Filomena

Nuclear Bunker 39-55 balance

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I heard so many complaints about baby bunker, it has no attraction at all, and there are always few people inside it, so I decided to check what's wrong and suggest some fix and changes to give it more appeal.

Scoreboard

The scoreboard is bugged. It don't show at all, or it shows a full list of zeros in both sides (zero RG, zero FK, zero total level, zero kills and zero points even after someone kill an opponent).

Fix the scoreboard.

 

Gatekeeper

Actually it has 4.2 millions HP, the same amount of the 59+ bunker. It's really a lot, considering there are (and there will always be) less people than 59+ bunker, and they are between 10 and 26 levels less. Also in team of 4-5 strong people, it tooks around 5 minutes to take it down, and it's a lot of time wasted, when in big bunker it just lasts 20 seconds. Consider the Iron Gates in baby bunker have 1.6 millions HP, compared to the 5.5 million of big bunker, and they are still long to destroy anyway.

Drop Gatekeeper HP to 2.8 millions (or even less).

 

Snipers and Attackers

There are 3 problems to fix here: the level, the strenght and the drops. They are all level 45 and, considering the main players in bunker are level 55, they give no drops at all, cause 10 levels difference. So, increase them to level 46 it's the fist step to do. In bunker 59+ there is a huge difference between snipers (strong) and attackers (weak), while in baby bunker there is no difference at all: they both hit hard and they require long time to be killed. I suggest to make them similar to big bunker, letting the Snipers to their 550.000 HP, but drop the HP of Attackers from 600.000 to 350.000 (or less). About the drops, I noticed they drop the coin of 5 gold, this is good cause it's hard to find it elsewhere. Sadly the people level 50-59 has no more chance to drop the coin of 3 gold (till 49, it dropped in Nemesis killing the opposite faction escorts), so I suggest to add the 3 gold coin from Snipers and/or Attackers. The coin of 5 gold drops also from the Tactical AI Commander.

Increase level Snipers and Attackers to 46.

Drop Attackers HP to 350.000 (or even less).

Make Snipers and Attackers drop the 3 gold coin.

 

Big bosses

Well, some people complains about they are too strong, above all Abaddon, but I think they are ok as they are, above all if, after these fix, we can count in 2 or 3 players more. Instead of their strengh I would change the drops. They are actually really useless, and it's the main reason cause no people come even if they are online, they often say baby bunker it's a nonsense. These bosses still drop the Alpha Hexwave Packs, from when the bunker was a level 39 cap stuff in Aeria. Change them to Beta Hexwave Packs. The Tactical AI Commander drops the unique trinket level 52. It drops in many other places and it can be crafted too, then people it's right, it's an useless drop. The level 42 would be the best choice. It's around 2 years I don't see it from Nemesis Crates, and I still miss the Sorceror one after 4 years I play here! Headsnatcher drops the level 53 uniq shoes. On me it's a good drop, cause I think just Ellis bosses drop it. You can also add a little chance for the level 43 uniq shoes, cause they are really difficult to find in Nemesis. About Abaddon, it's so weird I still don't know what it can drop. Two years ago I remember I saw an unique ring 38, then I saw no more rings there. Few days ago it dropped an unique necklace level 56. People were "OMG", but it's a nonsense, max level for that bunker is 55, and that necklace can be easily crafted. I write here a list of stuff it would be nice to see in 39-55 bunker. If not all, I hope at least some of them could be added. After all there are 3 bosses to use. Anyway these stuff sure will acctract more people!

Beta Hexwave Pack (instead of Aplha),

Unique Ring 38,

Unique Trinket 42 (instead of 52),

Unique Shoes 43,

Unique Earrings 44 (actually just 3 are craftable with rank points),

Unique Lingerie 47,

Unique Ring 48 (actually from Al Kasawa only),

 

Final rewards

If no one is able to kill Abaddon, the bunker stops but there is no rewards given and people can stay inside it forever. I think the bug is related to the scoreboard bug, so I hope you could fix it in some ways. When Abaddon is killed, the rewards arrive, and people went teleported out correctly. But they are really miserable (cyberclusters, team medals and experience). The losing faction even gets an Al Kawasa consolation pack... I though about a better reward for the winners (both for points or Abaddon kill). A safeguard replicube should be great to attract lowbies in bunker: till level 49 they are really hard to get and, on the other hand, for a level 50+ it's just a little stuff. So there will be more partecipation by the low levels 39-49.

Fix the reward and the end of game by points.

Add a Safeguard Replicube as reward from winning side.

Fix the reward of the losing faction.

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very nice Filo need a min to wipe the tears out of my eyes another person sticking up for the lower levels 

And the most important and main reasons why my toons are not in baby bunker cause there is nothing there of value to help other players out thats the main reason y i play all levels to be able with items ap answers and just companionship in zones that are for the most part void of all real people cause there is zero things of value even rank point farming in vile is extremely taxing on the exp with on my cb toon 25k rp = 25% exp 

soloing asmo almost knocked my cb out of vile with the death of many of the guards that spawn at asmo s lower hp ranges and asmos eventual death i acquired 38 % exp on that boss alone with his little minions 

but it would be nice to see in addition to filo s suggestions for items to drop from baby bunker bosses 

delta unique earrings 

permanent unique delta rings 

and delta unique lingerie 

unique delta cyberskins and zeta cyberskins 

Cro

 

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5 hours ago, Cro666 said:

very nice Filo need a min to wipe the tears out of my eyes another person sticking up for the lower levels 

And the most important and main reasons why my toons are not in baby bunker cause there is nothing there of value to help other players out thats the main reason y i play all levels to be able with items ap answers and just companionship in zones that are for the most part void of all real people cause there is zero things of value even rank point farming in vile is extremely taxing on the exp with on my cb toon 25k rp = 25% exp 

 


Was viledon xp increased together with end game xp adjustments? I don’t remember it giving so much. I also noticed Ellis rp mobs giving more xp

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On 7/27/2020 at 10:59 AM, Filomena said:

I heard so many complaints about baby bunker, it has no attraction at all, and there are always few people inside it, so I decided to check what's wrong and suggest some fix and changes to give it more appeal.

