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Abyss basic guide


SmolShibe

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Abyss
is split into 5 different dungeons and they rotate every day, all bosses can be BP’d by every element.
All Bosses have 21k Def, 100 base Res in both Physical and Magic,
and can shredded down to a lowest of -50 Physical Res as well as -70 Magic Res.

Monday

Fox (Sakuya)

Stygian Core (Esh-Baal)

     

Tuesday

     

Stygian Peak (Willow)

Molten (Leonic)

Wednesday

Fox (Sakuya)

 

Phoenix (Ferelwing)

   

Thursday

 

Stygian Core (Esh-Baal)

 

Stygian Peak (Willow)

 

Friday

   

Phoenix (Ferelwing)

 

Molten (Leonic)

Saturday

Fox (Sakuya)

Stygian Core (Esh-Baal)

     

Sunday

   

Phoenix (Ferelwing)

Stygian Peak

Molten (Leonic)

 

*Zerk CC skill Fear, is a Holy SkilleJEP8Ug6AZGEbd9vjcEHkT349OgPAiRrcnXVkpJ2O2uIe76GqkT24uoPHLyfTlH8ezadL6jNaiP8B3RjF64Rjx7O2bmfCEafk_RONZaWKLy8VOJS8-bDMaOPzo_aTzISyEK8fRox=s0, a skill slot you must purchase from Aven PvP Merchants around 435, 403.
*This is a very long document, so I suggest searching for bosses you are unfamiliar with using Control+F/"Search in Page" function.
*If you need videos of Abyss runs, there are videos made by other members of the community such as Angel/Soul/Judgement/Doudou, simply search on Youtube "Eden Eternal Vendetta Abyss"

 

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Molten/Leonic
is Mdps, composed of healer and 4 mdps.
(FX
_O00gC9KQU1xaf-9mFJdhpawqQ-qLg_S0Z1zu9CLBLr0_K3OZECu6V2KgdK6ZskTj6isyZyOZ7u1Ks9NjG8bmlCKtETmDZandj2PkBHSnGSvRqmfiLPQ2HNXpsZkGuGqg9FPP9tM=s0 Must Be On, boss is Immune to Physical Dmg when Below 50%)

There is only one gimmick, the Cores the boss actvitates, they will Oneshot the pt if not destroyed within a set amount of time.

When activated, cores will have Purple Surging FlamesGO-uAL1_24grGNj5IjLBmce7G8rD7VrKgkEp0sFVZlDnwGu-6MdwcTwmj7ZA95IAKIyluAf9lnAgBS6BIwSuVaAymPI4B__26mN1rVkNLoPnQnJ_MFiakvgNe1jQA2E8b_KmEZ8l=s0 surrounding it, target them and kill them as fast as u can.

When the boss is Above 50% HP, it only spawns 1 core, and that core must be killed in 10 Seconds, when Below 50%, boss will spawn 2 cores that have a timer of 17 Seconds.
 

