SmolShibe Posted October 14, 2021 Report Share Posted October 14, 2021 Abyss is split into 5 different dungeons and they rotate every day, all bosses can be BP’d by every element. All Bosses have 21k Def, 100 base Res in both Physical and Magic, and can shredded down to a lowest of -50 Physical Res as well as -70 Magic Res. Monday Fox (Sakuya) Stygian Core (Esh-Baal) Tuesday Stygian Peak (Willow) Molten (Leonic) Wednesday Fox (Sakuya) Phoenix (Ferelwing) Thursday Stygian Core (Esh-Baal) Stygian Peak (Willow) Friday Phoenix (Ferelwing) Molten (Leonic) Saturday Fox (Sakuya) Stygian Core (Esh-Baal) Sunday Phoenix (Ferelwing) Stygian Peak Molten (Leonic) *Zerk CC skill Fear, is a Holy Skill, a skill slot you must purchase from Aven PvP Merchants around 435, 403. *This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function. *If you need videos of Abyss runs, there are videos made by other members of the community such as Angel/Soul/Judgement/Doudou, simply search on Youtube "Eden Eternal Vendetta Abyss" -------------------------------------------------------------------------------------------------------- Molten/Leonicis Mdps, composed of healer and 4 mdps. (FX Must Be On, boss is Immune to Physical Dmg when Below 50%) There is only one gimmick, the Cores the boss actvitates, they will Oneshot the pt if not destroyed within a set amount of time. When activated, cores will have Purple Surging Flames surrounding it, target them and kill them as fast as u can. When the boss is Above 50% HP, it only spawns 1 core, and that core must be killed in 10 Seconds, when Below 50%, boss will spawn 2 cores that have a timer of 17 Seconds. This dungeon is usually done by Equi, Demon Summoner, and 2 DBs (You can also use other Dark Mdps, such as DT or GM with Dark Holy Skill), as well as a TM to Debuff Elemental Res, perhaps Time Totem to help destroy the cores faster. PS. There are lots of invisible strikable targets on the ground, this means items that proc active buffs are very beneficial here, as you can keep the buff almost indefinitely. ------------------------------------------------------------------------------------------------------Phoenix/Ferelwingis Pdps, composed of the usual Slash pt + Healer (FX can be off) Two Main gimmicks A There are different Gates on the floor, the boss is Immune to All Dmg Except the gate that has someone standing on it. You just put the Healer on the Slash Gate, and now the boss takes Slash dmg. The boss also casts CC so u need healer to be Adju, and Cleanse every once in a while.B Boss summons 2 types of mobs, both are Immune to Dmg and have an Instant Death Timer if it is not killed. When the summon occurs, there will be Region text informing the pt that the mob has spawned. At this time, the pt Yellow Class such as Exe shud use Provoke so the boss doesnt follow the Puller.One Pdps (Usually the BM cuz Movespeed) must lure these mobs to the Opposite gate, Curse phoenix To Holy Gate, and Holy phoenix To Curse Gate, then bring them back To the Boss to be killed. ----------------------------------------------------------------------------------------------------Stygian Peak/Willowis Rdps, usually composed of Anhi, Rifle, Trainer, Healer, and an NPC skill user (high DoTs, Fire dmg, FX can be off, boss Immune to Slash/Strike dmg) Two main gimmicks, boss debuffs Fire res among other stats, and has utility skills that the npc skill user deals with. A The boss spawns volcanoes that deal DoT of 45k Dmg, regardless of max hp or resistances, the zones are fairly large, simply avoid them if they spawn too close. B NPC skiller is actually the most important role, it has 4 skills. Skill 1: removes Res/Def Debuff from allies, use it on allies who have too many debuff stacks. Skill 2: boss uses 20% Max HP DoT, use this skill to remove, is not high spam. Skill 3: boss starts using Heal Buff once hp drops Below 50%, press 3 to get rid of it asap, is not high spam (will show up on Boss Buff Bar). Skill 4: boss gives self Dmg Immune Shield, Spam Skill 4 to remove it (will show up on Boss Buff Bar). Recommended Assassin for npc, use Massacre Stance, then talk to npc, so u can still debuff 50% def, as the npc skill buff Does Not Cancel ur massacre stance. *Alternatively, u can also use Exe as long as u have enuf def shred in pt, such as Zarloe, Gailett ring, fame necklace etc. ---------------------------------------------------------------------------------------------------- Stygian Core/ Esh-Baalis Pdps, classic Slash pt setup (High Fire Dmg, FX can be off, boss takes 50% less physical dmg, boss passively reduces Fire Res) This boss is done in 2 Forms, in the 1st Form simply kill it, read the instructions on how to Remove Debuffs (patk reduc, matk reduc, pheal reduc) using the correct Gate, remember to remove DoT after the boss has been killed. Speak to the Boss that now has a Dialogue, making it start to walk. This Walk is Extremely Long. Once it ends, speak to the