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Premium Lucky Viridian/Ultramarine/Coral Safety Stones

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  •  To create a Zumi Lv65 racial to make Premium Viridian, Ultramarine and Coral Lucky Safety Stone.

It adds 10% more bonus chance of success rate.
Requirements to enchant:
4 Sparks Boards (Item used to make Premium Normal and Lucky Safety Stone)
4 Treasure Hunt Gem
The Stone to be enchanted.

Balance:

  • Remove % Bonus for failing a fortification when this enchanted stone is used.

Removing the % bonus for failing is only a fair thing to do since we will be adding a significantly increased success rate with the enchanted stones.
If it is not possible to disable the bonus only when enchanted stone is used, remove it for any stones.

  • Adding human racial into it creates a possible income for F2P players by selling the gems for Zumi’s to enchant stones.  Anurans would also benefit since they make the base item to create Spark Boards and the Treasure Gem.  I did not include Halfkins and Ursuns to this racial crafting because their racials aren't like Humans who need to first craft a gem before enchanting, and they are already more profitable than the Anuran racials.


I feel like right now there are a lot of people happy with the server as it is. However, there are enough unhappy players that it’s clear something needs to change. I won’t say the server is burning or about to die because that would be an extreme exaggeration.  Anyone can login and see that even though there are a lot of people complaining, server activity is maintaining, and most people excited about trial release next maintenance.
Most people that are unhappy, complains about the "pay2win" situation.  I agree 50% with players and 50% with Jordan. The game isn't pay2win.  But it is hard to progress and takes a lot of time.  There is the need to grind like any other MMO and we shouldn't remove the grind.  People with money get advantage, and can make the grind easier, but those are the players who pay for the server to be up.  We need these people, and they need it to be worth the money invested.  There is a significant gap between F2P and VGN spenders that we need to make smaller.

I'm seeing a lot of suggestions that are based on benefit to F2P players without considering the need for the VGN buyers to continue to support the server.
Suggestions like feeding F2P with stones in ways that require very little effort to fortify their gear and I'm 100% against those suggestions.
I'm also seeing a lot of suggestions to add tiered spender events to give rewards to spenders due to complaints about how expensive and unrewarding it is to buy and spend VGN currently.

I don't want to attack anyone’s suggestions here, but these do not provide any long-term benefits.  One tends to help F2P players leaving VGN spenders unhappy and vice versa. Giving people a way to farm "free" stones to fortify their gear is good, but that won’t solve anything for the VGN buyers who already feel that it’s not worth investing in.  Regardless of the reason they choose to spend, they are providing necessary support to the server by spending.  So, neither of these suggestions really offer solution that approaches every point of view.

I don't want to go into a discussion of +10 being necessary or not.  I am just trying to offer a potential solution for the fortification issue in general.
This is a suggestion that will still require the need to grind for gold and items to fortify from +3 to +10. I believe this suggestion, that still has room for improvement, provides a solution for both types of players.

F2P would still need to farm for the stones, and then farm to make it premium or to pay someone to enchant it for them.  But it diminishes the frustration of farming a whole day to buy like 4-5 stones and seeing everything fail. Of course, with 20% some will still fail, but it has a much better balance. I do believe F2P need to stop complaining about some stuff and start grinding more though. This is a suggestion to address requests to make fortification more affordable but does not eliminate the need to farm for it.
Potentially, you could also add an item that you should fuse with the enchanted stone before using it.  Something that would be dropped by normal dungeon bosses or obtainable by a quest that can be finished in normal dungeons. But only if you feel like adding 10% to a stone deserves a bit more grind than just some racial crafting items and the gold for the stone itself. I believe that this isn't necessary, but there is still space for it.

I’d like to point out that I know that it’s not an easy thing to implement. There are some risks and calculations to be made. But if approved, it should come to the server ASAP.  Preferably before people start fortifying a lot of gear.  To avoid the complaints that gear upgrades were made before the change, an announcement could be made telling people that the change is coming soon or simply disabling stones until the change is made.