This dungeon is usually done by EquiVdALhPBAabI484tzfyGNZOSG3LMJwfQ29erC-MZtXRFnRxnDHxOgaLYxzD5O_E3oLI5WbGHKDoo_rXuSSYQeL8VFwzEfNmGuaEtEK481QKVp8DLF9Sie1wbNlbF-XTCIkxiXQwGH=s0, Demon Summoner7HZcscrRmT2PF3Wnakf3_Q187owR8rvBK5w9Y0Gp93nmJ-Ft6F_JnOJpgDLuf5MozHKohdqV-p5eCoTNF03_94V8Vha5bPyrF16OViCYlrImdwl-sdNFTRlvNqs-PiM_F8n6lVcd=s0, and 2 DBsSOAtF0-UtljW1i5j7PGP_gtAp-7eijPVnzb7-GTejuICcnq2ZacC4mxjEHxy5JRR__eFFm3rHRpz3BepF7HvpNGU2C2WVjIL5ISzDHm-imozuucTeKH17msNh8i7iEYI51ctVqhs=s0 (You can also use other Dark Mdps, such as DTrK6CULWkKnKxiFNmbEkszty5rMVJ7IwfksbZLxWi3a2tdlRBEnMBAa5Y5mGVZVNi5BRvTRv1w214P-S-7L0Z38tj_zB_IAGzhuLgxqoLDMvsnduopj1d0ae0o3gNJrW-ZUEmUSnV=s0 or GMLVaSvRChFcUq9n46XH8GzLrfhj2ANL_L8KrN-2cUNGmsfBNkUyOkl8XXRM_igii7twxCHvATPVqw0u03Wdf6xOZW47Ias1D4Ilthw44_8p4SOg_zYHCQap2fcOjxU1BkTE1pphid=s0 with Dark Holy SkilllQOcnNyiqpgKR0yH1pAl19F4h3FO7N01rmM4oEyQlRLHlssGapud2FXSbC7_-aOoCF7-gNMLuleE4x8PTIFIpStJzpRx4mUOnowzWS5RMAAgkG6fD1UPEqKF1n8IneRV3jYW1QQW=s0),
as well as a TM
HDR2aHpkL3mcYdf5qQmRUf-9SHcYeLJYfL9iqDAO0LyFnRmAJIJXC_e5nIiJRZOJ25B4dodLRDX93APTdEeNUNl44hOVTaIsTA2Qjv-tM5MjUE4e3cicjmAKnk5vVUUs6aYa0HIL=s0 to Debuff Elemental ResNiPPn1Otx6n8uptfX8f3-2zxqhP0_jK46aK8WaA2jRE0olbGv3PwbBDvAigCLiqwZ6tzmYcg-aDzALKZ9Bi_fRbeutR9tEtuDlTRfmIwBYr_4Q2dPpirFH77nOT57cAU2GFf6Bjy=s0, perhaps Time TotemzsBlMsLmivQLaEwqTiioeQ7leItm9mXfEryuKadJa8cETun5ISC6ME3LCPpYOPxAGBFxIMup5Ll7hGGbPRCOrtjlHUFjW9sRSKPhrLAjrqWeIDldQppRi_CUtgRsxBshASM2-Y26=s0 to help destroy the cores faster.

PS. There are lots of invisible strikable targets on the ground, this means items that proc active buffs are very beneficial here, as you can keep the buff almost indefinitely.

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Phoenix/Ferelwing
is Pdps, composed of the usual Slashkxi702VGI7BLhxDdz-aJvQTUIOn-zFIfiZOtMVzzlHluCGKnsCgbzgGATY2flhYjbImbgpymBBnmEVGiWmPc30MR2QoeL5ltOs4nKaSEyz0NYsdd9ZHugAqthk1tlxtgY9flp1KG=s0 pt + Healer
(FX can be off)

Two Main gimmicks

A
There are different Gates on the floor, the boss is Immune to All Dmg Except the gate that has someone standing on it. You just put the Healer on the Slash Gate, and now the boss takes Slash dmg.

The boss also casts CC so u need healer to be AdjuUSQxP2wJPZ4B35F3hHSevNl0FhX2-IeKbvZWl9CTG3Kp7QjMEQbWy-1OcLivDP1CHj32Z3iZpBduDK1E9w7md-8eFqILhyjbYB-tux0uJXdC5dKVaFPYqFpkHQCxtdo4twymliWa=s0, and Cleanse7fdypOlqcmuCkugBlU3BmP9lgG_xdRpBKOWZq4XtbjSN5Jx3AiLyyDJyERDmvJMdg655R1tBAgmQp7MIFYNcQxAVdiPdOuHTEueNrgX-Nzvqo7IhuLCT4QBsOt5h0nhatitUYKfF=s0 every once in a while.

B
Boss summons 2 types of mobs, both are Immune to Dmg and have an Instant Death Timer if it is not killed.
When the summon occurs, there will be Region text informing the pt that the mob has spawned. At this time, the pt Yellow Class such as Exe shud use Provoke
OZgacvjAobNcwJZ8Dafnxgctgc6OCOh5XICdTh9Ik3620JJetu9JTKuYHjiM3LDom8PGhsv73kOZj7ScsbTwVBQsbzWWrUZ5Zwud87wlEYL9erK4cDk-w9nTohtpJfvMJZniUOwY=s0 so the boss doesnt follow the Puller.
One Pdps (Usually the BM8o4Cj64-BaLxdxlwbtQjUOUC1szvoXXAh8Eil42zjaey0xNC8kzu9SUxRf98B3CNzg-heprCYZFo1sO1iYk1o0El7UtZtOn7BCVGEWh1UadHplRKak9VU1vT5qssOFuG8PMIy7Pm=s0 cuz Movespeed) must lure these mobs to the Opposite gate, Curse phoenix To Holy Gate, and Holy phoenix To Curse Gate, then bring them back To the Boss to be killed.

