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Lv95 Dream of Destruction Guide + New Holy Skills


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                   Lv95 Dream of Destruction
 

 

DoD Forum post.jpg

Casually staring into your soul...
 

Along with Patch v23 - where class reworks were a big part of the update - a brand new map with custom dungeons, monsters, bosses and quests have also been added for those who enjoy PvE as much as PvP.

  The new map “Viroona Vale” also has a new feature that we know players have been waiting a long time for: Lvl 95 DoD’s. The gameplay of the new Dream of Destruction dungeons is still the same but unlike the lvl 90 DoD’s there is only one dungeon spawning each day instead of two, and every run will always give your party S+ (3 draws) no matter how long the run inside the dungeon takes - regardless if it's 10 minutes or 10 hours.

As well as having new Dream of Destruction dungeons added to the game there is also new custom-made Holy Weapons for all awakened classes, which contains brand new Holy Skills.

 

Link to Jordan’s thread about class updates/rework here

 

 

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Dream of Destruction NPC Jill (X:94, Y:365)
 

Requirements:

  • Character must be Lvl 95+

  • Party leader must have completed Mainline Quest “<L.95 My Legacy V>”

  • Cannot be in queue for Arena

  • Cannot be in a Raid Party

     

Dream of Destruction Dungeon Days:

Monday: Crimson

Tuesday: Century

Wednesday: Basel Border

Thursday: Federal Armory

Friday: Manor

Saturday: Colossal Cauldron

Sunday: Sturmfrau


 

New Holy Skills

 

The new Holy Skills can be purchased in Aven at the same merchants that sells Mimic Skill Scrolls for 400 Honor Stars each. Unlike the lvl 90 Holy Skills, when purchasing one of the new lvl 95 skills you will be given an empty class icon skill slot that will carry the new Holy Skill(s) once the Holy Weapon is equipped for the respective class. None of the classes already existing skills will be changed.
 

Here is the list of all the new Holy Skills added to the new Lvl 95 Holy Weapons:

Keep in mind that all these skills are viewed as lvl 100!


 

T A N K


 

Zerk.jpg  Berserker

Abandoning defense, Berserkers throw caution to the wind and attack with brute force and pure intuition. In the face of attacking enemies, the Berserker’s weapon makes swift work of any foe.

New Holy Skill: Battle CryInflicts Fear state on all enemies within 10 meters of the caster for 4 secs. Enemies DMG taken increases by +10% during this time. (Cooldown time: 30 secs)


 

Shielder.jpg  Shielder

Shielder's defensive capabilities have been earned at the cost of many lives. These impenetrable warriors have sworn to defend those they shelter from harm.

New Holy Skill: Shielder's Blessing Grants all party members within 30 meters Stun Immunity and Knockdown Immunity for 5 seconds. (Cooldown time: 20 secs.)


 

Exec.jpg  Executioner

Attack is the best form of defense. An Executioner, whose speed is greatly enhanced, eliminates all evil and upholds justice.

New Holy Skill: ExecutionDeals DMG to target. If target’s HP is below 50% this skill will deal Triple Hit DMG and increase target’s DMG taken +10% for 6 secs. (Cooldown time: 6 secs)


 

GK.jpg  Glacier Knight

Glacier Knights specialize in magical defensive abilities. Their shields and adept footwork enable them to move around the battlefield freely and act as the leaders of their parties.

New Holy Skill: Ice Blast Grants M-ATK and Deals Triple Hit Ice DMG to all enemies within 10 meters of the target. (Cooldown time: 2 secs)

 

 

BK.jpg  Blood Knight

Having survived the eternal battles of malice and death, Blood Knights are the pure personification of madness. These sanguinary fighters drain energy from their enemies’ spilled blood and convert it into endless power for their own use.

New Holy Skill: Zealot's Law -  While the Holy Weapon is equipped (or Gem) the caster is granted ATK SPD +50%, Move SPD +35% and Recovers HP +5% every second for 10 seconds. (Cooldown time: 20secs)

 

 

Paladin.jpg  Paladin

With their shield on the left and their mace on the right, Paladins devote their everything to their faith and protect it with their life.

