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Patch v107


Jordan

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New content has arrived at Eden Eternal Vendetta!

We once again apologise for the delays and thank you for your patience!

 

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The battle of light and dark begins!

Available for level 125 players and above, Angelic Temple and Demonic Fortress are the latest dungeons added to the game. Head over to Death Mountains to enter the new dungeons.

These dungeons bring you new weapons and trophies to collect.

Both dungeons are available to be entered twice a day.


 

Angelic Temple
 

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Welcome to Angelic Temple ruled by Temple Guardian Sammy and his loyal guardians!


 

Demonic Fortress
 

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Step if you dare into Demonic Fortress ruled by Demon Queen Syntha and her loyal servants!

 

 

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Today we bring you new Awaken Weapons!

There is two variants for each weapon type totaling 36 possible weapons overall.
 

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The Process
 

We have created a custom Awakening System to improve the process to Awaken Weapons.

Unlike previous Awaken Weapons, any fortifications, enchants, gems, and gear upgrades will be transfered from the pre-awaken stages to the awaken stages. This means from the moment you receive your weapon you can begin working on it and using it.

 

To start the process you will need to collect a base weapon from either Angelic Temple or Demonic Fortress. These weapons come in the form of a Blueprint or an Artisan Blueprint.

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Once you have your base weapon you can then upgrade it to an Angelic or Demonic version of the weapon. You can do this by using either a Angelic Blessing Stone or a Demonic Curse Stone. This will upgrade both it's attack stats and effects.

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Once you have your Angelic or Demonic weapon you can start gaining Awaken EXP by collecting and using Awaken EXP items. You can see your progress if you hover over the weapon in your inventory.

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Once you have collected all 3 stars your weapon will be ready for Awakening. To awaken the weapon you must collect either a Angelic Awaken Stone or a Demonic Awaken Stone.
The Awaken Stone type and the Weapon type should match. Angelic Awaken Stone will awaken a Angelic Blessed Weapon only. Demonic Awaken Stone will awaken a Demonic Blessed Weapon only.

 

Awaken EXP
 

To aquire Awaken EXP for your weapons you need to collect Awaken EXP items.

Awaken EXP items will always drop from bosses who have them on the drop table and will be limited to one drop per player. If your bag is full then the item will be mailed to you instead.


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You can get Blessed EXP Jars and Cursed EXP Jars from the last boss in Angelic Temple and Demonic Fortress respectively.

 


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You can get Blessed EXP Shells and Cursed EXP Shells from the first and second boss in Angelic Temple and Demonic Fortress respectively.

 


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You can get Blessed EXP Leafs and Cursed EXP Leafs from Tree Root Cavern, Desolate Forest, Grandiose Valley, Ice Crystal Palace and Burning Mountain Multiplayer Modes.

 

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Lethal Arrow has just become a whole lot more Lethal!

Today we are updating the Lethal Arrow class.
 

We feel like this class does not really have much space in game and even when it has been used in the past it was never due to being enjoyable but rather just it was too strong to not be used.


We decided to update the direction of this class to make it feel a bit more like how the original Ranger felt with changes that make it feel more like a single target killer and a good dualist rather than an Semi-AoE DoT class.


Here is a list of the new skills for the ranger class:

Spoiler

Arrow of Despair
Cooldown: 15 seconds.
Fears the target for 6 seconds reducing their MP -10% and P-Healing -659 pts. No effect on boss monsters.
 

Chilling Arrow
Cooldown: 3 Seconds.
(PVE) Grants P-ATK and deals Triple Hit Physical DMG to the target.
(PVP) Grants P-ATK and deals Physical DMG to the target reducing their ATK SPD, Cast SPD & Move SPD -10% for 7 seconds, stacks 3 times.
 

Storm Arrow
Cooldown: 3 seconds.
Grants P-ATK and deals Triple Hit Physical DMG to the target reducing their DEF -25% for 7 seconds.
Additionally knocks the target back 5 meters. No effect on boss monsters.
 

Corrosive Arrow
Cooldown: 7 seconds.
Grants P-ATK and deals Physical DMG to the target dealing additional Pierce DMG equal to 20% of the casters P-ATK every 0.5 seconds for 5 seconds.
(PVP) Pierce DMG reduced from 20% to 10% of casters P-ATK.
 

Lethal Arrow Rain
Cooldown: 4 seconds.
Grants P-ATK and deals Triple Hit Physical DMG to all enemies within 25 meters of the target.
 

Charged Arrow
Cooldown: 5 seconds.
Grants the caster DMG Dealt +200% and ACC -50% for 10 seconds.
Note: This buff will be removed after attacking.
 

Divine Step
Cooldown: 15 seconds.
The caster will leap backwards 15 meters granting the caster "Divine Protection" status for 2 seconds.

