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QQinfinity

Making enemies on regular fields stop hiding underground

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Starting around Lv50, some of the enemies on the regular maps start hiding under ground, and you need to step into their vicinity in order to make them spawn and appear. Putting aside the 'detection range and sensitivity issue' of these mobs, where sometimes they still refuse to spawn despite the players standing right on top of them, this is extremely slow and annoying, especially in special mini-regions that do not have 'dungeons' and thus in order to increase fame. You need to do repeatable quests that often have to kill said 'mobs hidden underground', and they are very time consuming even compared to other more tedious repeatable quests.

The 'hidden' mobs that ambush players in the dungeons could stay hidden for all I care, but if its possible to make regular mobs stop hiding underground, can that that please be changed? Thank you.

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We never use this mechanic in our custom content here at Vendetta and I feel like X-Legend did the same after level 65-70 ish asside from inside a couple of dungeons. So there is nothing to worry about as its only a small part of the game that actually uses this mechanic.

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