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Tartarus Temple Feedback


BananaHand

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was bored so did record Tartarus solo hard mode bosses(all expect bloodcat or whatever it name is in 70lvl) with Sentinel, i used wizard/ghost accessories and one killer ring, my EVA in bosses were +35% with buff and -15% unbuffed so bosses did hit almost all times and with debuff that reduce acc( i had lvl1 Evaporate -7% acc that did only last 7 secs on boss) so most times my EVA was +42% with EVA buff and without buff -8% with debuff on Bosses. anyway here clips what i did take:

tested 1st without hp crisis, and then when boss had like 70% hp i started use them since normal pots didnt able keep up with dmg what boss did, i can safely say that if used them at start my hp could been almost all time in 80-95% on this boss.

not sure if needed kill that mob in middle room before go boss or if i just had bad luck with boss buffs since it did take much more time than normally when i done it.

3rd boss i did do like we do normally in Ancient Temple, didnt really need look out for 2nd boss mob and just focus on main boss.

last boss was not problem too, only needed just look out for 6 adds when boss go to 1min buff since those can do more dmg than boss to me, so just save photon trap for those mobs.

dungeon did take around 50mins for me while clearing all mobs that needed to get bosses

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Pardon the quality. My potato can only do so much. 

1st boss: Exposition of my gear. Btw, That's my anti-tank pvp set of gear and skills. Killing the minions asap by cyberclusters and aoe skills including the special one. Forgot to cleanse that boss' nasty debuff thus I almost died. Screen froze when I accidentally pressed "m" key.

 

2nd boss: The least difficult boss. Nothing special.

3rd boss: I messed up a lot. Used laser focus and ghost walk to reset the agro of the summoned minion.

Final boss: Same strategy as the first boss in swift liquidation of the minions. True pain debuff icon disappeared without the necessary cleanse but the effects remained and it's too late before I realized thus I failed.

Final boss again: It really takes time to kill those minions without the special aoe skill. Still have the same issue in true pain debuff but this time I made sure to cleanse regardless.

 

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53 minutes ago, ΣvilTεrεsα said:

was bored so did record Tartarus solo hard mode bosses(all expect bloodcat or whatever it name is in 70lvl) with Sentinel, i used wizard/ghost accessories and one killer ring, my EVA in bosses were +35% with buff and -15% unbuffed so bosses did hit almost all times and with debuff that reduce acc( i had lvl1 Evaporate -7% acc that did only last 7 secs on boss) so most times my EVA was +42% with EVA buff and without buff -8% with debuff on Bosses. anyway here clips what i did take:

tested 1st without hp crisis, and then when boss had like 70% hp i started use them since normal pots didnt able keep up with dmg what boss did, i can safely say that if used them at start my hp could been almost all time in 80-95% on this boss.

not sure if needed kill that mob in middle room before go boss or if i just had bad luck with boss buffs since it did take much more time than normally when i done it.

The first two butchers, if left alone, do indeed buff the first boss.  So it was a good thing you took them down before engaging the first boss.

3rd boss i did do like we do normally in Ancient Temple, didnt really need look out for 2nd boss mob and just focus on main boss.

last boss was not problem too, only needed just look out for 6 adds when boss go to 1min buff since those can do more dmg than boss to me, so just save photon trap for those mobs.

dungeon did take around 50mins for me while clearing all mobs that needed to get bosses

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11 hours ago, Norleras said:

The first two butchers, if left alone, do indeed buff the first boss.  So it was a good thing you took them down before engaging the first boss.

if it's the same mechanism as AT then the first butcher does nothing. You only need to kill the second to remove boss buff.

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  • 2 weeks later...

Costumes significantly decreased and I haven't got any ancient spanner from running hard mode solo since last week.

"Challenge" mode my azz. Not sure whether the challenge iz bout the difficulty of beating the dg or the formation of pt. Eitherways, ya guys forcin team mode too much.

I know a better mode. It's called "indefinite hiatus" mode.  

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10 hours ago, sicat said:

Costumes significantly decreased and I haven't got any ancient spanner from running hard mode solo since last week.

"Challenge" mode my azz. Not sure whether the challenge iz bout the difficulty of beating the dg or the formation of pt. Eitherways, ya guys forcin team mode too much.

I know a better mode. It's called "indefinite hiatus" mode.  

It's not as hard as it was meant to be and we'll prob up it. I agree that solo mode could be better and will look into it.

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1 hour ago, BananaHand said:

It's not as hard as it was meant to be and we'll prob up it. I agree that solo mode could be better and will look into it.

drops were somewhat better for me than normal earlier. reduced HP of mobs is nice, reduces running time, while still making the bosses difficult. Btw CB major mech isn't usable in dungeons since patch, not sure whats wrong but basically it says cannot be used, might be the game confused because it thinks its a cyclops(its the size of the cyclops)

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