New Holy Skills: Elemental GraceIncreases Elemental Resistance +5% and heals all party members within 30 meters for +1802 points every second for 10 secs. (Cooldown time: 20 secs)

                         - Remote Passive Gives Stun Immunity and Physical Resistance +10% to another player for 10 secs. (Cooldown time: 20 secs)

                         - Spinning Hammer - Deals Triple Hit Holy DMG to target and reduces their Move SPD -25% for 5 secs. (Cooldown time: 5 secs)

 

 

DS.jpg  Dragon Soul

The power of the Dragon Soul was entrusted to you. One day you will return the power and the Dragon will wake up once again.

New Holy Skill: Dragon's WrathGrants caster “Dragon’s Wrath” state for 20 secs. This state lowers surrounding enemies ACC, P-CRIT & M-CRIT Rate -5%, stackable 4 times. At 4 stacks, target’s Skill Failure Rate increases +10%. (Cooldown time: 30 secs)


 

DE.jpg  Dragon Emperor

The Dragon Emperor and their dragon families fight together, live together, and die together. They are inseparable.

New Holy Skills: Dark Dragon's Strike Deals Fire DMG to all enemies within 15 meters of the caster and reduces their Move SPD by -25% and Fire Resistance -5% for 6 secs. (Cooldown time: 3 secs)

                         - Flame Dragon's Charge - Deals DMG to all enemies within 15 meters of the caster. If target is hit twice with this skill it will result in them being Immobilized for 4 secs. (Cooldown time: 3 secs)



 

M E L E E


 

Assassin.jpg  Assassin

Silently hiding in the shadows, Assassins specialize in the business of killing. Their combat techniques allow them to confront their enemies face to face.

New Holy Skill: Poison DaggerDeals DMG to target and decreases their P-CRIT & M-CRIT Rate -402 points for 5 secs. Skill “Sudden Stab” increases this skill's DMG +30% per stack. (Cooldown time: 4 secs)


 

Kage.jpg  Kage

Kages inherited their ancestors’ secret ninjutsu. These ninja masters manipulate shadows and wield the power of the elements.

New Holy Skill: Ninjutsu Flash StepCaster jumps 20 meters forward, increasing their Move SPD +30% for 5 secs. (Cooldown time: 10 secs)


 

Asura.jpg  Asura

Asuras are Martial Artists who built every part of their bodies into weapons. They are their enemies’ worst nightmare. Fear and despair are their nicknames.

New Holy Skills: Hidden Power Increases caster’s Move SPD by +40%, EVA & ACC by 409 points for 15 secs. When hit, caster's DMG taken -1% for 5 secs, stackable 15 times. (Cooldown time: 40 secs)

                         - Suppressing SlamDeals Triple hit DMG to target and increases their P-CRIT DMG taken +20% for 5 secs. (Cooldown time: 3 secs)


 

Rak.jpg  Rakshasa

It is rumored that the Rakshasa’s footsteps are ghostly silent, and their fighting skills are fierce. Many live in fear of the name “Rakshasa”, but the truth is, no one can really give a detailed description of them - because none who have seen them ever escape.

New Holy Skills: Energy ExplosionIncreases caster’s DMG dealt +30%, Cast SPD +15% & Move SPD +20% for 15 secs. (Cooldown time: 20 secs)

                         - Almighty Push Deals Double hit DMG to targets and pushes enemies within 15 meters of the caster back and deals DMG equal to 5% of their HP. Also stuns them for 0.5 secs. (Cooldown time: 3 sec
 

 

BA.jpg  Blade Acrobat

In the eyes of the Blade Acrobat, there are no battlefields, only stages on which to perform.

New Holy Skill: Awakened Firebird DanceDeals Double hit DMG to all enemies within 10 meters of the caster and absorbs 10% of DMG as HP. This skill also has a 25% chance to deal Triple hit DMG. (Cooldown time: 4 secs)


 

ED.jpg  Elegant Dancer

The Ivory War is over: The merest smile from an Elegant Dancer was sufficient enough to conquer the enemy.

