -> Neil's camp is the probably the best) What should you do with your money? Spend on whatever you find and throw it away? You can do that but you should always I-n-v-e-s-t haahaa! Get all the books for buffs,pets for mobbing, a fast mount for raids , partner sp (PVE) strong farming sps (WK for archer(always) Renegade for swordie, TideLord/Archmage for mage) and even stronger EQ's ,Accessories etc so you can start doing Act 6.2 when it is out. If you stayed until the end I am glad, if you think I missed something or I should add something please do say so, since I am a very open minded person who takes criticism well~~
  3. Welcome to the Ultimate Map Guide for daily raids! This is brought to you by the Redemption Family 😊 Ginseng Raid: https://imgur.com/a/Y8sawN0 Dark Castra Raid: https://imgur.com/gallery/Azubk4Y Spider Raid: https://imgur.com/gallery/y9dMd5J Slade Raid: https://imgur.com/gallery/0vlLEom Ibrahim Raid: https://imgur.com/gallery/pFnmIPX; Spider Raid Map: Follow the red line first, then the purple line. If you die along the purple line, do not go back to the red line. https://i30.servimg.com/u/f30/17/80/35/59/untitl10.jpg Slade Raid Map : https://i.imgur.com/buVCRq5.jpg(edited) Kertos Raid Map : 🔵 - Mini boss 🔴 - Pull buttons https://i.imgur.com/AsE6osm.jpg(edited) Grenigas Raid Map : 🔵 - Mini boss 🔴 - Pull buttons Map 1 https://i.imgur.com/XiDNmxq.jpg Map 2 https://i.imgur.com/bWAOMJX.jpg
  4. Pandemonia

    [Guide] Raid-Timespace's

    Hey there guys ! My name is Pandemonia and this is my first guide on this forum so please be patient with me and if you see any mistakes give me a little hint so I can correct them to perfect this guide ! Soo what is this guide here about ? - Raid-Timespace's What is a Raid-Timespace ? Well thats simple ! A Raid-Timespace is a useable item in your MAIN-inventory that you'll receive through killing monsters and if you're lucky you will dropp one of those mysterious stones with a "R" on it. So once you got a Timespacestone you can enter one of the five different timespaces through looking out for a Magical field with a "dowsing rod" on the fitting map and once you sucessfull finished them, congratulations you finished your Raid-Seal ! Cuby Mother: - Simple one parted timespace, not even a Sp required for. requirements: Lvl. 30 to 39 Map: Sunny Meadows Items: 1 x Timespacestone - Raid, 30 Small beans, 2 Newmoon crystals and 2 seed of power With bug 3 dowsing rods and if your not using the bug just organize the map into 9 x 3 grid's requirements to enter: 10 seed of power Timespace: Xynsenload: 3 parted timespace, I would like to advise you to take some light resistances and potions with you. requirements: Lvl. 40 to 49 Map: Fernon Outpost Items: 1 x Timespacestone - Raid, 40 Shining pieces, 2 Halfmoon crystals and 4 seed of power With bug 3 dowsing rods and if your not using the bug just organize the map into 9 x 3 grid's requirements to enter: 15 seed of power Timespace-Part 1: Timespace-Part 2: Timespace-Part 3: Dark Castra: - Simple one parted timespace with many countdown rooms, perhaps you take some snacks with you (mostly 30 second cooldown waves) requirements: Lvl. 50 to 59 Map: Fernon temple U2 Items: 1 x Timespacestone - Raid, 30 darkness pieces, 3 Halfmoon crystals and 6 seed of power With bug 3 dowsing rods and if your not using the bug just organize the map into 9 x 3 grid's requirements to enter: 30 seed of power Timespace: Jack Spider: - 2 parted timespace with lots of protect the NPC rooms and also lots of countdown rooms again requirements: Lvl. 60 to 69 Map: Mountain Cave 5 Items: 1 x Timespacestone - Raid, 30 Spider weeb's, 4 Halfmoon crystals, 3 eyes of the spider king and 8 seed of power With bug 3 dowsing rods and if your not using the bug just organize the map into 9 x 3 grid's requirements to enter: 35 seed of power Timespace-Part 1: Timespace Part 2: Sladheim: Hard one parted timespace, I would like to advise you to take a specialist with lot of crits and take many potions with you. requirements: Lvl. 70 to 79 Map: Eastern Krem Items: 1 x Timespacestone - Raid, 40 Spider pearl of darkness, 5 Halfmoon crystals, 30 slad claws and 10 seed of power. With bug 3 dowsing rods and if your not using the bug just organize the map into 9 x 3 grid's requirements to enter: 40 seed of power Timespace : Meaning of Colour's (Cuby Mother to Jack Spider): light green --> Levers red --> Countdown-Rooms pink --> NPC's yellow --> K.o. Room light blue --> Gain bonus time dark green --> Monsterhunt Meaning of Colour's (Sladheim): yellow --> K.o. Room (kill all slades) light green --> Levers blue --> Gain bonus time dark green --> Monsterhunt Well thats my guide of the Raid-Timespaces so far, enjoy using it ! Greetings, Pandemonia
  5. Head Enchants Sniper - Crimson Trial, Century Trial Ancient Soul - Soulmor Falls DGN, Federal Armory DGN Concentration - Roger Partial Enchant Formula Chest 1 Titan - Roger Partial Enchant 1 Body Enchants Iron Wall - Crimson Trial, Eroda Trial Healing - Soulmor Falls DGN, Manor DGN Steel Blade - Roger Partial Enchant Formula Chest 1 Anti-Devil - Roger Partial Enchant Formula Chest 1 Waist Enchants Ice Flame - Eroda Trial, Manor Trial Nature - Vortek DGN, Manor DGN Chaos - Roger Partial Enchant Formula Chest 1 Purification - Roger Partial Enchant Formula Chest 1 Hand Enchants Beast Blood - Morticora Trial, Manor Trial Tree Soul - Vortek DGN, Basel Border DGN Broken Shell - Roger Partial Enchant Formula Chest 1 Blessing - Roger Partial Enchant Formula Chest 1 Leg Enchants Gale - Morticora Trial, Century Trial Hide - Federal Armory DGN, Basel Border DGN Cloud Shadow - Roger Partial Enchant Formula Chest 1 God Healing - Roger Partial Enchant Formula Chest 1 (Decay Swamp/Highland) 1-Hand Weapon Enchants Violence - Dirty Armor Box Devil Soul - Adventurer Armor Box Essence - Roger Partial Enchant Formula Chest 1 Blood Kiss - Doom Armor Box Crazy Devil - Heirloom Armor Box Beast - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Off-Hand Enchants Shield - Ancient Magic Armor Box Ox - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Streamer - Roger Partial Enchant Formula Chest 1 2-Hand Weapon Enchants Gun - Hero Soul Armor Box Purgatory - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Frozen Soil - Roger Partial Enchant Formula Chest 1 Instant Spell - Roger Partial Enchant Formula Chest 1 Dementor - Asbee Chest/Vase from maps Decay Swamp, Highlands, Cyclone Basin, Viper's Forest Level 2 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants Sniper - Slain Trial, Malice Palice Trial Ancient Soul - Colossal Cauldron DGN, Windsnap Lair DGN Concentration - Roger Partial Enchant Formula Chest II Titan - Roger Partial Enchant Formula Chest II Body Enchants Iron Wall - Malice Palace Trial, Branda Root Trial Healing - Windsnap Lair DGN, Skleros's Ice Abyss DGN Steel Blade - Roger Partial Enchant Formula Chest II Anti-Devil - Roger Partial Enchant Formula Chest II Waist Enchants Ice Flame - Malice Palace Trial, Branda Root Trial Nature - Colossal Cauldron DGN, Sturmfrau DGN Chaos - Roger Partial Enchant Formula Chest II Purification - Roger Partial Enchant Formula Chest II Hand Enchants Beast Blood - Slain Trial, Mayor's Dream Trial Tree Soul - Sturmfrau DGN, Skleros's Ice Abyss DGN Broken Shell - Roger Partial Enchant Formula Chest II Blessing - Roger Partial Enchant Formula Chest II Leg Enchants Gale - Slain Trial, Mayor's Dream Trial Hide - Sturmfrau DGN, Windsnap Lair DGN Cloud Shadow - Roger Partial Enchant Formula Chest II God Healing - Roger Partial Enchant Formula Chest II (Witchcraft/Shiver Peak) 1-Hand Weapon Enchants Violence - Steel Armor Box Devil Soul - Sealed Armor Box Essence - Roger Partial Enchant Formula Chest II Blood Kiss - Crystal Armor Box Crazy Devil - Frozen Earth Armor Box Beast - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Off-Hand Enchants Shield - Emerald Thorn Armor Box Ox - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Streamer - Roger Partial Enchant Formula Chest II 2-Hand Weapon Enchants Gun - Permafrost Armor Box Purgatory - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Frozen Soil - Roger Partial Enchant Formula Chest II Instant Spell - Roger Partial Enchant Formula Chest II Dementor - Asbee Chest/Vase from maps Witchcraft Forest, Gemsis Ridge, Shiver Peak Level 3 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants. Sniper - Lv70 Trials Ancient Soul - Tempest Cliff DGNs Concentration - Roger Partial Enchant Formula Chest III Titan - Roger Partial Enchant III Body Enchants. Iron Wall - Lv70 Trials Healing - Tempest Cliff DGNs Steel Blade - Roger Partial Enchant Formula Chest III Anti-Devil - Roger Partial Enchant Formula Chest III Waist Enchants. Ice Flame - Lv70 Trials Nature - Drake?(Rage Cape),.Legion Elite Boxes Chaos - Roger Partial Enchant Formula Chest III Purification - Roger Partial Enchant Formula Chest III Hand Enchants. Beast Blood - Lv70 Trials Tree Soul - Tempest Cliff DGNs Broken Shell - Roger Partial Enchant Formula Chest III Blessing - Roger Partial Enchant Formula Chest III Leg Enchants. Gale - Lv70 Trials Hide - Tempest Cliff DGNs Cloud Shadow - Roger Partial Enchant Formula Chest III God Healing - Roger Partial Enchant Formula Chest III 1-Hand Weapon Enchants. 1H: Violence - Sealed With A Curse Armor Box - DV 1H Devil Soul - Not To Scale Armor Box - DV 1H - Essence - Roger Partial Enchant Formula Chest III 1H- Blood Kiss - Beastly Burden Armor Box - DV 1H: Crazy Devil - Jade Seal Armor Box - TC 1H: Beast - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Off-Hand Enchants. Shield - Shattered Flower Armor Box - TC Ox - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Streamer - Roger Partial Enchant Formula Chest III 2-Hand Weapon Enchants. Gun - Chained Lock Armor Box - TC Purgatory - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest III Instant Spell - Roger Partial Enchant Formula Chest III Dementor - Death Valley/Eyebloom Plains/Tempest Cliff Vases/Chests Level 4 Enchants ------------------------------------------------------------------------------------------------------- Head Enchants. Sniper - Gristle Prison (Zoet), Century Abyss (Kaban), Windsnap Lair (Torbado) Ancient Soul - Rose Temple(Kumar), Vilespire Temple(Manipulated Spirit Ruina) Concentration - Roger Partial Enchant Formula Chest IV Titan - Roger Partial Enchant Formula Chest IV Body Enchants. Iron Wall - Gristle Prison (Oth), Windsnap Lair (Gazina). Colo (Musaja) Healing - Uncharted Cave (Frost Watcher), Steel Blade - Roger Partial Enchant Formula Chest IV Anti-Devil - Roger Partial Enchant Formula Chest IV Waist Enchants. Ice Flame - Gristle Prison (Dascha), Century Abyss (Newgage), Windsnap Lair (Dostiv) Nature - Uncharted Cave(Cruel Ulysses), Vilespire Temple (Caldari/Toroto The 3rd) Chaos - Roger Partial Enchant Formula Chest IV Purification - Roger Partial Enchant Formula Chest IV Hand Enchants. Beast Blood - Colo (Spenja), Century Abyss (Fanning), Windsnap Lair (Bomon) Tree Soul - Uncharted Cave (Specimen#4), Rose Temple(Aurora) Broken Shell - Roger Partial Enchant Formula Chest IV Blessing - Roger Partial Enchant Formula Chest IV Leg Enchants. Gale - Gristle Prison (Bayin), Colo (Yuhidor) Hide - Rose Temple(Liarro), Vilespire Temple(High Priest Kinmo) Cloud Shadow - Roger Partial Enchant Formula Chest IV God Healing - Roger Partial Enchant Formula Chest IV 1-Hand Weapon Enchants. 1H: Violence - Ancient Hard Shell Armor Box - SV 1H: Devil Soul - Cocoon Armor Box - SV 1H: Essence - Roger Partial Enchant Formula Chest IV 1H: Blood Kiss - Spirit Armor Box - SV 1H: Crazy Devil - Fiery Armor Box - DR 1H: Beast - Searing Valley, Sunrise Plains, Devestation Realm Off-Hand Enchants. Shield - Spiny Armor Box - DR Ox - Searing Valley, Sunrise Plains, Devestation Realm Streamer - Roger Partial Enchant Formula Chest IV 2-Hand Weapon Enchants. Gun - Skeletal Armor Box - DR Purgatory - Searing Valley, Sunrise Plains, Devestation Realm Frozen Soil - Roger Partial Enchant Formula Chest IV Instant Spell - Roger Partial Enchant Formula Chest IV Dementor - Searing Valley, Sunrise Plains, Devestation Realm Lv5 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Lv80 Vilespire Temple(Kinmo), Rose Temple(Aurora), Guillotine (Moa), Rage Cape (Drake) Ancient Soul - Eloise Plains/Durango Kingdom DGNs Concentration - Roger Partial Enchant Formula Chest V Titan - Roger Partial Enchant Formula Chest V Body Enchants. Iron Wall - Guillotine (Phillides). Rage Cape (Aquan) Healing - Eloise Plains/Durango Kingdom DGNs Steel Blade - Roger Partial Enchant Formula Chest V Anti-Devil - Roger Partial Enchant Formula Chest V Waist Enchants. Ice Flame - Guillotine (Gaddis) Nature - Eloise Plains/Durango Kingdom DGNs Chaos - Roger Partial Enchant Formula Chest V Purification - Roger Partial Enchant Formula Chest V Hand Enchants. Beast Blood - Guillotine (HGK) Tree Soul - Eloise Plains/Durango Kingdom DGNs Broken Shell - Roger Partial Enchant Formula Chest V Blessing - Roger Partial Enchant Formula Chest V Leg Enchants. Gale - Rage Cape (Balre), Vilespire Trial 2nd Boss Hide - Eloise Plains/Durango Kingdom DGNs Cloud Shadow - Roger Partial Enchant Formula Chest V God Healing - Roger Partial Enchant Formula Chest V 1-Hand Weapon Enchants. 1H: Violence - Aged Wood Armor Box - EP 1H: Devil Soul - Crusader Armor Box - EP 1H: Essence - Roger Partial Enchant Formula Chest V 1H: Blood Kiss - Dragon Scale Armor Box - EP 1H: Crazy Devil - Light Prism Amor Box - DK 1H: Beast - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Off-Hand Enchants. Shield - Amethysts Armor Box - DK Ox - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Streamer - Roger Partial Enchant Formula Chest V 2-Hand Weapon Enchants. Gun - Governor Armor Box - DK Purgatory - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest V Instant Spell - Roger Partial Enchant Formula Chest V Dementor - Eloise Plain/Hayward Seavale/Durango Kingdom Vases/Chests Lv6 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Lv85 Tranquil Hill Trial (Daisy), Uncharted Cave (Frost Watcher) Ancient Soul - Ethereal/Iceflame/Meeryasha DGNs Concentration - Roger Partial Enchant Formula Chest VI Titan - Roger Partial Enchant Formula Chest VI Body Enchants. Iron Wall - Tranquil Hill (Zhoken), Uncharted Cave (Specimen #4) Healing - Ethereal/Iceflame/Meeryasha DGNs Steel Blade - Roger Partial Enchant Formula Chest VI Anti-Devil - Roger Partial Enchant Formula Chest VI Waist Enchants. Ice Flame - Tranquil Hill (Ouphie), Uncharted Cave (Ulysses) Nature - Ethereal/Iceflame/Meeryasha DGNs Chaos - Roger Partial Enchant Formula Chest VI Purification - Roger Partial Enchant Formula Chest VI Hand Enchants. Beast Blood - Uncharted Cave (Darphynius) Tree Soul - Ethereal/Iceflame/Meeryasha DGNs Broken Shell - Roger Partial Enchant Formula Chest VI Blessing - Roger Partial Enchant Formula Chest VI Leg Enchants. Gale - Lv85 Tranquil Hill (Papineau) Hide - Ethereal/Iceflame/Meeryasha DGNs Cloud Shadow - Roger Partial Enchant Formula Chest VI God Healing - Roger Partial Enchant Formula Chest VI 1-Hand Weapon Enchants. 1H: Violence - Stone Armor Box 1H: Devil Soul - Soulwood Armor Box 1H: Essence - Roger Partial Enchant Formula Chest VI 1H: Blood Kiss - Springlife Armor Box 1H: Crazy Devil - Refined Armor Box 1H: Beast - Ethereal/Iceflame/Meeryasha Vases/Chests Off-Hand Enchants. Shield - Powergrid Armor Box Ox - Ethereal/Iceflame/Meeryasha Vases/Chests Streamer - Roger Partial Enchant Formula Chest VI 2-Hand Weapon Enchants. Gun - Allowed Armor Box Purgatory - Ethereal/Iceflame/Meeryasha Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest VI Instant Spell - Roger Partial Enchant Formula Chest VI Dementor - Ethereal/Iceflame/Meeryasha Vases/Chests Lv7 Enchants ------------------------------------------------------------------------------------------------------------ Head Enchants. Sniper - Moloch(SFF), Undinian(SSF), Misc DoDs (P) Ancient Soul - Marstallo (Allolands Solo), Eunice (Batelo Valley) Concentration - Roger Partial Enchant Formula Chest VII Titan - Roger Partial Enchant Formula Chest VII Body Enchants. Iron Wall - Adramelech(SFF), Jinnie(SFF), Misc DoDs (P) Healing - Benosaph (Batelo Valley) Steel Blade - Roger Partial Enchant Formula Chest VII Anti-Devil - Roger Partial Enchant Formula Chest VII Waist Enchants. Ice Flame - Baalim(SFF), Eurynome(SFF), Misc DoDs (P) Nature - Angry Farhoss (Allolands Solo). Chaos - Roger Partial Enchant Formula Chest VII Purification - Roger Partial Enchant Formula Chest VII Hand Enchants. Beast Blood - Shaid(SFF), Drynad(SFF), Misc DoDs (P) Tree Soul - Nelwolfe (Allolands Solo) Broken Shell - Roger Partial Enchant Formula Chest VII Blessing - Roger Partial Enchant Formula Chest VII Leg Enchants. Gale - Salamand(SFF), Moss Demar(SFF), Misc DoDs (P) Hide - Spencer (Allolands Solo) Cloud Shadow - Roger Partial Enchant Formula Chest VII God Healing - Roger Partial Enchant Formula Chest VII 1-Hand Weapon Enchants. 1H: Violence - Misc DoDs (S) 1H: Devil Soul - Misc DoDs (S) 1H: Essence - Roger Partial Enchant Formula Chest VII 1H: Blood Kiss - Misc DoDs (S) 1H: Crazy Devil - Misc DoDs (S) 1H: Beast - Mayland/Shaxia Basin Vases/Chests Off-Hand Enchants. Shield - Misc DoDs (S) Ox - Mayland/Shaxia Basin Vases/Chests Streamer - Roger Partial Enchant Formula Chest VII 2-Hand Weapon Enchants. Gun - Misc DoDs (S) Purgatory - Mayland/Shaxia Basin Vases/Chests Frozen Soil - Roger Partial Enchant Formula Chest VII Instant Spell - Roger Partial Enchant Formula Chest VII Dementor - Mayland/Shaxia Basin Vases/Chests Some places I may not remember too well, sorry about that. As far as not writing down every single level 70 trial and S trial that enchants are in, it's because there's too many multiples repeated, so just go farm until you get then go to the next one. Same with DoDs. I did write little notes behind some of the armor boxes, like EP = Eloise Plains and DR = Durango Kingdom, etc. After that I just stopped writing it down cause it was easier to see which enchants were from which map anyway. Goodluck. PS: Nature lv3 I don't remember seeing in dungeons, I got it out of a legion elite box (the dropped one) from Death Valley legions. (S) = Solo mode. (P) = Party mode.