Divine Protection
Immune to direct DMG and Recovers HP +10% every second.
 

Lethal Marskman
Costs: 3% MP per second.
Toggle
P-ATK +10%, ATK SPD +10%, Move SPD +10%.
Your attacks will increase the targets DMG Taken +20% for 2 seconds.
Lethal Arrow Rain will now reduce Pierce Resistance -3 pts for 10 seconds, stacks 5 times.
 

Holy Skill: Execution Arrow
Cooldown: 5 seconds.
Grants P-ATK and deals Physical DMG to the target. If the target's HP is below 30% Execution Arrow will deal Double DMG.


 

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Client Stability Improvements!

We have added some more Client Stability Fixes with this update in the war against the Alpaca Box!

We got some reports from players who have helped me debug these new issues and we hope to have solved them.

For more information about Client Stability changes check our previous patch notes!


 

Monster Info Window Update!

We have updated the Monster Info window to contain more information about the monster and removing the tabbing system.

Spoiler

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The monster stats detail the following information:

Monsters Base HP value.
Monsters Base Attack value.
Monsters Base Basic Attack Range.
Monsters Base Attack Speed.
Monsters Base Defence value.
Does not include modified stats from buffs.

Monster Resistances detail the monsters base resistances.
Does not include resistances from buffs or true resistances.
 

Player Drops and Player BP Drops are a new drop system that has been added for the Awaken EXP Items but will be used for other things in future.

Player Drops guarantee players who take part in killing the boss will be given these items upon monsters death. If the player has a full inventory these items will be sent via mail.


 

Achievement Window Updates!

You can now hide completed achievements when looking through your achievement list to help you track what is left to be completed!

Spoiler

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Itemmall and Altar Updates

With the release of new higher level equipment we have added updated level Chisels and Scrolls to the Itemmall and Altars.

We have also added some missing materials from the EP Shop.

We have also added a variety of new pets and costumes!

Spoiler

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Major internal changes to the games buffing system!

We have made some internal changes that should not have too much affect on you the player.

We had to make this changes to improve the games ID system for this and future content.

Although this has been thoroughly tested we may has missed something. So the content this would affect includes:

Spoiler

All Dimension of Souls Gear
All Trials of the Dimension Gear.
All Level 95 Awaken Armors.
All 4 Trials of the Dimension Gear.
All Viroona Trophies.
All 95 DoD Weapons.

All Level 100 Trials Gear (Does not include Awaken Weapons).
Knight, Templar, Thief, MA, Hunter, Inquisitor, Cleric, Shaman, Illusionist and Warlock Awaken Glyphs.
Guardian's Battlefield Boss Effect.

Paladin Skill: Punishment - Divine Shield
Druid Skill: Raging Bear - Shamanic Curse
Reaver Holy Skill: Shadow Escape
Kage Skill: Water Style - Water Born


 

Haven of Oblivion Changes

As we know there will be a lot less desire to play this content now that there is new weapons released we have done some QoL nerfs to this content so that people who still want gear from this dungeon can do so with either less players and less grinding.

We have removed the restriction on Reality Potions.

We have reduced the quest requirements for all trophies from 10 to 5 and increased the drop rate on the quest item to 100%.


 

Text and Misc UI Updates

We have done a lot of text fixes / updates across the whole game which I must credit @MrDoudou for as he has done most of it. A lot of these changes maybe subtle but improve clarity across the entire game.


Here is some examples of what has been improved:

Spoiler

UI Updates

Adjusted the Itemmall Interface and fixed some text issues.
Fixed a bug and updated the text on the Peer List Window.
Updated the Unaquired Quest UI to default to Level Restrictions being disabled.
Updated the Chat Box Settings Window Text.
 

Text Fixes

In game boxes should now use 'x' instead of '*' or anything else.
In game blueprints should now use 'x' instead of '*' or anything else.
Fixed many typo's and bugs regarding costumes names and descriptions.
Updated the buff text on Alpha, Prime and Legendary Costumes.
Fixed text regarding Gear Upgrades.
Fixed the consistency and typo's across Class Talents and Class Passives.
Improved the text on the Unaquired Quest UI.
Fixed achievement text and descriptions.
Updated various different custom equipments for consistency (Covers all the gear in the Major Internal changes to the games buffing system)
Updated the Maintenance Announcement.

 

 

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Fixed an issue where the Revelation Armor Set was not dealing Dark DMG as stated.

Fixed an issue with Mimic Scrolls not working past level 120.

Fixed an issue where <The Scales Spirit> Libra's Equilibruim Soldiers would not reduced resistances as stated.

Removed a bugged Summoning Scroll from The Summoner Ahdon.

Fixed an issue where Icecrown Altar and Diamcrys Keep's level requirement was reversed.

 

😜 Have Nice Time 🤪

 

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