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Stygian Peak/Willow
is Rdps7yITWS6jogN6QxX7oFXymHV9LIQIXylzOCS9-FxNH0eNXUV1DhwJEOZ4kP__KXQtbGry0hC7QwQ-5vLs1zLE20f6M7vFF5l3e6L36JdOqOhaTc__FNz526V89g-AnyFvVjGVperR=s0, usually composed of AnhiF3HtGmCKcO4M2Bys3aD7JDbj1rXMhg25ny44-hBmGdr0ufNtXuh8KNBHK2vfdkn_h1YhEOSgsvnpQvZdJiwQxWERGxMnE5SJyoC3epObigTooQ9Oo_OXsVh_PWZ31PlB6BVBJrHu=s0, RifleBM06rTVy3Qhf_iKx_KZCucOk-33IHHmcMejI1Rv1cmKaFyspEFSlUG7q56zF6PBKyrqq4-pWZ__dD_ChXHlANJIYyunzdxKnQM4dzFEA0OfrRWCQZtv2iuylZHazi_cnvXy3Va7o=s0, Trainer0sDreefb5wEnj-Ux_ffTgV_Pu03Dy2tza--J4toIOgs10W6sfGZd1GnHkepnTzbEhNoLk2scIVRruwJ8GUEFP6UaFJle5jvFdnmp3r00Fruc3WslHdWnJQuBTUE-DV8-N08f_gkh=s0, Healer, and an NPC skill user

(high DoTs, Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 dmg, FX can be off, boss Immune to Slashdk36E5rWqsZr50oQInbUUbSeNgT0f1xs2FYRdJnScAFdgngx2PKPXgk0q-Uof_GfYWgpGqM21YusctnTchH14MjIoPDix6IbB3XVhXsTOA2ic3NI6awwGin_2q7TKFPGoKWjwe2-=s0/StrikeDHzVuGn6hDeUmY8FD6z9nIXBaIQ4VZEkp05gRhySTLPaNoRQfj7d2KByf2DadKbAagEXTQr88X5VN5CIgXwAjOqM38vjQVpkO3Obg-sFSAJkHrHLVRkpGSI4wp7cKlNMRQ-Hx_EO=s0 dmg)

 

Two main gimmicks, boss debuffs Fire7dhbCDawQ8-u62Eo-nAG_7h6ewxH8u-QM5_trKeCGsdAWgcZkAAeBV-WHVrp0vX0DiFJvjJ6O5xbVstg-zrXAbm9QAc9Eq8ExsXnq7lEMNrj82fUkAubSyv_JKYALI878eP_wWNE=s0 res among other stats, and has utility skills that the npc skill user deals with. 


The boss spawns volcanoes that deal DoT of 45k Dmg, regardless of max hp or resistances, the zones are fairly large, simply avoid them if they spawn too close.

B
NPC skiller is actually the most important role, it has 4 skills.

Skill 1:  removes Res/Def DebuffXI4o71vwq8tjNpPUu9NWVXE__Sx2yMPb1TtDHF7FjxaNzPjHXa7Imj1FjghbzkM6f_UG1u1gjQCpOOR85puBycB3plylHwrUEOOKuaqL4cOvv1i3AXxNzqIwFRAqd7Tm8uvMHaZZ=s0 from allies, use it on allies who have too many debuff stacks.
Skill 2:  boss uses 20% Max HP DoT
a-76ePsUiVLcsE3y2WEI_boZkJuf_m1981UAfUnHFqS5gTlFJBHrY7lRKbxL5qrk6Il_27Cz-O0RVk7vkdVS9TKvm3MgQCvtzL6CI8bv9Lt3bowaIN5klCAFOQOwtpy6RiCP6Bko=s0, use this skill to remove, is not high spam.
Skill 3: boss starts using Heal Buff
FHMklTkenCFzMAZbq-21n5QI1xgWuJX8ita9CKhM9XpC73tBc-HJQYkU_mMUiZN6gCkoV1XK8cc2yhz0D58U8V1M2x4fAAKgqcqJo-CCXU07rffPC4d1wE9dyn1O51qaJuN513jP=s0 once hp drops Below 50%, press 3 to get rid of it asap, is not high spam (will show up on Boss Buff Bar).
Skill 4: boss gives self Dmg Immune Shield
gng9GkxzeNDVvudTNf5sBHrhhaQ4kL2MkMBpgk9wxoiUynj7Km-0BgDTkus-6ZFsTNNnBSCM_M_qSQ7RNMB1YAXopfzT05dpDlfsgY0SH8xuv1RyQvSvrhtRdy_fT36j1EEbZcdG=s0, Spam Skill 4 to remove it (will show up on Boss Buff Bar).

