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Haven of Oblivion basic guide


SmolShibe

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HoO

There are 3 HoO dungeons, each located in a different map, you can simply use M to check the green daily quest indicator in
Shiver Peak, Gemsis Ridge, or Tranquil Hill. (as of Patch 90, all 3 locations are now open daily)

There are 4 runs each dungeon, 1 dungeon is open per day, except during the weekend which opens 2.
Bosses Spawn from a pool of 11, All Random each run, there are 3 boss spawns per run, so u can potentially meet up to 3 of the same boss all on the same run.

HP is 5x the normal like GoP/DS, pt comp is composed of, Exe + BM + Zerk + healer + Breakpoint (typically Anhi) member.

*Zerk CC skill Fear, is a Holy SkilleJEP8Ug6AZGEbd9vjcEHkT349OgPAiRrcnXVkpJ2O2uIe76GqkT24uoPHLyfTlH8ezadL6jNaiP8B3RjF64Rjx7O2bmfCEafk_RONZaWKLy8VOJS8-bDMaOPzo_aTzISyEK8fRox=s0, a skill slot you must purchase from Aven PvP Merchants around 435, 403, and then have the relevant Holy Skill Gem or Holy skill weapon to use it with.

*This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function.

Boss Pool

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Nerokas
SlashNKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, he's a joke.

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Leo
Strike
_iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and ThunderfVdJwVkBv4m3jwI3oeVeHoJI5Mq1iLebH-FGUNiJoBJl2rtILi0aO3u2zDz3OqaeRmWftEYNk5bOMOBfBXRoi2Zse9Au_bk1Rgeq58jvJYlfvYEN8Jw5u-9Wbu1am5mo4FwL2mQU=s0 bp, casts AoE SilenceXvo2TlDHmcUR9HAVQhPPelTc-yCO0ctVsl3WiJvxx88JR9fqZtaralBcQPlYib2eAghwSb62Btam7UzTovTDyKIOOaj4b0pRen90M-nmmY4iA22HaR9C36nnRHRUIko60tSE13cS=s0 when below 50% hp.

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Phoenix
Slash
NKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, gives a DebuffKuaxulFiN0VEUjyJnPiNgB6nFmrXACdIitNqpUKtyNIQD6uPeXX4NtxNpnMJZi5C-DLF96G4lTa5jHAfTjrq8X6jgFsIKYhnzon4JIMiRNiVzZu3RbMUxSY3USoQKA5tOwK681Dd=s0 that Reduces HP by 50k each time you attack, is Removable9QcP1ZUOvsB0dYKPHahBXskHRXCpempwI7aiQf1AymOZqtvmNbkrXgi-psAhTVLlmXQlVRzSpO9ioHKCS8BEAwrYEKsmuLFAQKr17tY763NyOzL6PcOH3bLa5yej_BOQjslCRH5l=s0vywkqG7ZmBdKDo3XP-tRo6nXLHteR3k7Hdh9wMNeUvHHOGRMN3vA_ymHFyG9jI-ReRfO3hi91p8xjHgW2cntqQWeO2Llm6eWtV3hhF6UW6te8xbd_kNmoKybEzfeXHjsaHMci6cf=s0 by Healer.
It is advised you kill the mobs before you begin attacking him, or his reflect will instantly kill your Zerk or Anhi.

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Punishment
Strike
_iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 bp,  summons Volcano spots that deal dmg, simply use ZerkbmBzGpZN3uuBdkSlTRqUh0MrLRATE4yx3F4dZP_R8zRHU5C8ExxX6M9wnYUo5ff475sTL_0KY4XD8hKnVtCWLQ9IVdjjAHa-fU-u5cEdxUqutZw9orhsYRZR7H9WZunrzV7rgEzJ=s0 (or any) Push SkillbGab08V2y8np_QPMIdfm-U0vuoHesmBpsJBpqxdABxhAmlqHvHd9Jax-kzB-pAMX5xnNsrwp5fOpApKGt_WNACVDOkeWmLQ6uVWn7ALCNXEOZaFkrOO78NRT6-6o7J-TWvg-xRoL=s0 to reposition if needed.
PS. If you kill Punishment after he spawns his crystals, if you get Punishment again on the same run, you must go back to kill his crystals or he will get the Dmg Reduction buffs from his crystals.