I hope I have expressed myself well.  I know everyone is tired of the stones subject, but even Bash said he agrees that some changes need to be made and I believe he was talking about this (Correct me if I'm wrong, please).  I just feel like everyone needs to give in a little bit in this situation. I know Jordan says people need to grind more. But grinding doesn’t feel rewarding right now and that's why people are less willing to grind.
I know F2P and even some VGN spenders are saying that all Bash/Jordan want is money.  But they have a server to run.  They need to consider both the donations needed to keep the server running and content that promotes server longevity.  They are right not to consider some demands of adding more "free stones" to the game.
Let’s discuss solutions that can make grinding feel more rewarding while still satisfying the spenders needed to support the server.  I feel that's where we will find our desired solution.

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I really like this idea it helps people to upgrade and help F2P without making it easy also boosting the economy a little by givin a role to 3 races and givin a new purpuse to the golden matterias from recolection tools.

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We've decided on some smaller steps for now before making any drastic changes like this. Although the suggestion is good and I thank you for understanding both sides. I have identified there is a need for more Safety Stones but we want to take it slow given we do not want to flood the game like it is on Awaken now. We never took it upon ourselves to remove Stones like official do monthly so it is ruined in terms of making it feel like an achievement for gaining such heights in the game at Awaken, we do not want to repeat such mistakes.

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I don't think that a change is needed with ultramarine and coral stones, and I don't really think that this idea could help. However I support your concern and intentions.

We all need to come to an agreement that +6 is the bare minimum to properly perform your roles efficiently whether it be in PvE or PvP, and with a playerbase this small it is important that +6ing gears and armor is accessible to the average player. Like other people have said, I similarly feel that we should put viridian safety stones in alpaca capsules to make them more accessible to the regular person. This will not only help players get up to date gear wise, but also allow for more experimentation among classes that they can play which is exciting and provides something to do.

I think that the accessibility of ultras and corals is fine. +8 and +10 should be something to work for. (like Jordan has said, its an MMORPG. Not everything should happen in a day.) But at this point in time, +6 should be easier to get so the average player can get into the mix of what end gamers enjoy on EE. This isn't even accounting for having to make gems, get chisels, enchants, etc. Legendary achievements aren't cheap, either. There's so much to do. So just to be able to +6 in an accessible way (like with alpaca capsules) and compete with other people gives more motive to continue playing the game for 65 cap and what's to come.

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i don't think that we should buff the 10% stones. if they're able to be ugpraded, then they'll go up in price, but succeed more. it won't fix the problem, which is accessibility for +6 stones. +6 should be doable for the average player.

adding fancier stones won't help f2p players fort their stuff, it's an extra hurdle for them. viridians or regular blue safety stones should be easily accessible/farmed from things like alpaca coins. personally, i play healer. it's all i can afford to gear currently. but it would be a gamechanger if it was easy to +6 another set. i could create a bard set, i could make an mdps set, i could play another role in trials or dungeons and be useful if other players who main support are present. it would open many different doors in gameplay to be able to play a different role because +6ing a set becomes easily doable for players. +8 and +10ing should have to be worked for like kibo said. if every player was able to +6 one of every armor type set, it would drastically liven up the game, as players could experiment or branch out from their main roles.

buffing the safety stones % isn't really the answer i don't think, but instead we should just focus on constant availability.

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I believe with Step 1 of our approach this should close the gap a lot. Many F2P players already spend gold on EC so it's not as if it's forcing them to do something they don't want to do. Viridians being more attainable will definitely improve the situation and obviously it's been much harder this week on the basis many people are holding Safety Stones for their new gear which releases tomorrow.

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1 hour ago, Kibo said:

I don't think that a change is needed with ultramarine and coral stones, and I don't really think that this idea could help. However I support your concern and intentions.

We all need to come to an agreement that +6 is the bare minimum to properly perform your roles efficiently whether it be in PvE or PvP, and with a playerbase this small it is important that +6ing gears and armor is accessible to the average player. Like other people have said, I similarly feel that we should put viridian safety stones in alpaca capsules to make them more accessible to the regular person. This will not only help players get up to date gear wise, but also allow for more experimentation among classes that they can play which is exciting and provides something to do.