  6. Before I start, I just want to say that the solutions provided in this guide may not always work for everyone and they might vary depending on what sort of PC you're using. There might also be simpler ways to counter the issue than explained below but these are the ways I'm most familiar with myself. So I’ve noticed a lot of players are still experiencing issues with the game not starting after hitting the “Play” button, and I’ve decided to make a continuing guide on some solutions that may solve this problem if the first guide was not successful for you. Part 1 of the guide can be found here: 1. Verify your files. ALWAYS try this before searching for more advanced solutions to your issue. There are many occasions where one of your files could just end up being corrupted and a simple verification can turn out to be the road to success. It does no harm to try it! Press here on your launcher: 2. Run the game as Administrator. Sometimes the game is not being ran in administrator mode by default, which basically means that you’re not approving of your PC to run the application safely. This can then cause the application to not run at all. You can simply allow the app to run with administrator privileges (your confirmation) by right clicking on the patcher/desktop shortcut and press “Run as administrator”: 3. Use the right Launcher. If you recently installed Eden Eternal Vendetta to your PC and you’re unsure how to start the game, NEVER use the file called “_Launcher” or ”launcher” to access the game. That file belongs to the official server and can mess up your game. The file you’re supposed to use is called only “patcher”. That is the only file you’re going to be using to start the game. Right launcher: Wrong launcher: 4. Make sure your Antivirus Protection Program is turned OFF when starting the game (if your PC has one). This also goes for Windows Defender. Antivirus programs are relatively easy to turn off, at least the ones I’ve stumbled upon. You should be able to find a “Disable” button somewhere in the app’s settings or simply by right clicking your Antivirus icon on the bottom of your screen if it shows one. It could look something like this: Example shown is from Avast Antivirus As for Windows Defender, the course of action may vary depending on which version of Windows your PC is running on. I’m not going to list Windows 7 because I assume most people nowadays are running Windows 8 or above and if I remember correct Windows Defender does not work in the same way for Win7 users. For Windows 8 / 8.1: Go to your Start screen and type “Windows Defender” in the search bar. Click on the app and enter the “Settings” tab. In the list on the left it should say “Administrator” at the bottom, click on it and uncheck the box that says “Turn on this app”. There should then be a window saying something like this: For Windows 10: Click on the Start menu and select the “Settings” gear in the list. In the settings window, choose the “Update & Security” option and choose “Windows Defender” in the list on your left. Once there, uncheck the box that says “Real-time Protection”. By doing this it means that you’ve successfully turned off your Windows Defender and it’s no longer blocking your PC from running certain programs seen as spyware/malware (such as Vendetta). 5. Add Vendetta Gaming Networks to your Antivirus Programs Exception List. If you have an antivirus program on your PC I’d suggest you to add your Vendetta folder to the exception list to exclude it from any safety shields. **If you do not have an antivirus program you can skip this part**. In this list you can add any files or folders you’d like to avoid in the computer's scanning for potential threats since it may detect Vendetta as one of them. It should look something like this: Example shown is from Avast Free Antivirus 6. Turn OFF your Firewall. Go to your “Control Panel” and choose “System & Security”. One of the options there should be the Windows Firewall, click on it. In the list to your left there’s an option saying “Turn Windows Firewall on or off”, click it and mark the boxes saying to turn OFF Windows Firewall and then press OK. There’s also a second option in the list saying “Allow an app or feature through Windows Firewall”. If you click on it and choose the Vendetta launcher, it should allow you to run the game through the firewall without having to actually fully disable it. However, I haven’t tried this option myself. 7. Make sure your hardware and graphics card(s) is up to date. Always make sure you’re sitting on the latest updates for your computer, whether it’s security updates, system updates, updates from your graphics card provider, or released updates for programs such as your C++ Library, .NET Framework, JavaScript, DirectX and so on. To access your available updates for Windows, go to your “Control Panel” and choose “System & Security”. In the list there should be an option called “Windows Update” where you can find available updates to your PC. Installing these and keeping your computer up to date is always worth it. 8. Run your game in compatibility mode for Windows 7 (or Windows XP). Making the launcher run in compatibility mode for Windows 7 (sometimes it tend to work with Windows XP as well) can have it bypass whatever interference that prevents the game from running properly on your current Windows program. This especially tend to work for Windows 10 users since Eden Eternal is not properly optimized to run on Win10. The compatibility mode can be changed by right clicking on the launcher and selecting “Troubleshoot compatibility”: Then press “Troubleshoot Program”: After clicking it, mark the box that says “The program worked in earlier versions of Windows but won’t install or run now”: Press “Next” and choose “Windows 7” (If this does not work try Windows XP): Press “Next” and click on the “Test the program” button. The launcher will pop up and hopefully so will the game. If it succeeded, click “Next” again and then choose “Yes, save these settings for this program”. 9. Reinstall the game. You might wanna consider removing your EE Vendetta files completely and re-download them with all of your safety protections OFF to prevent any files from being deleted or damaged. There’s a zipped folder you can use for downloading Eden Eternal Vendetta here: 10. Install the game in Safe Mode. If the issue maintains even after reinstalling the game you could try putting your PC into “Safe Mode” before downloading. This means that your operating system will only load the minimum software required for your computer’s systems to work, which in other words means that your PC has less obstacles to get past for your downloaded applications to work correctly (such as Eden Eternal). The path to access Safe Mode looks a little different depending on which Windows package your using, and as before I’m not going to list Win7 below. For Windows 8 / 8.1: Go to your Windows Start screen and type “Advanced Startup Options” in the search bar. Click on the app with the same name in the list below. A window called “PC Settings” should pop up. Press the “Restart Now” button under the “Advanced Startup” field of the window. Your PC should then restart by itself and put you in the Advanced Startup menu. In the menu, click the “Troubleshoot” button and then the “Advanced Options” button. This will take you to the Advanced Options screen. Click on the “Startup Settings” that allows you to start up your Windows with Safe Mode enabled. In the bottom right of the screen there should a restart button, press it and let your computer restart once again. Once restarted you will automatically be sent to the "Startup Settings" screen where you will have to choose which Safe Mode you want to put your PC in - “Safe Mode” , “Safe Mode with Networking” , or “Safe Mode with Command Prompt”. You will want to choose the “Enable Safe Mode With Networking” option so that you can use your internet to download the game. For Windows 10: Press the Windows Start button and click on the “Settings” gear. Then head to “Update & Security”, and choose “Recovery” in the list on the left side of the window. After entering the recovery section press the “Restart Now” button under the “Advanced Startup” field. After restarting you will automatically get to the Advanced Startup menu (same as above), click the “Troubleshoot” button and then the “Advanced Options” button. After entering the Advanced Options screen, click on the “Startup Settings” that puts your computer into Safe Mode. Press the “Restart” button at the bottom of the window and let your PC restart again. After restarting, choose the “Enable Safe Mode with Networking” option so that you can use your internet while in Safe Mode to download the game. Note: There are more ways to enable Safe Mode on your PC that you personally might find easier but this is the approach I’m the most familiar with myself. 11. Format your PC. If none of the above solutions are successful for you, you might wanna look into formatting your PC. This can end up being quite advanced, but basically what you will want it to do is wipe all your downloaded files on your PC and bring it back to the state it was when you first got it. This means that any program/background program or files that may stop your game from starting correctly will (hopefully) vanish. Keep in mind: If you want to format your PC and save the stuff you have on it already you will want to use a CD, flash drive, external hard drive or similar to backup your data on. However, I will not mention how this works here. I will also not mention how formatting your PC with a Windows CD works since I assume not everyone has a Windows CD laying around at home. You can research on the internet for more info regarding this. Formatting your PC without a CD: Go to the Start menu on your computer and type “Computer Management” in the search bar. Click on the app and choose the “Disk Management” option under the “Storage” tab in the list to your left. There you can see all your hard drive partitions available on your PC. Choose the one you want to format, right click on it and choose the “Format…” option. A small window (as shown below) should pop up naming your chosen hard drive. Leave the options as “NTFS” & “Default” and check the box that says “Perform a quick format”. Then just click OK and let your computer start the formatting process. Hopefully something out of these alternative solutions is helpful for you. Good luck!
  7. Hi guy and welcome on my guide for my build with my Demon summoner ! you can give your opinion or advice below ^^ (Sorry my english can be really bad i'm french ^^) Let's start ! On This Build, we use mainly "Vin's assault" for deal damage to the ennemy and Darkness calling (Holy skill) and "Kyle Meteor" for large AOE and Stun (useful for PVP). When you can, after "Vin Riddick Pet" Summon "Ruthless Ruler" for Optimize M-ATK and Elemental resistance. Grimoire we will use is "Holy – Diary of The Ancien creature" (For Holy Skill) and "Evil Eye Rune Grimoire" (+20% M-ATK. Recommended to use only on a lot of ennemy for proc quickly). This Class is very tanky with "Demon Blood" (-30% damage taken) and Evolve skill "Kage Blood" (-50% Damage taken +10% HP regen per sec) The recommended Race for me is Halkin for "dimension flash" (2% to deal double hit) and keep decent base stat. "Dimensional Jump" is very useful for dodge aoe and Small bonus on Dodge stat. Demon summon and Evolve Skill System: You can summon 3 different Demons. Each are special evolve Skill and bonus stat. We focus on the first demon (Vin Riddick) for debuff dark resistance + ACC and the skill "Vin's assault"(Deal Triple hit dark damage around X meters) . Next you can summon the ultimate demon "Ruthless Ruler" this demon give all demon skill, buff, debuff and a new skill "Cage blood" (damage taken -50%, regen +10% and Buff M-atk on hit). Other demon buff: Gass Kyle: debuff fire resistance -15 % and P-atk, M-atk -10% Howie Jobin: debuff Nature resistance -15 % and Mov Spd -15% Stuff: Certificate and class Talent: The class talent focus on cooldown for the skill "ruthless ruler" for summon quickly. Glyph: Messie: Luck Glyph Warrior: Last Resort Glyph Knight: Frozen Knight Glyph Templier: Healing Light Glyph Dragon Knight: Drake Tail Strike Glyph Thief: Cruel Slashe Glyph Martial artist: Meditation Glyph Blade dancer: Noctural dance Glyphe Samurai: Shrine belief Glyph Hunter: Digengage Glyph Engineer: Laser Cannon Glyph / Forcefull fist glyph Ranger: Meteor Shower glyph Inquisitor: Reaper's Shadow glyph Cleric: Death Glyph Bard: Roaming Thunder Glyph Shaman: Rage of Storm Glyph Sage: Aura: Invisibility Glyph Magician: Graviton distortion Glyph Ilusionnist: Meteor storm Glyph Warlock: Infernal Glyph Luminary: Blinding victory Glyph Potion: Recommended: Magician Lv2, Healer Lv2, Complete support potion Lv5, Reality mana knowledge Potion (All HL Pve Donjon except GoP). Optionnal: INT AGI LCK Potion Lv1-5, Malice ward Potion lv1, Mulled vine (HP+10%). Starstone: Recomended: Fire Meteor: M-ATK +5%, Violet starlight Luna Rock: INT et AGI +3%, Sprite Salacious Star Stone: INT +7%. Pet: Battle: Reverant Zachiki Warashi: My personnal recommendation (and very cheap pet) for Nameless aura (débuff Dark resistance -10% - -50% Max.) Put on 1st skill nightmare attack (Resistance obscure -5%) for optimise the pet on debuff resistance. Glitzy Sprite princess: Always great for the heal. Aura: Magic Armored Scorpion: when Crit DMG is Cap at 300% TIP: -Form very good duo with equilibrian and "help" each other (equilibrian on dark stance) -Don't forget to summon your pet. Without him your Dps is very low. -In Gate of pandemonium, Vin's Riddick can one (or two but is rare) shot by Boss skill, after summon Vin's summon quickly Ruthless. Don't worry he is pretty tanky. -Sometime the Demon can Aggro the target in solo -don't forget to debuff with "Give command" Skill (+15% Damage taken). -During the effect "Ruthless Ruler" you can use "Cage blood" 2 time use at your advantage. Thank you for reading the guide ^^ Kwai Edit: French Version (and with more picture !): https://lesguidesedeneternal.wordpress.com/2018/02/13/eevgn-guide-sur-le-demon-summoner/
  8. Hello there ^^ (General Kenobi!!), today i'm here to let you know guys, how to avoid most of the problems when it comes at playing games in general. We are going to discuss ways to prevent any sort of bugs and performance drops that may be coused from an external source and not the game itself. 1- Always keep your drivers, bios and pc in overall up to date. It's very important that you do this very often. Most of the drivers will pop up with notifications about it and they are easy to go. The most important one is your graphics drivers, this ones are the relation that your software has with your hardware, so it's important to have the fresh ones due to performance improovement, stability and bug corrections. You can always update your drivers, bios and other apps by going to their website. For example for the grapgics ones you can go to NVidia or AMD, for your bios you can go to your manufacturers website (Asus, Gigabyte, MSI, AsRock, etc) and so. If by doing this you run into problems you can almost always go roll back into a olver version that you know it worked fine for you. 2- Check your CPU and GPU temperatures. There are many apps wich let you check this. This will give you hints whether why your pc is slowing down and not perform as expected. There are many ways to prevent this discussed in the next point. 3- Do a manteinance to your PC sometimes. Your hardware will apreciate running clean and dust free. It will increase the lifespan of your components if you take care well of them. Change the thermal compound of your CPU and GPU, take away all the dust from the filters, fans and meshes and do some cable management. 4- Use Windows Defender instead of clucky free anti-virus. All free anti-virus apps that i've seen are a huge impact to your performance and they do exactly the same thing as Windows Defender. Your PC it's safe if you don't go to the wrong sites and you click on the wrong things. Learn to be safe. The only app that i recommend that does something that no other free anti-virus does or Windows Defender is Malwarebytes. 5- Erase all the junk from your system and manage your resources. Delete all the programs that you don't use, block Windows start apps, delete the files from %temp%, use CCleaner to clean your file system and registry entries, kill processes that you do not use, manage your RAM and CPU usage and many more thing s you think it's necessary to play comfortable. Also try do defrag your disk if you have an HDD, SSDs can't be defragmented. 6- Check your game instalations from time to time. It's important to have your game client up to date, with no data missing or any kind of problems. If you detect trouble, try to reinstall and cleand temporary files. 7- Know your hardware limits. Uselful Links http://www.nvidia.es/Download/index.aspx?lang=es https://support.amd.com/en-us/download https://www.pcworld.com/article/187437/software/how-to-update-your-bios.html http://openhardwaremonitor.org/ https://www.howtogeek.com/72716/how-to-thoroughly-clean-your-dirty-desktop-computer/ https://www.howtogeek.com/school/pc-maintenance-for-beginners/lesson1/ https://www.howtogeek.com/school/pc-maintenance-for-beginners/lesson2/ https://www.howtogeek.com/school/pc-maintenance-for-beginners/lesson4/ https://malwarebytes.com/ https://www.ccleaner.com/ccleaner?source=cpc&gclid=EAIaIQobChMIk9LymZmG2gIVb7HtCh3y8gaCEAAYASAAEgLr6vD_BwE
  9. Hi :3 i seen so much new ppl in the server recently, ill teach some basic things what can help everyone. To Start, you have 3 ways to level up til 92: 1 - Quest Do all quests and book quests til 91-92 2 - Power level 1 Power Level in dungeon til 65-66 and start quests in eyebloom(dont need help) 3 - Power level 2 Power Level in dungeon til 60 and receive dd runs til 80, start quest in any map(need help and taxi to dd) obs: "why 60 to dd ?" A: normally if u have any char with more than 9 levels of diference you dont receive xp/cp, but to mobs its 15 levels and exist a trick to run in provocation mode and leave the party when all mobs are dying(u need anyone to run you in dd) with it you will receive all the xp. ____________________________________ When you get 91-92, you will have like 3-5k gold, use it to buy bags or fort weapons from 85 or 90. After viroona you will need runs to level up and trials to gear, if you dont have friends to carry you, i suggest to fort a shield +10 or +14 and help going with class drop on trials. About runs, you will be able to run with totem master with liarro + ultimate beast, any set +14, any shield +14 ____________________________________ Shield suggestion: with it you will be able to run in worms. ____________________________________ Totem Master KP and Certs to run: Extra: if you bag are full inside a dungeon or far from any npc you can do this trick: 1 - Press "G" and click in "Guild Q - Normal" : 2- Click in any town bulletin : 3- Click in "items" and scroll up the mouse: 4- Click in buy back and sell your items manually(auto sell dont work): thats all,I hope this guide will be useful for everyone who is starting on the server o3o
  10. I made a list of furniture for people to use if they wish to decorate their houses~ Please let me know if any are missing, I will update it and add it when items come to my attention. I have left out things like floors and wallpapers because they can't be previewed in the preview window and I don't feel like buying all at npc and taking screenshots of them in my house. Gomenasai. ~ Also if you'd be so kind as to let me know where they come from and what their names are, if it's not on here, Thank you. ♥ PS: This is image heavy. http://tinyurl.com/EEFurnitures ;-; I know the left side pictures keep moving, apologies! I'm not sure how to fix it.