New Holy Skills: Dance of Protection - Grants all party members within 40 meters P-CRIT DMG and M-CRIT DMG reduction -20% for 15 seconds.

If the party members are in "Melody of Protection" status they will be granted DMG Taken -10% for 10 seconds. (Cooldown time: 20 secs)

                          - Elegant SlashGrants P-ATK and deals Triple Hit DMG to all enemies within 25 meters of the caster reducing their Move SPD -10% for 10 seconds, stacks 3 times.#

If the caster is in "No Sleep" status, the caster will be granted DMG Dealt +10% for 10 seconds.(Cooldown time: 3 secs)


 

BM.jpg  Blade Master

Combining all the skills of the Katana and mastering them through years of training, the Blade Master can take down enemies with a single blow.

New Holy Skills: Power Draining Slash - Deals Double Hit DMG to target and starts the "Power Drain Combo": 1. Starting point, 2. Target's P-ATK & M-ATK -5%, 3. Target's P-ATK & M-ATK -15%. During this state caster also gains the "Power Increase Combo": 1. Starting point, 2. Caster’s P-ATK & M-ATK +10%, 3. Caster’s P-ATK & M-ATK +20%. This requires the skill “Raging River” to be activated. (Cooldown time: Instant)

                        - Blade Master's BeliefReduces caster’s DMG taken -10% and increases their Move SPD +40% and DMG of skill “Jaded Step” +30% for 10 secs. (Cooldown time: 25 secs)


 

MF.jpg  Master Fencer

Few can describe the battle style of the Master Fencer, who mastered the ancient secret technique called “Dancing Moon” - as none have lived to tell the tale.

New Holy Skills: Awakened PurgatoryDeals Double Hit DMG to all enemies in a 20 meter straight-line and decreases their DEF -4768 points, ACC -402 points, and P-CRIT & M-CRIT Rate -295 points for 7 secs.  (Cooldown time: 5 secs)

                         - Awakened Lunar TranceDeals Triple Hit DMG to all enemies in a 20-meter- fan-shaped area. If enemies have “Eclipse” status this skill will remove 2 beneficial buffs from the targets. The "Lunar Trance" KP will increase this skill to remove 3 beneficial buffs. (Cooldown time: 4 secs)

 

 

R A N G E D


 

Trainer.jpg  Trainer

The Trainer can awaken the hidden potential in any wild animal. Adept at controlling beasts in battle and enhancing their latent abilities, this master of fauna commands the respect and loyalty of all creatures.

New Holy Skills: Battle StanceCaster gains “Battle Stance” status which constantly increases caster's P-ATK +15%, Move SPD +40% & Double Hit Rate +25%. (Cooldown time: Instant)

                          - Spirit Breaking ArrowDeals Triple Hit DMG to target and decreases their P-ATK, M-ATK & DEF -10% for 5 secs. (Cooldown time: 5 secs)


 

DH.jpg  Devil Hunter

Devil Hunters specialize in cunning and unconventional combat techniques. They also wield impressive coercive powers and powerful magical attacks. Death is often preferable to protracting one’s encounter with one of these imposing warriors.

New Holy Skills: Quadruple Volley -

  • Grants P-ATK and deals Quadruple Hit DMG to the target.
  • Sniper Stance
  • Increase the casters P-ATK +15% for 5 seconds.

. (Cooldown time: 4 secs)

                          - Slow Shot

  • Grants P-ATK and deals DMG to the target, reducing their Move SPD -10% for 7 seconds stacks 5 times.
  • Caster is granted cast range of Slow Shot +3 meters for 6 seconds, stacks 5 times.
  • Frenzy Stance
  • Increased area of effect +15 meters around the target.

(Cooldown time: 4 secs)


 

Mechas.jpg  Mecha Ares

Through constant technique refinement, Mecha Ares unite their bodies and minds into one weapon.