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Crime
Pierce
hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, uses Self Heal that Increases Dmg TakenjsnmzyXmVJyMnotSdXk13TBR-jHDHVdvECq3XO0uOeEO07nRJ17GBYGP2voA4WUMFFpfnJkyfMKH8zRleuqNDKUtlEJbNc7lhPQRief1kGndVa3I-2hxzFQJHRWc_M23dqa3mwqp=s0, casts a buff that deals High Thunder Dmgc5dG_Zq1MpaYxBCSnYK5B5RgTWLoaHWS-BCyyajoYoVOnfPt1iIY0l0kfTzSt6b3UBTLzx5QbJHO3y6n49YCGLzNWKi22A3hYl0UbHlmutpI89fS1CtZMFDVChXxNsTk2ejl_K6G=s0 in a small radius around self, simply back away if that happens. Or you can CC him whenever he Raises His Arms to cast, when there is No AoE Circle (similar to Zigbar and Beryl).
It is also possible to CC him During his thunder dmg buff, which stops the dmg for the duration of the CC.

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Beryl
Strike
_iNgc4DBqyxaorbCmhqgHPqsOZZJXeC8eEd2SgJPHaKPkgWvgZjE3QzFO42FzC4jrYCClHbw6Xsnc6_M55qp9s4ynTAT-g0_gRZqqhiPLc7tSmb9OZjsm5_K7odtNGXA0MzV7DTY=s0 and Ice-a8HNA1cIrvxU949anxt_e_yn3heE3VyegwKnolnC0ey62KQkZfDcmY_W3p6vIXKMAdRNFPndWaptrgBEdvYfzOof5GuuzD8PB_T5I1JcjtS0_G7VWu3LXAwooiWFnCtqwyCr85v=s0 bp, Immune to PiercehksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 dmg, casts Reflect when Below 50%, General text prompt to CC, animation is putting hand to chest while standing still. Does Not Show an AoE Circle, similar to Crime and Zigbar.
Her Debuff reduces Melee Weapon Atk to 0 (does not affected Ranged like Guns), is Not Removable by Healer.

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Cale
Pierce
hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, summons a crystal that makes him Immune to dmg and gain atk based on how much he is attacked, simply Always Focus the Crystal first.
Occasionally casts Aoe Fear
Rf5BOeVLiiIj4VLbGjRD3psuHhWAk79xj2e5-413NGPjeupNxl6XsWUdYEFBcvqFvorNfRceuIOAC20-e9WRYk168KKQo6BdaLUb9gaizEnD-OoJQjyo1XkvyZF3YsK5GNbJqfqE=s0 on pt members, ask Healer to Remove9QcP1ZUOvsB0dYKPHahBXskHRXCpempwI7aiQf1AymOZqtvmNbkrXgi-psAhTVLlmXQlVRzSpO9ioHKCS8BEAwrYEKsmuLFAQKr17tY763NyOzL6PcOH3bLa5yej_BOQjslCRH5l=s0vywkqG7ZmBdKDo3XP-tRo6nXLHteR3k7Hdh9wMNeUvHHOGRMN3vA_ymHFyG9jI-ReRfO3hi91p8xjHgW2cntqQWeO2Llm6eWtV3hhF6UW6te8xbd_kNmoKybEzfeXHjsaHMci6cf=s0 if they do not already do so.

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Dana
Pierce
hksLYAgDmhKggtlhT0qusMkucOHaA_6QYq9hXgVzOJZnD5Vpaw6CXpOxUgSWm7W5ts-zlK3nf3PR9x6em0Z0wHBt9yZWphanniBt9oD85RZgPyXhv61cnxrfDaAK4aBKK8SWjqno=s0 bp, casts a flame "debuff"CldmyDWX9XwNfgf_PdVK5Vd52MqtAfLIf82AYc64SJ6atQd-I4j8InfI4ww9_zUpuYp5FxSvw0q7vWlvhaLO8I39TTiWWEqAn0Kg5P7gHeq5Wo42uNIbzlsH7kPN-4R_F6LGr-Uy=s0, this "debuff" can be used to remove her Ice Coffin Root, it is generally optimal to have the team standing in close proximity so whoever has the flame debuff can remove the Root.
However, it is easier to simply CC Chain her after 75% hp so she doesnt cast the skill at all.