  11. Deathoniak

    PvP and Party Setups Guide

    Edit: Just a NOTE, This guide will work for people who play on Aeria (minus the newer classes) and it works on older classes, Post Patch v30 + on vgn its not that effective anymore. Hey everyone, since i am taking a break or perhaps quitting PvP on EE, i have decided to share with you all, most , if not all, PvP Setups me and some friends have been putting into action in our past PvP guilds we have been in. Lets move on to the basics. There are many types of different parties that you can possibly make on EE, they all work in different situations, this includes TW and GvG. (Refer to my Territory War Guide on how to win TWs). First things yoiu will need to participate in TW/GvGs: >>HP Glyphs (Do not use stat glyphs in PvP setups, its really not worth to overcap stats or having too much of stats, you just need to reach the cap) >>Reduction pets (All of your Dpses or Frontline healers should have a pet that has <-10% crit dmg> + <Attack/MAttack> and <-10% crit dmg> + <all attributes/Wis Lck> for healers) This is important because even if it does not stack with Sage cert, the end calculation of - m crit dmg (NOT MDMG) is done, therefore it counts as the same. >>Do not use stat certs (I will admit it here after so many years, having high base stats on Aven is just a troll with stat certificates, personally myself i have been pretending to have high stats from since i began EE PvP in the beginning on 2012, but it was just to troll people, sorry for that :D) >>Have all the necessary potions you need (This is important to boost your stats further, examples are Tank/War/Healer/Magician/Agility/Luck/Strength/Wisdom/Intelligence/Nature's Call/Iron Skin/Swiftness/Energy Explosion/Mana Explosion/Life Support/Complete Support/Resistance/State Removal Potions/Frozen in Time Capsules and many more...) >>Build on preparation (Let's get it straight, if you are building too much stats as base and it is for PvP, you're doing it wrong, you waste too much stats as forts/certs and prevent the use of HP Glyphs if you building too much base stats. In PvP you have buffs/preparations/procs which just add too much of stats which becomes useless while you can have a different better setup in terms of certificates and Knowledge points as well as glyphs and forts, example people going for 5k crit /acc/eva/mrate etc, it is just a waste to do that) >>Play base tankiness (Do not rely on other classes to make you super tanky. I am NOT saying that you need to remove classes that give you reduction, but the thing is. Know what you are playing (frontline or backline), Learn to Shield and Sword Swap (Reduction Shields are better than Resistance Shields, Debuff removal Shields works as well). Learn to Swap Trophies which give reduction or resist or remove debuffs, this applies to accessories as well. Make sure you have your resistance checked. This will refer to your builds as well. >>Always check if you have the right things before PvP (This includes your glyphs must be up to date, you have Twist of Fate tools a good amount of time before an PvP event, you have all your potions, your PoD maps are ready, all the weapons and classes you will use have the right setup up, Check your pet prays etc..) >>Learn when you have to Debuff, when you have to Kill, when you have to CC (during my experience and teaching people i have come across a lot of people doing many wrong things due to lack of knowledge or just for their personal fun, but for me PvP is to win, therefore you will need to know that Crystals are more important than Kills (Refer to Territory War Guide), Do not try to build too much of Patk, Matk and Triples when you are facing people playing tanky classes (especially on this meta, base tankiness is higher). Learn to use different debuffs, different CC Trophies/classes and coordinate them with your party members. Trying to do too much damage right now does not work, without proper debuffing against a party unless you are facing someone who is alone) >>Learn to time things (I have seen many people who just use all the crucial debuffs/ccs at the wrong time on PvP, example worming a healer at their full HP and so on. You need to learn to break the momentum of the people you are facing, therefore time your debuffs/ccs, example call out for people on a 3rd party communication software. Focus someone, then worm/KD/fear/stun them at 40 % HP, this breaks what they plan to do and results into them dying), Push healers and supports with classes like rifleteer and CC them, then use a fear or KD on the other party members therefore breaking what the support is supposed to do. Sleep/Fear/Worm specific people during the hallways or while moving to another crystal. Use more debuffs. Coming from me i usually call it, Play Gay. >>Make sure you are the highest possible level (Every level you are above someone , gives you 2 % more damage dealt on them and 2% less damage received from them, therefore you need to level your character as much as you can. I will also include make sure you have unlocked most of your Awaken Class Class Expertises) >>Have all the necessary Legendary Achievements (Before you plan to PvP, you need to get legendary achievements, these include: 1-65 Trophies/1-65 Necklace&Rings/1-65 Shields/1-65 Resources/1-65 Weapons you will use/1-65 Gems/1-65 Armors/1-50 Capes atleast (to 65 is better), 1-50 Enchants atleast) >>Swap different things (These include things like different trophies/accessories/weapons during a fight, example Awaken Guitar Level 75, Awaken Grimoire Level 75, Awaken Bow Level 75 etc. >>Check all your gears are properly enchanted and leveled (You will need to make sure all your accessories, weapons, sets are enchanted. If you are a Dps make sure to be using the elemental enchant builds and 1 Steel Blade or Anti Devil, to add more interruption to your opponents) as well as minor extra damage from the reflects. If you have enchants that give HP (writes in white not green), example Ox/Sniper/Guardian Enchants etc. As well as make sure you include HP in your gear upgrades because white stats multiply. >>Always stay with your party (Move together with your party, assign a party leader than can handle the situations and a sub-leader which will help the others who cannot understand of communicate by third party software or speak other languages, Do not run around chasing kills, unless it is a outcap war on TW) Now i will move to examples of how i build Party Setups, giving credit to my friends especially Jordan and Jnemir for helping me out through it, during the past years. These parties work best in GvGs. Party 1 -Conjurer (TK Ele Res Rings/Holy Charles Trophy/Oupella's Trophy/Dimension Flame Cape/Broken Soul Necklace) Basic Broken Shell, Elemental Enchant on Staff -Time Maniplulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylin Triple Hit Trophy or Swamp's Essence) Broken Shell Level 1, Elemental Enchant on Grimoire -Reaver (Axe Moss Trophy/Imp Trophy or Holy Frightclaw Tropphy/Heaven Fire Ring/Mandragora's Swift Ring/Primal Speed Necklace/Dimension Thunder Cape) Broken Shell Level 2, Gun Enchant Level 7 on Sickleshot -Mecha Ares (Devil Beard Ring/Sadness Ring/Necklace of Promise/Secret Spring Cape/Chino Trophy/Krona's Trophy) Broken Shell Level 3, Basic Gun Enchant -Celestial Arrow (Axe Moss Trophy/Aquan's Spider Silk Trophy/TK Phy Res Rings/Millenium Necklace/Whirlpool Cape) Broken Shell Level 4, Gun Enchant Level 1 or Elemental Enchant -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Life Worshipper (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 2 -Reaver (Axe Moss Trophy/Holy Kenny Trophy or Holy Frightclaw Tropphy/Heaven Fire Ring/Mandragora's Swift Ring/Primal Speed Necklace/Dimension Thunder Cape) Broken Shell Level 1, Gun Enchant Level 7 on Sickleshot -Blade Acrobat (Temple War Cry Gem, Temple War Cry Ring, Neondo's Trophy or Mustachio's Key Sadness Ring, Millenium Necklace, Whirlpool Cape) Broken Shell Level 2, -Battlefield Poet (TK Ele Res Rings/Necklace of Promise/Dimension Flame Cape/Aquan's Spider Silk/Holy Charles Trophy) Broken Shell Level 3, Elemental Enchant on Guitar -Mecha Ares (Devil Beard Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Mysteis Trophy/Imp Trophy))Broken Shell Level 4, Basic Gun Enchant. -Conjurer (Bazuda's Cursed Ring/Sadness Ring/Broken Soul Necklace/Secret Spring Cape/Oupella's Trophy/Holy Charles) Broken Shell level 5 , Elemental Enchant on Staff -Dragon Emperor (Devil Beard Ring/Sadness Ring/Ripple Necklace/Magic Spring Cape/Mysteis's Trophy/Graylin Triple Hit Trophy) Broken Shell Level 6, Gun Level 1 -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Adjudicator(Build as a healer making sure you have all the right stats) -Glacier Knight (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 3 -Master Fencer (Heaven Fire Ring/Sadness Ring/Millenium Necklace/Whirlpool Cape/Holy Charles Trophy/Neondo's Trophy)Broken Shell Level 1/Gun Level 1 -Reaver (TK phy res Rings/Primal Speed Necklace/Dimension Thunder Cape/Axe Moss trophy/Imp trophy) Broken Shell Level 2, Gun Level 7 -Mecha Ares (Devil Beard Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Ripple Necklace/Krona's Trophy/Mysteis Trophy) Broken Shell Level 3, Basic Gun Enchant -Celestial Arrow (Mandragora's Swift Ring/Sadness Ring/Necklace of Promise/Secret Spring Cape/Imp Trophy/Aquan's Spider Silk) Broken Shell Level 4, Gun Enchant Level 2 -Rifleteer (Heaven Fire Ring/Ripple Necklace/Whirpool Cape/Mustachio's Key/Mysteis Trophy) Broken Shell Level 6, Gun Enchant Level 3 -Elegant Dancer (Tank Build with reductions) -Life Worshipper (Build as a healer making sure you have all the right stats) -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 Party 4 - Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Graylin Triple hit Trophy/Mysteis Triple hit Trophy)Basic Broken Shell , Elemental Enchant on Staff, <Use Holy Staff and Aoe Glyph for this party> -Mecha Ares (Devil Beard Ring, Sadness Ring/Axe Moss Trophy/Imp Trophy/Secret Spring Cape/Ripple Necklace) Broken Shell Level 1, Basic Gun Enchant -Battlefield Poet (TK Ele Res Rings, Holy Charles Trophy/Cursed Oth's Rock Eye Trophy/Broken Soul Necklace/Dimension Flame Cape)Broken Shell Level 2, Elemental Enchant on Guitar -Blade Acrobat (Millenium Necklace, Heaven Fire Ring/Mandragora's Swift Ring/Dimension Thunder Cape/Neondo's Trophy/Aquan's Spider Silk), Broken Shell Level 3 -Rifleteer ( Primal Speed Necklace/Whirlpool Cape/ Mysteis Trophy/Temple War Cry Gem, Temple War Cry Ring, Sadness Ring) Broken Shell Level 4, Gun Enchant Level 1 -Darkness Blade (Bazuda's Cursed Ring/Sadness Ring/whirlpool Cape/Ripple Necklace/Mysteis Trophy/Holy Charles Trophy) Broken Shell Level 5 -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 5 -Lethal Arrow (Heaven Fire Ring/Sadness Ring/Holy Charles Trophy/Holy Imp Trophy/Millenium Necklace/Dimension Thunder Cape) Broken Shell Level 1, Gun Enchant Level 1 -Druid (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Akartis Fur Trophy/Mysteis Trophy) Broken Shell Level 2, Elemental Enchant on Staff -Conjurer (TK ele res Rings/Broken Soul Necklace/Secret Spring Cape/Oupella's Trophy/Holy Charles Trophy) Broken Shell Level 3, Elemental Enchant on Staff -Celestial Arrow (TK phy res Rings/Whirlpool Cape/Primal Speed Necklace/Axe Moss Trophy/Holy FrightClaw's Trophy) Broken Shell Level 4, Gun Enchant Level 2 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Neondo's Trophy/Imp Trophy) Broken Shell Level 5, Basic Gun Enchant -Dragon Emperor (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Krona's Trophy/Mysteis Trophy), Broken Shell Level 6, Elemental Enchant on Pike -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd,. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) Party 6 -Annihilator (Heaven Fire Ring/Sadness Ring/Millenium Necklace/Whirlpool Cape/Charles Trophy/Axe Moss Trophy) Broken Shell Level 1,Gun Enchant level 1 -Mimic (TK Ele Rings/Necklace of Promise/Dimension Flame Cape/Imp Trophy/Holy Kenny Trophy) <skills: Burning Metal/Purgatory/Piercing Wound/Oil Bomb/Magic Blockage/Holy Prayer/Aura Hammer Friend/True Grit> Broken Shell Level 2, Elemental Enchant on Weapon -Mecha Ares (Devil Beard Ring/Sadness Ring/Secret Spring Cape/Ripple Necklace/Krona's Trophy/Mysteis Trophy) Broken Shell Level 3, Basic Gun Enchant -Reaver (TK Phy Rings/Primal Speed Necklace/Dimension Thunder Cape/Imp Trophy/Kenny Trophy) Broken Shell Level 4, Gun Level 7 -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylin Trophy) Broken Shell Level 5, elemental enchant on staff -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Life Worshipper (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 7 -Angel of Justice (Swamp's Essence Trophy, Chino Trophy, Millenium Necklace/TK Phy Rings/Dimension Nature Cape) Broken Shell Level 1, Gun Enchant Level 1 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Secret Spring Cape/Mysteis Trophy/Krona's Trophy) Broken Shell Level 2, Basic Gun Enchant -Conjurer (TK Ele Rings/Necklace of Promise/Dimension Flame Cape/Holy Charles Trophy/Oupella's Trophy) Broken Shell Level 3,Elemental Enchant on Staff -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Dimension Thunder Cape/Primal Speed Necklace/Axe Moss Trophy/Imp Trophy) Basic Broken Shell, Gun Level 7 -Gravity Manipulator (Silin Ring/Sadness Ring/Graylin Trophy/Mysteis Trophy/Ripple Necklace/Whirlpool Cape) Broken Shell Level 4, Elemental Enchant on Staff -Time Manipulator (Bazuda's Cursed Ring, Sadness Ring, Whirlpool Cape/Ripple Necklace/Chino Trophy/Mysteis Trophy) Broken Shell Level 5, Elemental Enchant on Grimoire -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Totem Master (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 Party 8 -Berserker (Heaven Fire Ring/Sadness Ring/Primal Speed Necklace/Dimension Nature Cape/Swamp's Essence/Neondo's Trophy) Broken Shell Level 1, Gun Enchant Level 3 -Master Fencer (TK Phy Rings/Millenium Necklace/Dimension Thunder Cape/Holy Charles Trophy/Aquan's Spider Silk) Broken Shell Level 2, Gun Enchant Level 2 -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Necklace of Promise/Secret Spring Cape/Axe Moss trophy/Imp Trophy) Broken Shell Level 3, Gun Enchant Level 7 -Blade Acrobat (Fire Soul Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Swamp's Essence/Chino Trophy) Broken Shell Level 4 -Annihilator (Heaven Fire Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mustachio's Key/Kenny Trophy) Basic Broken Shell, Gun level 5 -Assassin (Heaven Fire Ring/Sadness Ring/Whirlpool Cape/Ripple Necklace/Swamp's Essence/Mysteis Trophy) Broken Shell Level 5 -Paladin (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) Party 9 -Daemon Summoner (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Dimension Flame Cape/Mysteis Trophy/Holy Charles Trophy)Broken Shell Level1, Elemental Enchant on Grimoire -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Graylin Trophy/Mysteis Trophy) Broken Shell 2, Elemental Enchant on Staff -Mecha Ares (Devil's Beard Ring/Heaven Fire Ring/Necklace of Promise/Secret Spring Cape/Axe Moss Trophy/Imp Trophy) Broken Shell 3, Basic Gun Enchant -Time Manipulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Chino Trophy/Mysteis Trophy) Broken Shell 4, Elemental Enchant on Grimoire -Conjurer (Tk Ele Ring/Broken Soul Necklace/Dimension Flame Cape/Oupella's Trophy/Neondo's Trophy) Broken Shell 5,Elemental Enchant on Staff -Battlefield Poet (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Secret Spring Cape/Aquan's Spider Silk Trophy/Chino Trophy)Broken Shell 6, Elemental Enchant on Guitar -Adjudicator (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) Party 10 -Dragon Soul (TK Phy Rings/Necklace of Promise/Dimension Thunder Cape/Chino Trophy/Aqua's Spider Silk Trophy) Broken Shell Level 1, Gun Enchant Level 1 -Reaver (Heaven Fire Ring/Mandragora's Swift Ring/Secret Spring Cape/Primal Speed Necklace/Axe Moss Trophy/Imp Trophy) Broken Shell Level 2, Gun Enchant Level 7 -Mecha Ares (Devil's Beard Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Krona's Trophy/Kenny Trophy)Broken Shell Level 3, Basic Gun Enchant -Conjurer (TK Ele Ring/Broken Soul Necklace/Dimension Flame Cape/Oupella's Trophy/Holy Charles Trophy) Broken Shell Level 4, Elemental Enchant on Staff -Dragon Emperor (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Neondo's Trophy) Broken Shell Level 5, Gun Level 5 -Time Manipulator (Bazuda's Cursed Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Imp Trophy) Broken Shell Level 6, Elemental Enchant on Grimoire -Paladin (Build as a healer making sure you have all the right stats) -Holy Sage (Build as a healer making sure you have all the right stats), use Mace of Justice and have high Cast Spd. Include Maul's Trophy Level 95 -Glacier Knight (Build as a healer making sure you have all the right stats) -Adjudicator (Build as a healer making sure you have all the right stats) Party 11 -Rifleteer (Sadness Ring/Mandragora's Swift Ring/Whirlpool Cape/Ripple Necklace/Mysteis Trophy/Graylin's Trophy) Broken Shell Level 1, Gun Level 7 -Assassin (TK Combo 4x , Ripple Necklace/Whirlpool Cape) Broken Shell Level 2 -Assassin (Gore Render Combo, Ripple Necklace/Whirlpool Cape/Mysteis Trophy) Broken Shell Level 3 -Gravity Manipulator (Silin Ring/Sadness Ring/Ripple Necklace/Whirlpool Cape/Mysteis Trophy/Graylins Trophy)Broken Shell level 4, Elemental Enchant on Staff -Reaver (Ripple Necklace/Whirlpool Cape/Sadness Ring/Blisterbreeze Regenerating Ring/Dimension Thunder Cape) Broken Shell Level 5, Gun Level 3 -Annihilator (Ripple Necklace/Whirlpool Cape/Sadness Ring/Blisterbreeze Regenerating Ring/Mysteis Trophy/Graylin Trophy) This is a Cap party, you have to use Triple Hit procs or -Resistance on Crystals -Defense as a % does not work on crystal, but - Defense as a number (example Mandragora's Ring works) ---------------------------------------------------------------------------------------------------------------------- I will be adding more parties when I have time to edit this ~ ---------------------------------------------------------------------------------------------------------------------- There are a huge amount of different party setups that is possible and I have around 100 different party setups but writing all will be a pain, but this is to give you a general idea of what we have been using for the past years. Feel free to change a few things to add different classes if you want to according to your playstyle. --------------------------------------------------------------------------------------------------------------- An Example of how 3 such parties together in two videos for the same GvG is: I have made a voice video about this guide (Until Party 11) to explain some things in depth, feel free to check it out:
  12. [Guide] Everything about Fairys Im aware of this Guide! ----------------------------------------------------------------------------------------------------- Elements: ---------------------------------------------------------------------------------------------------- Starterfairys Picture - Name - Where to get - Percentage - Fire Fairy - Timespace 25 - 0%-50% - Water Fairy - Timespace 33 - 0%-50% - Light Fairy - Timespace 42 - 0%-50% - Dark Fairy - Timespace 45 - 0%-50% With (+30%) Max-Percantage = 80% ---------------------------------------------------------------------------------------------------- Mall-Fairys Picture - Name - Where to get - Percentage - (Grown-up)Sellaim - NosMall - (40%)0%-70% - (Grown-up)Woondine - NosMall - (40%)0%-70% - (Grown-up)Eperial - NosMall - (40%)0%-70% - (Grown-up)Turik - NosMall - (40%)0%-70% With (+30%) Max-Percantage = 100% ----------- - Elkaim - NosMall - 50%-80% - Ladine - NosMall - 50%-80% - Rumial - NosMall - 50%-80% - Varik - NosMall - 50%-80% With (+30%) Max-Percantage = 110% ---------------------------------------------------------------------------------------------------- A6-Fairys Picture - Name - Where to get - Percentage - Zenas - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80% - Erenia - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80% - Fernon - A6.2 NPC - Can have Every Single Element(But only one) - 50%-80% With (+30%) Max-Percantage = 110% You can get this Fairys with Production at A6.2 NPC. You need: - Fairy - Egg of Zenas/Erenia or Fernon (They work like Upgrade-Scrolls) - a few Items granted in A6.2 If you produce the Fairy and you fail you'll keep your old Fairy!! If your Upgrade is succeded you can choose which element the Fairy has to be. If your old Fairy had 49% your new Fairy has 49% aswell but you can only Level the new Fairy to a maximum of 50%!!! If your Fairy is 75% your new Fairy will have 75% aswell, but can not grow anymore! "Why should I produce such a Fairy if I can just use a normal?" The A6 Fairys have different effects than the normal MallFairys! (see below) Zenas - 10% Dmg against Demons | Element +5 (Element of Fairy) | Defence in PvP +2% Erenia - 10% Dmg against Angels | Element +5 (see above) | Defence in PvP +2% Fernon - 12% Dmg against Demons & Angels | Element +5 (see above) | Resistance +5 | Dmg in PvP +3% -------------------------------------------------------------------------------------- ATTENTION! These numbers are ONLY for Official Exp-Rates!!! To make it short i'll not list every single Upgrade (1-2; 2-3; 3-4; ...) To get your Fairy from 0% to 50% you need 80.395 Monsters To get your Fairy from 0% to 70% you need 297.805 Monsters To get your Fairy from 40% to 70% you need 275.265 Monsters To get your Fairy from 50% to 80% you need 385.665 Monsters Keep in mind that you'll only get Fairy-Exp if the Monsters you kill are +/- 15lvl of yours! If you want some strategies please tell me in an Answer to this Thread and I will add some! -------------------------------------------------------------------------------------- Element Attack/Defense Scaling! Attacker Element - Defender Elements (Percentage of Dmg) Light - Light(100%) / Water(50%) / Dark(200%) / Fire (150%) Water - Light(150%) / Water(100%) / Dark (50%) / Fire (200%) Dark - Light(200%) / Water(150%) / Dark (100%) / Fire(50%) Fire - Light(50%) / Water(200%) / Dark(150%) / Fire(100%) ------------------------------------------------------------------------------------ Elementbonus & Resistances Every element stands above or below an other - Fire < Light < Water < Dark < Fire - An element above deals the element below +50% dmg (Light deals Fire +50%) - Without element you are always below every element type. You'll get 30% more dmg of every Element! That means: Fire against Dark = 50% more dmg Dark against Water = 50% more dmg Water against Light = 50% more dmg Light against Fire = 50% more dmg Fire/Dark/Water/Light against No-Element = 30% more dmg Elements who stay in contrast to each other deal equivalent more dmg! - Fire <=> Water -> Damage +100% - Shadow <=> Light -> Damage +200% Resistances above 100%(!!!) are handled like 100%!! (You will not get more Protection if you have more than 100% Resistances!) Negative Resistances get handled like additional Damage of the Element! Keep in mind that elemental damage is always ranked above the basedamage! To get additional damage you NEED to wear a Fairy and you need to have the right Weapon/Skills and Jewellery! You'll not deal additional elemental damage if you wear a weapon with (+60 Lightenergy) and wear a fire Fairy! -------------------------------------------------------------------------------------- Have a nice day
  13. Hello everyone In this Guide you will see the Timespaces 81-90(Nr. 1, 2, 3). Legend S = Start A = Exit M = Kill all Trash H = Lever ZF = Time-Room NPC = Secure the NPC BM = Bonus time B = kill Boss --> = Door closes after travelling through it Lines = Way to go ------------------------------------------------------------------------------------------------------------------------------------- Timespace 81 // Level 81-99 // Seed of Power x11 Way to go: You will get: ------------------------------------------------------------------------------------------------------------------------------------- Timespace 90 Nr.1 // Level 90-99 // Seed of Power x20 Way to go: You will get: ------------------------------------------------------------------------------------------------------------------------------------- Timespace 90 Nr.2 // Level 90-99 // Seed of Power x20 Way to go: You will get: ------------------------------------------------------------------------------------------------------------------------------------- Timespace 90 Nr.3 // Level 90-99 // Seed of Power x20 Way to go: You will get: ------------------------------------------------------------------------------------------------------------------------------------- All pictures are taken from http://heracles.lima-city.de !
  14. As requested i'll start this guide just to inform you about the PSP in this game, i'll post every PSP info that i can take hands on. Hope it wiil be useful for you ^^ (sorry for some spanish PSP info, i didn't find any images on Internet so i went to my acc in Eternity server to collect the pictures). Since the winter event ended, i could expand my PSP collection, all my current psp have their buff/important skill in S grade. Hope it helps you. If you have more pictures to complete this post, don't hesitate to pm me here in the forum or in-game ^^ Introduction: Currently all PSP (Partner Specialist Card) can be equiped to the asigned partner from lvl 30. Every PSP has their own element and 3 skills. Those skills have different grades (S, A, B, C, D, E, F) S being the best one and F being the worst. There are specialists for long range partners, melee and magic ones. Currently we have 2 partners for each type of attack, most of them can be obtained at different locations (quest line, events, raids). Bob, Tom and Kliff can be obtained in the Act 1 at the ts 25, 32 and ts 49 respectively. Sakura bead or sealed bead can be obtained in the Namaju Raid, if you have a sealed bead you should do the quest line available from lvl 53 at the jewels NPC in Nosville. Leona could be obtained in the summer pirate event raid, the Jack'O Peng raid. And finally, Graham its the reward after completing Act 6 quest line. Kliff and Tom partner specialist cards: Bob and Leona partner specialist cards: Sakura and Graham partner specialist cards: Special thanks to: -[GS]Asia Bibliography and links: https://board.en.nostale.gameforge.com/index.php/Thread/3437-Guide-Partner-SP-s-A-simple-walkthrough/ http://wiki.nostale.it/wiki/PSP https://en.nostale.gameforge.com/game/partner/ http://heracles.lima-city.de/index0.html https://images.google.com
  15. Hey there VGN-NT-Community ! since alot of people were asking for it, here it is the Mysterie box item effect guide where we will list all effects of the items that you can get as reward in the upcoming rotations. How will this guide work ? This is a guide that will continue weekly so once a new item has been added to the weekly rotation and isn't on the list yet we will add it and it's effect. Categories: Mounts Costumes Female: Male: Wings Partner-Specialists --- Soon --- Pets Greetings, Pandemonia
  16. Lv95 Dream of Destruction Casually staring into your soul... Along with Patch v23 - where class reworks were a big part of the update - a brand new map with custom dungeons, monsters, bosses and quests have also been added for those who enjoy PvE as much as PvP. The new map “Viroona Vale” also has a new feature that we know players have been waiting a long time for: Lvl 95 DoD’s. The gameplay of the new Dream of Destruction dungeons is still the same but unlike the lvl 90 DoD’s there is only one dungeon spawning each day instead of two, and every run will always give your party S+ (3 draws) no matter how long the run inside the dungeon takes - regardless if it's 10 minutes or 10 hours. As well as having new Dream of Destruction dungeons added to the game there is also new custom-made Holy Weapons for all awakened classes, which contains brand new Holy Skills. Link to Jordan’s thread about class updates/rework here Dream of Destruction NPC Jill (X:94, Y:365) Requirements: Character must be Lvl 95+ Party leader must have completed Mainline Quest “<L.95 My Legacy V>” Cannot be in queue for Arena Cannot be in a Raid Party Dream of Destruction Dungeon Days: Monday: Crimson Tuesday: Century Wednesday: Basel Border Thursday: Federal Armory Friday: Manor Saturday: Colossal Cauldron Sunday: Sturmfrau New Holy Skills The new Holy Skills can be purchased in Aven at the same merchants that sells Mimic Skill Scrolls for 400 Honor Stars each. Unlike the lvl 90 Holy Skills, when purchasing one of the new lvl 95 skills you will be given an empty class icon skill slot that will carry the new Holy Skill(s) once the Holy Weapon is equipped for the respective class. None of the classes already existing skills will be changed. Here is the list of all the new Holy Skills added to the new Lvl 95 Holy Weapons: Keep in mind that all these skills are viewed as lvl 100! T A N K Berserker Abandoning defense, Berserkers throw caution to the wind and attack with brute force and pure intuition. In the face of attacking enemies, the Berserker’s weapon makes swift work of any foe. New Holy Skill: Battle Cry - Inflicts Fear state on all enemies within 10 meters of the caster for 4 secs. Enemies DMG taken increases by +10% during this time. (Cooldown time: 30 secs) Shielder Shielder's defensive capabilities have been earned at the cost of many lives. These impenetrable warriors have sworn to defend those they shelter from harm. New Holy Skill: Shielder's Blessing - Increases Block & Parry +300 points for all party members within 50 meters of the caster for 15 secs. (Cooldown time: Instant) Executioner Attack is the best form of defense. An Executioner, whose speed is greatly enhanced, eliminates all evil and upholds justice. New Holy Skill: Execution - Deals DMG to target. If target’s HP is below 50% this skill will deal Triple Hit DMG and increase target’s DMG taken +10% for 6 secs. (Cooldown time: 6 secs) Glacier Knight Glacier Knights specialize in magical defensive abilities. Their shields and adept footwork enable them to move around the battlefield freely and act as the leaders of their parties. New Holy Skill: Ice Blast - Deals Ice DMG to target. When the caster is in “Frozen Knight’s Blessing” state this skill will give them both bonuses from the skills “Rimeblade Thrust” & “Frost Flourish”. (Cooldown time: 2 secs) Blood Knight Having survived the eternal battles of malice and death, Blood Knights are the pure personification of madness. These sanguinary fighters drain energy from their enemies’ spilled blood and convert it into endless power for their own use. New Holy Skill: Zealot's Law - Constantly increases caster’s Move SPD +50%, Double Hit Rate +50% & Triple Hit Rate +25%. (Cooldown time: Instant) Paladin With their shield on the left and their mace on the right, Paladins devote their everything to their faith and protect it with their life. New Holy Skills: Elemental Grace - Increases Elemental Resistance +5% and heals all party members within 30 meters for +1802 points every second for 10 secs. (Cooldown time: 20 secs) - Remote Passive - Gives Stun Immunity and Physical Resistance +10% to another player for 10 secs. (Cooldown time: 20 secs) - Spinning Hammer - Deals Triple Hit Holy DMG to target and reduces their Move SPD -25% for 5 secs. (Cooldown time: 5 secs) Dragon Soul The power of the Dragon Soul was entrusted to you. One day you will return the power and the Dragon will wake up once again. New Holy Skill: Dragon's Wrath - Grants caster “Dragon’s Wrath” state for 20 secs. This state lowers surrounding enemies ACC, P-CRIT & M-CRIT Rate -5%, stackable 4 times. At 4 stacks, target’s Skill Failure Rate increases +10%. (Cooldown time: 30 secs) Dragon Emperor The Dragon Emperor and their dragon families fight together, live together, and die together. They are inseparable. New Holy Skills: Dark Dragon's Strike - Deals Fire DMG to all enemies within 15 meters of the caster and reduces their Move SPD by -25% and Fire Resistance -5% for 6 secs. (Cooldown time: 3 secs) - Flame Dragon's Charge - Deals DMG to all enemies within 15 meters of the caster. If target is hit twice with this skill it will result in them being Immobilized for 4 secs. (Cooldown time: 3 secs) M E L E E Assassin Silently hiding in the shadows, Assassins specialize in the business of killing. Their combat techniques allow them to confront their enemies face to face. New Holy Skill: Poison Dagger - Deals DMG to target and decreases their P-CRIT & M-CRIT Rate -402 points for 5 secs. Skill “Sudden Stab” increases this skill's DMG +30% per stack. (Cooldown time: 4 secs) Kage Kages inherited their ancestors’ secret ninjutsu. These ninja masters manipulate shadows and wield the power of the elements. New Holy Skill: Ninjutsu Flash Step - Caster jumps 20 meters forward, increasing their Move SPD +30% for 5 secs. (Cooldown time: 10 secs) Asura Asuras are Martial Artists who built every part of their bodies into weapons. They are their enemies’ worst nightmare. Fear and despair are their nicknames. New Holy Skills: Hidden Power - Increases caster’s Move SPD by +40%, EVA & ACC by 409 points for 15 secs. When hit, caster's DMG taken -1% for 5 secs, stackable 15 times. (Cooldown time: 40 secs) - Suppressing Slam - Deals Triple hit DMG to target and increases their P-CRIT DMG taken +20% for 5 secs. (Cooldown time: 3 secs) Rakshasa It is rumored that the Rakshasa’s footsteps are ghostly silent, and