Kibo

Placeable purify wind

Recommended Posts

Made this to see other people's opinions on this, really.

Since I've been healing again I've become frustrated with times when someone is just out of my purify wind range and I miss debuffing them because they're for example, maybe a foot out of my radius. I'd like to propose that we add back the place-able purify wind skill if other players are interested in this change being made. It helps healers keep more of a distance and I think that overall it would be good for players in both PvP and PvE.

Please share your feelings on this if you have any. I'd love to see other people's pros and cons. Don't get too aggressive with each other or I'll just request a lock.

Thanks~

PS - Since Jordan will probably read this, is there any chance that this skill option could, if anything, be toggled? 

  • Like 8

Share this post


Link to post
Share on other sites

After using both the place-able aoe pw when on aeria and using the current pw that we have here on classic, I can definitely say that the place-able pw was a lot better. The issue about the current pw, in my experience, is that it's harder to gauge who is being debuffed and who isnt. As well as what was said in the original post - it'll help keep healers more at a distance and still be able to heal & pw in the backline and hopefully avoid getting cc'd as much/as fast as we do now.

But to be honest, if we're able to place an aoe heal then we should be able to place an aoe pw as well.

edit: i do think making it toggleable would also be a good idea.

  • Like 2

Share this post


Link to post
Share on other sites

I'd like to see it to be toggleable like some skills are in awaken.
Keep it like it is right now and add a toggleable skill that changes it to placeable pw.
That will make everyone happy. Only time I openned my mouth to say that old PW was better I had a lot of people calling me dumb. And now I see people saying that they rather have the old. So since its not something that really changes much and its just a preference, I think making it that way is perfect to make everyone happy.

Share this post


Link to post
Share on other sites

Making a toggle is possible but requires a lot of backend stuff that would just take a lot of time to do. I'd rather just have it one way or the other.

Honeslty speaking though this is more of a preferance thing so I guess if people want it they can put forward they want if and if people don't want it they can say they don't.

Share this post


Link to post
Share on other sites

It's useful when playing smiter/off-heal cleric in TW if we can place the pwind circle elsewhere. +1 for me :D

Share this post


Link to post
Share on other sites

This post kinda died  and i'm not sure why. Can we get a vote started and move this forward one way or another, thanks.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly just don't make it placeable, simple as that, now that I think about is stupid. You would end up having to aim, sometimes get cursor bugged so misplaced pw. Better the way it is now, fast/doesn't take too much thinking behind it/ u can spam

  • Confused 4

Share this post


Link to post
Share on other sites

it was placeable before and there wasn't any problem, we're asking for it to be reverted. every single aoe can be misplaced, that wouldn't be exclusive to pw. your same grievances could be applied to snow storm or something, too. it defeats the purpose of pw to have it only affect people around your character. having it placeable means you're removing cc that isn't inflicted on you, because ideally you would be standing outside of your own aoe/on the edge of it.

 

also, some players have trouble gauging the range of it, because it's autocast to a locked range around you it can be a bit fuzzy whether someone is in range or not. honestly you are sort of outing yourself, just because you don't think you would be able to utilize it in reverted form doesn't necessarily mean that would be the same experience for everyone.

  • Like 1

Share this post


Link to post
Share on other sites
48 minutes ago, AceFire said:

Honestly just don't make it placeable, simple as that, now that I think about is stupid. You would end up having to aim, sometimes get cursor bugged so misplaced pw. Better the way it is now, fast/doesn't take too much thinking behind it/ u can spam

You don't even play cleric lmao?

  • Like 1
  • Haha 3

Share this post


Link to post
Share on other sites
22 hours ago, Kibo said:

You don't even play cleric lmao?

there's a reason if it got changed, and was a good reason, I already said I liked them both ways, but it's fine the way it is now, isn't like it doesn't work or needs to be fixed.

Do I need to play cleric to know things? So when people were asking for templar buffs, I don't play templar so I guess saying no to that was a mistake.