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Alice
Slash
NKdN9woPCf5xyLV8Pt8uEOqbvmEDq9Vy4-yNo-yzZw-M33OELjcDy1QXbn_inL8RuhG-QsXDn5qEhQQsyYZZAX_y81leNaMYiyejhcRDKashXVzgkhFh813CM74U01BtRWWmDnlG=s0 bp, casts Debuff that reduces Melee Weps Atk to 0, ask Healer to RemoveZXaR6UKwuml7orNqLOg0m5k_5DioQER5aA-ZahVWXOR-hRnQGBDYaR3u2HSDq5ROc7dFe0XS07uMdK8WOwLGtZWJnK-14QvbS8vO69kOWO8StaclZ1euOaNsT1uAXj4lxZmLyYFh=s0poBRBc6Btq41s1-iieq1k8hv8VnGoqHyUHXMmqVolGt-hj4bNdf2fKAfof5-BQn_9c9qR4iAnUBW6BDw4XdN_wh598LzQ7suIbJuVnI0h1a0zg5hn-jA3UxyDrLMub-_ICXZlIqz=s0 debuff.
Also spawns 3 crystals around her that do various things, the most dangerous of which is the Black Crystal, her skill makes the crystal cast an OHKO after a timer, when she is Below 50%, it is advisable to always kill the crystals before you begin attacking her.
Lastly, she casts a Sleep debuff that goes through immunity (knight/exe will be hit too), that Sleep is also Not Removable by normal skills.
CC her whenever she begins Casting a skill that has an Aoe Circle on the ground.

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Phantom
Pierce
C0J4bTkO9n8VilLEBe4GTyJ5wT0tyVdLxPlZ7P8Vwx-IwYV_1kSMBKn2u9KLg3c6sYsjz49xCItN-kpupQEnG9KgxSpsmtSOLwrYKZYx4-E6ZrDs6vHFu2bLBqx0plsNE02YcDPA=s0 bp, can summon 2 clones that make him Immune to Dmg, if not CC Chained after Below 50% properly.
Once the fight begins, Phantom will periodically Fear
NJaEEUUheyTAB0i1pSH8g6nyzRTiDFUMFYL59-TBwWxjU7pLbG2IIIjfuwitFPIbAbav_SbgTWHAYBC0VxcBMVqCUf_3dk32IdAfFmm-hbjQ9JYOjFS4bEbz083eA5Fr7LV1vcoI=s0 (and yes, it goes thru immunity, your Zerk will Not be Immune) a pt member, which the Healer must RemoveeU1LoXp9705chcjmyljXIwB_R_IFt3c0sczkfdWYUxEe8YEsPDvFZsCtz5Sjoo14s4JrLsMNWvPVC5D6PchnHbelIlNVkFPkH4MIJzMgVII1bWheX9aPG1kb5jnI2eeEJOrql9Ug=s0DK51_8ZiRtCsgTM6XWJF-9XAwRdyGY2ssBoQ5QDBIQvL7JpbISmr1X-4saFWCKammlp-lLY0MJrAEMcuXHv5VbNIi8SgvKl3dPSviyJPm2B_3a4cWqYERAMWVs26_dAbh4-pg_63=s0 to properly time CC.

The CC is to be done after Phantom reaches 50% hp, when he will also say some General text.
At this time, a CC Chain must be applied, usually in the order of
Zerk Fear
tRtNDLkRyctGwfNM0u_5PTLTgahkiPUT33uggO5XT2KtOn4j-wusN5TW9wtqNp_gVh-n9c3B2DXXmyd667sfMQjHITm-aL52HIG9YDYuPkownqCh1FlyPyyMEhMyzeN2hz-0wGNK=s0> BM StunmyWiNIgy83-gb_6mlrxGs6n9KGVjxkZLViY6xWTcSD8QLiUJzzNZtQaKcSbyTuAdaBSLyOdAYfFOH1-nO3wMXRl7AzOe47P1EIfLAx3oVIF5ERT1lrfpCQDy85WfIcQ61vpU1Pj1=s0BM KD0R7TfLYRtbDvDNUARYgEBkAOesQBph1erNHCM_SQZ7pIJ31YCFTf9mmGrrFgtZ1bFmm3kutmpC6lJ4mZt7AGv11pIDAbcRb8IMtfQLZriXd5NzzBL7w3QXxr68wQXpQtW68oamau=s0.

Sometimes he will spawn the clones even after cc just because it was off by a millisecond aka unlucky, when that occurs, disengage and follow the next steps to properly reset the boss.

Ask BP role person to switch to Mdps1atH1gIKs-RaFOuwJzzJDiabnyOGxsBzWdFPJbkQltTUFecAysUnu5QQZvoyUsPJ5i67s27ewI9hJ7ADzWve1026WqprMmrf5WPThW-bucu605_i4s3WnTpwiegIMba244xnAGuJ=s0, to kill the clone that has Physical Reflect, while the 3 other Pdps take out the clone that has Magic ReflectbejD40jwX8BnVDrr1PSpnWPypQyLNykncNcgmggFX2kVQ_-sXobn438FyuWSdkzbOSdowVJWdzI6i81cV5Ee5fhgB4wOMKqc4pynUYSj7jr6xo8evmUUIt6OI-xswgcEDbg8Ht81=s0.