I think that the accessibility of ultras and corals is fine. +8 and +10 should be something to work for. (like Jordan has said, its an MMORPG. Not everything should happen in a day.) But at this point in time, +6 should be easier to get so the average player can get into the mix of what end gamers enjoy on EE. This isn't even accounting for having to make gems, get chisels, enchants, etc. Legendary achievements aren't cheap, either. There's so much to do. So just to be able to +6 in an accessible way (like with alpaca capsules) and compete with other people gives more motive to continue playing the game for 65 cap and what's to come.

This is totally right, but I think the main problem here is the price, at least from what I see in my guild there are ppl who are actually really poor and used not everything but almost everything to buy 10x viridian and failed most of them even if % is not really low (infact is pretty high wich is weird or just bad luck to fail 10 vlss with a chance of 40%+, but it can appeans I guess) but it's also a reason to keep them cause once u failed those stones the additional % u get from failing disappears if you close the window and you have to start over. I get it, hoarding is bad, but there are reasons to do it, I'm one of those ppl, honestly I can't play the game the whole day, I play it between  my job's breaks and I can't really afford to buy 10x stones to fail them and then start over again. Jordan already said that, it is impossible to keep the % bonus from fails since is client based and not server, but hey I'm just giving you my reasons for hoarding, I need more than 20 cause I don't want to risk it all, I want to go where I'm aiming, I'm saving them, is this gonna ruin the economy ? Probably, but what else can I do. I also like the idea of having SS chances raised up for alpaca capsules, maybe not putting vlss because well that's probably too much but at least from 100 capsules at least from 5 to 10 ss cause right now I'm getting 0 from more than 200, just a bunch of useless dyes that no one uses cause costumes looks better.
However I do like the ideas of placing those vlss in the first/second/third row of altar, but if the price is not gonna change, because right now is 700g each while ultramarines are 750g and corals are 800g, nothing will really change. It depends all from this at least in my opinion, hopefully all goes right. Also I'm not an EC player, why? Well most of the times I get blue ecs or gold ecs, so ye not gonna do that. All my incomes come from selling runs and doing 0/2. Will I play the altar after the changes are made? Probably not I've bad luck and probably not getting anything out of it anyways.

Thanks for actually making few changes Bash,
Ace.

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5 minutes ago, AceFire said:

This is totally right, but I think the main problem here is the price, at least from what I see in my guild there are ppl who are actually really poor and used not everything but almost everything to buy 10x viridian and failed most of them even if % is not really low (infact is pretty high wich is weird or just bad luck to fail 10 vlss with a chance of 40%+, but it can appeans I guess) but it's also a reason to keep them cause once u failed those stones the additional % u get from failing disappears if you close the window and you have to start over. I get it, hoarding is bad, but there are reasons to do it, I'm one of those ppl, honestly I can't play the game the whole day, I play it between  my job's breaks and I can't really afford to buy 10x stones to fail them and then start over again. Jordan already said that, it is impossible to keep the % bonus from fails since is client based and not server, but hey I'm just giving you my reasons for hoarding, I need more than 20 cause I don't want to risk it all, I want to go where I'm aiming, I'm saving them, is this gonna ruin the economy ? Probably, but what else can I do. I also like the idea of having SS chances raised up for alpaca capsules, maybe not putting vlss because well that's probably too much but at least from 100 capsules at least from 5 to 10 ss cause right now I'm getting 0 from more than 200, just a bunch of useless dyes that no one uses cause costumes looks better.
However I do like the ideas of placing those vlss in the first/second/third row of altar, but if the price is not gonna change, because right now is 700g each while ultramarines are 750g and corals are 800g, nothing will really change. It depends all from this at least in my opinion, hopefully all goes right. Also I'm not an EC player, why? Well most of the times I get blue ecs or gold ecs, so ye not gonna do that. All my incomes come from selling runs and doing 0/2. Will I play the altar after the changes are made? Probably not I've bad luck and probably not getting anything out of it anyways.

Thanks for actually making few changes Bash,
Ace.

