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Altar Item Accessibility / Economy Issues


Matt
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Hi Jordan/VGN Staff,

Something I have noticed over the past few months, and complaints I've heard from my guild members is that the accessibility for certain items that are on the altar are pretty low or non-existent. With the exception of ranking reward payout time, almost nobody rolls the crystal altar, unless they need specific items. Even then, a lot of the player base cannot afford to roll the crystal altar due to their IRL circumstances, whatever it may be. A few suggestions below could help the players that are unable to afford VGN/AP while increase game involvement and activity.

First, please consider making a daily quest that is similar to how the class EXP quests work. Make it a 2 or 3 times per day, daily quest that reward safety stones/reset scrolls or even Eden Crystals(NT) for doing it. I would suggest that making the safety stones/reset scrolls tradeable to encourage an economy, something that we are severely lacking due to this issue. I would keep Eden Crystals as NT, to prevent abuse, and monitor the amount of stones/reset scrolls that are coming through to the server.
You could make the daily quests revolve around the Trial Dungeons, increasing in difficulty for payouts. You could also implement a daily quest that involves the bosses in Vingot Lab, Devastation Dimension, or even their respective zone world bosses.
For Example:
Level 60 Trials - Viridian LSSx2 or EC NT x1
Level 65 Trials - Ultramarine LSS x2 or EC NT x1
Level 70 Trials - Coral LSSx2 or Fort Reset Scroll x2 or EC NT x2
Level 75 Trials - VLSSx1 + ULSSx1 + CLSSx1 or EC NT x2
These quests will be limited to two or three per day, similar to how the CP EXP quests work, regardless of which quests you take.
This reward list is an example and should be reviewed before anything is put into place, if anything at all.

By making these rewards tradeable, it also encourages AP spenders to sell their items, as the economy would be existent again. I cannot emphasize this enough, please consider monitoring these rewards to prevent abuse, instead of just making them NT.

Furthermore, a second suggestion would be activating the Eden gem altar. A lot of players have no issue farming gold, it is obvious with the current player base as they are constantly doing dungeons whether its 0/10, 0/2, DD or Vingot Lab. Items that you could implement on here are alpha costumes for tritium/deuterium fusing, alpha gathering tools, instant gathering scrolls/gathering aids, eternal coins (not 129, but maybe Eternal Coin 30, or something similar in a lower amount), lower level stardusts/essences (level 40~60). This gem altar could be changed once or twice a month, moving out different level tools/costumes


A lot of new players and returning players will run into the same issues over and over. While players want to play, there is currently no economy or circulation of items to help players either return or gear up. This sort of thing is necessary for the server to survive at this point, coming from a player's viewpoint and a customer's viewpoint.


Thank you for your consideration.

 

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On 7/13/2021 at 4:46 PM, Matt said:

With the exception of ranking reward payout time, almost nobody rolls the crystal altar, unless they need specific items. Even then, a lot of the player base cannot afford to roll the crystal altar due to their IRL circumstances, whatever it may be. A few suggestions below could help the players that are unable to afford VGN/AP while increase game involvement and activity.

I think this is a seporate issue that maybe needs a discussion its own of why this is the case. Although I would mark some of this down to the fact that the player base is smaller.

On 7/13/2021 at 4:46 PM, Matt said:

First, please consider making a daily quest that is similar to how the class EXP quests work. Make it a 2 or 3 times per day, daily quest that reward safety stones/reset scrolls or even Eden Crystals(NT) for doing it. I would suggest that making the safety stones/reset scrolls tradeable to encourage an economy, something that we are severely lacking due to this issue. I would keep Eden Crystals as NT, to prevent abuse, and monitor the amount of stones/reset scrolls that are coming through to the server.

There is a big flaw in this suggestion. You'd need to make it hard enough that alts cannot abuse this while making it easy enough for the people without gear to be able to do it. NT Eden Crystals are only as good as there limited availability as people will just roll and trade the rewards. We've seen countless abuse of things such as this like the Anniversary Boss as just the first example that comes to mind. There is also no way to monitor items in such a way unless it was a huge spike which something like this would not cause, especially if people are consuming them on collection.

However, I would like to bring up that this system sounds very similar to what is already in the game as we speak which is being the class drops on 70 Trial bosses that I can confirm will be coming with the 75 Trials. Whether this needs improvements or not I don't know as since adding I haven't really recieved any feedback on it but atleast on the Eden Crystal front this covers your examples.

On 7/13/2021 at 4:46 PM, Matt said:

By making these rewards tradeable, it also encourages AP spenders to sell their items, as the economy would be existent again. I cannot emphasize this enough, please consider monitoring these rewards to prevent abuse, instead of just making them NT.

I had this mindset with the Arena rewards and we kinda saw how that went. So unless the activity picks up this will just end up being abused and even if it did pick up unless you fill the "too hard to do on alts" criteria it will be abused. I think the economy is also partly a result of the lower size of playerbase.

On 7/13/2021 at 4:46 PM, Matt said:

Furthermore, a second suggestion would be activating the Eden gem altar. A lot of players have no issue farming gold, it is obvious with the current player base as they are constantly doing dungeons whether its 0/10, 0/2, DD or Vingot Lab. Items that you could implement on here are alpha costumes for tritium/deuterium fusing, alpha gathering tools, instant gathering scrolls/gathering aids, eternal coins (not 129, but maybe Eternal Coin 30, or something similar in a lower amount), lower level stardusts/essences (level 40~60). This gem altar could be changed once or twice a month, moving out different level tools/costumes

I would likely be doing monthly or even just with patches changes on Gem Altar and nothing faster than that. However, I'm still undecided on how exactly I want to implement this system. But a lot of the things you have suggested where already on my mind except the Eternal Coins (which I agree is not a bad idea). I will look into this more over the next month or so to see what I can plan for it and work out how I want to implement it.

Thanks for the suggestions and I hope a healthy discussion can be started to improve the experience for the returning/new players.

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