their fighting skills are fierce. Many live in fear of the name “Rakshasa”, but the truth is, no one can really give a detailed description of them - because none who have seen them ever escape. New Holy Skills: Energy Explosion - Increases caster’s DMG dealt +30%, Cast SPD +15% & Move SPD +20% for 15 secs. (Cooldown time: 20 secs) - Almighty Push - Deals Double hit DMG to targets and pushes enemies within 10 meters of the caster back and deals DMG equal to 5% of their HP. Also stuns them for 0.5 secs. (Cooldown time: 3 secs) Blade Acrobat In the eyes of the Blade Acrobat, there are no battlefields, only stages on which to perform. New Holy Skill: Awakened Firebird Dance - Deals Double hit DMG to all enemies within 10 meters of the caster and absorbs 10% of DMG as HP. This skill also has a 25% chance to deal Triple hit DMG. (Cooldown time: 4 secs) Elegant Dancer The Ivory War is over: The merest smile from an Elegant Dancer was sufficient enough to conquer the enemy. New Holy Skills: Dance of Protection - Decreases received P-CRIT & M-CRIT DMG -20% for all party members within 50 meters for 20 secs. (Cooldown time: 30 secs) - Elegant Slash - Dashes to the target and deals Quintuple Hit DMG. (Cooldown time: 3 secs) Blade Master Combining all the skills of the Katana and mastering them through years of training, the Blade Master can take down enemies with a single blow. New Holy Skills: Power Draining Slash - Deals Double Hit DMG to target and starts the "Power Drain Combo": 1. Starting point, 2. Target's P-ATK & M-ATK -5%, 3. Target's P-ATK & M-ATK -15%. During this state caster also gains the "Power Increase Combo": 1. Starting point, 2. Caster’s P-ATK & M-ATK +10%, 3. Caster’s P-ATK & M-ATK +20%. This requires the skill “Raging River” to be activated. (Cooldown time: Instant) - Blade Master's Belief - Reduces caster’s DMG taken -10% and increases their Move SPD +40% and DMG of skill “Jaded Step” +30% for 10 secs. (Cooldown time: 25 secs) Master Fencer Few can describe the battle style of the Master Fencer, who mastered the ancient secret technique called “Dancing Moon” - as none have lived to tell the tale. New Holy Skills: Awakened Purgatory - Deals Double Hit DMG to all enemies in a 20 meter straight-line and decreases their DEF -4768 points, ACC -402 points, and P-CRIT & M-CRIT Rate -295 points for 7 secs. (Cooldown time: 5 secs) - Awakened Lunar Trance - Deals Triple Hit DMG to all enemies in a 20-meter- fan-shaped area. If enemies have “Eclipse” status this skill will remove 2 beneficial buffs from the targets. The "Lunar Trance" KP will increase this skill to remove 3 beneficial buffs. (Cooldown time: 4 secs) R A N G E D Trainer The Trainer can awaken the hidden potential in any wild animal. Adept at controlling beasts in battle and enhancing their latent abilities, this master of fauna commands the respect and loyalty of all creatures. New Holy Skills: Battle Stance - Caster gains “Battle Stance” status which constantly increases caster's P-ATK +15%, Move SPD +40% & Double Hit Rate +25%. (Cooldown time: Instant) - Spirit Breaking Arrow - Deals Triple Hit DMG to target and decreases their P-ATK, M-ATK & DEF -10% for 5 secs. (Cooldown time: 5 secs) Devil Hunter Devil Hunters specialize in cunning and unconventional combat techniques. They also wield impressive coercive powers and powerful magical attacks. Death is often preferable to protracting one’s encounter with one of these imposing warriors. New Holy Skills: Quadruple Volley - Deals Quadruple Hit DMG to target. (Cooldown time: 4 secs) - Slow Shot - Deals DMG to target and decreases their Move SPD -10% for 6 secs, stackable 5 times. Caster also grants “Slow Shot” state which increases the range of skill "Slow Shot" by +3 meters per successful hit for 6 secs, stackable 5 times. (Cooldown time: 4 secs) Mecha Ares Through constant technique refinement, Mecha Ares unite their bodies and minds into one weapon. New Holy Skills: Slime Grenade - Deals Triple Hit DMG to all enemies within 20 meters of the target and reduces their Move SPD -20% for 10 secs. Only available in "Robot Armor" state. (Cooldown time: 10 secs) - Overdrive - Caster gains “Overdrive” state which increases their DMG dealt +30% & Move SPD +50% for 10 secs. When the status runs out caster gains “Cooling System” state for 5 secs, decreasing their DMG dealt -10% and Move SPD -15%. Only available in "Robot Armor" state. (Cooldown time: 20 secs) *** Side note: The Holy Mecha Armor states are now controlled by Laser Cannon Glyph & Forceful Fist Glyph *** Annihilator Annihilators are adept in many forms of firearms. Foes and friends alike try to steer clear of their incredible firepower. New Holy Skills: PR0J3CT A-NN-1 - Summons a Robot Helper to assist player in battle. Upon hitting a target the robot self-destructs and decreases target’s Pierce Resistance & DEF -10% for 10 secs. (Cooldown time: 5 secs) - Buck Shot - Deals Triple Hit DMG to a 15-meter-fan-shaped area and pushes the caster backwards. (Cooldown time: 7 secs) Lethal Arrow See the world from the eyes of a Lethal Arrow, fighting alone on the battlefield with your merciless bow. New Holy Skill: Vital Point - Deals DMG to a target. If the target’s HP is below 40% this skill will do double DMG. (Cooldown time: 2 secs) Celestial Arrow God sent the Celestial Arrow down to face the evil forces. Will you borrow the power of God to fight back the evil? New Holy Skill: Celestial Blessing - Increases caster’s Elemental Resistance +10% & DEF +3179 points for 20 secs. (Cooldown time: Instant) Reaver Reavers have abandoned ranged attacks to become masters of melee combat. Capable of launching devastating surprise attacks, any enemy entering the Reaver’s domain of judgement will soon know the true meaning of pain. New Holy Skills: Shadow Escape - Caster gains “Shadow Escape” state which increases their Move SPD +50% for 3 secs. When the duration ends caster will become invisible for 20 secs. (Cooldown time: 30 secs) - Reaver Chains - Deals DMG to a 15-meter-fan-shaped area and gives enemies “Reaver Chains” status which has a 10% chance to immobilize them for 1 second every sec for 10 secs. (Cooldown time: 3 secs) Rifleteer Rifleteers have improved ranged attacks. Carrying a gun instead of a scythe, they stalk the land like phantoms. Once they do appear, evil will have nowhere to hide. New Holy Skills: Zephyr Strike - Deals Triple Hit DMG to target and inflicts “Sluggish” status which decreases their Cast SPD, ATK SPD & Move SPD -15% for 7 secs. (Cooldown time: 4 secs) - Draining Burst - Caster gains “Draining Burst” state which icreases caster's Normal Attack DMG +15% & ATK SPD +10% for 15 secs. Normal Attacks will also absorb 20% of DMG as HP during this time. (Cooldown time: 30 secs) H E A L E R / S U P P O R T Adjudicator Anointed by a higher power, the Adjudicator wields the power to pardon - or punish - all life on earth. When the apocalypse descends upon the world, the Adjudicator will be tasked with sorting the saved from the damned. New Holy Skills: Healing Zone - Creates a “Healing Zone” for 15 secs that increases EVA & Move SPD +10% for all party members inside of the zone. When enemies step into the zone, decreases their ACC & Move SPD -10%. Additionally, this zone will make the skill “Light of Truth” heal an extra +5% HP when both the caster and the ally is inside the zone. (Cooldown time: Instant) - Dragon Burn - Deals Holy DMG to all enemies in a 20 meter area and inflicts target'sDMG taken +3% and deals -1292 points of Holy DMG every second for 10 secs, stackable 5 times. (Cooldown time: Instant) Equilibrian The Equilibrian priests chose the middle path. Able to summon the powers of both light and darkness, the Equilibrian has a similarly split personality. Those who enter alliance with one of these mystics would be wise to do so with caution; they are foes to none and friends to fewer. New Holy Skill: Holy Smash - Deals Holy DMG to all enemies within 20 meters of the caster and knocks them back. Has no effect on boss monsters. (Cooldown time: 8 secs) - Energy Recovery - Recovers +630 points of MP for all party members within 30 meters of the caster for 10 secs. (Cooldown time: 20 secs) Battlefield Poet Battlefield Poets are like the clear call of a bugle on a battlefield. Under their inspiration, even the weakest soldiers become brave. New Holy Skills: Wave of Sleep - Deals Nature DMG to a 15-meter-fan-shaped area and inflicts “Drowsy” status to enemies for 5 secs. “Drowsy” status decreases their Cast SPD, ATK SPD & Move SPD by -5%. When the status runs out the enemies will have a 50% chance of entering Sleep state for 5 secs, increasing their DMG taken +20%. (Cooldown time: 6 secs) - Awakened Flame Vibrato - Deals Fire DMG to all enemies within 15 meters of the target and decreases their DEF -10% for 2.5 secs. Additionally, increases caster’s M-ATK +10% for 5 secs, stackable 5 times. (Cooldown time: 2 secs) Life Worshipper Life Worshippers’ prayers are like moonlight on a tender night, soothing warriors’ nerves and pining for departed lives. New Holy Skills: Sleep is for the Weak - All party members within 40 meter of the caster gains “No Sleep” state for 15 secs. “No Sleep” state reduces their P-DMG taken -882 points and grants them Sleep Immunity. Skill "No Sleep” will remove “Melody of Protection” state. (Cooldown time: 3 secs) - Melody of Protection - All party members within 40 meters of the caster gains “Poets Armor” state for 15 secs. “Poets Armor” state reduces their M-DMG taken -882 points and increases their DEF +7948 points. Skill “Melody of Protection” will remove “No Sleep” state. (Cooldown time: 3 secs) Druid Druids draw their strength from the wisdom and fortitude of venerable souls of Yore. Blessed with the ancient powers of transformation, once they metamorphose into different forest creatures, their enemies will find themselves deep in the rough. New Holy Skill: Awakened Repressed Element - Deals Nature DMG to target and has a 40% chance to inflict Knockdown state for 2 secs. While knocked down, target's DMG taken +25%. (Cooldown time: 2 secs) Totem Master Faith equals power for a Totem Master. To believe is to exist, and to exist is to believe. Summoning forth totems of every shape and size, Totem Masters eradicate everything in their path without mussing their robes. New Holy Skill: Old School Rain - Heals all party members within 30 meters of the caster for +10730 points of HP, and continuously recovers +365 points of their Max HP every second for 8 secs. The “Swamp Studies” KP will also make this skill increase Move SPD +15% for all party members for 10 secs. (Cooldown time: 5 secs) Holy Sage The Holy Sage is always able to help people who are suffering in the war. New Holy Skill: Sage’s Protection - Caster gains “Sage’s Protection” state. As long as the Holy Weapon is equipped the caster will recover +3861 points of HP every time they are hit. (Cooldown time: 20 secs) Angel of Justice The Angel of Justice is like a messenger of God - sent to discipline the evil and purify the world. New Holy Skill: Awakened Forbidden Walk - Immobilizes a target for 4 secs and decreases their EVA -335 points. (Cooldown time: 25 secs) M A G I C Arch-Elementalist Arch-Elementalists can manipulate the forces of nature. Their power is an expression of the very will of the elements. New Holy Skill: Elemental Reversal - Grants caster “Elemental Reversal” state for 10 secs which makes the caster able to choose between the “Flame, Lightning, Ice & Nature Reversal” buffs. These buffs makes all your skills deal constant Elemental DMG depending on which Elemental buff you choose. Additionally: “Flame Reversal” - DMG dealt by “Ice Bombardment”, “Snow Tornado”, “Arctic Storm” & “Ice Hydra” +10%. “Lightning Reversal” - DMG dealt by “Wind Bombardment”, “Wind Tornado”, “Wind Storm” & “Wind Hydra” +10%. “Ice Reversal” - DMG dealt by “Flame Bombardment”, “Flame Tornado”, “Flame Storm” & “Fire Hydra” +10%. “Nature Reversal” - DMG dealt by “Lightning Bombardment”, “Lightning Tornado”, “Lightning Storm” & “Lightning Hydra” +10%. (Cooldown time: Instant) Gravity Manipulator With the fresh departure from the traditional magic of the three elements, those who control gravity possesses an invisible and inescapable weapon. New Holy Skill: Feather of Darkness - Deals Triple Hit Dark DMG to target. “Feather of Lightness” KP, “Air Dance” buff and glyphs effects this skill too. (Cooldown time: Instant) *** Side note: The range of “Feather of Lightness” & ”Feather of Darkness” is now controlled by Graviton Distortion Glyph *** Demon Summoner There’s nothing quite like manipulating terrifying demons from alternate dimensions. Demon Summoners, without a disclaimer, possesses an eloquent influence like no other, along with brute-like strength. They are able to turn the tables against any enemy. New Holy Skill: Darkness Calling - Deals Triple Hit Dark DMG to all enemies in a 40 meter straight-line and stuns them for 2 secs. (Cooldown time: 7 secs) Time Manipulator Not enough time on your hands? Bottle it up and save it for a rainy day! Time Manipulators have the power to rewind, stop, fast-forward, and even slow down time. You’ll always be working at half the required time! Enemies are no match for overtime rage! New Holy Skill: Illusive Wind - Deals Double Hit Nature DMG to all enemies in a 20-meter-fan-shaped area and has a 20% chance to knock the enemies back. (Cooldown time: 4 secs) Demon Tamer Demon Tamers have a strong will to resist corruption, allowing them to dominate powerful demons. New Holy Skill: Demon’s Curse - Deals Dark DMG to target and inflicts “Demon’s Curse” status which deals Dark DMG equal to 10% of caster's M-ATK every second for 5 secs. If target’s HP drops below 40% they will be stunned for 2 secs. (Cooldown time: 5 secs) Conjurer By studying the weakness of the body and attacking its functions through Conjuring, Conjurers fight to ensure their foes’ deaths. New Holy Skill: Dark Magic - Deals Dark DMG to target and inflicts “Dark Magic Mark” status for 7 secs. “Dark Magic Mark” status deals Dark DMG equal to 10% of caster's M-ATK every second and has a 20% chance to remove 1 positive buff off the target during this time. (Cooldown time: 5 secs) Darkness Blade When there is light, there must be shadows. Harness the power of shadows to become a Darkness Blade. New Holy Skill: Dark Magic Prayer - Recovers +10% HP & MP for all party members within 30 meters of the caster and grants them Immunity to the next incoming attack. (Cooldown time: 20 secs) Holy Blade Holy Blades shine their eternal light upon the world, giving everyone guidance. New Holy Skill: Formation of Light - Deals Holy DMG to all enemies within 15 meters of the target and decreases their P-CRIT & M-CRIT Rate -107 points for 7 secs, stackable 5 times. (Cooldown time: Instant) Credit to [GM]Jordan for putting a lot of effort and work into this patch & to [GS]_Lilith_ for helping out creating the new custom map and dungeons ~
  17. Hey there VGN-NT-Community here is a little guide of all the contet of the different raidboxes of the game NosTale and some other informations about raidboxes ! Cuby mother: The box can be received by finishing the raid with a level between 30-49 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Xysen load: The box can be received by finishing the raid with a level between 40-59 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Dark castra: The box can be received by finishing the raid with a level between 50-69 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Giant black spider: The box can be received by finishing the raid with a level between 60-79 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Giant slade: The box can be received by finishing the raid with a level between 70-89 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Chicken king: The box can be received by finishing the raid with a level between 20-99 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Namaju: The box can be received by finishing the raid with a level between 50-99 The box can have a rare level between rare 0 and rare 7 The raidleader will always get a box between rare 4 and rare 7 Desert robber: The box can be received by finishing the raid with a level between 80-99 The box does not have a rare level This box does not contain any equipment. ------------------------------------------------------------------------------------------------------------------- This guide will be continued over time because it is a really big guide I'll need some time for it. Soo I'll edit it later again and update it continuesly. If someone is interested to help with this guide just post your part under this guide and I'll edit it into mine and give you credit once the guide is done ! Greetings, Pandemonia.