Recommended Assassinjwmlddea3r6AKTDIKIKyS98Yj_T-KmIeQx68DUqTNsEEHh1s3bYpa0YJTKV4R1KA-woN3ziS73nl9qocojD75Bf2_15cT6LURVKxPSkfkyZedvIHwgw71oZMw1X0foUlVFyQpYYR=s0 for npc, use Massacre StanceR4NRwZGfD1SeFJJNvgvCOc1MQue-FF9T93qmd9azcno8LMOu4QdJOTlnfZKj2H-tLhHan3ZCtCrHodbNGWyqz7WggRFN-kC-Q-7KKBNgfxRoHRIjRICNLRSMOjUB3swPFI3kVWjn=s0, then talk to npc, so u can still debuff 50% def, as the npc skill buff Does Not Cancel ur massacre stance.

*Alternatively, u can also use ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 as long as u have enuf def shred in pt, such as Zarloe, Gailett ring, fame necklace etc.

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Stygian Core/ Esh-Baal
is Pdps, classic SlashQEtA3DRilWcvNU4WZrHjEI3NgpToQlJwcXt0zuzCir_iAP3cERAzsKbNVBbARs7Hv7af1DJ5p4MvAbRIqWNNroiLZRWI9oZh7kB0EezSA2Ru4u7R2eDu74fiEL2EL18_4w83NDdn=s0 pt setup
(High Fire Dmg
7GyGPzObh5YgzlYaOmPyRk-16Y8zHCZrfOr2vgWhVt13pk15HknWsJL8b-zaGaPKi2isvazjPaM6hdf9FGXQVretGcWykmk-CkvgTEigqlWNpSFU2Ob-Jg7j9uOoDLf0hrGfOWN4=s0, FX can be off, boss takes 50% less physical dmg, boss passively reduces Fire Res7GyGPzObh5YgzlYaOmPyRk-16Y8zHCZrfOr2vgWhVt13pk15HknWsJL8b-zaGaPKi2isvazjPaM6hdf9FGXQVretGcWykmk-CkvgTEigqlWNpSFU2Ob-Jg7j9uOoDLf0hrGfOWN4=s0)

This boss is done in 2 Forms,
in the 1st Form simply kill it, read the instructions on how to Remove Debuffs (patk reduc, matk reduc, pheal reduc) using the correct Gate, remember to remove DoT
Xxf647OS71FvqUarbteDMSiW6VXPUaqp1f0M4fTyHMKR7OMKd3ghA735ajH7KudJ9IOk03RUNbvXlYpZnKVpZN_FUbrrQ_l23F6XoaSeyfSgut1be1E1zE-s8SKsRByGB8Ka3ECR=s023eF6mpfZNt_yT6sKlMHDshUoHGoN656h1Gfe66k8Zc4VAoBwkpBcBXR6aGoRbJt5DVQ-B-rdIxfknXFvr-64sITkxe1j8xPfrUciy3_j6v787X10CYe_2HD5C49m3byzbiADBi8=s0 after the boss has been killed.

Speak to the Boss that now has a DialoguecFvO0qQuJZt8EELsoX0yniMzym1BA8NK6bRMWTz7-n2OxcNc1pffJwCVigkfLYKM77ocs9wctefyeefOCOdyaOm2nYaLcvqomNt9-da1HWTthy2NGt7VHdSjoA8GSavMVdYt4WHa=s0, making it start to walk.
This Walk is Extremely Long. Once it ends, speak to the NPC Barra that newly spawns near the beginning of the dungeon, teleport to the 2nd Form area.

 

Boss spawns MeteorsB9t8nUTxqWAzawt-zkgyYwn4uTQX3CE4l7dEd3WCvIegvkLqLrKJA5TkQ5__9_ix-wXHoZLhcVnsZFsWuRPiLEALohO1HttYCZF4249Mc2bsKMYhvGDTGISg8FymQtI0lppu90E5=s0 that DoTs all players, which is incredibly difficult to ignore and must be killed, usually in a Clockwise Direction. Once killed, they will Respawn Every 50 Seconds and must be killed again, this respawn will be announced via Region chat.
These Meteors are also present at the beginning of the 2nd Form, therefore the Healer shud get in position near the Meteors to spam AoE Heals before the rest of the main pt arrives.