Once Phantom has summoned the clones even once, he will Stop Speaking General text to indicate when he has 50% hp and about to summon again, from this time forth you must simply cc him if you believe him to be Below 50% and pray he does Not Summon his clones again.

If he does, repeat steps above.

 

PS. If you kill Phantom right after he spawns his clones, if you get Phantom again on the same run, you must go back to kill his clones or he will get the buffs from his clones.

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Karen
HolyFNsKJaUoiWR3ZwKVmUY18Hq5PM8PBYeDn8Dgq-R4K6EAd1Kp3hgliu3LwOIkI0gpIuT6xq8mQ0R9NeoQvOJnLcm3HOBTvkEEWxWVmzh0htjxHL2TTCzdCCdAn2EWTUCXyHR56iEZ=s0/DarkZDtRbO6Ky1fJJkZfTDdmmEa4w8m-wH9GExTr6C0mfWCpzfATu7o9Ja7JB0Mq3CvLR5laHADORE1RXeRfwmrobZSD7Zc5qotGR2ZMVN1ihB2hEKwtURCQI62fgRlygrBci6KfNq4n=s0 bp, BP person is preferred to play Mdps/DBfqKUtt6dyoC-cG2sZRBxtGavFEnUatFNjYqEJkXi0JMAWfdNvsNC4R57VaF335E6S0kYdyRgU_fKkoqG4RhppbF9D3ULVtcd3kCzv1wR8avoPkPbe8-QdMWozKOzUNjqwlN-75dE=s0 here, FXOKgoARTGWtGWnVNKahAGEUK7xOjjpQTJ21xdYVP3LssSYbXaYB7ZYqRzMF7cNC6fT7MgQadwVglBXy7p2puWLjO9N5FsgDCkDbU-QC-QESY7by6Pz_wUzic9LfUc6gLqZwjZ3gzJ=s0 Must Be On for ZerkouDeSCKwp6sy0M0U2tVem70BEou8RlEfxjQEtNfA7Fm0sJBUlt9xRAJhbu4UXeen8STqs3tMOZyAk6H5F9EbHdi4ozoBolvNGQJF_uVjogVEW3VN-50Nf5hgjxt_3tWyym9NLd6F=s0/BM8o4Cj64-BaLxdxlwbtQjUOUC1szvoXXAh8Eil42zjaey0xNC8kzu9SUxRf98B3CNzg-heprCYZFo1sO1iYk1o0El7UtZtOn7BCVGEWh1UadHplRKak9VU1vT5qssOFuG8PMIy7Pm=s0.

Karen summons 3 tigers that give her different buffs, casts a Sleep skill (ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 is properly immune here), and a "heals target max hp 2% when attacking" debuff.

 

Her 3 tigers give 3 different effects, 

they are summoned with a Green Leafwa-L0VpdXPj1KlZHBccbr4Bf0qUOaVmsFVH8KE6mXGUzSeyrc3N2MDgdKV-g1dGyP094fcmKxbRR2TK_vaEtXwWsOoMvUZqeogcai-EdpTe_Ogo1dW0jpal51AjCEexcq1S9s5Lw=s0 animation

Dark tiger makes her Immune to Magic Dmg
Nature tiger makes her Immune to Basic Atks
Flame tiger makes her Immune to Physical Skill Dmg

MdpsfqKUtt6dyoC-cG2sZRBxtGavFEnUatFNjYqEJkXi0JMAWfdNvsNC4R57VaF335E6S0kYdyRgU_fKkoqG4RhppbF9D3ULVtcd3kCzv1wR8avoPkPbe8-QdMWozKOzUNjqwlN-75dE=s0 Focuses on BP-ing Karen first. Once the bp is done, Mdps person will lure the Nature/Flame tigers away from the Pdps, and kill the tigers outside of the aoe circle range.

During this process, the healer, if TMpn7Yb65KqBwAx_Jr885eDcDZZryTImaJbIY7wkXm9JBnNijLoRL57NyXVQLF9IXBwAQCuPx_Kd6U4cjuQUfU-GfdUKayNT-94IQvYtWnzi-UqNCneN2yhsf1SAtlkLlSLeb7M0Hu=s0, can drop Rebellion TotemsGLpVFyGgXR1AilT4QI_gQQjTHboIKzcG1AQf_xL1rI_PbdfgIv2hX7yhXlqZo_-1GQ3wvtYcmrIX453vy9v41pu5QiG6e3qFJOdLryjxADv-bH3Lf8bMGBBIv3NEHvCH_FfYxmdR=s0 to assist in Debuffing Elemental Res for the Mdps person to deal better dmg, both on Karen and tigers.
 