  18. i got tired of looking all over the forums and going on different websites/spreadsheets to look for different pieces of information so i made a thingy~ the spreadsheet has most of the information regarding our content, where to get it - and how to get it feel free to post in your guild messages, if i've left anything out or you'd like me to add a specific topic feel free to post a comment below thingy: https://docs.google.com/spreadsheets/d/1CAkzpiMKacccouaYzLoi2uKEPyJ0s07caihNP5QLv6Q/edit?usp=sharing shortened link: http://bit.ly/2uZUh1Z many thanks to the original creator of the "Eden Eternal Recipe Book", Aeria [GS] Tristepin for gathering a vast majority of this information and to Vendetta [GM]Jordan for helping me fill in the blanks 14/04/2018 -Added Gates of Pandemonium -Added new racial crafting for Human/Ursun/Zumi/Anuran -Added Partial Enchants -Added [GS]Goddess as Editor, feel free to pm him for any requests or fixes
  19. KawaiiNyanNyan

    BananaNyan's Medic Guide

    BananaNyan's Medic Guide~! Hello, I am going to make a guide to be a medic that is rather helpful and very informational. So, let's start explaining the class "Medic". This class is the support class of Scarlet Blade and can be a very difficult class to play for farming. I will post builds from good support to good DPS (Even though DPS is HIGHLY not recommended in PvP!! It's best to use for farming!!) So, let's explain PvP as a medic. A medic is the savior of all classes as their heals are very important for players. I am explaining this because this could be someone's first actual MMORPG. Skills: (Please ignore the attack stats of them as they are bugged.) Damage Skills/DPS Basic Launcher The Basic Auto attack. Can be useful in trying to crit target while kiting. Not needed though if you are not building to battle. Chakra Strike A skill that gives you additional Crit, but not needed at all if you are going to be support. You will not need to put skill points in this skill so you can get another skill. Catastrophic Strike A skill that gives you Ch-ATK damage, not very useful for a medic as Medics are more crit based, but you will need this skill at 2 points so you can get Homing Missile. Homing Missile Homing Missile is not an important skill either unless you want to DPS. You will however need this skill to get a skill that is very important for a medic protection. You will need to put 3 skill points into this skill to get Shock Jock. Shock Jock (STUN) Shock Jock. Now we are getting somewhere. The skill that uses Ch-Gravity. SUPER useful for protection, but you MUST need Ch-Acc if you are going against an opponent with high Ch-EVA as this skill relies on Chakra. This skill isn't a type of skill you just point random points in and move along. This skill is either a Max this skill out or DO NOT put no skill points in it at all. It will be a waste of skill points if you only put two skill points in it. I HIGHLY RECOMMEND YOU GET THIS SKILL! If you choose not to, that will make you more vulnerable to enemies, especially if it's 1 vs 1 and you know you will not win the battle. You can use this skill to stun your opponent and flee! If you believe in your heart that no one can kill you, then be my guest and do not put any skill points in this skill. Blown Away A DPS skill for a medic that is not needed whatsoever for a medic going Support and Support only. It gives both Ch-ATK damage and Crit-ATK damage, so can be useful in PvE, but not in PvP. Atom/Slowing Skills for a Medic! Atomic Launcher (SLOW) Atomic Launcher is an AoE slow that can be very useful to a medic who is trying to slow and enemy, BUT also to catch a SW that could be sneaking around. As it doesn't reduce the opponent's speed by much, it can still help you flee if you invest into speed. This skill is based on Ch-Atomic. If you do not invest in Veil of Detection, I would highly recommend this skill. It's a guessing game type of skill, but if your guess is right, you have a high chance of saving yours and your team's life as SW contain A LOT of CC/AoE disables. Atom Blast (IMMOBILIZE) Atom Blast is also a skill that is based on Ch-Atomic and can be great for stopping an enemy from fleeing from the team. THIS SKILL IS NOT A STUN! Your enemy can still use skills with this debuff on them. So, if you use it on a medic, which I would not recommend unless you saw them eradicate a second before, they can certainly eradicate this skill off themselves and still be able to flee. I would recommend this skill on a PU, especially when they are mech'd up as their stun is SUPER short ranged while in mech. Advanced Atomic Launcher (SLOW) Advanced Atomic Launcher. I do recommend this skill for medics. I do not have this skill as I am doing a different build, but this skill is just like Atomic Launcher, but you can only target one person with it. It is not AoE. This skill can wreck someone's movement speed if combined with a maxed out Atomic Launcher. Ch-Plasma/DoT Damage skill (Completely not recommended.): Greek Fire (DoT) Greek Fire is a DoT skill that is made for medics using Plasma. It's very unnecessary, but if you really feel that it's useful to you, then go for it. Someone said they use it so SW cannot conceal themselves, but at the end of the day, Whippers are the true DoT champions and they should be doing the DoT damage, not the medic. Please do not get this skill. Back Draft (DoT) I said the same thing for Greek Fire and will say for this skill also... IT IS NOT NEEDED. This skill is a DoT skill that is Ch-Plasma and it's literally useless for a medic. A medic, even a DPS medic should not even invest in this skill because medics are more Crit-ATK based and this skill will barely do anything to help in PvP. Avoid getting this skill. Support Skills! (1000% recommended! Even if you are going DPS!) Healer's Kiss This is the most vital Medic Skill. This skill heals your teammates and has the fastest healing cooldown. I recommend you max this out. Veil of Healing Highly 1000% recommended even if you are a DPS Medic. This skill has a higher Heal restoration, but slow cooldown. Be sure you use it in emergencies because if your team is at full HP and you use it, but suddenly a pack of RG come in and almost take out your team, you will be SOL. This is an AoE healing skill vs Healer's Kiss can only target one person. Restoration Restoration is a skill you can only use on yourself. This skill should be used in emergencies only. Do not use this skill if you only lost a little HP. I've seen a lot of medic's do that. Restoration is a skill you should just put one point in or Max it out. It's like Shock Jock. Do not waste your skill points on random skill points on it. Vital Enchantment The HP Booster Skill. This skill maxes your HP by a certain %. This skill is not like SUPER needed, but the more HP someone has the more of a chance they can survive. I recommend you to max it. Especially, if you are stacking up HP like I do, this skill will be vital. Cleansing Heal Cleansing Heal is super DUPER important 40+. This skill gives you HP recovery Rate (Healing HP over time.) This skill also removes debuffs on your team. This is an AoE skill so this effects many others around you, not only one person. This skill needs to be maxed at all costs. Do not just put one point in it. You need it maxed as it's one of the most IMPORTANT skills a medic can have endgame. Do not use this skill if your team is not in complete danger or if they were not having too many debuffs on their toon. This skill should be used if your team is all debuffed/stunned/etc. so they can escape and attack. This skill can be used if Veil of Healing is on cooldown and your team is at critical health status. Eradicate This skill is like Cleansing Heal, just a downgraded version. It does not restore SP nor HP, but it removes Debuffss. Get it. Cleanse has a longer cool down. Shift The skill that helps you flee from your opponent. This skill is very buggy though as sometimes when you try to click the spot you wish to go, it will not react, but this skill is very important to a medic and when it does work, it saves you. This a skill you need to either max or not get at all. I would highly recommend, but if you have Heeled Flair, that could be an exception. Lazarus Blessing This skill revives a dead team mate. If you plan on staying in CG, you will never get to experience this skill. Lazarus blessing is a skill that uses CP to revive a dead team. This can be useful for PvP or extremely strong bosses like Asmo. As a medic, if two of your team mates died, one being another medic and the other being like a Sentinel, I would Revive the dead medic because the revived medic could go and revive the dead sentinel. It's like a train effect. This skill CANNOT be used in Al Kasava and Battlegrounds like Janus, Soccer Pitch, Turnpike, Siren, and Second Ark. It can be used in Nuclear Bunker, Amara, Ellis, Vile, and Nemesis. This skill is also used in Dungeons and any PvE area. Medic Buffs: Heeled Flair Heeled Flair is a buff that only effects the medic. This skill increases move speed of a medic, making them super speedy and great for fleeing. I actually enjoy Heeled Flair and it's great for medics whom do not have Shift. An OP combo is getting shock jock to your enemy, shift, and then heeled flair as you can run away from your enemy, run away fast before your stun cools down on them. Shadowfoil This skill is great for people who have low EVA or Sentinels. Sentinels are the EVA carriers and if you wish them to be able to evade whipper's pull or evade basic attacks, this buff is good. This can go for any class. If the opposing team has a huge whipper problem and you need to evade their pulls, get EVA. I DO NOT recommend getting EVA Jewels as a medic. That will not save you from stuns and debuffs. This skill is also good for players whom are stacking EVA also. Veil of Accuracy Yes, I know I need to max this skill. I do not have all the skill points yet, but Veil Acc. is probably one of the most useful buffs within the Scarlet Blade game, especially if you are stacking Acc. and Ch-Acc. This skill buffs your physical acc. (Good for whippers as they tend to not have the best physical Acc.) and Ch-Acc (Good for stunning players with a high amount of Ch-EVA such as SW). As a medic, I would highly recommend this buff at end game as SW are a problem for us medics as they can cloak and sneak in the backline and attack you while your team is front line.) Veil of Critical The perfect skill for more Crit Attack! This skill can be good for Support and good for DPS medics. This skill increases the crit atk to your teammates and is also can be a great combo with the Sentinel's crit buff they have. So once you see your SE teammate use their crit buff, use yours too and it stacks up the crit atk and crit rate your team will have. This is a skill your should just either put one point in or max out. For support and going HP build, just point one point in it. If you are DPS or not going HP build, you can max it out. Veil of Detection This is a SUPER situational buff and this should be used depending on the SW population. I would not recommend if your opposing team does not have many SW players. Plus, you need to max it because SW conceal can be stronger than this buff. This is a skill that you would not need at all or will need badly. If you are FK, I would not recommend it as RG do not have a huge SW population vs the FK side where we have maybe a more population of this class. This skill can also detect Punishers who conceal, but when a punisher conceals, they cannot move at all or the concealment will be depleted. So, make sure you know the background of the opposing faction before investing in this skill. Veil of Offense A great skill for a DPS/Farming medic. This skill increases your damage. If you are a medic who is full support, I would not really recommend as there could be other skills that those skill points can go into. But, if you want to farm or do more damage, get this skill. Enchanting Projection This is a great skill for medics who go all out for Defensive support. This skill gives a player more Void so, they can aVOID skills from the enemy target and more Ch-EVA which is great for SW and pretty much anyone stacking Ch-EVA. It also gives a bubble around their toon to show that the buff is up. Passive Skills: Speed Mastery This skill can be a situational skill and you do not absolutely need it, but if you wish to be speedier and run faster from enemies, this skill is a great one to get. This skill and Heeled Flair can be combined to where you are super fast. SP (%) Mastery I think these SP masteries are more of a troll than anything. This SP mastery increases your SP by %. You do not need this skill at all. It's super useless. Just buy SP pots. SP Mastery Same with the Natural soul, except this increases it by numbers, not by %. Useless. HP Mastery HP MASTERYYYYY~ This passive increases your HP and if you are stacking HP, I highly recommend maxing this skill out. The more HP you have the more you can live longer. HP is great, especially if your enemy messes up their rotation and can be super useful in Mass PVP.
  20. To start this Thread first a few Informations, You need to do ALL Timespaces 1-73 to enter. You can simply just do the Timespaces or do Main Quest Line until you hit Ts73. The fastest way to do Ts73 is in a 2 or 3 Man group. Just use a Speaker if you dont have any friends to do it with. Make sure to have Fire Resist and Shadow Resist. Any Sp card that has a lot of Aoe's (Area of Effect Skills) can do it without problems. (Just make sure you have some snacks) You can find the Timespace in the top right of the "Fir Forest" in Act 3 Now to the Timespace: There are only two types of monsters. This is the Main monster you will encounter it the "Hellhound" it has Fire Element And basically the same monster but it has Shadow Element and its the Boss you have to kill to finish the Timespace. How to do the Timespace: If you are solo follow the numbers to clear the Timespace. (You will take longer to finish this alone) In a group you Split up, 2 People go left and 1 goes right. The 2 People on the left Split up into Room 4 and Room 3, the Person on the right goes into Room 5, the Room opens after one of the Players on the left cleared Room 4. Room 3 has a 3 Minute Timer and Room 5 has a 3:20 min Timer. while the Players are in the Time Rooms the Player that is free can go to Room 6 and wait there until the Player on the Right side cleared his Room. When Room 5 is finished monsters spawn in Room 6, you kill them all and Room 7 opens. In Room 7 is a switch, just use the switch and monsters while spawn once again, kill them and go to the last Room "E" there are a few monsters and a boss, the boss is the only monster in the Timespace with Shadow Element. Kill all monster around the boss then the boss and the Timespace is done. Some final information: Make sure you kill ALL monsters to get the full gold at the end. If you do the Timespace with your Main Account and 2 other Accounts you will earn 3x the gold. Thats more efficient than doing it solo or in a 2 or 3 man group. In a group you need about 5 - 6 Minutes to clear the Timespace, solo you need more but with 3 Accounts you will do more gold overall. Thanks for reading I hope it's not too confusing with all the different numbers and enjoy your Gold. ITS NOT POSSIBLE TO DO THE TIMESPACES IN A GROUP ANYMORE!