Scoreboard

The scoreboard is bugged. It don't show at all, or it shows a full list of zeros in both sides (zero RG, zero FK, zero total level, zero kills and zero points even after someone kill an opponent).

Fix the scoreboard.

 

Gatekeeper

Actually it has 4.2 millions HP, the same amount of the 59+ bunker. It's really a lot, considering there are (and there will always be) less people than 59+ bunker, and they are between 10 and 26 levels less. Also in team of 4-5 strong people, it tooks around 5 minutes to take it down, and it's a lot of time wasted, when in big bunker it just lasts 20 seconds. Consider the Iron Gates in baby bunker have 1.6 millions HP, compared to the 5.5 million of big bunker, and they are still long to destroy anyway.

Drop Gatekeeper HP to 2.8 millions (or even less).

 

Snipers and Attackers

There are 3 problems to fix here: the level, the strenght and the drops. They are all level 45 and, considering the main players in bunker are level 55, they give no drops at all, cause 10 levels difference. So, increase them to level 46 it's the fist step to do. In bunker 59+ there is a huge difference between snipers (strong) and attackers (weak), while in baby bunker there is no difference at all: they both hit hard and they require long time to be killed. I suggest to make them similar to big bunker, letting the Snipers to their 550.000 HP, but drop the HP of Attackers from 600.000 to 350.000 (or less). About the drops, I noticed they drop the coin of 5 gold, this is good cause it's hard to find it elsewhere. Sadly the people level 50-59 has no more chance to drop the coin of 3 gold (till 49, it dropped in Nemesis killing the opposite faction escorts), so I suggest to add the 3 gold coin from Snipers and/or Attackers. The coin of 5 gold drops also from the Tactical AI Commander.

Increase level Snipers and Attackers to 46.

Drop Attackers HP to 350.000 (or even less).

Make Snipers and Attackers drop the 3 gold coin.

 

Big bosses

Well, some people complains about they are too strong, above all Abaddon, but I think they are ok as they are, above all if, after these fix, we can count in 2 or 3 players more. Instead of their strengh I would change the drops. They are actually really useless, and it's the main reason cause no people come even if they are online, they often say baby bunker it's a nonsense. These bosses still drop the Alpha Hexwave Packs, from when the bunker was a level 39 cap stuff in Aeria. Change them to Beta Hexwave Packs. The Tactical AI Commander drops the unique trinket level 52. It drops in many other places and it can be crafted too, then people it's right, it's an useless drop. The level 42 would be the best choice. It's around 2 years I don't see it from Nemesis Crates, and I still miss the Sorceror one after 4 years I play here! Headsnatcher drops the level 53 uniq shoes. On me it's a good drop, cause I think just Ellis bosses drop it. You can also add a little chance for the level 43 uniq shoes, cause they are really difficult to find in Nemesis. About Abaddon, it's so weird I still don't know what it can drop. Two years ago I remember I saw an unique ring 38, then I saw no more rings there. Few days ago it dropped an unique necklace level 56. People were "OMG", but it's a nonsense, max level for that bunker is 55, and that necklace can be easily crafted. I write here a list of stuff it would be nice to see in 39-55 bunker. If not all, I hope at least some of them could be added. After all there are 3 bosses to use. Anyway these stuff sure will acctract more people!

Beta Hexwave Pack (instead of Aplha),

Unique Ring 38,

Unique Trinket 42 (instead of 52),

Unique Shoes 43,

Unique Earrings 44 (actually just 3 are craftable with rank points),

Unique Lingerie 47,

Unique Ring 48 (actually from Al Kasawa only),

 

Final rewards

If no one is able to kill Abaddon, the bunker stops but there is no rewards given and people can stay inside it forever. I think the bug is related to the scoreboard bug, so I hope you could fix it in some ways. When Abaddon is killed, the rewards arrive, and people went teleported out correctly. But they are really miserable (cyberclusters, team medals and experience). The losing faction even gets an Al Kawasa consolation pack... I though about a better reward for the winners (both for points or Abaddon kill). A safeguard replicube should be great to attract lowbies in bunker: till level 49 they are really hard to get and, on the other hand, for a level 50+ it's just a little stuff. So there will be more partecipation by the low levels 39-49.

Fix the reward and the end of game by points.

Add a Safeguard Replicube as reward from winning side.

Fix the reward of the losing faction.

Thank you so much for the feedback and it will be looked at, but it may take a bit for the changes due to us making changes for the level 60+ cap. 
I will however bookmark this post so once we get done with the 60+ things, we can try to come back and see what we can do to change Baby Bunker to be more enjoyable for you guys.
anime transparent uploaded by щ(゚Д゚щ) on We Heart It

Edited by KawaiiNyanNyan
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