NPC Barra that newly spawns near the beginning of the dungeon, teleport to the 2nd Form area. Boss spawns Meteors that DoTs all players, which is incredibly difficult to ignore and must be killed, usually in a Clockwise Direction. Once killed, they will Respawn Every 50 Seconds and must be killed again, this respawn will be announced via Region chat. These Meteors are also present at the beginning of the 2nd Form, therefore the Healer shud get in position near the Meteors to spam AoE Heals before the rest of the main pt arrives. The boss also Debuffs players' Crit Rate and other stats, but the Gates are now not directly usable, unlike the 1st form, therefore most of these debuffs are ignored. Because the crit rate reduction has no cap, one pdps must go to the NPC and interact to Obtain Skill, then the person must rush back into the pt before they die to the DoT, and use Skill 2 to Remove the Crit Rate Debuff. ----------------------------------------------------------------------------------------------------------- Fox/Sakuyais Pdps, composed of BM, Zerk, Healer, Exe, and a Puller (usually BK/BA(minor dots, Thunder dmg, FX can be off) Three main gimmicks 1. summoning Mobs that make her Immune to Dmg. 2. casting Stun and KD in a Fan AoE (and ofc it goes thru immunity). 3. casting an OHKO every 25 seconds. (1) Get a Puller, Lure the Mobs to the boss where everyone can hit them, and kill them as fast as possible (2) Make Exe to deal as much as Dmg as it can, then use Provoke to Reset boss Aggro if someone in ur pt who should Not Be Stunned (such as the next person in line for casting CC) by the boss is currently their Target. Usually it's recommended you keep your BloodThrust Stacks up as much as u can, Dont Use Hero/Dash skill, Right Click on the boss to still use auto atks, and Position urself next to boss but in a different direction than everyone else, since her AoE can affect a very far distance. (3) The skill will be announced via Region text, but not always. Therefore, one has to pay attention to her Buff Bar, she has a cast time of 7 seconds, so you can make Zerk use Fear or BM use Stun to CC, but you must make sure ur cc Covers the End of her Cast Time, meaning it is best to wait until she has only 1 or 2 seconds left on her Cast Timer before u cast CC skill. The boss Spawns Safe Zones for these one shots, the Healer (the Puller as well) should move toward these spots, so that if there are any accidents, the person can stay alive and keep aggro, in case the pt wipes. ------------------------------------------------------------------------------------------------------ 1 1 Quote Link to comment Share on other sites More sharing options...
Rin Posted October 14, 2021 Report Share Posted October 14, 2021 26 minutes ago, SmolShibe said: Make Exe to deal as much as Dmg as it can, then use Provoke to maintain boss Aggro. I really disagree with this, as it often causes so many more issues than needed, especially when spammed. Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss (having to think is hard, I know). In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro. Other than that, outside of it looking a little rough, the rest of the information is useful to players who haven't done Abyss and it's very nice of you to make a guide for them! 1 Quote Link to comment Share on other sites More sharing options...
SmolShibe Posted October 14, 2021 Author Report Share Posted October 14, 2021 17 minutes ago, Rin said: Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss. In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro. Tbh most peer pt Exes are so busy using their AoE spin skills rather than keeping their pt buff/ Declaration/Bloodlust Stacks up, and they hardly ever use Provoke to redirect Aggro to save the Zerk/BM either, thats why I dumbed it down to "spam provoke hur durrrrr" with this assumption, since the duration that Exe is Stunned is usually enuf for aggro to change hands. That being said, I did modify it to include that little detail. As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible. Quote Link to comment Share on other sites More sharing options...
Rin Posted October 15, 2021 Report Share Posted October 15, 2021 6 hours ago, SmolShibe said: thats why I dumbed it down to "spam provoke hur durrrrr" I just don't think that's a good way to go about it. If they provoke during foxes are up because they don't have aggro, a healer gets aggro and people will usually die. I've seen parties take like 10+ minutes on Sakuya just because a tank wants to spam provoke, when a good one shouldn't have to. 6 hours ago, SmolShibe said: As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible. Didn't mean more details, moreso meant organization/formatting-wise. Regardless, nice to finally have a guide out and I appreciate it either way. 1 Quote Link to comment Share on other sites More sharing options...
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