  21. Tips;Reducing production point usage - You can use a red magical fairy or Azuris (Darling of a Charm) to reduce your production point usage by 20%. This brings it down from 100 points per reward to 80. This gives you a total of 25 per day rewards instead of the usual 20!Extra Rewards(big ? if they are obtainable) - The shell effect "increased production chance" will give you increased amount of items. This is ALWAYS rounded down to the nearest whole number. For example 50% chance will give 3 full moons instead of 2. 49% chance will remain at 2 full moons. Durability coupon or gold(not implemented yet) - As durability coupons restore 300 durability points, this equates to 30,000 gold if repairing said Minigame with gold. Thus, if bazaar/players are listing coupons below this price use coupons. If above, use gold (though I've always seen coupons below 30,000)Are Reward coupons worth it? - This one you will have to always work out. I usually find with the boosted rewards from the shell, it is worth it. It all depends on the prizes price and the coupons though. Who's minigames do i play?- Never your own! Unless using your alt. You will not receive bonus rewards and it will cost you money to repair your minigame. Also, players will often give you some extra gold/items for playing theirs, as they receive the same level reward as you. Which is the best to play/make? - Almost always Fishing at lvl 5. This is obviously variable with the rewards current prices, but this is 9/10 times the best.Requirements to play;Basic Minigame- level 30, reputation 10,000+Good Minigame - level 40, reputation 50,000+ Great Minigame - level 50, reputation 170,000+How to make;Basic Quarry - 380,000 gold from Mimi MentorFishing - 380,000 gold from Mimi MentorSawmill - 380,000 gold from Mimi MentorShooting - 380,000 gold from Mimi MentorGood - These all require 1st degree building recipe plus;Fishing - High-quality Rag(50), Rare Rag(30), High-quality Metal Bar(20), Thread(20) Carp(20),Seafood(10)Sawmill - High-quality Tree(50), Rare Tree(30), High-quality Leather(20), Apple(20), Seed of life(20), Growing Seedling(10)Shooting - High-quality Leather(50) , Rare Leather(30), High-quality Rag(20), Golden feather(20), Chicken egg(20), Meat(10)Quarry - High-quality Metal Bar(50), Rare Metal Bar(30), High-quality Tree(20), Mysterious stone(20), Construction Brick(20), Stone of Square Shape(10),Great - These all require 2nd degree building recipe plus;Fishing - Rare Rag(70), Rare Metal Bar(40), High-quality Tree(20), Thread(40), Carp(30), Seafood(20), mackerel(30), Needle(20).Sawmill - Rare Tree(70), Rare Leather(40), High-quality Rag (20), Apple(40), Seed of life(30),Growing Seedling(20), Rare leaf(30), Axe(20).Shooting - Rare Leather(70), Rare Rag(40), High-quality Metal Bar(20), Golden feather(40), Chicken egg(30), Meat(20), Chubby Worm(30), Mithrill Ore(20).Quarry - Rare Metal Bar(70), Rare Tree(40), High-quality Leather(20), Mysterious stone(40),Construction Brick(30), Stone of Square Shape(20), Oriharcon(30), Hammer(20).Production points;You will receive 2000 points per day. 100 of these are used each time you receive a reward (this can be reduced look in tips section). Thus you may get 20 rewards per day . Your production points can be replenished by using a production coupon, which will net you an extra 500.Durability points;Your Minigame will start with 6000 durability. It can be restored to a maximum of 12000. If your minigame hits 0 durability no rewards will be received from it. This can be restored for 100 gold per point. Alternatively you may use durability coupons to regain 300 durability. (look in tips for which is best to do). Your Minigame durability loses points dependent on what reward was taken by the player using it. The loss is as followed;BasicLevel 1- 5 pts. Level 2 - 5 points. Level 3 - 5 points. Level 4 - 7 points. Level 5 - 10 points.GoodLevel 1 - 7 points. Level 2 - 7 points. Level 3- 7 points. Level 4 - 10 points. Level 5 - 15 points.GreatLevel 1 - 10 points. Level 2 - 15 points. Level 3 - 20 points. Level 4 - 25 points. Level 5 - 30 points. The Rewards; (The % in brackets next to items is your chance of getting it. The pieces is how many you will get, This can be boosted, see tips.) FishingBasicLevel 1 Dandelion(50%), 3 pieces. Blue Herb(30%), 3 pieces. Red Fruit (20%), 3 piecesLevel 2 Roasted Herring (90%), 5 pieces. Thread(10%), 1 piecesLevel 3 low-quality Rag (70%), 2 pieces. low-quality Leather (5%), 2 pieces. Low-quality Metal bar(5%), 2 pieces. Low quality tree(5), 2 pieces. Carp(15%), 1 piecesLevel 4 Normal Rag(40%) 2 pieces. Normal Leather(5%), 2 pieces. Normal Tree(5%), 2 pieces. Carp(30%), 1 pieces. Seafood(15%), 1 pieces.Level 5 Carp(35%), 1 pieces. Seafood(25%), 1 pieces. High-quality Rag(20%), 2 pieces. High-quality Leather(3%), 2 pieces. High-quality Metal BAr(3%), 2 pieces. High-quality Tree (3%), 2 pieces. Mackerel(11%), 1 pieces.GoodLevel 1 Dandelion(30%), 4 pieces. Blue herb(25%), 4 pieces. Red fruit(25%), 4 pieces. Roasted herring(20%), 10 pieces.Level 2 low-quality Rag(40%), 3 pieces. low-quality Leather(3%), 3 pieces. Low-quality Metal Bar(3%), 3 pieces.Low-quality Tree(4%), 3 pieces. Carp(30%), 1 pieces. Thread(20%), 1 pieces.Level 3 Normal Rag(40%), 3 pieces. Normal Leather(3%), 3 pieces. Normal Metal Bar(3%), 3 pieces. Normal Tree(4%), 3 pieces. Seafood(30%), 1 pieces. Mackerel(20%), 1 pieces.Level 4 New Moon(40%), 1 pieces. Mackerel(30%), 1 pieces. High-quality Rag (20%), 3 pieces. High-quality Leather(3%), 3 pieces. High-quality Metal Bar(3%), 3 pieces. High-quality Tree(4%), 3 pieces.Level 5 New moon(25%), 1 pieces. Mackerel(20%), 1 pieces. Half moon(20%), 1 pieces. Rare Rag(20%), 3 pieces. Rare Leather(2%), 3 pieces. Rare Metal Bar (2%), 3 pieces. Rare Tree(1%), 3 pieces. Needle (10%), 1 pieces.GreatLevel 1 Low-quality Rag (44%), 4 pieces. Low-quality Leather (2%), 4 pieces. Low-quality Metal Bar(2%), 4 pieces. Low-quality Tree(2%), 4 pieces. Carp(30%), 2 pieces. Thread(20%), 2 pieces.Level 2 Normal Rag(71%), 4 pieces. Normal Leather(3%), 4 pieces. Normal Metal Bar (3%), 4 pieces. Normal Tree(3%), 4 pieces. Seafood(20%), 2 pieces.Level 3 High-quality Rag(66%), 4 pieces. High-quality Leather (3%), 4 pieces. high-quality Metal Bar (3%), 4 pieces. high-quality Tree(3%), 4 pieces. Mackerel(25%), 2 pieces.Level 4 New moon(25%), 2 pieces. Mackerel(20%), 2 pieces. Half moon(20%), 2 pieces. Rare Rag(20%), 4 pieces. Rare Leather(2%), 4 pieces. Rare MetalBar(2%), 4 pieces. Rare Tree(1%), 4 pieces. Needle(10%), 2 pieces.Level 5 Mackerel(40%), 2 pieces. Full moon(35%), 2 pieces. Whale(20%), 1 pieces. Legendary Cloth(2%), 1 pieces. Legendary Leather(1%), 1 pieces.LegendaryMetal Rule(1%), 1 pieces. Legendary Wood(1%), 1 pieces. SawmillBasicLevel 1 Dandelion(50%), 3 pieces. Blue Herb(30%), 3 pieces. Red Fruit(20%), 3 pieces.Level 2 Leaf of Lunia(90%), 3 pieces. Apple(10%), 1 pieces.Level 3 Low-quality Tree(70%), 2 pieces. Low-quality Metal Bar(5%), 2 pieces. Low-quality Leather (5%), 2 pieces. Low-quality Rag(5%), 2 pieces. Seed of Life (15%), 1 pieces.Level 4 Normal Tree(40%), 2 pieces. Normal Metal Bar(5%), 2 pieces. Normal Leather (5%), 2 pieces. Normal Rag(5%), 2 pieces. Seed of Life(30%), 1 pieces. Growing Seedling(15%), 1 pieces.Level 5 Seed of Life(35%), 1 pieces. Growing Seedling(25%), 1 pieces. High-quality Tree(20%), 2 pieces. High-Quality Metal Bar(3%), 2 pieces. High-quality Leather(3%), 2 pieces. High-quality Rag(3%), 2 pieces. Rare Leaf(11%), 1 pieces.GoodLevel 1 Dandelion(30%), 4 pieces. Blue herb(25%), 4 pieces. Red fruit(25%), 4 pieces. Leaf of Lunia(20%), 4 pieces.Level 2 low-quality Tree(40%), 3 pieces. Low-quality Metal Bar(3%) 3 pieces. Low-quality Leather(3%), 3 pieces. Low-quality Rag(4%), 3 pieces. Seed of Life(30%), 1 pieces. Apple(20%), 1 pieces.Level 3 Normal Tree(40%), 3 pieces. Normal Metal Bar(3%), 3 pieces. Normal Leather(3%), 3 pieces. Normal Rag(4%), 3 pieces. Growing Seedling(30%), 1 pieces. Rare Leaf(20%), 1 pieces .Level 4 New moon(40%), 1 pieces. Rare Leaf(30%), 1 pieces. High-quality Tree(20%), 3 pieces. High-quality Metal Bar(3%), 3 pieces. High-quality Leather(3%), 3 pieces. High-quality Rag(4%), 3 pieces.Level 5 New moons(25%), 1 pieces. Rare Leaf(20%), 1 pieces. Half moon(20%), 1 pieces. Rare Tree(20%), 3 pieces. Rare Metal Bar(2%), 3 pieces. Rare Leather(2%), 3 pieces. Rare Rag(1%), 3 pieces. Axe(10%), 1 pieces.GreatLevel 1 Low-quality Tree(44%), 4 pieces. Low-quality Metal Bar(2%), 4 pieces. Low-quality Leather (2%), 3 pieces. Low-quality Rag(2%), 4 pieces. Seed of life(30%), 2 pieces. Apple(20%), 2 pieces.Level 2 Normal Tree(71%), 4 pieces. Normal Metal Bar(3%), 4 pieces. Normal Leather(3%), 4 pieces. Normal Rag(3%), 4 pieces. Growing Seedling(20%), 2 pieces.Level 3 High-quality Tree(66%), 4 pieces. High-quality Metal Bar(3%), 4 pieces. High-quality Leather(3%), 4 pieces. High-quality Rag(3%), 4 pieces. Rare Leaf(25%), 2 pieces.Level 4 New moon(25%), 2 pieces. Rare Leaf(20%), 2 pieces. Half moon(20%), 2 pieces. Rare Tree(20%), 4 pieces. Rare Metal Bar(2%), 4 pieces. Rare Tree(1%), 4 pieces. Mithril Ore(10%), 2 pieces.Level 5 Rare Leaf(40%), 2 pieces. Full Moon(35%), 2 pieces. The branch of the Worldly Wood(20%), 1 pieces. Legendary Wood(2%), 1 pieces. Legendary Cloth(1%), 1 pieces. Legendary Metal Rule(1%), 1 pieces. Legendary Leather(1%), 1 pieces. [Only listed fishing & sawmill atm because the others are ''useless'' imo in the current state of the game. Also would've loved to do the rewards in spoilers but idek how. surry T_T] Hope you'll like the 'lil guide. ♥
  22. ikrzy

    Ginseng Raid Guide

    Ginseng Raid Guide For information on how to acquire the seals head over to Pandemonia's thread by clicking here Ginseng Raid Advice Bring some Light and Water Resistance! It will help you! Is highly recommended to bring many warriors, holy mages and at least a button sin. There are the blackout mandras, they're level 99. They can blackout you, leaving you until 1 HP, but dont kill you.Those mobs CAN'T be killed, so dont waste time trying to kill them. Please, NO HEROES (soloers - you know what I mean) in this raid. It has to be done in group, everybody working together, especially in mandras corridor. There are fake buttons in the raid, that summon mobs. Buttons can be activated during raid (so group can clear the area) or until reach boss room gate. Bring snacks and pots (don't abuse the holy's, they can heal but they're not doctors!) Info about the map Usually, once buttons are pressed, waves of mobs will spawn within the area. There are alot of mandras, and in one part, there will be a corrider with a flummery amount of giant mandras, I reccomend you spam pots, snacks and or let the tanks go first. Some parts of the maps have falling rocks. These REALLY hurt the lowbies if you get hit. But it's easy to dodge. There are also warping levers, where when someone presses a lever, them and the people around it will teleport to another part of the map. Boss Battle The boss. First he's sleeping, so no use attacking him: He must be first woken up. For that, the satellite mandras need to be killed. It is highly recomended to let 2-3 players go to kill them (preferably the stronger ones) while the rest wait for the boss. Once the satellites are defeated, Ginseng awakes. In this moment it has to be brought to the rest of the team. It is better to attack where the group is waiting 'cause in the rest of the map appears ginsengs and mandras who could ruin the work. You a MUST to attack the boss with any element EXCEPT LIGHT, because all light based attacks heal the ginseng. It includes pets. So before entering raid, make sure to NOT bring any light element pet. Holy Mages: DON'T USE BLESSING! Neither attack. Just heal the group. Finale Good job, you finished the raid. I'll leave prizes to your surprise <3
  23. Mother Cuby Raid Guide For information on how to acquire the seals head over to Pandemonia's thread by clicking here Mother Cuby Raid Advice I recommend you take people who have their first specialist or better. Don't confront cuby's alone, since they hurt if you're low level. Take snacks! Mages won't be everywhere to save you! Initiating the raid You can be anywhere when you want to open the raid, just double click the seal. To begin the raid, everyone needs to be in Jelly Entrance located at Sunny Meadows You can use a Summoning Stone to teleport everyone in your team to the Jelly Entrance however you yourself need to be at the Jelly Entrance prior. The Raid Targets to kill (cubies, water element) Buttons. Transport levers. Hives. DON'T attack them. Warriors can use provoke to group them in safer places. Boss Battle Everybody without exception should group togheter in the center of map. Mother Cuby (blue dot) is really easy to kill. The problem are the monsters she summons. If there are many monsters, warriors should use provoke to atract them and then use their skills. Is highly recommended to NOT RUN AROUND THE MAP, because monsters could be atracted and people would be killed. If your team has strong nosmates or helpers (overleveled people, their name appear in pink on raid list) they can be in each corner to tank monsters and help the rest of the team. Prizes - The main prizes for this raid are Lv45 Weapons. Elvin Sword: 16% Chance Of 140% Critical Hit DAM: 202 - 262 HTR: 220 EFF: Increase Hp by 400 & Increase Dark Resist by 6. Red Finger: 12% Chance Of 110% Critical Hit DAM: 190 - 280 HTR: 225 EFF: Increase short-range attack by 40, 10% Chance To Steal 150Hp From Opponent Red Sage: DAM: 202 - 251 CON: 70 EFF: Increase fire attribute by 16, 10% Chance to steal 200Mp from opponent Long Sword With Gold Decoration: 12% Chance Of 80% Critical Hit DAM: 184 - 229 HTR: 204 EFF: Increase fire attribute by 30. Orb Of Mana: DAM: 188 - 220 CON: 70 EFF: Increase Mp by 300, Increase Mp recovery by 50 Bow With Leather Grip: 8% Chance Of 170% Critical Hit DAM: 174 - 247 HTR: 204 Flame Gloves (lvl42, fire) Shine Shoes (lvl43, light) IGN: Berzerker Hey guys, I'm a Nostale player who started in 2010 playing Nostale Global. Then after it closed down, I continued to play in Nostale UK. I was a lv 97 End Game Archer with multiple +13-15 Specialist cards. I made some guides in Nostale UK. Thanks.
  24. The aim of this Tutorial/Guide is to give a GENERAL but CLEAR idea of what each class brings to the table. I won't go too much in-depth on every specialist, as it would need a lot more space, so descriptions will be short and often vague due to either being too much to say or due to myself not being expert enough on them to tell. As time passes I will work on the Guide's Format, include some more images, correct grammar errors, and add whatever I feel it's needed. If you want specific guides on each Specialist, or just on anything else in general, you can PM me here, or send a note in-game to Raxul. Also, I need some help with the Skills names, as I know them in Italian and not in English, and I can't find a reliable source to see their names, so any help is appreciated. As you may have noticed, NosTale has three different classes. Even though some people won't agree, I honestly think they're all viable and strong. Surely, one of the first questions someone would come up with when starting an MMORPG (Massive Multiplayer Online Role Playing Game) is... What is the best class? Let's get in-depth for a moment. Swordsman The swordsman is the tankier class of the three. High base HP, low base Mana, high defence, decent base damage. He excels at tanking and luring monsters. Depending on the Specialist he's using, he can be either a strong duelist (In PvP), a literal wall that tanks all the damage for his team, or an AOE (Area Of Effect) Crowd Control (Debuffs, that include Stuns, Slows, etc.) machine. Over the other classes, he has an advantage. That being that he gets Specialists with elements of the same element of the fairies you will get through Main Quests. That way, he can have time to level up Fairies before he gets the Specialist with the same element. He uses a sword as primary weapon, and a crossbow as secondary. If someone doesn't do it before me, I will do a guide explaining what fairies are and how they work. I highly suggest this class if you've NEVER played an MMORPG before, as it is the most forgiving, and the most easier of the three. "But wait a second, what is a Specialist?" A specialist is part of the equipment. In game, they are called Specialist Cards, as they are cards that you can equip to your character. Check out the other guides in this section to learn more on where and how to get them, I will give a general view of everyone of them later in this guide. What do they do? They let you transform in another version of your class, which specializes in some aspects of it. Every Specialists has a minimum of one element each. Elements are based on Fairies, another part of the equipment. Without a fairy you won't be able to use the enchanted parts of the Specialists' skills. Be sure to have an appropriate fairy for your Specialists! You can get them by simply following the Main Quests. When you'll get your first specialist, using your base form will be useless, as they are just too weak and too slow compared to their specialists counterparts. The first Swordsman Specialist is the Warrior. (I apologize for the pictures being in Italian, but it's just to show what it looks like. I can assure you there's nothing important to see on the Specialists' window if you're just starting to play the game. I will probably do another guide on what those "points" and the "UP" button do) The Warrior is the tankier of the 8 SPs available for the Swordsman, and the tankier SP in the whole game. He specializes in AOE Crowd Control, AOE damage, tanking, luring (attracting monsters either by going near them or by attacking them). This Specialist is the most noob-friendly of the Swordsman, and it's the first one you will get. His two main buffs: Iron Skin (Which you can get from the respective Skill) and Morale (Given by Puree), give him respectively reduced damage from almost every source, and morale. Morale is a stat that increases A LOT of the stat you have (Attack, Defence, Dodge, Hit Rate. It doesn't increase Movespeed, Resistances, Fairy level, Critical chance and Damage, nor it increases HP or Mana). The second one you can get is the Blade. Blade is the dream for all Katana-Lovers, Anime/Manga fans, as you're literally a samurai. He is a really good PvP specialist, as a lot of his skills give him increased Crit Chance, have a chance to dry the opponent's Mana, and has a lot of useful 1vs1 debuffs. Especially one of his skills, Blade Protection, which gives him the opportunity to "absorb" the enemy's attacks until the buff lasts, and it can return some of the damage (absorbs 100% of the damage he receives, and can store max 7000) on his next ability/basic attack. Recovery Breath makes him one of the best PvP specialists, as it can give him HP and Mana back on a 50s cooldown. I don't really reccomend using blade in PvE, as it lacks of both tankiness and elemental damage, ans his AOEs have weird ranges. The third one you can get is the Crusader. I'm gonna be honest, this is the worse Swordsman Specialist, and probably one of the worst in the whole game. First of all, it uses the secondary weapon of the Swordsman, which is a Crossbow, and has the same penalties as the archer: reduced damage at low range attacks, needs bolts, has really low base damage. Unlike archers, it doesn't have good crit damage to balance it out, it's the only Swordsman Specialist that uses crossbow, and Swordsman as a whole is NOT a good ranged class. Despite everything, he has a Heal that can be used on allies, he has a great AOE "ultimate" that does great damage and has a really strong debuff (but with a long cooldown), and his 3 buffs are pretty damn good. Triple Charging gives a buff (to either him or an ally) that increases damage by 10/20/30% depending on how long it has passed, while Pray of defence gives him and his allies increased HP, Mana, and 1 Defence Level, and Pray of Attack gives him and his allies TWO Attack Levels and a little of Morale. Still, you need this from lv55-60, as it is your only Light Specialist until much further, and Light Specialists are needed in Land of Death (LOD). The fourth Swordsman Specialist is Berserker. Berserker is a really weak Specialist early on, due to the nature of his primary buff, Berserk, which gives you 400 attack but in return reduces all your defences by 200 each. Later on, with high level and good equipment, he can be a great specialist in both PvE and PvP. Due to his amount of AOE (Even his basic attack is AOE) he can clear really easily monsters in a lot of different maps. Due to his buff, Berserk, he gains Attack, Movespeed, and in the last 20s of the buff he get an even higher movespeed buff and gets increased damage