Karen's Sleep is a Large AoE Circle, that glows with a Purple AuraBESnER-RJyZoetvIUlPni7tOEvtDdA4DSy-fR1Eu3UOvgtEGuklH-s6TNw36jn3UvWXvT2LWwTEKQnYPnIECm8zxBiks3qtUOJe6rO1thkLL1mLmNHK6B4mQYl6mpDYr1WrW7tph=s0 (similar to DB toggle) while she is casting, simply Run out of the circle if you are the ZerkXVLhPgRHlQrGQns-8WfL9YwMmigBgAUyonamMUNEtIMQYQ2ZNnJeDixduS9-w9kDTmGwrumfxOeY7djlzJcjaHq6xlnqUV3I6UrlYMaVCY6_C1xv8vcgpZ88h1UltRX0NpuhtB3S=s0, while BMEc0lowuSxC0mKotZbEyDOQU6pIu7oR-QujWE7MPXHldvr1Tf7IOKEhvZsdpeHl-T29UvmOaxOZHJJxnlXSZy0YPBDSzfc_Mh5ycEKhfsNIP4dCDPDu0IK_sKmbNH187mzkCmA2cA=s0 can Removep0EDggnRQrV0tOG3PiPyPfJSLvXAfmCrhCuhuX55wEN6aHyLUVqaC5ncgI60FYCSwprBOAZITqywMiTPgAU_oGI2S7S_FtJyQ8iiau_c3B0lIK3UYAKzkaN1M4CsRL2d7tDhHXO4=s0 the Sleep debuff by using class skill, and ExeJea9G21iyxIEBWTv6JVtOI4KmJOZ7XH6fo2_qsC8OEh_vdYrK7w7yTOCUPCmnX2vSi-9IQzEFVy3T02tGZVvDUU3y6r4vF2jIvielgBbgFHS4DXLDe9Wvtx2NG6DC0VF0lK53I3w=s0 is Immune, the Healer can also Remove56AQxkQiMqsaZqbCMcPIIFjcELaxl6xqjW02h1KJOGGxazDOjL7TCJ-clBOUKOtFM5KtBft7GQnaza2jUFxJGL0EOowDm57ks2LjbLiy15WzxThDw3QjXCRnyY5oHqk7tqmN6wcx=s0ubgNwC7rD3zauJK6BU3yEJEpyOTfwNqGYpu1l5GjQ46AxwzvFCcJss_YskjsEXiUqrd6fUYCcRIZjGwDfCNotJxraLSF20DmC3OTQEYCFWDBC2zYPT53VmtZEfjVFqVJDVP70tCj=s0 the debuff from pt members caught accidentally.
 

Karen casts a Medium AoE, Green Vine0o9Zkb0GoFYpsAHUKQ-RtRTVmj6Tp0oOJr8a4I6L3cXM6Bpt_1jufoBOIV2DVnl8veTCYCfdtkBAm0oLgNnXC0v9-AHW5VpCd493bvsI9UK1L8uj7lHHPMhiySxwplwHrBR53SYv=s0 animation, that reduces Phealc-HB21fByT9SnztlRQNLnyVC_Thtb86U4cNugYvHQuf_j2OzwhjpVA7nGg0OAASsuSEDonKL3h4yjRfhhuNG6YhCFrY7csjS4Dup1IValJXF4R_Fg8U6G028LKCCXk1pj-_6Zv7Y=s0 by 70%, which you can Ignore.

 

Karen's Healing_qcLCS4HHrvUeWGgMSnm9mdHKYlAlotcw1iylVWHpF8iJnAJhZJs0uSUyBFdDFjvZvwDyQz2o75RJ3Pmr6YREfhFHDioZKxw5gh_4WX_oIv4HauRC3rYJyqA6Y8UNbMM2W5BLcy0=s0 Debuff is a Large AoE Circle that glows like Green Thunder while casting, the debuff Duration is Short, and if CC Fails or immunity is up, simply Back Off and Don’t Attack.

Most of the frustration in pts comes from CC fails and then Pdps healing Karen back to full, if the Pdps are paying attention, then you simply lose a window to atk, instead of losing progress on her hp bar.


The Heal cast by Karen is rotating on the 3rd skill, she casts Sleep > Tigers > Heal, Always in that order, and the Heal has 15 sec cd, if you are confused by all the flashing colors, use the first 2 skills to time when she casts her heal, as well as the immunity timer on her buff bar.
 

PS. If you kill Karen right after she spawns her tigers, if you get Karen again on the same run, you must go back to kill her tigers or she will get the buffs from her tigers.

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