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Custom BG that is an unofficial BG


GoddessSand

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Can one make a portal or use a portal that shows up at different given times to a map for given players? example is the blood portal in Viledon/Amara that spawns only at given times. Can the one in Amara be used to teleport players to a different map?

Also, can one make a map where it kicks players out after an x amount of time has passed? Example is suer and the DL both kick players out after 8 hours, can a map be created to kick players out in less time? like let's say after 15min, 30min, or 1hr?

Can Mobs or other creatures or things be made to spawn in said map for a given period of time and disappear after a given period of time? Example was last years Christmas event where mobs spawned for 30min and then stopped after 30min. Another example is the escort quest in Nemesis.

Also, can one disable or remove portals out of that map? That way players who enter can't just leave and if they DC or force log they spawn back into that BG map after they return, and have to sit there for the full x amount of time before they can leave the map? Though the problem would be making it so that players can't use any teleport skills so they can't just self teleport out. But if you could that would definitely be punishment enough for players to spawn back in and can't do jack till the map kicks them out and a debuff wouldn't be needed because they can't go anywhere. But that they can attempt to enter back in before it was technically over to continue their fight?

Then for that BG the goal would be to fight over these mobs for rewards also from fighting each other for a given time period you can collect dog tags that you can turn in for a reward. Mind you these dog tag rewards have to be turned in specifically in that BG map and no where else. While true that pvp outside the BG allows a player to get dog tags, if you want the BG reward from them you have to enter that map and you cannot leave that map till the map kicks you out.

Also, what if we took existing maps and basically created barriers so that you are only allowed to follow certain paths. Like let's say you take Nemesis, you spawn into the map but you have barriers that prevent you from passing anywhere in that map and you have 3 choices to the center to take From each base and you are not allowed to travel outside that center area because again barriers are blocking you from leaving that area other than to return back to the base. 

With this being an unofficial BG, meaning you aren't putting it in the BG slot so official BGs aren't disrupted, but create an alternate BG that acts like a BG, but isn't a BG.

The disadvantage of this BG however that people might complain about would be making both sides balanced so that there isn't uneven sides. Now if the factions come to an agreement about fairness and making it a turn based entrance where if one side has more people then as one person dies another on the sideline can then enter or rotate the group that enters and you can't re-enter till everybody on your side is dead. But that would have to be held to a faction agreement and an honor system. That is unless there's away that one could resolve this issue of making it more balanced? However, NB and AK tends balance out by players willing to do this. I just have a hard time wanting to personally logout of one faction to another because it takes me several minutes to do so because dual logging was removed from the game. Which again have more than one character in that map should also be forbidden.

Another thing to correct would be RP loss for entering this unofficial BG to not occur.

Just a thought?

 

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This has nothing to do with the above, but I use this space for the following ... Remove BG from Lvl 30-39,40-49- and 50-59, add all BG to lvl 60-69 with BOSSES in between With a good drop that many want to go to, it seems to me that everyone has forgotten the BG lvl 29 in ASB, they look pure SW in BG lvl 60-69 and in BG lvl low only "Filomena" takes time to give wanted to the new ones (don't be offended:v)
It has nothing to do with it either, but why so long for the NEW CAP? Why not launch little by little, every week you could bring something new and not all at once because then they run out of content. They said they would go back to the stats for CAP 59 or 54. I don't remember well, don't be surprised if it looks nothing like CAP 59 or 54.

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13 hours ago, xF4T4Lx said:

This has nothing to do with the above, but I use this space for the following ... Remove BG from Lvl 30-39,40-49- and 50-59, add all BG to lvl 60-69 with BOSSES in between With a good drop that many want to go to, it seems to me that everyone has forgotten the BG lvl 29 in ASB, they look pure SW in BG lvl 60-69 and in BG lvl low only "Filomena" takes time to give wanted to the new ones (don't be offended:v)
It has nothing to do with it either, but why so long for the NEW CAP? Why not launch little by little, every week you could bring something new and not all at once because then they run out of content. They said they would go back to the stats for CAP 59 or 54. I don't remember well, don't be surprised if it looks nothing like CAP 59 or 54.

They don't have a decent test server to test any changes. They can't just go back to level 54 or 59 stats without looking at how gears will effect that and test how well it works. I also suspect that they can't just make little changes, because one small change has big changes to other aspects. Take skills for example, you change skills and what will that do with pvp and pve? Will those skills allow players to complete certain BGs? If so how easy or difficult if at all? Will skill changes make one character better than another, and if you change one character do you need to adjust another? If you need to adjust another character do you need to adjust another and so on? The level 54/59 skills allowed the SW to be forever in fade to where they have no gap between one fade use to the other, so what will that do? Also, with gears being highly different with more stats, how will skills work? Them going back to lvl 54/59 skills the SW had a lot more eva in Miss misery making the SW far more difficult to kill, so what's the plan? do you nerf the SW and make it weak against certain other characters or do you boost other characters and make them stronger than they should be? Needs a test server, which they don't have for all this.

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yeh. We’ve just been having issues getting one to work for some reason and everytime we get some good news we get bad news 😭. Once it’s all set we have a lot to test and release :)  

 

it does take a long time for things. For my first skill patch I basically worked beginning of may to end of June to create a first round of test and then we l did like 12+ more rounds of testing all the way to October which is when we released it and it still had bugs which we didn’t notice until everyone got to see it. there’s still some bugs lingering too :/ 

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