 

The boss also Debuffs--tjqujbUzhRnzlalSRbbnOhMMEXhI6WQJBNlDv4A8Zo7P3-1XXNPVj8jsBCui3Jz5fBBWyHn05prfkaaQqYP8ctTSZwLfNpQMsm7B-iUh13Bem4ZXbwDf2ViXQ9Rf6gYST_z6DA=s0 players' Crit Rate and other stats, but the Gates are now not directly usable, unlike the 1st form, therefore most of these debuffs are ignored.
Because the crit rate reduction has no cap, one pdps must go to the NPC and interact to Obtain Skill, then the person must rush back into the pt before they die to the DoT, and use Skill 2 to Remove the Crit Rate Debuff
bXmHyQelbqnaqUgpfgSTraBCrPdOUIWcMO_4Ztt7d1qDGXAEJzJobZgqVzgRZVKFY1GLHcH6Kcb_DDrCNXB9h61_N-pGc9Mif4Q2nGCHDx9IHXN_gBFElAcLp_jprfQ4USTgv2kN=s0.

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Fox/Sakuya
is Pdps, composed of BM, Zerk, Healer, Exe, and a Puller (usually BKoX6p5sNwnAbXQeyTPFvwC8fZrNc91vnBoJCrfU0hGcUoqUbPjWZ4eOAQyk8LnB0DJgFdfDDqg5R3DtK5kVSs6rbFLRKGPp5qHQved_889C4Zfd63zwpYKAazDP4C_hZXM20ngM1D=s0/BAXGLY9oEB6g9yKF727HxaWza-lubZ6jul_VYuZYJiI93frmqvwovz0LHGx7n_dVu9-mApsPR4jQXUIb2TM6un5dLhX9u4GeJN-5YxUex6Vx5eAvf2RgjLY440ijfkYDGyfsNYqnJJ=s0
(minor dots, Thunder dmg, FX can be off)

 

Three main gimmicks

1. summoning Mobs that make her Immune to Dmg.
2. casting Stun and KD in a Fan AoE (and ofc it goes thru immunity).
3. casting an OHKO every 25 seconds.

(1)
Get a PullerLure the Mobs to the boss where everyone can hit them, and kill them as fast as possible

(2)
Make Exe
ZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 to deal as much as Dmg as it can, then use Provokem-ls5GoyFzuD2mL_KLnDyscBQ0VoFNlpWxqE1kg29mXajYHxlG-3eD-v8pIQ8Frroed-m--hLGVrWRTZxHHl7Mrp_iP37o4MlSmrhbxt92dw6hvLqYA9gFJOZjeAFLs1JqIcoyq0=s0 to Reset boss Aggro if someone in ur pt who should Not Be Stunned (such as the next person in line for casting CC) by the boss is currently their Target.

Usually it's recommended you keep your BloodThrust0XE2GVQbuuVFePpg_pI2SBS0AAihNwDFg1zlGPXvvDSquSThM1l2s2SCAsaHnxW6088CSgQntQUKuJ-Q4W_ykRpFLgbhrSfHAtNhTyjUEPLAjotj72vEWHCewqf439YlX_EzqdLA=s0 Stacks up as much as u can, Dont Use Hero/DashetF8SkQt5N2PIrtSgClsGxdckz2SaVEWoVe3dbShh7MLXHExRe3y6Kiz5xG77yUPkgP3CYxJBl6CCFEGPQEdw89jGEMSnKMHj7RPopy3OiiUepHWQkBShxKViubrPW_5gIkCalf5=s0 skill, Right Click on the boss to still use auto atks, and Position urself next to boss but in a different direction than everyone else, since her AoE can affect a very far distance.