Just to clarify from my post I was talking about viridian safety stones being in alpaca capsules, not viridian luckies. They are just safety stones specifically for up to +6.

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1 minute ago, Kibo said:

Just to clarify from my post I was talking about viridian safety stones being in alpaca capsules, not viridian luckies. They are just safety stones specifically for up to +6.

Oh okay then my bad

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3 hours ago, Kibo said:

I don't think that a change is needed with ultramarine and coral stones, and I don't really think that this idea could help. However I support your concern and intentions.

We all need to come to an agreement that +6 is the bare minimum to properly perform your roles efficiently whether it be in PvE or PvP, and with a playerbase this small it is important that +6ing gears and armor is accessible to the average player. Like other people have said, I similarly feel that we should put viridian safety stones in alpaca capsules to make them more accessible to the regular person. This will not only help players get up to date gear wise, but also allow for more experimentation among classes that they can play which is exciting and provides something to do.

I think that the accessibility of ultras and corals is fine. +8 and +10 should be something to work for. (like Jordan has said, its an MMORPG. Not everything should happen in a day.) But at this point in time, +6 should be easier to get so the average player can get into the mix of what end gamers enjoy on EE. This isn't even accounting for having to make gems, get chisels, enchants, etc. Legendary achievements aren't cheap, either. There's so much to do. So just to be able to +6 in an accessible way (like with alpaca capsules) and compete with other people gives more motive to continue playing the game for 65 cap and what's to come.

The possibility to add another step to this besides the racial (Farming an item you need to fuse on arcane box before using the enchanted stone) is there to make sure you can balance it well.
You can have it as a low percentage drop from bosses, or as daily quest that gives you a limited ammount of the supposed item.

TBH I just didn't wanted to add this direct to the suggesion but instead adding just as a possibility of doing it, because I was afraid people was going to complain about having to farm the stone and then farming to be able to use after enchanted.

But the idea is to add value to the stone by grinding a bit more so you need to grind less gold (As you would be using less stones) but still needs to grind the item so you could use the stone. Making it less frustrating than 10% stones because would fail less, but not making +10 easily like in Awkaen or anything like that.

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3 hours ago, Bash said:

We've decided on some smaller steps for now before making any drastic changes like this. Although the suggestion is good and I thank you for understanding both sides. I have identified there is a need for more Safety Stones but we want to take it slow given we do not want to flood the game like it is on Awaken now. We never took it upon ourselves to remove Stones like official do monthly so it is ruined in terms of making it feel like an achievement for gaining such heights in the game at Awaken, we do not want to repeat such mistakes.

That's good.
I hope if we need to reach step 2, only viridians are affected by the wipe since its the stone that is having his position changed.
But in general its good, makes it easier to people have a +6 base to be able to continue farming for they +10.

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10 hours ago, Kibo said:

I don't think that a change is needed with ultramarine and coral stones, and I don't really think that this idea could help. However I support your concern and intentions.

We all need to come to an agreement that +6 is the bare minimum to properly perform your roles efficiently whether it be in PvE or PvP, and with a playerbase this small it is important that +6ing gears and armor is accessible to the average player. Like other people have said, I similarly feel that we should put viridian safety stones in alpaca capsules to make them more accessible to the regular person. This will not only help players get up to date gear wise, but also allow for more experimentation among classes that they can play which is exciting and provides something to do.

I think that the accessibility of ultras and corals is fine. +8 and +10 should be something to work for. (like Jordan has said, its an MMORPG. Not everything should happen in a day.) But at this point in time, +6 should be easier to get so the average player can get into the mix of what end gamers enjoy on EE. This isn't even accounting for having to make gems, get chisels, enchants, etc. Legendary achievements aren't cheap, either. There's so much to do. So just to be able to +6 in an accessible way (like with alpaca capsules) and compete with other people gives more motive to continue playing the game for 65 cap and what's to come.

I agree with Kibo, making +6 accessible to f2p players like me and not getting vgn donators at disadvantage cos as a person with Power.(dont get me wrong) jordan and bash need to look at both sides before making a move, they have to make sure f2p players are getting a advantage while not putting p2w players at disadvantage, 

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