against other player. Everything about this is great in a PvP scenario. His debuffs focus primarly on reducing the opponent's defence, but due to the 200 defence lost with berserk he becomes a really easy target to kill. The fifth Swordsman Specialist is the Gladiator. The Gladiator is one of the strongest Specialists in PvP due to his skills being primarly single target, have debuffs that reduce the opponent's defence, has a lot of stuns (even though with low chances), a Heal that gives movespeed. One of his skills, Magic Reflection, gives the opportunity to reflect a portion of the damage the opponent does during the animation, and a chance to reflect even debuffs. Despite his skills being great in a PvP scenario, his long cooldowns make him a less desirable choice compared to the next swordsman specialist. The sixth Swordsman Specialist is the Monk. The Monk is the strongest PvP specialist in the game right now. He has strong debuffs, low cooldowns, strong self buffs, a debuff remover which has a heal, gapclosers, increased crit chance on his skills. Due to Meditation he has access on 3 different Buffs: Short, Medium and Long meditation. Short is often not used, as it gives general stats and movespeed, while Medium is often used in PvE and can be used in PvP due to giving to the swordsman HP, defence, reduced crit damage; Long meditation is what usually Monks use in PvP, due to giving a lot of Hit Rate, and a lot of damage both outside and inside the PvP scenario. This is seriously the Specialist you should focus on getting, and is, at the moment, the most broken one. It's not invincible, but it's really strong. The seventh Swordsman Specialist is the Death Reaper. This specialist is really weird. It has good debuffs (in PvP), good self-buff, good AOE and good PvP, but it doesn't really excel in anything. Not a lot of people use it, and not a lot of people have success with him in PvP. You can try him out, but Berserker is probably better than him. I haven't really tried this outside of Retro Servers, so I can't give a proper comment about him. The last Swordsman Specialist is the Renegade. This specialist is pretty good. It's the only class-related specialist that can switch fairies (Either Light or Dark), which makes him really annoying to deal in PvP, due to the non-existance of resistances that reduce both Light and Dark damage. It has decent self-buffs, good debuffs and has a strong burst. It's better than both the previous light AND dark specialists that the swordsman has, and can be used both in PvP (Due to his debuffs and burst) as well as in PvE (Due to his viabilty being a double element specialist and having lots of strong AOE) Archer The Archer is one of the ranged classes in Nostale. It has low base damages, decent defence, balanced HP and Mana values. This class revolves around critical chance, as such this is the class who is most luck-based. If you're a pretty selfish person, this class is probably the best for you. His specialists don't have a lot of utility in terms of debuffs and buffs, but they focus mostly on doing the maximum possible amount of damage. Every Archer Specialist has some way of increasing his critical chance or critical damage and has lots of single target debuffs, making the Archer a PvP oriented class. As I mentioned before, the Archer and the Swordsman's Crossbow have two big deficits: reduced damage in melee approaches, and the need of bolts/arrows due to the ammo system that they both have. In the first stages of the game, the Archer is probably the trickier class to play, as his Specialists don't excel in PvE, his damage is based on crits, and has to use his high base movespeed all the time to avoid the reduced damage on his basic attacks and to get killed. He uses a bow as his primary weapon and a dagger as his secondary. I highly reccomend to get a tanky pet early on, and get Tom ASAP from TS 32. You could really use them. Let's take a look at his specialists. The first one is the Ranger. Ranger is a debuff based Specialist. Despite having pretty good buffs like Hawk Eye (your abilities will hit 90% of the time, you get increased damage from distance), Wind walker (+2 movespeed) and Rapidiry (Reduces all of his abilities' cooldown by 20% while it's active) it lacks good ranged AOE, and in PvP he WILL be really weak if he doesn't get some luck on his debuffs. It's a pretty bad first Specialist to have, in my opinion. Second Specialist is the Assassin. The assassin used to be the best PvP specialist before its rework. After the rework it has become a really weird Specialist with too much RNG to play with. Like Blade, he can absorb attacks with Tumbling and Bomb, but unlike blade, who has 100% of absorbing, Assassin has only 80% of doing it. That means that trying to absorb could possibly end to make you take a hit, or even die. Still, the new Cri-Up has a buff which gives you a chance to ignore part of the enemy's defence, and a lot of his skills now get bonus damage if done from Invisibility. Try it out for yourself, as some people say it's bad and other say it's still good. He can be played against any Specialist in PvP thanks to his Slash, which may cause Fatal Bleeding (Does Player level*5 damage every 2 seconds, and prevents enemies' critical strikes. At higher levels, what this means is that you can kill mages with just the bleed debuff and swordsmen or other archers won't be able to hit a critical strike on you.) He uses the dagger as his weapon, but has a skill that needs the bow to work. It's the only melee specialist that the Archer has. The third specialist is the Destroyer. I honestly don't know what went wrong with the developers when they thought about 3rd Specialists. The idea of a person using guns, bombs, map control, debuffs and self-buff is a great concept for a PvP based class, unfortunately the walking mines have auto-aim, that means they won't hit the target you want, half of his non-bomb, damaging skills are purely useless, and his "ultimate" is too slow to be used efficiently. It's a decent Specialist in PvE, and it's fun to use in general, but I wouldn't lose time on getting this one. Fourth specialist, and oh boy... The Wildkeeper. Forget EVERYTHING I said about the archer. This Specialist has AOE Debuff, his Wolf Spirit (Increased attack and movespeed) and Bear Spirit (increased HP and mana) buff himself AND his allies, he gets increased hitrate, increased critical chance as a BUFF, has defence debuff on his "ultimate" which even guts 70% of the opponent's mana pool, every skill he has is AOE, Elemental Down does a debuff to surrounding enemies which reduces their resistances by 40% of EACH ELEMENT, AND it makes the target(s) have 30% higher chance of getting critically striked. This Specialist is the one that every archer MUST HAVE in EVERY GIVEN SITUATION. It's just TOO GOOD to not have. You can use it against any given element, his buffs are always usefull, he can be used both in PvP and PvE. DO NOT SKIP THIS SPECIALIST. The fifth Specialist is the Cannoner. I honestly don't like this Specialist a lot. It's really luck based in PvP. Still, it's another great Specialist in PvE due to his amount of AOE and damage. It can be really strong in PvP too with some luck, due to his self-buff which gives him damage, damage reduction, hit rate and increased range. Still better than Destroyer. The sixth Specialist is the Scout. The scout is a pure-PvP based Specialist. Lots of single target damage, self-buff that will make enemies' critical strikes not do more than 7000 damage, will give him damage, increased range, increased crit chance AND crit damage. Has a stealth, has skills that use eagles to attack, has good debuffs, it's a pretty good PvP Specialist that you should probably get. I don't reccomend it for PvE, as it has almost literally no AOE. The seventh Specialist is the Demon Hunter. Guy's weird. He uses both bow and dagger. If used right, he can be one of the strongest Archer Specialist in PvP, and has great AOE, making him really good in PvE too. Can't really say much, he feels pretty basic, but you need to play around his cooldowns right. Haven't seen a lot of them when I used to play on the official, so I can't say much about him. The last Specialist is the Avenging Angel. Unfortunately, he's not as great as the Wildkeeper. But unlike any other Specialist, this card gives you +2 PERMANENT movespeed while using him. He uses the dagger as his main weapon, and needs bow for 2 of them. He has great versatility in PvP thanks to his self-buff, which gives him different benefits based on the element he's been hit with (Ex: If hit by a fire-based skill, he will gain a buff that lets reflect damage, kinda like the Gladiator's skill). He's really good in PvE too, thanks to his good amount of AOE, but Wildkeeper is always preferred over him. Last but not least, the third class of NosTale. Mage "The swordsman is the tankier class, the archer is the one doing damage, I suppose mage is the classic support, right?" The mage in NosTale has a weird role. Like in other games, it has low HP, high Mana, low defences, lots of buffs and utility spells. BUT it has differences from the other classes. First of all, the mage cannot miss with his primary weapon, and instead of critical chance and damage it has a new stat: Concentration. Concentration is the rate of success of your spell going through an enemy's attack trying to disrupting it. In other words, this stat prevents your spell from being interrupted when you get attacked. A higher concentration will make it harder for enemies to block your spells, BUT it won't make them impossible to block. To make them impossible to block you need a rune on your primary weapon with a specific option. If you noticed, I said that the swordsman has decent damage, while archer has the lowest base damage, but usually the highest average damage thanks to his critical strikes. The mage, out of all 3 classes, has the HIGHER base damage, and the highest ELEMENTAL damage. Elemental damage is a damage that can only get reduces by resistances. Reaching 100% resistance on one element will make that element do ZERO damage (Note, you still take the opponent's normal damage). Even though they might seem the weaker class in PvP, due to their low HP value and the missing crit chance statistic, they have other, more powerfull tools to overpower their enemies. First of all, as I said, they CAN'T miss with their primary weapon. Other classes can. Second, they have high base and elemental damage. Opponents with weak armors and resistances will have a bad time against them. Third, almost every specialist that the Mage can use has a buff that reduces the damage taken, and the remaining damage gets, in part, subtracted from his Mana instead of his HP. Fourth, a lot of specialists that the Mage can use has some debuffs that lower the opponent's resistances, making his high elemental damage a big factor to the Mage's power in PvP. Nonetheless, they are a really weak class in the first 85 levels, where weapons don't give him resistance debuffs (Which would otherwise increase his potential elemental damage in PvP), and where his base stats are really low. He will go out of mana easily, and he will have no HP to tank some hits. This is probably the hardest class to play if you're not familiar with the game or the genre in general. While I do advise to experiment with it to see if you like it, I do not advise to pick it as your first time class, unless you're really into it. Let's talk about his specialists. First of all, we have the Red Mage. The red mage is the first specialist you're going to obtain. He has A LOT of AOE, really high elemental damage, really low cooldowns, the defensive buff I mentioned before, another buff which gives him even more elemental (only fire, obviously) damage, and has a lot of debuffs. Due to the nature of this server, and thanks to the latest buffs he has received 2 years ago, Red Mage is now actually a really great specialist in PvE, with long range, lots of AOE and just a lot of damage in general. The second specialist you're going to obtain is the Holy Mage. The holy mage is the best support specialist in the game. Single target heal, AOE heal, defensive self-buff, a remove debuffs that also gives mana back, two incredibly good buffs that give light elemental damage, dark resistances, increased damage and increased defence. This specialist only needed some more AOE and a good debuff to be the best specialist in the game. This is the specialist you will use the most until the very late stages of the game, unfortunately. That doesn't mean you can't use other specialists if you don't need a healer! Oh boy, here comes the third specialist. Blue mage The blue mage is one of the attempts to give a third specialist to a class that already at the time of its creation had LOTS of difficulties. Great AOE, mediocre debuffs, his only defensive debuffs prevents you from taking damage in a 3 second window. Despite having only a 10 seconds cooldown, and having a debuff that freezes the enemy if he attacks you it's still not as good as the defensive buff that other mage specialists have, as it can be played around easily. Not reccomended to pick up. Fourth specialist, the only one viable before new specialists came out. The Dark Gunner (DG). Did I mention mage uses a gun as a secondary weapon? Well it's useless as much as the swordsman's crossbow. Only one specialist uses it and that specialist is not that great either. Unlike Crusader, which is just complete garbage outside of his buffs, Dark Gunner actually offers something useful in PvP after the latest buffs. Even though he loses the "always hit everything", he gains the chance to critically strike enemies. And after lv90, he really hurts with those crits. Dark Gunner is a specialist you want to use primarly in PvP, as it has increased crit chance on his buff and his skills, has a LOT of debuffs that either reduce or steal the enemies' HP, has good crowd control (Stuns/slows), and has the usual mage defensive buff. Compared to his other dark specialist counterpart, this one is actually viable in PvP, but I wouldn't reccomend it over any other mage specialist. Still, this guy uses two guns. He's a sick dude. Here we have the best two specialists that the mage has, starting with the Volcano. The Volcano is the fifth specialist that the mage can get. He specializes in getting close and personal with his enemies, reducing their fire resistances, and revolving his playstyle around what is probably the best self-buff in the game, Volcano's Power. Volcano's Power gives the user Concentration, Magic damage and increases his "will to burn" or something like that. What the "will to burn" does, is increase the % of debuffs to enter. The higher it is, the more likely are the Volcano's debuffs to go through. Note, the % works ADDICTIVELY, not MULTIPLICATIVELY. Example: if a debuff has 50% chance to enter, and the will is 30, then the debuff has an 80% to go through. Now tell me this buff is not great. My hype aside, as I said, Volcano specializes in getting close, reducing resistances and keeping his enemy debuffed in some way. If his enemy has 100% fire resistances, that's not enough to protect him from the Volcano's HUGE resistances debuffs. After the buffs that Red received, I think they're both great in PvM, but Volcano remains stronger in PvP. The sixth specialist is the Tide Lord. The Tide Lord is the best PvP specialist for mage. Long range, low cooldows, a lot of debuffs, control of his surroundings, the strongest of all the mage defensive debuffs (While other defensive buffs that the mage have is either "20% reduced damage, of the remaining damage 30% of it decreases Mana instead of HP", or the same but with values inverted, Tide Lord has 30% reduced damage AND of the remaining damage he receives 30% of it decreases Mana instead of HP, making it the tankier Mage specialist in both PvP and PvM) Tide Lord is incredibly good in PvM too. His Typhoon has a really low cooldown, which makes clearing monsters really easy, while his Giant Swirl is a ranged, point and click version of Warrior's Provoke (Provoke, as it says, "provokes" nearby monsters, making them attack the Warrior, and also bringing them close him. Giant Swirl does the same, but slows instead of taunting, and can be done from distance), and all of his other skills are AOE. Overall, a great specialist, and a must have for a mage after the Holy Mage. The seventh specialist is the Seer. I honestly haven't seen a lot of them, and I didn't get how they work. No one has used it in PvP back when I played, and despite friends of mine with high level mages showing me how it works, they told me it's just a bad specialist, which neither works in PvM nor PvP. Weird, it's peculiar but doesn't do anything great, we can just skip it. Feel always free to try him, but don't buy him before other, more important specialists. The last specialist is the Archmage. The Archmage is the last specialist we're going to cover here. There are other specialists, that every class can use, but they are just funny-looking ones, and are pretty much useless. The Archmage is a more offensive version of the Holy Mage. What this means is that it has the usual defensive buff, it has heals, it has utility with his teleport, it has pretty good elemental damage, but lacks an actual "ultimate", lacks good damaging skills, and lacks debuffs that reduce resistances, making it pretty bad in PvP. If you want to be more offensive, but still have utility in a PvM scenario, and a Holy Mage is not needed, this is the specialist you want to use. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Alright, this is it for now. If you have any other questions, feel free to ask here, or via PM.
  25. Pandemonia

    [Guide] Nostale-Buttons

    Hey there Vendetta-Community, here is a little overview of the buttons and their functions in Nostale, through this is my second guide I like you to be patient with me because Im still a newbie in this and if you find any mistakes in it please tell me via a little feedback reply under this guide ! General: U | O = Opens the questlog I = Opens the inventory P = Opens the character information Ö = picks up an items that lies 1x1 cells far away from you. It prefers the item at the top ! L = Opens the miniland-inventory K = Opens the skill-inventory J = Opens the family information G = put on | take off your specialist X | Y = picks up the nearest item. It prefers the item at the bottom ! C = Your character will sit down and regenerate some HP and MP over time V = Shows | Hides the character and monster names N = Opens the friendlist M = Opens the Map Enter = Opens the chat Tab = Switches the skillbar Arrow "up" = Your character will look up (In the direction of North) Arrow "down" = Your character will look down (In the direction of South) Arrow "right" = Your character will look to the right (In the direction of East) Arrow "left" = Your character will look to the left (In the direction of West) ESC = Closes all open InGame information windows Print = Takes a screenshot Alt+F4 = Asks you if you want to close the game Control+Z = Activates the screenshot mode Control+Left mouse button = Marks a position Alt+"Any alphabetic button" = Smiley Attack: 1|2|3|4|5|6|7|8|9|0|Q|W|E|R|T = Usage of skills, potions, mounts, ... Z = Mark a monster and with the second time pressing Z the character will attack it with the secondary weapon. Spacebar = Mark a monster and with the second time pressing it the character will attack it with the main weapon Pet & Partner: H = Transformation into the wearing partnerspecialist F = Pet and partner will move to a location that you marked before D = Your pet and partner will move with you, if you attack a monster before S = Your pet and partner will stay at the location you moved them and stop attacking until you press D A = Forces your pet and partner to attack a monster that you marked before Shift+Q = First skill of your partnerspecialist Shift+W = Second skill of your partnerspecialist Shift+E = Third skill of your partnerspecialist Function-Keys: F1 = Only your character will move F2 = Only your partner will move F3 = Only your pet will move F4 = Your Character, the partner and the pet are able to move F5 = Your whole party moves with you (includes quest NPC's in timespaces) F6 = Marks the next character in your reach F7 = Marks the next pet or partner in your reach F8 = Marks the next monster in your reach F12 = opens the ingame guide menu Resolution-Keys: Alt+Enter = Changes fullscreen to window mode | Changes window to fullscreen mode Alt+1 = Changes the resolution to 1024 x 768 pixel Alt+2 = Changes the resolution to 1280 x 1024 pixel Alt+3 = Changes the resolution to 1280 x 800 pixel Well thats my guide about the Nostale-Buttons so far, enjoy using it ! Greetings, Pandemonia