SmolShibe Posted October 14, 2021 Report Share Posted October 14, 2021 HoO There are 3 HoO dungeons, each located in a different map, you can simply use M to check the green daily quest indicator inShiver Peak, Gemsis Ridge, or Tranquil Hill. (as of Patch 90, all 3 locations are now open daily) There are 4 runs each dungeon, 1 dungeon is open per day, except during the weekend which opens 2. Bosses Spawn from a pool of 11, All Random each run, there are 3 boss spawns per run, so u can potentially meet up to 3 of the same boss all on the same run. HP is 5x the normal like GoP/DS, pt comp is composed of, Exe + BM + Zerk + healer + Breakpoint (typically Anhi) member. *Zerk CC skill Fear, is a Holy Skill, a skill slot you must purchase from Aven PvP Merchants around 435, 403, and then have the relevant Holy Skill Gem or Holy skill weapon to use it with.*This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function.Boss Pool ---------------------------------------------------------------------------------------------------- NerokasSlash bp, he's a joke. ---------------------------------------------------------------------------------------------------- LeoStrike and Thunder bp, casts AoE Silence when below 50% hp. ---------------------------------------------------------------------------------------------------- PhoenixSlash bp, gives a Debuff that Reduces HP by 50k each time you attack, is Removable by Healer. It is advised you kill the mobs before you begin attacking him, or his reflect will instantly kill your Zerk or Anhi. ---------------------------------------------------------------------------------------------------- PunishmentStrike and Fire bp, summons Volcano spots that deal dmg, simply use Zerk (or any) Push Skill to reposition if needed. PS. If you kill Punishment after he spawns his crystals, if you get Punishment again on the same run, you must go back to kill his crystals or he will get the Dmg Reduction buffs from his crystals. ---------------------------------------------------------------------------------------------------- CrimePierce bp, uses Self Heal that Increases Dmg Taken, casts a buff that deals High Thunder Dmg in a small radius around self, simply back away if that happens. Or you can CC him whenever he Raises His Arms to cast, when there is No AoE Circle (similar to Zigbar and Beryl). It is also possible to CC him During his thunder dmg buff, which stops the dmg for the duration of the CC. ---------------------------------------------------------------------------------------------------- BerylStrike and Ice bp, Immune to Pierce dmg, casts Reflect when Below 50%, General text prompt to CC, animation is putting hand to chest while standing still. Does Not Show an AoE Circle, similar to Crime and Zigbar. Her Debuff reduces Melee Weapon Atk to 0 (does not affected Ranged like Guns), is Not Removable by Healer. ---------------------------------------------------------------------------------------------------- CalePierce bp, summons a crystal that makes him Immune to dmg and gain atk based on how much he is attacked, simply Always Focus the Crystal first. Occasionally casts Aoe Fear on pt members, ask Healer to Remove if they do not already do so. ---------------------------------------------------------------------------------------------------- DanaPierce bp, casts a flame "debuff", this "debuff" can be used to remove her Ice Coffin Root, it is generally optimal to have the team standing in close proximity so whoever has the flame debuff can remove the Root. However, it is easier to simply CC Chain her after 75% hp so she doesnt cast the skill at all. ---------------------------------------------------------------------------------------------------- AliceSlash bp, casts Debuff that reduces Melee Weps Atk to 0, ask Healer to Remove debuff.Also spawns 3 crystals around her that do various things, the most dangerous of which is the Black Crystal, her skill makes the crystal cast an OHKO after a timer, when she is Below 50%, it is advisable to always kill the crystals before you begin attacking her.Lastly, she casts a Sleep debuff that goes through immunity (knight/exe will be hit too), that Sleep is also Not Removable by normal skills.CC her whenever she begins Casting a skill that has an Aoe Circle on the ground. ---------------------------------------------------------------------------------------------------- PhantomPierce bp, can summon 2 clones that make him Immune to Dmg, if not CC Chained after Below 50% properly. Once the fight begins, Phantom will periodically Fear (and yes, it goes thru immunity, your Zerk will Not be Immune) a pt member, which the Healer must Remove to properly time CC. The CC is to be done after Phantom reaches 50% hp, when he will also say some General text. At this time, a CC Chain must be applied, usually in the order ofZerk Fear> BM Stun> BM KD.Sometimes he will spawn the clones even after cc just because it was off by a millisecond aka unlucky, when that occurs, disengage and follow the next steps to properly reset the boss.Ask BP role person to switch to Mdps, to kill the clone that has Physical Reflect, while the 3 other Pdps take out the clone that has Magic Reflect. Once Phantom has summoned the clones even once, he will Stop Speaking General text to indicate when he has 50% hp and about to summon again, from this time forth you must simply cc him if you believe him to be Below 50% and pray he does Not Summon his clones again. If he does, repeat steps above. PS. If you kill Phantom right after he spawns his clones, if you get Phantom again on the same run, you must go back to kill his clones or he will get the buffs from his clones. ---------------------------------------------------------------------------------------------------- KarenHoly/Dark bp, BP person is preferred to play Mdps/DB here, FX Must Be On for Zerk/BM. Karen summons 3 tigers that give her different buffs, casts a Sleep skill (Exe is properly immune here), and a "heals target max hp 2% when attacking" debuff. Her 3 tigers give 3 different effects, they are summoned with a Green Leaf animation Dark tiger makes her Immune to Magic DmgNature tiger makes her Immune to Basic AtksFlame tiger makes her Immune to Physical Skill Dmg Mdps Focuses on BP-ing Karen first. Once the bp is done, Mdps person will lure the Nature/Flame tigers away from the Pdps, and kill the tigers outside of the aoe circle range. During this process, the healer, if TM, can drop Rebellion Totems to assist in Debuffing Elemental Res for the Mdps person to deal better dmg, both on Karen and tigers. Karen's Sleep is a Large AoE Circle, that glows with a Purple Aura (similar to DB toggle) while she is casting, simply Run out of the circle if you are the Zerk, while BM can Remove the Sleep debuff by using class skill, and Exe is Immune, the Healer can also Remove the debuff from pt members caught accidentally. Karen casts a Medium AoE, Green Vine animation, that reduces Pheal by 70%, which you can Ignore. Karen's Healing Debuff is a Large AoE Circle that glows like Green Thunder while casting, the debuff Duration is Short, and if CC Fails or immunity is up, simply Back Off and Don’t Attack. Most of the frustration in pts comes from CC fails and then Pdps healing Karen back to full, if the Pdps are paying attention, then you simply lose a window to atk, instead of losing progress on her hp bar. The Heal cast by Karen is rotating on the 3rd skill, she casts Sleep > Tigers > Heal, Always in that order, and the Heal has 15 sec cd, if you are confused by all the flashing colors, use the first 2 skills to time when she casts her heal, as well as the immunity timer on her buff bar. PS. If you kill Karen right after she spawns her tigers, if you get Karen again on the same run, you must go back to kill her tigers or she will get the buffs from her tigers. ---------------------------------------------------------------------------------------------------- 3 Quote Link to comment Share on other sites More sharing options...
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