  • Haha 1

Share this post


Link to post
Share on other sites
23 hours ago, Aeri said:

it was placeable before and there wasn't any problem, we're asking for it to be reverted. every single aoe can be misplaced, that wouldn't be exclusive to pw. your same grievances could be applied to snow storm or something, too. it defeats the purpose of pw to have it only affect people around your character. having it placeable means you're removing cc that isn't inflicted on you, because ideally you would be standing outside of your own aoe/on the edge of it.

 

also, some players have trouble gauging the range of it, because it's autocast to a locked range around you it can be a bit fuzzy whether someone is in range or not. honestly you are sort of outing yourself, just because you don't think you would be able to utilize it in reverted form doesn't necessarily mean that would be the same experience for everyone.

if they can't calculate the range that's their problem, usually these things come with time, and you get used to it.
I don't play seriously magic classes from aeria cap 80, yet here I know exactly where my pw will arrive.

Share this post


Link to post
Share on other sites
3 hours ago, AceFire said:

there's a reason if it got changed, and was a good reason, I already said I liked them both ways, but it's fine the way it is now, isn't like it doesn't work or needs to be fixed.

Do I need to play cleric to know things? So when people were asking for templar buffs, I don't play templar so I guess saying no to that was a mistake.

Yes you do actually have to play the class to have a informed opinion on it. Jake, Me, and Aeri all play cleric in high end game pvp for multiple years now on several servers, all of which have had placeable PW. At 65 cap on Aeria we def had placeable pw so....

 

3 hours ago, AceFire said:

if they can't calculate the range that's their problem, usually these things come with time, and you get used to it.
I don't play seriously magic classes from aeria cap 80, yet here I know exactly where my pw will arrive.

it's not about "calculating" anything because it's an aoe that doesn't heal (there's nothing to calc) it's just a locked aoe that makes you have to be extremely close to your dps. Since you've never healed in tw you wouldn't even know about healer dynamics such as placement/spacing with the other clerics and dps (you are trying to heal while avoiding CC for as long as possible ((it will happen eventually.)) None placeable pw makes you required to play more forward and closer to your dps which makes avoiding KD/Holy smite almost impossible (theyre massive spamable aoes that no longer require aim since clerics healers have to be standing closer to dps).

Finally...why does this even matter to you if you don't play cleric and i dont count pve cause you can heal that with one hand, blindfolded. This literally does not affect you in any way shape or form. The singular "downside" of reverting it would be you have to place it like you have to for the aoe heal anyway.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, AceFire said:

there's a reason if it got changed, and was a good reason, I already said I liked them both ways, but it's fine the way it is now, isn't like it doesn't work or needs to be fixed.

Do I need to play cleric to know things? So when people were asking for templar buffs, I don't play templar so I guess saying no to that was a mistake.

What? Just because something is changed doesn't mean its absolute that it was for good reason. Burning Metal was changed too. And yeah, you should be playing the class if you're going to comment on whats best for it. If you don't even play it, whats it matter to you? Read the room. A bunch of actual cleric players are saying they support it.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Kibo said:

What? Just because something is changed doesn't mean its absolute that it was for good reason. Burning Metal was changed too. And yeah, you should be playing the class if you're going to comment on whats best for it. If you don't even play it, whats it matter to you? Read the room. A bunch of actual cleric players are saying they support it.

Something like that bothers other classes as well. And I did play cleric back in the past, was one of my main classes. Ofc no one knows me cause we all played in different servers before merges and merges.

 

 

1 hour ago, Jultan said:

Yes you do actually have to play the class to have a informed opinion on it. Jake, Me, and Aeri all play cleric in high end game pvp for multiple years now on several servers, all of which have had placeable PW. At 65 cap on Aeria we def had placeable pw so....

 

it's not about "calculating" anything because it's an aoe that doesn't heal (there's nothing to calc) it's just a locked aoe that makes you have to be extremely close to your dps. Since you've never healed in tw you wouldn't even know about healer dynamics such as placement/spacing with the other clerics and dps (you are trying to heal while avoiding CC for as long as possible ((it will happen eventually.)) None placeable pw makes you required to play more forward and closer to your dps which makes avoiding KD/Holy smite almost impossible (theyre massive spamable aoes that no longer require aim since clerics healers have to be standing closer to dps).