New Holy Skills: Slime Grenade - Deals Triple Hit DMG to all enemies within 20 meters of the target and reduces their Move SPD -20% for 10 secs. Only available in "Robot Armor" state. (Cooldown time: 10 secs)

                         - Overdrive - Caster gains “Overdrive” state which increases their DMG dealt +30% & Move SPD +50% for 10 secs. When the status runs out caster gains “Cooling System” state for 5 secs, decreasing their DMG dealt -10% and Move SPD -15%. Only available in "Robot Armor" state. (Cooldown time: 20 secs)

*** Side note: The Holy Mecha Armor states are now controlled by Laser Cannon Glyph & Forceful Fist Glyph ***


 

Anni.jpg  Annihilator

Annihilators are adept in many forms of firearms. Foes and friends alike try to steer clear of their incredible firepower.

New Holy Skills: PR0J3CT A-NN-1Summons a Robot Helper to assist player in battle. Upon hitting a target the robot self-destructs and decreases target’s Pierce Resistance & DEF -10% for 10 secs. (Cooldown time: 5 secs)

                          - Buck ShotDeals Triple Hit DMG to a 15-meter-fan-shaped area and pushes the caster backwards. (Cooldown time: 7 secs)


 

LA.jpg  Lethal Arrow

See the world from the eyes of a Lethal Arrow, fighting alone on the battlefield with your merciless bow.

New Holy Skill: Vital Point Deals DMG to a target. If the target’s HP is below 40% this skill will do double DMG. (Cooldown time: 2 secs)


 

CA.jpg  Celestial Arrow

God sent the Celestial Arrow down to face the evil forces. Will you borrow the power of God to fight back the evil?

New Holy Skill: Celestial BlessingIncreases caster’s Elemental Resistance +10% & DEF +3179 points for 20 secs. (Cooldown time: Instant)


 

Reaver.jpg  Reaver

Reavers have abandoned ranged attacks to become masters of melee combat. Capable of launching devastating surprise attacks, any enemy entering the Reaver’s domain of judgement will soon know the true meaning of pain.

New Holy Skills: Shadow EscapeCaster gains “Shadow Escape” state which increases their Move SPD +50% for 3 secs. When the duration ends caster will become invisible for 20 secs. (Cooldown time: 30 secs)

                          - Reaver Chains - Deals DMG to a 15-meter-fan-shaped area and gives enemies “Reaver Chains” status which has a 10% chance to immobilize them for 1 second every sec for 10 secs. (Cooldown time: 3 secs)

 

 

Riffleteer.jpg  Rifleteer

Rifleteers have improved ranged attacks. Carrying a gun instead of a scythe, they stalk the land like phantoms. Once they do appear, evil will have nowhere to hide.

New Holy Skills: Zephyr Strike Deals Triple Hit DMG to target and inflicts “Sluggish” status which decreases their Cast SPD, ATK SPD & Move SPD -15% for 7 secs. (Cooldown time: 4 secs)

                          - Draining Burst Caster gains “Draining Burst” state which icreases caster's Normal Attack DMG +15% & ATK SPD +10% for 15 secs. Normal Attacks will also absorb 20% of DMG as HP during this time. (Cooldown time: 30 secs)



 

H E A L E R  /  S U P P O R T

 

Adju.jpg  Adjudicator

Anointed by a higher power, the Adjudicator wields the power to pardon - or punish - all life on earth. When the apocalypse descends upon the world, the Adjudicator will be tasked with sorting the saved from the damned.

New Holy Skills: Healing Zone - Creates a “Healing Zone” for 15 secs that increases EVA & Move SPD +10% for all party members inside of the zone. When enemies step into the zone, decreases their ACC & Move SPD -10%. Additionally, this zone will make the skill “Light of Truth” heal an extra +5% HP when both the caster and the ally is inside the zone. (Cooldown time: Instant)

                          - Dragon BurnDeals Holy DMG to all enemies in a 20 meter area and inflicts target'sDMG taken +3% and deals -1292 points of Holy DMG every second for 10 secs, stackable 5 times. (Cooldown time: Instant)


 

Equi.jpg  Equilibrian

The Equilibrian priests chose the middle path. Able to summon the powers of both light and darkness, the Equilibrian has a similarly split personality. Those who enter alliance with one of these mystics would be wise to do so with caution; they are foes to none and friends to fewer.