(3)
The skill will be announced via Region text, but not always.
Therefore, one has to pay attention to her Buff Bar, she has a cast time of 7 seconds, so you can make Zerk
26vpuDRssP4SRiFnca5qeTuV_lDhZGShzuubnhDsNnVZ51y6kWN6Mpet4nAZejJlGq8X10vAenjUTggvG9YcKRgo7gmeGgrsV_ebezf63sDTBKTmBKG2nP0v1NsVX2vNI9uO1nSQ=s0 use FearbDUaCbNIgvvke7kf815iVQiW4v38tpk1zPhgKVn-LsdDCx9R6vej-TwlJWFKwMdxpEslbDNSDeZ1rWDsfnezQrXXxVDIDDmLPyGqV_PUl6H2aVOiHXJFJCXhDLsbhjI-aEW1eLtw=s0 or BMt6gc8IbsTlIjYQQKK5VnGaRePhwHC6WoUFYLsoGwyP7bhDlZlMUqBFdq028_ALihAUu7GHEmy8twCnxYFnGeSSjUInDVfEKtRR4SmQ0_iGs5Ln4QWDXXCmsEoT_HT-8ZYRoNrD6g=s0 use Stuntjl-q54uW9pMUzLEC7mnBiZGnhTyW7f_U2Xo0wwxUhRoT02ytfbt_Vd1zqBM0zCU9KEYO1qx6xH3WbM8ogjnmCtm5tDRsao6LFHaJ34OxAobqcMzE6FQ85WfqE9hM0tK0eWwpp7_=s0 to CC, but you must make sure ur cc Covers the End of her Cast Time, meaning it is best to wait until she has only 1 or 2 seconds left on her Cast Timer_CNWFi8K1NIDfvQXZ_MhW0Md69uMjPP-EX_4CMA-LdYkm8yVhIwmJC3FuYVk_WZ1AI6bqwPp1jHBZ6MUfJzF8T8B8WTVSRGEYTh5OORULJFd5hVDU91EdxGCdrNPM73swOYQm8Qb=s0 before u cast CC skill.
 

The boss Spawns Safe ZonesukTA7V-tMRj3ZrGY5USkqulB5Ips8cwjDJ26CQ6-UW5N-hrgYb7WWDea6qAN5cbnWLZE79uFbb852AzXz4AusqYZwGLfXWD5GgAI6Qs2onG-rE1J2fkSjpXsUatJBga-UlEjgz7R=s0 for these one shots, the Healer (the Puller as well) should move toward these spots, so that if there are any accidents, the person can stay alive and keep aggro, in case the pt wipes.

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26 minutes ago, SmolShibe said:

Make ExeZS2iQkOB8Y8FXxPTOws7hmPbJoXCZGT3kbSiZssZrFlZ0DlbODMk9LbmKu0VucXZ6oQaUZaGWTJInPb6dOeJStNwY8iiCUg_l-xgre6GDzPQCSyRfd-6zQzHpsvbC7XouLo5grWX=s0 to deal as much as Dmg as it can, then use Provokem-ls5GoyFzuD2mL_KLnDyscBQ0VoFNlpWxqE1kg29mXajYHxlG-3eD-v8pIQ8Frroed-m--hLGVrWRTZxHHl7Mrp_iP37o4MlSmrhbxt92dw6hvLqYA9gFJOZjeAFLs1JqIcoyq0=s0 to maintain boss Aggro.

I really disagree with this, as it often causes so many more issues than needed, especially when spammed. Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss (having to think is hard, I know). In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro.

Other than that, outside of it looking a little rough, the rest of the information is useful to players who haven't done Abyss and it's very nice of you to make a guide for them!

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17 minutes ago, Rin said:

Provoke only resets malice, doesn't put the Executioner on top. If used poorly, it can easily cause wipes/aggro issues. It at most should be used situationally, if the person who has aggro is the one who needs to CC the boss. In my experience you're much better off either maintaining it normally with the help of buffs like Declaration of Anger, having the BM hold back at the start if your Executioner is a bit weaker so they can establish aggro properly, or having them use smoke bombs to reset their personal aggro.

Tbh most peer pt Exes are so busy using their AoE spin skills rather than keeping their pt buff/ Declaration/Bloodlust Stacks up, and they hardly ever use Provoke to redirect Aggro to save the Zerk/BM either, thats why I dumbed it down to "spam provoke hur durrrrr" with this assumption, since the duration that Exe is Stunned is usually enuf for aggro to change hands.
That being said, I did modify it to include that little detail.

As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible.

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6 hours ago, SmolShibe said:

thats why I dumbed it down to "spam provoke hur durrrrr"

I just don't think that's a good way to go about it. If they provoke during foxes are up because they don't have aggro, a healer gets aggro and people will usually die. I've seen parties take like 10+ minutes on Sakuya just because a tank wants to spam provoke, when a good one shouldn't have to. xD

6 hours ago, SmolShibe said:

As for the entire document itself, unfortunately its alrdy quite long, more details wud make it even harder to read, none of the strats proposed are technically Optimized, they are aimed towards being as Safe/Simple as possible.

Didn't mean more details, moreso meant organization/formatting-wise. Regardless, nice to finally have a guide out and I appreciate it either way.

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