Finally...why does this even matter to you if you don't play cleric and i dont count pve cause you can heal that with one hand, blindfolded. This literally does not affect you in any way shape or form. The singular "downside" of reverting it would be you have to place it like you have to for the aoe heal anyway.

Range of a skill is made by numbers, meters, centimeters and bla bla, you can calculate that and get used to it, but again it doesn't make sense to me to give to clerics, wich is already an influent role in pvp, the chance to stay even more far from the battle and heal while probably no one can touch them ( and let me repeat "to me" cause it's a personal opinion wich you could care or not at all so don't bother to reply to this if you don't).
Obviously if you die now you will die after a possible revert as well, that's because your teammates are doing a poorly executed job to defend you. Then it's up to them to do a better job. But in a well organized team your not gonna die for sure. You will have 3 to 4 mages per team, 3 clerics + 1 bard, 1 illu or a templar , some type of aoe fear like a kamikaze magic bear or a warlock/warrior. There's a lot of sustain. Now in this situation if the enemies just walk past all the dps and tanks if your team has any, then there's a problem within the team and not your fault, it becomes your fault when your team dies without you healing them enough. A maxed out ice/holy reist player will take probably less or more but around 10k dmg per skill, heals are double. You can easily outheal the dps if your cleric is well built and if your team is tanky enough. In this situation you will have 2 lines in the party:
front row wich is made by the fear bear/templar/warrior
mid row wich is made by the warlock (shield/mace or rapier and swap staff),illu, ranger if you have any but I doubt, bard
back row wich is made by the mages/cleric/ with clerics being a bit closer to actually use pw and give protection to everyone

now if pw becomes reverts back will simply appean this
front row the same
mid row the same
back row the same but cleric behind mages = safer

I've seen a lot of gvg/tw videos since someone likes to spam them to me on discord.
What I see is people running straight to clerics and mages and no one tells them anything. Random illus/mages targetting their own allies, templars and warriors focussing crystals instead of doing their job. Random mages who aren't bear going frontline like they are tanks or whatever , just to get kills cause they don't really care about anything else from what I see.
So no, the need of a placeable pw comes from the bad job done in general by your teams.

This is my general idea, I don't need to be playing right now cleric to understand things that I can clearly see with my eyes since I'm not blind.
Again my opinion, you don't need to care about it. Just writing down things ;) If there's any type of typo in the post I am sorry.
 

  • Confused 1

Share this post


Link to post
Share on other sites

Galaxy, Neko, Amor  and I ,as main healers of the craft for many years on most servers, we prefer it the way it is now. I also liked the idea brought forth by Mark where he incited to have it remove 2 debuffs instead of 1. However, in synopsis the current purifying wind is manageable/easier especially when you animation cancel + move. Having another place "aoe" along with the main "healing radiance" may confuse some of the other players who are now beginning or relearning how to utilize the skills on cleric.

  • Like 3
  • Haha 2
  • Confused 2

Share this post


Link to post
Share on other sites
5 minutes ago, Kouen said:

Galaxy, Neko, Amor  and I ,as main healers of the craft for many years on most servers, we prefer it the way it is now. I also liked the idea brought forth by Mark where he incited to have it remove 2 debuffs instead of 1. However, in synopsis the current purifying wind is manageable/easier especially when you animation cancel + move. Having another place "aoe" along with the main "healing radiance" may confuse some of the other players who are now beginning or relearning how to utilize the skills on cleric.

Also that, yup ;)

Share this post


Link to post
Share on other sites
11 minutes ago, Kouen said:

main healers of the craft for many years

this made me cringe back so hard i caught covid.

  • Haha 3
  • Sad 1

Share this post


Link to post
Share on other sites
2 minutes ago, Mehzu said:

this made me cringe back so hard i caught covid.

Hope you recover bro, wish you all the best.

  • Like 1

Share this post


Link to post
Share on other sites

This is a "Classic" server...Jordan already stated he wouldn't be changing classes/skills so that point doesn't make any sense since it's not going to happen. This, as stated by jordan already, is just a thread about if it should be placeable or not the rest of it is off topic. I'm going to say this last time Aced, if you dont play cleric on this server with locked pw how can you have an opinion on it? if you're only experience is placeable pw you are only talking with half the information...How is that a hard concept to grasp 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.