New Holy Skill: Holy SmashDeals Holy DMG to all enemies within 20 meters of the caster and knocks them back. Has no effect on boss monsters. (Cooldown time: 8 secs)

                        - Energy Recovery - Recovers +630 points of MP for all party members within 30 meters of the caster for 10 secs. (Cooldown time: 20 secs)

 

 

BP.jpg  Battlefield Poet

Battlefield Poets are like the clear call of a bugle on a battlefield. Under their inspiration, even the weakest soldiers become brave.

New Holy Skills: Wave of SleepDeals Nature DMG to a 15-meter-fan-shaped area and inflicts “Drowsy” status to enemies for 5 secs. “Drowsy” status decreases their Cast SPD, ATK SPD & Move SPD by -5%. When the status runs out the enemies will have a 50% chance of entering Sleep state for 5 secs, increasing their DMG taken +20%. (Cooldown time: 6 secs)

                         - Awakened Flame Vibrato - Deals Fire DMG to all enemies within 15 meters of the target and decreases their DEF -10% for 2.5 secs. Additionally, increases caster’s M-ATK +10% for 5 secs, stackable 5 times. (Cooldown time: 2 secs)


 

LW.jpg  Life Worshipper

Life Worshippers’ prayers are like moonlight on a tender night, soothing warriors’ nerves and pining for departed lives.

New Holy Skills: Sleep is for the Weak - All party members within 40 meter of the caster gains “No Sleep” state for 15 secs. “No Sleep” state reduces their P-DMG taken -882 points and grants them Sleep Immunity. Skill "No Sleep” will remove “Melody of Protection” state. (Cooldown time: 3 secs)

Added interaction for Elegant Dancer skill Elegant Slash.

Note: This skill can now stack with Melody of Protection.

                          - Melody of Protection All party members within 40 meters of the caster gains “Poets Armor” state for 15 secs. “Poets Armor” state reduces their M-DMG taken -882 points and increases their DEF +7948 points. Skill “Melody of Protection” will remove “No Sleep” state. (Cooldown time: 3 secs)

Added interaction for Elegant Dancer skill Dance of Protection.

Note: This skill can now stack with Sleep is for the Weak.


 

Druid.jpg  Druid

Druids draw their strength from the wisdom and fortitude of venerable souls of Yore. Blessed with the ancient powers of transformation, once they metamorphose into different forest creatures, their enemies will find themselves deep in the rough.

New Holy Skill: Awakened Repressed Element Deals Nature DMG to target and has a 40% chance to inflict Knockdown state for 2 secs. While knocked down, target's DMG taken +25%. (Cooldown time: 2 secs)


 

Totem_Master.jpg  Totem Master

Faith equals power for a Totem Master. To believe is to exist, and to exist is to believe. Summoning forth totems of every shape and size, Totem Masters eradicate everything in their path without mussing their robes.

New Holy Skill: Old School Rain - Heals all party members within 30 meters of the caster for +10730 points of HP, and continuously recovers +365 points of their Max HP every second for 8 secs. The “Swamp Studies” KP will also make this skill increase Move SPD +15% for all party members for 10 secs. (Cooldown time: 5 secs)


 

HS.jpg  Holy Sage

The Holy Sage is always able to help people who are suffering in the war.

New Holy Skill: Sage’s Protection Caster gains “Sage’s Protection” state. As long as the Holy Weapon is equipped the caster will recover +3861 points of HP every time they are hit. (Cooldown time: 20 secs)


 

AoJ.jpg  Angel of Justice

The Angel of Justice is like a messenger of God - sent to discipline the evil and purify the world.

New Holy Skill: Awakened Forbidden Walk - Immobilizes a target for 4 secs and decreases their EVA -335 points. (Cooldown time: 25 secs)



 

M A G I C

 

Archelem.jpg  Arch-Elementalist

Arch-Elementalists can manipulate the forces of nature. Their power is an expression of the very will of the elements.

New Holy Skill: Elemental Reversal - Grants caster “Elemental Reversal” state for 10 secs which makes the caster able to choose between the “Flame, Lightning, Ice & Nature Reversal” buffs. These buffs makes all your skills deal constant Elemental DMG depending on which Elemental buff you choose. Additionally:

  • Flame Reversal - DMG dealt by “Ice Bombardment”, “Snow Tornado”, “Arctic Storm” & “Ice Hydra” +10%.

  • Lightning Reversal - DMG dealt by “Wind Bombardment”, “Wind Tornado”, “Wind Storm” & “Wind Hydra” +10%.

  • Ice Reversal - DMG dealt by “Flame Bombardment”, “Flame Tornado”, “Flame Storm” & “Fire Hydra” +10%.

  • Nature Reversal- DMG dealt by “Lightning Bombardment”, “Lightning Tornado”, “Lightning Storm” & “Lightning Hydra” +10%.

(Cooldown time: Instant)

 

GM.jpg  Gravity Manipulator

With the fresh departure from the traditional magic of the three elements, those who control gravity possesses an invisible and inescapable weapon.

New Holy Skill: Feather of Darkness - Deals Triple Hit Dark DMG to target. “Feather of Lightness” KP, “Air Dance” buff and glyphs effects this skill too. (Cooldown time: Instant) consumes 2 stacks of "Gravitation".

*** Side note: The range of “Feather of Lightness” & ”Feather of Darkness” is now controlled by Graviton Distortion Glyph ***


 

Demon_Summoner.jpg  Demon Summoner

There’s nothing quite like manipulating terrifying demons from alternate dimensions. Demon Summoners, without a disclaimer, possesses an eloquent influence like no other, along with brute-like strength. They are able to turn the tables against any enemy.

New Holy Skill: Darkness CallingDeals Triple Hit Dark DMG to all enemies in a 40 meter straight-line and stuns them for 2 secs. (Cooldown time: 7 secs)


 

Time_Manipulator.jpg  Time Manipulator

Not enough time on your hands? Bottle it up and save it for a rainy day! Time Manipulators have the power to rewind, stop, fast-forward, and even slow down time. You’ll always be working at half the required time! Enemies are no match for overtime rage!

New Holy Skill: Illusive Wind - Deals Double Hit Nature DMG to all enemies in a 20-meter-fan-shaped area and has a 20% chance to knock the enemies back. (Cooldown time: 4 secs)


 

DT.jpg  Demon Tamer

Demon Tamers have a strong will to resist corruption, allowing them to dominate powerful demons.

New Holy Skill: Demon’s Curse - Deals Dark DMG to target and inflicts “Demon’s Curse” status which deals Dark DMG equal to 10% of caster's M-ATK every second for 5 secs. If target’s HP drops below 40% they will be stunned for 2 secs. (Cooldown time: 5 secs)


 

Conju.jpg  Conjurer

By studying the weakness of the body and attacking its functions through Conjuring, Conjurers fight to ensure their foes’ deaths.

New Holy Skill: Dark MagicDeals Dark DMG to target and inflicts “Dark Magic Mark” status for 7 secs. “Dark Magic Mark” status deals Dark DMG equal to 10% of caster's M-ATK every second and has a 20% chance to remove 1 positive buff off the target during this time. (Cooldown time: 5 secs)


 

DB.jpg  Darkness Blade

When there is light, there must be shadows. Harness the power of shadows to become a Darkness Blade.

New Holy Skill: Dark Magic Prayer - Recovers +10% HP & MP for all party members within 30 meters of the caster and grants them Immunity to the next incoming attack. (Cooldown time: 20 secs)


 

HB.jpg  Holy Blade

Holy Blades shine their eternal light upon the world, giving everyone guidance.

New Holy Skill: Formation of Light - Deals Holy DMG to all enemies within 15 meters of the target and decreases their P-CRIT & M-CRIT Rate -107 points for 7 secs, stackable 5 times. (Cooldown time: Instant)


 

Credit to [GM]Jordan for putting a lot of effort and work into this patch & to [GS]_Lilith_ for helping out creating the new custom map and dungeons ~

Edited by Herakles
Patch v60
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